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<a name = "hj-top"> </a><table class = "table1" id = "table11"><tr><td><table class = "DocHeader"><tr><td class = "DocHeader1" colspan = "2"><h1>Adding Collaborative Actors</h1></td></tr><tr><td class = "DocHeader4" colspan = "2"/></tr><tr><td class = "DocHeader3"><table class = "DocHeaderIntro" id = "table12"><tr><td class = "Intro1Only"><p class = "header"><p class = "abstract"><span class = "shortdesc">Use collaborative actors to enhance your models. </span>
Composer provides a large number of collaborative actors, including markup, annotations, measurements, and cutting planes.</p>

</p></td></tr></table></td><td class = "DocHeader2"><table class = "DocTopicsSeeAlso" id = "table13"><tr><td class = "TopicsTitle">See Also</td></tr><tr><td><a title = "The Digger tool lets you zoom parts of your model, change opacity and visibility, and capture a 2D image." href = "cps-t-GettingStarted-DiggerUse.htm#cps-t-GettingStarted-DiggerUse">Using Digger</a></td></tr></table></td></tr></table>
<div class = "body taskbody"><section><ol class = "ol steps"><li class = "li step stepexpand">
Drag the 
<span class = "ph uicontrol">initial</span> view to the viewport.</li><li class = "li step stepexpand">
Click 
<span class = "ph menucascade"><span class = "ph uicontrol">Author</span><abbr title = "and then"> &gt; </abbr><span class = "ph uicontrol">Markups</span><abbr title = "and then"> &gt; </abbr><span class = "ph uicontrol">Arrow</span></span><img class = "image" src = "../Icons3DVIA/I_CPSMarkupArrow.png"/>.</li><li class = "li step stepexpand">Move the mouse pointer into the viewport.<div class = "itemgroup stepresult">
<p>A red arrow is attached to the mouse pointer. The status bar at the bottom of the Composer window displays instructions for creating the arrow.</p></div></li><li class = "li step stepexpand">
Click to position the starting point of the arrow.<div class = "itemgroup stepresult">
<p>
<table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.tip">Tip:
				</span><span class = "notecontent"> If you click an actor, the arrow becomes associated with that actor. For example, moving the actor also moves the associated arrow.</span></td></tr></table>
</p>
</div></li><li class = "li step stepexpand">
Move the mouse pointer to change the arrow length and direction, and then click to place the arrow end point.<div class = "itemgroup stepresult">The arrow is added to the viewport, and another arrow is attached to the mouse pointer.
</div></li><li class = "li step stepexpand">
Add a second arrow to the viewport, and then press 
<span class = "ph uicontrol">Esc</span> to exit the arrow tool.</li><li class = "li step stepexpand">With the second arrow still selected, change the arrow 
<span class = "ph uicontrol">Opacity</span> and 
<span class = "ph uicontrol">Background color</span> in the Properties pane.<p>Like geometry actors, collaborative actors have properties.</p></li><li class = "li step stepexpand">In the viewport, drag the various arrow anchors (yellow triangles and red dots) to change arrow shape and size properties.</li><li class = "li step stepexpand">
Click 
<span class = "ph menucascade"><span class = "ph uicontrol">Author</span><abbr title = "and then"> &gt; </abbr><span class = "ph uicontrol">Annotations</span><abbr title = "and then"> &gt; </abbr><span class = "ph uicontrol">Label</span></span> 
<img class = "image" src = "../Icons3DVIA/I_CPSAnnotationLabel.png"/>.</li><li class = "li step stepexpand">Click an actor in the viewport, click again to position the label, and then press 
<span class = "ph uicontrol">Esc</span> to exit the tool.<p>By default, the label text is the name of the actor to which it is attached.</p></li><li class = "li step stepexpand">
With the label still selected, in the Properties pane, under 
<span class = "ph uicontrol">Text</span>, for 
<span class = "ph uicontrol">Text</span>, select 
<span class = "ph uicontrol">String</span>.</li><li class = "li step stepexpand">For the 
<span class = "ph uicontrol">Text string</span> property, type 
<span class = "ph filepath filepath">My Label</span> and press 
<span class = "ph uicontrol">Enter</span>.<div class = "itemgroup stepresult">
<p>The label text changes from the actor name to 
<span class = "ph filepath filepath">My Label</span>.</p>
<p>
<table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.tip">Tip:
				</span><span class = "notecontent"> To type multiple lines of text, click 
<img class = "image" src = "../CpsUserImages/Dotdotdot.png"/> in the 
<span class = "ph uicontrol">Text string</span> field, type text in the Text dialog box, and then click 
<span class = "ph uicontrol">OK</span>.</span></td></tr></table>
</p></div></li><li class = "li step stepexpand">
In the Views pane, click 
<span class = "ph uicontrol">Update View</span> 
<img class = "image" src = "../Icons3DVIA/I_CPSViewUpdate.png"/> to save your changes.</li><li class = "li step stepexpand">On the right side of the viewport, click the blue up arrow.<div class = "itemgroup stepresult">
<p>An orange box with white-circle corners appears around the arrow indicating it is selected. This is a collaborative actor called a Image 2D panel and is used to add images to your scene.</p>
<p>
<img class = "image" src = "../CpsUserImages/GettingStartedBlueArrow.png"/>
</p></div></li><li class = "li step stepexpand">In the Properties pane, in the 
<span class = "ph uicontrol">Event</span> group, examine the 
<span class = "ph uicontrol">Link</span> property.<div class = "itemgroup stepresult">

<p>An event is an action that takes place when you click an actor. The 
<span class = "ph uicontrol">view://up</span> link activates the Composer view called 
<span class = "ph uicontrol">up</span>. You clicked the arrow to select it, but nothing happened. This is because an event is only active in Composer Player or when Composer is simulating Player.</p></div></li><li class = "li step stepexpand">In the lower-right corner of the Composer window, click 
<span class = "ph uicontrol">Design Mode</span> 
<img class = "image" src = "../Icons3DVIA/I_CPSEditDesignMode.png"/> to clear it.<div class = "itemgroup stepresult">
<p>Composer is now in play mode instead of design mode.</p></div></li><li class = "li step stepexpand">In the viewport, click the blue up arrow.<div class = "itemgroup stepresult">

<p>The slider assembly moves up.</p></div></li><li class = "li step stepexpand">
Click each of the other icons:<ul class = "ul choices"><li class = "li choice">The down arrow activates the 
<span class = "ph uicontrol">down</span> view.</li><li class = "li choice">The stop button (square box) displays the 
<span class = "ph uicontrol">initial</span> view.</li><li class = "li choice">The panel in the lower-left viewport corner displays the 
<span class = "ph uicontrol">exploded</span> view.</li></ul></li><li class = "li step stepexpand">
Click 
<span class = "ph uicontrol">Design Mode</span> 
<img class = "image" src = "../Icons3DVIA/I_CPSEditDesignMode.png"/> to turn on design mode.</li></ol></section></div>
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