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<html xmlns:mml = "http://www.w3.org/1998/Math/MathML" lang = "en"><head><meta charset = "UTF-8"/><meta name = "copyright" content = "(C) Copyright 2020"/><meta name = "DC.rights.owner" content = "(C) Copyright 2020"/><meta name = "DC.type" content = "reference"/><meta name = "abstract" content = "Simplification reduces the size and improves the graphical performance of your models."/><meta name = "description" content = "Simplification reduces the size and improves the graphical performance of your models."/><meta name = "DC.format" content = "HTML5"/><meta name = "DC.identifier" content = "cps-r-Workshops-Simplification"/><meta name = "DC.language" content = "en"/><link rel = "stylesheet" type = "text/css" href = "../DSDocUI_XML34.css"/><title>Simplification Workshop</title>
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<a name = "hj-top"> </a><a name = "ix-Simplification Workshop"> </a><table class = "table1" id = "table11"><tr><td><table class = "DocHeader"><tr><td class = "DocHeader1" colspan = "2"><h1>Simplification Workshop</h1></td></tr><tr><td class = "DocHeader4" colspan = "2"/></tr><tr><td class = "DocHeader3" colspan = "2"><table class = "DocThemeIntro" id = "table12"><tr><td class = "Intro1Only"><p class = "header"><p class = "abstract">
    <span class = "shortdesc">Simplification reduces the size and improves the graphical performance of your models.</span>

    <table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.important">Important:
				</span><span class = "notecontent"> You cannot undo simplifications once you click 
<span class = "ph uicontrol">Apply All Modifications</span>.<p>To display this workshop, click 
<span class = "ph menucascade"><span class = "ph uicontrol">Workshops</span><abbr title = "and then"> &gt; </abbr><span class = "ph uicontrol">Geometry</span><abbr title = "and then"> &gt; </abbr><span class = "ph uicontrol">Simplification <img class = "image" src = "../Icons3DVIA/I_CPSWorkshopsSimplification.png"/></span></span>. 
</p></span></td></tr></table>

    
  </p>
<p>This page discusses: </p><ul><li><a href = "#r-MainArea" id = "toc_rg" title = "The main area of the Simplification workshop lets you store settings using profiles and manage high resolution.">Main Area</a></li><li><a href = "#r-DecimationTab" id = "toc_rg" title = "Decimation reduces the number of triangles in the model, which in most cases (but not always) ends up in reducing file size.">Decimation Tab</a></li><li><a href = "#r-OcclusionTab" id = "toc_rg" title = "Occlusion removes parts from the model based on size or whether the parts are internal and therefore not visible.">Occlusion Tab</a></li><li><a href = "#r-ClonesDetectionTab" id = "toc_rg" title = "Clone detection identifies parts with identical or similar geometry and converts duplicate geometries to instances (references). Clone detection reduces file size.">Clones Detection Tab</a></li><li><a href = "#r-Statistics" id = "toc_rg" title = "The statistics at the bottom of the Simplification pane show how much reduction you have achieved.">Statistics</a></li></ul>
</p></td></tr></table></td></tr></table>
  

  
  <article class = "topic reference nested1" aria-labelledby = "ariaid-title2" id = "r-MainArea">
    <h2 class = "title topictitle2">Main Area</h2>

    
    <div class = "body refbody"><p class = "abstract"><span class = "shortdesc">The main area of the Simplification workshop lets you store settings using profiles and manage high resolution.
      
      </span>

    	
    </p>

      <div class = "section" id = "r-MainArea__rs-Profile"><h3 class = "title sectiontitle">Profile</h3>
        
        <p>Profiles store your settings for future use. For details, see 
<a class = "xref" href = "cps-c-ad-WorkshopProfiles.htm#cps-c-ad-WorkshopProfiles" title = "Profiles store workshop settings for future use and facilitate sharing settings between users.">About Profiles for Workshop Settings</a>.</p>
        <table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
              <tr class = "row">
                <th class = "entry" id = "r-MainArea__rs-Profile__entry__1">Command Name</th>
                <th class = "entry" id = "r-MainArea__rs-Profile__entry__2">Description</th>
              </tr>
            </thead><tbody class = "tbody">
              <tr class = "row">
                <td class = "entry" headers = "r-MainArea__rs-Profile__entry__1">
                  <span class = "ph uicontrol">Reinitialize</span>
                </td>
                <td class = "entry" headers = "r-MainArea__rs-Profile__entry__2">Resets the model to the beginning state (before decimation or occlusion).
<div class = "note collapse"><span class = "run-in.note">Note:
    		</span><span class = "notecontent"> Not applicable to clones detection.
</span></div>
</td>
              </tr>
              <tr class = "row">
                <td class = "entry" headers = "r-MainArea__rs-Profile__entry__1">
                  <span class = "ph uicontrol">Refresh</span>
                </td>
                <td class = "entry" headers = "r-MainArea__rs-Profile__entry__2">Displays the decimation or occlusion results in the model. Composer updates the model automatically when you perform decimation or occlusion, so refreshing manually is generally not required.
<div class = "note collapse"><span class = "run-in.note">Note:
    		</span><span class = "notecontent"> Not applicable to clones detection.
</span></div>
</td>
              </tr>
              <tr class = "row">
                <td class = "entry" headers = "r-MainArea__rs-Profile__entry__1">
                  <span class = "ph uicontrol">Apply All Modifications</span>
                </td>
                <td class = "entry" headers = "r-MainArea__rs-Profile__entry__2">Permanently applies decimation or occlusion results to your model. 
<table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.important">Important:
				</span><span class = "notecontent"> You cannot undo simplifications once you click 
<span class = "ph uicontrol">Apply All Modifications</span>.
</span></td></tr></table>
<div class = "note collapse"><span class = "run-in.note">Note:
    		</span><span class = "notecontent"> Not applicable to clones detection.</span></div>
</td>
              </tr>
              <tr class = "row">
                <td class = "entry" headers = "r-MainArea__rs-Profile__entry__1">
                  <span class = "ph uicontrol">Analyze</span>
                </td>
                <td class = "entry" headers = "r-MainArea__rs-Profile__entry__2">Specifies the scope for simplification:<ul class = "ul"><li class = "li"><span class = "ph uicontrol">Visible actors</span></li><li class = "li"><span class = "ph uicontrol">Selection</span></li><li class = "li"><span class = "ph uicontrol">All actors</span></li></ul>The progress bar showsdecimation or occlusionanalysis progress.

<div class = "note collapse"><span class = "run-in.note">Note:
    		</span><span class = "notecontent">Not applicable to clones detection.</span></div>
</td>
              </tr>
            </tbody></table>
      </div>

    </div>

  </article>
  <article class = "topic reference nested1" aria-labelledby = "ariaid-title3" id = "r-DecimationTab">
    <p><map name = "FPMap1"><area href = "#hj-top" title = "Back to Top" shape = "rect" coords = "416, 0, 435, 10"/></map><span class = "itemsprite"/></p><h2 class = "title topictitle2">Decimation Tab</h2>

    
    <div class = "body refbody"><p class = "abstract">
      <span class = "shortdesc">Decimation reduces the number of triangles in the model, which in most cases (but not always) ends up in reducing file size.</span>

      <p>Decimation degrades model geometry, but small amounts of decimation can typically be applied with altering the visual quality.</p>
      <div class = "note collapse"><span class = "run-in.note">Note:
    		</span><span class = "notecontent"> Decimation removes tessellation vertices without affecting accuracy. To protect your document by moving vertices, which affects model accuracy, use 
<span class = "ph uicontrol">3D Secure Brush</span> or the 
<span class = "ph uicontrol">Reduce accuracy</span> option. See <a class = "xref" href = "cps-c-ui-DialogBoxes-Secure3DBrush.htm#cps-c-ui-DialogBoxes-Secure3DBrush" title = "Secure 3D Brush protects your intellectual property (IP) by degrading information at the geometrical level while preserving total model coherence.">Secure 3D Brush</a> and <a class = "xref" href = "cps-r-DocumentProperties-Security.htm#cps-r-DocumentProperties-Security" title = "The Security page lets you manage Composer document passwords and reduce model accuracy for theft protection.">Security</a>.</span></div>

      <table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.important">Important:
				</span><span class = "notecontent"> You cannot undo simplifications once you click 
<span class = "ph uicontrol">Apply All Modifications</span>.</span></td></tr></table>

    </p>

      <table class = "table"><caption/><colgroup><col style = "width:33.33333333333333%"/><col style = "width:33.33333333333333%"/><col style = "width:33.33333333333333%"/></colgroup><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry">
                <br/><img class = "image" src = "../CpsUserImages/ExampleDecimation1.png"/><br/>
              </td>
              <td class = "entry">
                <br/><img class = "image" src = "../CpsUserImages/ExampleDecimation2.png"/><br/>
              </td>
              <td class = "entry">
                <br/><img class = "image" src = "../CpsUserImages/ExampleDecimation3.png"/><br/>
              </td>
            </tr>
            <tr class = "row">
              <td class = "entry">Original Model
File Size: 180 KB</td>
              <td class = "entry">50% Reduction
File Size: 90 KB</td>
              <td class = "entry">90% Reduction
File Size: 18 KB</td>
            </tr>
          </tbody></table>
      <table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "r-DecimationTab__entry__7">Command Name</th>
              <th class = "entry" id = "r-DecimationTab__entry__8">Description</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "r-DecimationTab__entry__7">
                <span class = "ph uicontrol">Prepare decimation</span>
              </td>
              <td class = "entry" headers = "r-DecimationTab__entry__8">Calculates the initial display state of all actors. For large models, this can take considerable time. Once initialized, applying different decimation scenarios is relatively fast.
<div class = "note collapse"><span class = "run-in.note">Note:
    		</span><span class = "notecontent"> If you do not click 
<span class = "ph uicontrol">Initialize</span> before running a decimation, initialization is performed automatically.</span></div>
</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-DecimationTab__entry__7">
                <span class = "ph uicontrol">Distribution function</span>
              </td>
              <td class = "entry" headers = "r-DecimationTab__entry__8">Specifies how to simplify the model:
<ul class = "ul"><li class = "li"><span class = "ph uicontrol">Constant</span> (constant distribution) - Applies the same reduction ratio to each actor.</li><li class = "li"><span class = "ph uicontrol">Cost</span> (cost repartition) - Applies the reduction ratio to actors in the scene differently to reduce fine details first. This method generally gives better visual results.</li></ul></td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-DecimationTab__entry__7">
                <span class = "ph uicontrol">Reduction slider</span>
              </td>
              <td class = "entry" headers = "r-DecimationTab__entry__8">Specifies what percent of the total number of triangles should remain after decimation. For example, if your model has 100,000 triangles and you specify 70%, the result is 70,000 triangles.
When you change the percentage, the scene updates with the effect of the decimation (see 
<span class = "ph uicontrol">Auto refresh</span>) and 
<span class = "ph uicontrol">Expected size</span> updates to show the anticipated resulting file size. Choose a reduction percentage that balances model quality and file size.
<div class = "note collapse"><span class = "run-in.note">Note:
    		</span><span class = "notecontent"> The requested (reduced) and total number of triangles appear under 
<span class = "ph uicontrol">Statistics</span>.
</span></div>
<p><table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.tip">Tip:
				</span><span class = "notecontent"> You can selectively decimate portions of your model to retain detail for some parts while reducing detail for others. 
Before specifying the reduction percentage
, select parts in your model and select 
<span class = "ph uicontrol">Selection</span> for 
<span class = "ph uicontrol">Analyze</span>.</span></td></tr></table>
</p></td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-DecimationTab__entry__7">
                <span class = "ph uicontrol">Auto refresh</span>
              </td>
              <td class = "entry" headers = "r-DecimationTab__entry__8">Updates the scene with decimation modifications in real time as you drag the reduction slider. When this option is cleared, the scene updates only when you drop the slider.
<div class = "note collapse"><span class = "run-in.note">Note:
    		</span><span class = "notecontent"> If auto-refresh calculation time is excessive, the scene updates only when you drop the slider.</span></div>
</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-DecimationTab__entry__7">
                <span class = "ph uicontrol">Expected size</span>
              </td>
              <td class = "entry" headers = "r-DecimationTab__entry__8">Shows the expected file size after decimating by the selected reduction percentage.
You can also type a desired file size and press 
<span class = "ph uicontrol">Enter</span>. Composer applies the reduction percentage required to come close to your requested file size.</td>
            </tr>
          </tbody></table>
    </div>

  </article>
  <article class = "topic reference nested1" aria-labelledby = "ariaid-title4" id = "r-OcclusionTab">
    <p><map name = "FPMap1"><area href = "#hj-top" title = "Back to Top" shape = "rect" coords = "416, 0, 435, 10"/></map><span class = "itemsprite"/></p><h2 class = "title topictitle2">Occlusion Tab</h2>

    
    <div class = "body refbody"><p class = "abstract">
				<span class = "shortdesc">Occlusion removes parts from the model based on size or whether
	 the parts are internal and therefore not visible. 
  </span>

				<table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.important">Important:
				</span><span class = "notecontent"> You cannot undo simplifications once you click 
	 <span class = "ph uicontrol">Apply All Modifications</span>. 
  </span></td></tr></table>

				<table class = "table frame-none"><caption/><colgroup><col/><col/><col/></colgroup><tbody class = "tbody">
							<tr class = "row">
								<td class = "entry">
									<br/><img class = "image" src = "../CpsUserImages/ExampleOcclusion1.png"/><br/>
								</td>
								<td class = "entry">
									<br/><img class = "image" src = "../CpsUserImages/ExampleOcclusion2.png"/><br/>
								</td>
								<td class = "entry">
									<br/><img class = "image" src = "../CpsUserImages/ExampleOcclusion3.png"/><br/>
								</td>
							</tr>
							<tr class = "row">
								<td class = "entry">Original Model 
				</td>
								<td class = "entry" colspan = "2">Internal Parts Detected 
				</td>
							</tr>
						</tbody></table></p>

      <table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead"> 
		<tr class = "row"> 
		  <th class = "entry" id = "r-OcclusionTab__entry__6">Command Name 
		  </th> 
		  <th class = "entry" id = "r-OcclusionTab__entry__7">Description 
		  </th> 
		</tr></thead><tbody class = "tbody"> 
		<tr class = "row"> 
		  <td class = "entry" headers = "r-OcclusionTab__entry__6"><span class = "ph uicontrol">Remove small parts</span> 
		  </td> 
		  <td class = "entry" headers = "r-OcclusionTab__entry__7">Removes parts smaller than the specified percentage of the total
			 scene size. The calculation uses the volume of a bounding box, not the actual
			 part volume. For example, if you specify 10%, only parts that fit in a bounding
			 box that is 10% of the entire scene are removed. 
		  </td> 
		</tr> 
		<tr class = "row"> 
		  <td class = "entry" headers = "r-OcclusionTab__entry__6"><span class = "ph uicontrol">Remove internal parts</span> 
		  </td> 
		  <td class = "entry" headers = "r-OcclusionTab__entry__7">Removes parts that are internal and therefore not visible. 
			 
		  </td> 
		</tr> 
		<tr class = "row"> 
		  <td class = "entry" headers = "r-OcclusionTab__entry__6"><span class = "ph uicontrol">Apply to</span> 
		  </td> 
		  <td class = "entry" headers = "r-OcclusionTab__entry__7">(Available when 
			 <span class = "ph uicontrol">Remove internal parts</span> is selected.) Runs
			 occlusion on: 
			 <ul class = "ul"> 
				<li class = "li"> 
				  <span class = "ph uicontrol">Current viewport</span> 
				</li> 
				
				<li class = "li"> 
				  <span class = "ph uicontrol">Views</span> 
				</li> 
				<li class = "li"> 
				  <span class = "ph uicontrol">Animation</span> 
				</li> 
				<li class = "li"> 
				  <span class = "ph uicontrol">All</span> 
				</li> 
			 </ul> 
			 <div class = "note collapse"><span class = "run-in.note">Note:
    		</span><span class = "notecontent"> Actors with opacity, displacement, or
				texture-with-transparency property keys are not considered for occlusion. 
			 </span></div>
 
		  </td> 
		</tr> 
		<tr class = "row"> 
		  <td class = "entry" headers = "r-OcclusionTab__entry__6"><span class = "ph uicontrol">3D</span> 
		  </td> 
		  <td class = "entry" headers = "r-OcclusionTab__entry__7">(Available when 
			 <span class = "ph uicontrol">Remove internal parts</span> is selected.) Performs
			 occlusion on the 3D model. Snapshots are taken from different points of view.
			 For animation mode, snapshots are taken along the camera animation. Select one
			 of the following: 
			 <ul class = "ul"> 
				<li class = "li"> 
				  <span class = "ph uicontrol">Speed</span> - Uses fewer camera positions
				  resulting in faster computation. 
				</li> 
				<li class = "li"> 
				  <span class = "ph uicontrol">Quality</span> - Uses more camera positions. 
				</li> 
			 </ul>To perform occlusion on the 2D view, clear this option. 
		  </td> 
		</tr> 
		<tr class = "row"> 
		  <td class = "entry" headers = "r-OcclusionTab__entry__6"><span class = "ph uicontrol">Cut triangles</span> 
		  </td> 
		  <td class = "entry" headers = "r-OcclusionTab__entry__7">(Available when 
			 <span class = "ph uicontrol">Remove internal parts</span> is selected.) Runs
			 occlusion on actor triangles instead of actors. After analysis, you can remove
			 hidden triangles. Outlines remain visible until the file is reopened. 
		  </td> 
		</tr> 
		 
		 
		<tr class = "row"> 
		  <td class = "entry" headers = "r-OcclusionTab__entry__6"><span class = "ph uicontrol">Compute and Select</span> 
		  </td> 
		  <td class = "entry" headers = "r-OcclusionTab__entry__7"> 
			 <p>Performs the occlusion calculation and selects all actors that
				satisfy your criteria. Use the following icons to control the results: 
			 <table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><tbody class = "tbody"> 
					 <tr class = "row"> 
						<td class = "entry"> 
						  <img class = "image" src = "../Icons3DVIA/I_CPSOcclusionSelect.png"/> 
						</td> 
						<td class = "entry"><span class = "ph uicontrol">Select Less/Occluded Actors</span> 
						</td> 
					 </tr> 
					 <tr class = "row"> 
						<td class = "entry"> 
						  <img class = "image" src = "../Icons3DVIA/I_CPSOcclusionHide.png"/> 
						</td> 
						<td class = "entry"><span class = "ph uicontrol">Hide Less/Occluded Actors</span> 
						</td> 
					 </tr> 
					 <tr class = "row"> 
						<td class = "entry"> 
						  <img class = "image" src = "../Icons3DVIA/I_CPSOcclusionView.png"/> 
						</td> 
						<td class = "entry"><span class = "ph uicontrol">Show Only Less/Occluded Actors</span> 
						</td> 
					 </tr> 
					 <tr class = "row"> 
						<td class = "entry"> 
						  <img class = "image" src = "../Icons3DVIA/I_CPSOcclusionOriginal.png"/> 
						</td> 
						<td class = "entry"><span class = "ph uicontrol">Back to Original State</span> 
						</td> 
					 </tr> 
					 <tr class = "row"> 
						<td class = "entry"> 
						  <img class = "image" src = "../Icons3DVIA/I_CPSOcclusionRemove.png"/> 
						</td> 
						<td class = "entry"><span class = "ph uicontrol">Remove Less/Occluded Actors</span> 
						</td> 
					 </tr> 
				  </tbody></table> 
			 </p> 
		  </td> 
		</tr> 
	 </tbody></table>
    </div>

  </article>
  <article class = "topic reference nested1" aria-labelledby = "ariaid-title5" id = "r-ClonesDetectionTab">
    <p><map name = "FPMap1"><area href = "#hj-top" title = "Back to Top" shape = "rect" coords = "416, 0, 435, 10"/></map><span class = "itemsprite"/></p><h2 class = "title topictitle2">Clones Detection Tab</h2>

    
    <div class = "body refbody"><p class = "abstract">
      <span class = "shortdesc">Clone detection identifies parts with identical or similar geometry and converts duplicate geometries to instances (references). Clone detection reduces file size.</span>

      <p>You can also initiate clone detection from 
<span class = "ph menucascade"><span class = "ph uicontrol">Geometry</span><abbr title = "and then"> &gt; </abbr><span class = "ph uicontrol">Geometry</span><abbr title = "and then"> &gt; </abbr><span class = "ph uicontrol">Detect Clones <img class = "image" src = "../Icons3DVIA/I_CPSGeometryClonesDetection.png"/></span></span>.</p>
      <p>For many file formats, Composer automatically detects clones during import:</p>
      <ul class = "ul">
        <li class = "li">For SOLIDWORKS files, the 
<span class = "ph uicontrol">Detect Clones</span> 
<img class = "image" src = "../Icons3DVIA/I_CPSGeometryClonesDetection.png"/> algorithm is applied during file import.</li>
        <li class = "li">For other CAD formats and 3DXML, clone detection occurs only when the input files contain instance definitions.</li>
        <li class = "li">For non-CAD formats, clone detection does not occur during import.
</li>
      </ul>
      <p>
When clone detection does not occur automatically during import, use the 
<span class = "ph uicontrol">Simplification - Clones Detection</span> workshop (or 
<span class = "ph uicontrol">Detect Clones</span> 
<img class = "image" src = "../Icons3DVIA/I_CPSGeometryClonesDetection.png"/> 
command). However, 
there are cases where clones cannot be detected. 
See 
<a class = "xref" href = "cps-c-ClonesDetectionExample.htm#cps-c-ClonesDetectionExample" title = "This example illustrates why clones cannot always be detected.">Clones Detection Example</a>.</p>
      <p>In the following example, the two fans and four rods start as separate parts. After clone detection, they are instances (<img class = "image" src = "../CpsUserImages/PanelAssemblyTreeInstance.png"/>) of the same part.
</p>
    </p>

      <table class = "table frame-none"><caption/><colgroup><col/><col/><col/></colgroup><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" rowspan = "2">
                <p>
                  <br/><img class = "image" src = "../CpsUserImages/ExampleClone1.png"/><br/>
                </p>
              </td>
              <td class = "entry">
                <br/><img class = "image" src = "../CpsUserImages/ExampleClone2.png"/><br/>
              </td>
              <td class = "entry">
                <br/><img class = "image" src = "../CpsUserImages/ExampleClone3.png"/><br/>
              </td>
            </tr>
            <tr class = "row">
              <td class = "entry">Before</td>
              <td class = "entry">After</td>
            </tr>
          </tbody></table>
      <table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "r-ClonesDetectionTab__entry__6">Command Name</th>
              <th class = "entry" id = "r-ClonesDetectionTab__entry__7">Description</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "r-ClonesDetectionTab__entry__6">
                <span class = "ph uicontrol">Exact</span>
              </td>
              <td class = "entry" headers = "r-ClonesDetectionTab__entry__7">Specifies that only identical geometries are clones.
<div class = "note collapse"><span class = "run-in.note">Note:
    		</span><span class = "notecontent"> Because clone detection checks both geometry and coordinate systems, identical geometries with different coordinate systems are not considered clones. The coordinate system checked is the one used to create the part.</span></div>
</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-ClonesDetectionTab__entry__6">
                <span class = "ph uicontrol">By similarity</span>
              </td>
              <td class = "entry" headers = "r-ClonesDetectionTab__entry__7">Specifies that similar but not identical geometries are clones. Select from 
<span class = "ph uicontrol">low</span> to 
<span class = "ph uicontrol">high</span> similarity.</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-ClonesDetectionTab__entry__6">
                <span class = "ph uicontrol">Compute</span>
              </td>
              <td class = "entry" headers = "r-ClonesDetectionTab__entry__7">Applies clone detection.
<table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.important">Important:
				</span><span class = "notecontent"> You cannot undo clone detection once applied.
</span></td></tr></table>
</td>
            </tr>
          </tbody></table>
    </div>

  </article>
  <article class = "topic reference nested1" aria-labelledby = "ariaid-title6" id = "r-Statistics">
    <p><map name = "FPMap1"><area href = "#hj-top" title = "Back to Top" shape = "rect" coords = "416, 0, 435, 10"/></map><span class = "itemsprite"/></p><h2 class = "title topictitle2">Statistics</h2>

    
    <div class = "body refbody"><p class = "abstract">
      <span class = "shortdesc">


The statistics at the bottom of the Simplification pane show how much reduction you have achieved.</span>

    </p>

      <table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "r-Statistics__entry__1">Command Name</th>
              <th class = "entry" id = "r-Statistics__entry__2">Description</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "r-Statistics__entry__1">
                <span class = "ph uicontrol">Total reduction ratio</span>
              </td>
              <td class = "entry" headers = "r-Statistics__entry__2">Shows the amount of reduction achieved using the Decimation tab. 100% indicates no reduction.</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Statistics__entry__1">
                <span class = "ph uicontrol">Number of triangles</span>
              </td>
              <td class = "entry" headers = "r-Statistics__entry__2">Shows the number of triangles used to display the actors. Composer renders all actors as a number of triangles (also called polygons).</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Statistics__entry__1">
                <span class = "ph uicontrol">Number of selected parts</span>
              </td>
              <td class = "entry" headers = "r-Statistics__entry__2">Shows the number of geometry actors participating in the analysis, which is based on your 
<span class = "ph uicontrol">Analyze</span> selection.
</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Statistics__entry__1">
                <span class = "ph uicontrol">Number of small/occluded</span>
              </td>
              <td class = "entry" headers = "r-Statistics__entry__2">Shows the number of actors found using the Occlusion tab.</td>
            </tr>
          </tbody></table>
    </div>

  </article>
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