Main Area
The main area of the BOM workshop lets you store settings using profiles, manage BOM IDs, callouts and options.
Profile
Profiles store your settings for future use. For details, see About Profiles for Workshop Settings.
BOM IDs
| Icon | Command Name | Description | |
|---|---|---|---|
| N/A | Apply to | Specifies the scope for generating or
resetting BOM IDs:
|
|
|
|
Generate BOM IDs | Creates BOM IDs for the selected Apply to scope. Set appropriate Definition and BOM ID Format options before generating BOM IDs. | |
|
|
Reset BOM IDs | Deletes BOM IDs for the selected Apply to scope. | |
| N/A | Assign Manually | Lets you assign BOM IDs manually. To
assign IDs:
|
Callouts
| Icon | Command Name | Description |
|---|---|---|
|
|
Create Callouts | Creates callouts for the selected actors.
Set appropriate
Callouts options before creating
callouts.
Note:
When no callouts exist, the BOM table has
entries for all geometry actors with BOM IDs. When callouts exist, the BOM
table contains only actors with callouts. To display all actors regardless of
callout status, create callouts for all actors and set callout opacity to 0
(transparent) for callouts you want hidden.
|
|
|
Delete Visible Callouts | Deletes all visible callouts. |
Options
| Tab Name | Description |
|---|---|
| Definition | See Definition. |
| BOM ID Format | See BOM ID Format. |
| Callouts | See Callouts. |
BOM and Callout Visibility
| Icon | Command Name | Description |
|---|---|---|
|
|
Show/Hide BOM Table | Toggles visibility of the BOM table in
the model. You can also display the BOM table by selecting
in the ribbon or enabling
in the Collaboration pane.
Note:
At least one BOM ID must be assigned for
the BOM table to appear in the viewport.
|
|
|
Show/Hide Callouts | Toggles visibility of all callouts in the model. |




