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<a name = "hj-top"> </a><table class = "table1" id = "table11"><tr><td><table class = "DocHeader"><tr><td class = "DocHeader1" colspan = "2"><h1>Collaboration Pane</h1></td></tr><tr><td class = "DocHeader4" colspan = "2"/></tr><tr><td class = "DocHeader3" colspan = "2"><table class = "DocThemeIntro" id = "table12"><tr><td class = "Intro1Only"><p class = "header"><p class = "abstract"><span class = "shortdesc">The Collaboration pane lists collaboration actors sorted by type.</span>
</p>
<p>This page discusses: </p><ul><li><a href = "#r-ToolbarCommands" id = "toc_rg" title = "Toolbar commands let you manage assemby and selection groups.">
Toolbar Commands

</a></li><li><a href = "#r-CollaborationPaneIcons" id = "toc_rg" title = "This section describes the icons used in the collaboration pane.">Collaboration Pane Icons

</a></li><li><a href = "#r-Right-clickCommands" id = "toc_rg" title = "Right-click group or actor to display a context menu.">Right-click Commands</a></li></ul>
</p></td></tr></table></td></tr></table>
<article class = "topic reference nested1" aria-labelledby = "r-ToolbarCommands__AssemblyTreeToolbarCommands" id = "r-ToolbarCommands"><h2 class = "title topictitle2">
Toolbar Commands

</h2>

<div class = "body refbody"><p class = "abstract"><span class = "shortdesc">Toolbar commands let you manage assemby and selection groups.</span>
<table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.tip">Tip:
				</span><span class = "notecontent"> You can manage assembly/selection groups by dragging them from the pane.</span></td></tr></table>
</p>
<table class = "table"><caption/><colgroup><col style = "width:33.33333333333333%"/><col style = "width:33.33333333333333%"/><col style = "width:33.33333333333333%"/></colgroup><thead class = "thead"> 
		<tr class = "row"> 
		  <th class = "entry" id = "r-ToolbarCommands__entry__1">Icon 
		  </th> 
		  <th class = "entry" id = "r-ToolbarCommands__entry__2">Command Name 
		  </th> 
		  <th class = "entry" id = "r-ToolbarCommands__entry__3">Description 
		  </th> 
		</tr></thead><tbody class = "tbody"> 
		<tr class = "row"> 
		  <td class = "entry" headers = "r-ToolbarCommands__entry__1"> 
			 <img class = "image" src = "../Icons3DVIA/I_CPSAssySelectionMode.png"/> 
		  </td> 
		  <td class = "entry" headers = "r-ToolbarCommands__entry__2"><span class = "ph uicontrol" id = "r-ToolbarCommands__d74e47">Assembly Selection
				Mode</span> 
		  </td> 
		  <td class = "entry" headers = "r-ToolbarCommands__entry__3">Selects parent assembly
			 nodes instead of leaf (geometry) nodes when you select actors in the assembly
			 tree or viewport. In default mode (when assembly selection mode is not
			 selected, also known as part selection mode), all geometry under your selection
			 is selected.When in assembly selection mode, the viewport has a blue border.
			 You can also select assemblies while in default mode as follows: 
			 <ul class = "ul"> 
				<li class = "li"> Press 
				  <span class = "ph uicontrol">Alt</span>
				  while making a selection in the viewport. 
				</li> 
				<li class = "li"> After selecting an actor in the viewport,
				  press the left arrow key. This selects the assembly that holds the selected
				  actor. Continue to press the left or right arrow key to change your selection. 
				</li> 
			 </ul>Selection and highlighting colors depend on the selection mode.
			 Choose colors from 
			 <span class = "keyword wintitle">Document Properties
				- Selection</span>. See 
			 <a class = "xref" href = "cps-r-DocumentProperties-Selection.htm#cps-r-DocumentProperties-Selection" title = "The Selection page lets you specify selection and highlight properties in both default and assembly selection modes, as well as selection and highlight properties for product manufacturing information (PMI) cross-highlight.">Selection</a>.
			 Use assembly selection mode whenever possible to improve performance and to
			 create more maintainable animations (because actors inherit assembly keys). For
			 example, you have an assembly with 10,000 parts. To change the opacity of the
			 entire assembly during an animation, enable assembly selection mode, select the
			 assembly, and change the opacity. This creates one animation key. The
			 alternative is to use default mode, select the assembly (which selects all
			 10,000 parts), and change the opacity. This creates 10,000 keys. The
			 performance with one key is better than with 10,000 keys. In addition, if you
			 add another part to the assembly, the assembly key applies to the new part
			 automatically. You can also use assembly selection mode to implement compound
			 motion, where actors move in more than one direction. A common example of
			 compound motion is when you combine translation of an assembly of nuts or bolts
			 with rotation of the individual nuts or bolts. This allows the nuts or bolts to
			 rotate around their own axes while the entire group of nuts or bolts moves. 
			 <div class = "note collapse"><span class = "run-in.note">Note:
    		</span><span class = "notecontent"> The properties available for
				an assembly might differ from the properties available for individual geometry
				actors. 
			 </span></div>
 
		  </td> 
		</tr> 
		<tr class = "row"> 
		  <td class = "entry" headers = "r-ToolbarCommands__entry__1"> 
			 <img class = "image" src = "../Icons3DVIA/I_CPSFilterKinemetricTreeItems.png"/> 
		  </td> 
		  <td class = "entry" headers = "r-ToolbarCommands__entry__2"><span class = "ph uicontrol" id = "r-ToolbarCommands__d74e84">Show Actors
				with Kinematic Links Only</span> 
		  </td> 
		  <td class = "entry" headers = "r-ToolbarCommands__entry__3">Lists in the Assembly tree
			 only actors with kinematic links. See 
			 <a class = "xref" href = "cps-r-Ribbon-Transform.htm#r-KinematicCommands" title = "Kinematic commands let you manage the assembly tree structure and animate assemblies using kinematic constraints. You can apply kinematic links to parts and assemblies.">Kinematic Commands</a>.
			 
		  </td> 
		</tr> 
		<tr class = "row"> 
		  <td class = "entry" headers = "r-ToolbarCommands__entry__1"> 
			 <img class = "image" src = "../Icons3DVIA/I_CPSCreateSelection.png"/> 
		  </td> 
		  <td class = "entry" headers = "r-ToolbarCommands__entry__2"><span class = "ph uicontrol" id = "r-ToolbarCommands__d74e103">Create Selection Set
				
			 </span> 
		  </td> 
		  <td class = "entry" headers = "r-ToolbarCommands__entry__3">Creates a selection set
			 containing the selected actors. Selecting a selection set selects all actors in
			 the set, and the Properties pane displays properties common to all actors in
			 the set. Use selection sets to operate on the same actors repeatedly. Selection
			 sets are listed in the Assembly pane if the set contains only geometry actors
			 and in the Collaboration pane if the set contains at least one collaborative
			 actor. When you create a selection set, its name is selected so you can type a
			 different name. 
		  </td> 
		</tr> 
		<tr class = "row"> 
		  <td class = "entry" headers = "r-ToolbarCommands__entry__1"> 
			 <img class = "image" src = "../Icons3DVIA/I_CPSCreateHotspotSet.png"/> 
		  </td> 
		  <td class = "entry" headers = "r-ToolbarCommands__entry__2"><span class = "ph uicontrol" id = "r-ToolbarCommands__d74e119">Create Hotspot 
			 </span> 
		  </td> 
		  <td class = "entry" headers = "r-ToolbarCommands__entry__3">Creates a hotspot
			 containing the selected actors. Hotspots are groups of actors, similar to
			 selection sets, with shared highlight, tooltip, and link properties that can
			 supersede those of the individual actors. Although hotspots can be active in
			 the viewport, their primary purpose is for defining custom hotspots in vector
			 output (see 
			 <a class = "xref" href = "cps-r-Workshops-TechnicalIllustration.htm#r-HotspotsTab" title = "The Hotspots tab lets you manage hotspots in vector output.">Hotspots Tab</a>).
			 Hotspots can contain geometry actors and most collaborative actors (not ground,
			 cutting planes, and other non-vectorizable actors). 
			 <div class = "notes collapse"><span class = "run-in.notes">Notes:
    		</span><span class = "notecontent"> Hotspots are always listed
				in the Assembly pane, even when the hotspot contains collaborative actors. To
				create a hotspot: 
				<ol class = "ol"> 
				  <li class = "li">Select one or more actors. 
				  </li> 
				  <li class = "li">Click 
					 <span class = "ph uicontrol">Create
						Hotspot</span> 
					 <img class = "image" src = "../Icons3DVIA/I_CPSCreateHotspotSet.png"/>. 
					 <p>The new hotspot appears under 
						<span class = "ph uicontrol">Hotspots</span> 
						<img class = "image" src = "../CpsUserImages/PanelAssemblyTreeHotspots.png"/> in the Assembly tree, and hotspot properties appear in the
						Properties pane. See 
						<a class = "xref" href = "cps-r-Properties-Hotspot.htm#cps-r-Properties-Hotspot" title = "You can set hotspot properties in the Properties pane.">Properties</a>. 
					 </p> 
				  </li> 
				  <li class = "li">Optionally type the hotspot name or press
					 
					 <span class = "ph uicontrol">Enter</span>
					 to accept the default. 
				  </li> 
				  <li class = "li">Specify hotspot properties in the
					 Properties pane. 
				  </li> 
				</ol> 
			 </span></div>
 
		  </td> 
		</tr> 
		<tr class = "row"> 
		  <td class = "entry" headers = "r-ToolbarCommands__entry__1"> 
			 <img class = "image" src = "../Icons3DVIA/I_CPSAlphabeticOrder.png"/> 
		  </td> 
		  <td class = "entry" headers = "r-ToolbarCommands__entry__2"><span class = "ph uicontrol" id = "r-ToolbarCommands__d74e175">Sort Alphabetically 
			 </span> 
		  </td> 
		  <td class = "entry" headers = "r-ToolbarCommands__entry__3">Sorts the tree by
			 alphabetical order. By default, the actor order for SOLIDWORKSassemblies matches the CAD system. 
		  </td> 
		</tr> 
		<tr class = "row"> 
		  <td class = "entry" headers = "r-ToolbarCommands__entry__1"> 
			 <img class = "image" src = "../Icons3DVIA/I_CPSTreeColumns.png"/> 
		  </td> 
		  <td class = "entry" headers = "r-ToolbarCommands__entry__2"><span class = "ph uicontrol" id = "r-ToolbarCommands__d74e192">Configure
				Columns</span> 
		  </td> 
		  <td class = "entry" headers = "r-ToolbarCommands__entry__3">Displays the 
			 <span class = "keyword wintitle">Configure
				Columns</span> dialog box, where you select columns to display. See 
			 <a class = "xref" href = "cps-c-ui-DialogBoxes-ConfigureColumns.htm#cps-c-ui-DialogBoxes-ConfigureColumns" title = "The Configure Columns dialog box lets you configure the columns in the Assembly and BOM panes.">Configure Columns</a>. 
		  </td> 
		</tr> 
		<tr class = "row"> 
		  <td class = "entry" headers = "r-ToolbarCommands__entry__1"> 
			 <img class = "image" src = "../Icons3DVIA/I_CPSSearchObjects.png"/> 
		  </td> 
		  <td class = "entry" headers = "r-ToolbarCommands__entry__2"><span class = "ph uicontrol" id = "r-ToolbarCommands__d74e214">Search
				Actors</span> 
		  </td> 
		  <td class = "entry" headers = "r-ToolbarCommands__entry__3">Displays the 
			 <span class = "keyword wintitle">Search</span>
			 pane, where you can search for actors. See 
			 <a class = "xref" href = "cps-c-ui-DialogBoxes-Search.htm#cps-c-ui-DialogBoxes-Search" title = "The Search pane lets you find actors based on property and meta-property values.">Search</a>. 
			 <p>Click 
				<img class = "image" src = "../Icons3DVIA/I_CPSRibbonMenu.png"/> to access the 
				<span class = "ph uicontrol">Search Next
				  Actor</span> and 
				<span class = "ph uicontrol">Search Previous
				  Actor</span> commands, which find the next or previous actor using the
				current search criteria. 
			 </p> 
		  </td> 
		</tr> 
		<tr class = "row"> 
		  <td class = "entry" headers = "r-ToolbarCommands__entry__1"> 
			 <img class = "image" src = "../Icons3DVIA/I_CPSSelectObjects.png"/> 
		  </td> 
		  <td class = "entry" headers = "r-ToolbarCommands__entry__2"><span class = "ph uicontrol" id = "r-ToolbarCommands__d74e247">Select
				Actors</span> 
		  </td> 
		  <td class = "entry" headers = "r-ToolbarCommands__entry__3">Displays the 
			 <span class = "keyword wintitle">Select</span>
			 pane, where you can select actors using advanced capabilities. See 
			 <a class = "xref" href = "cps-c-ui-DialogBoxes-Select.htm#cps-c-ui-DialogBoxes-Select" title = "The Select pane lets you select parts and assemblies based on their hierarchy level in the assembly tree.">Select</a>. 
		  </td> 
		</tr> 
	 </tbody></table></div>
</article><article class = "topic reference nested1" aria-labelledby = "ariaid-title3" id = "r-CollaborationPaneIcons"><p><map name = "FPMap1"><area href = "#hj-top" title = "Back to Top" shape = "rect" coords = "416, 0, 435, 10"/></map><span class = "itemsprite"/></p><h2 class = "title topictitle2">Collaboration Pane Icons

</h2>
<div class = "body refbody"><p class = "abstract"><span class = "shortdesc">This section describes the icons used in the collaboration pane.</span>
<a name = "ix-"> </a>
<p>To show or hide an actor in the viewport, select or clear the check box next to the actor name.</p><table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.tip">Tip:
				</span><span class = "notecontent"> You can also hide an actor in the viewport by selecting it and pressing 
<span class = "ph uicontrol">H</span>.

Click an actor name to select the actor. Right-click an actor to access functions such as copy, paste, and delete.


</span></td></tr></table>
<div class = "note collapse"><span class = "run-in.note">Note:
    		</span><span class = "notecontent"> If a node has no actors, you cannot expand or select it.

</span></div>
</p>
<table class = "table frame-none"><caption/><colgroup><col/><col/><col/></colgroup><thead class = "thead"><tr class = "row"><th class = "entry" id = "r-CollaborationPaneIcons__entry__1">Icon</th><th class = "entry" id = "r-CollaborationPaneIcons__entry__2">Command Name</th><th class = "entry" id = "r-CollaborationPaneIcons__entry__3">Description</th></tr></thead><tbody class = "tbody"><tr class = "row"><td class = "entry" headers = "r-CollaborationPaneIcons__entry__1"><img class = "image" src = "../Icons3DVIA/I_CPSAnnotationLabel.png"/></td><td class = "entry" headers = "r-CollaborationPaneIcons__entry__2"><span class = "ph uicontrol">Annotations</span></td><td class = "entry" headers = "r-CollaborationPaneIcons__entry__3">Lists the scene 
annotations, such as labels and links.
See <a class = "xref" href = "cps-r-Ribbon-Author.htm#r-AnnotationsCommands" title = "Annotation commands let you add labels, callouts, links, and other annotations to your models.">Annotations Commands</a>.</td></tr><tr class = "row"><td class = "entry" headers = "r-CollaborationPaneIcons__entry__1"><img class = "image" src = "../Icons3DVIA/I_CPSAnnotationCallout.png"/></td><td class = "entry" headers = "r-CollaborationPaneIcons__entry__2"><span class = "ph uicontrol">Callouts</span></td><td class = "entry" headers = "r-CollaborationPaneIcons__entry__3">Lists 
callouts. You can create BOM IDs and callouts automatically from the 
BOM workshop. See <a class = "xref" href = "cps-r-Ribbon-Author.htm#r-AnnotationsCommands" title = "Annotation commands let you add labels, callouts, links, and other annotations to your models.">Annotations Commands</a> and <a class = "xref" href = "cps-r-Workshops-BOM.htm#r-DefinitionTab" title = "The Definition tab lets you specify how BOM IDs are assigned to geometry actors.">Definition Tab</a>. </td></tr><tr class = "row"><td class = "entry" headers = "r-CollaborationPaneIcons__entry__1"><img class = "image" src = "../Icons3DVIA/I_CPSCameraKey.png" title = "Create Camera key"/></td><td class = "entry" headers = "r-CollaborationPaneIcons__entry__2"><span class = "ph uicontrol">Cameras</span></td><td class = "entry" headers = "r-CollaborationPaneIcons__entry__3">Lists camera actors. Cameras let you view your scene from different perspectives. The 
<span class = "ph filepath filepath">Camera</span> actor is defined by default and cannot be deleted. Create additional cameras with 
<span class = "ph uicontrol">Add Camera</span> <img class = "image" src = "../Icons3DVIA/I_CPSCameraCreate.png"/>. 
</td></tr><tr class = "row"><td class = "entry" headers = "r-CollaborationPaneIcons__entry__1"><img class = "image" src = "../Icons3DVIA/I_CPSCoordinateSystem.png"/></td><td class = "entry" headers = "r-CollaborationPaneIcons__entry__2"><span class = "ph uicontrol">Coordinate systems</span></td><td class = "entry" headers = "r-CollaborationPaneIcons__entry__3">Lists user-defined 
coordinate systems.
See <a class = "xref" href = "cps-r-Ribbon-Author.htm#r-MeasurementsCommands" title = "Measurement commands let you create labels from model dimensions, such as angles and distances.">Measurements Commands</a>.</td></tr><tr class = "row"><td class = "entry" headers = "r-CollaborationPaneIcons__entry__1"><img class = "image" src = "../Icons3DVIA/I_CPSCuttingPlaneCreate.png"/></td><td class = "entry" headers = "r-CollaborationPaneIcons__entry__2"><span class = "ph uicontrol">Cutting planes</span></td><td class = "entry" headers = "r-CollaborationPaneIcons__entry__3"><p>Lists 
cutting planes.
 See <a class = "xref" href = "cps-r-Ribbon-Author.htm#r-CuttingPlanesCommands" title = "Cutting Plane commands let you create and manage cross-section (cutaway) views of your models.">Cutting Planes Commands</a>.</p></td></tr><tr class = "row"><td class = "entry" headers = "r-CollaborationPaneIcons__entry__1"><img class = "image" src = "../Icons3DVIA/I_CPSEnvironment.png"/></td><td class = "entry" headers = "r-CollaborationPaneIcons__entry__2"><span class = "ph uicontrol" id = "r-CollaborationPaneIcons__environment">Environment</span></td><td class = "entry" headers = "r-CollaborationPaneIcons__entry__3">Lists the following environment actors:
<ul class = "ul"><li class = "li">
<a class = "xref" href = "cps-c-Viewport.htm#cps-c-Viewport__Compass">Compass</a> 
<img class = "image" src = "../Icons3DVIA/I_CPSCompass.png"/></li><li class = "li">
<a class = "xref" href = "cps-c-Viewport.htm#cps-c-Viewport__Ground">Ground</a> 
<img class = "image" src = "../Icons3DVIA/I_CPSRenderGround.png"/></li></ul><div class = "note collapse"><span class = "run-in.note">Note:
    		</span><span class = "notecontent"> To select these actors (for example, to edit their properties in the Properties pane), click 
<span class = "ph uicontrol">Compass</span> or 
<span class = "ph uicontrol">Ground</span> in the Collaboration pane. You can also select these actors in the viewport by dragging a selection box, but only if they are the only actors selected.
</span></div>
</td></tr><tr class = "row"><td class = "entry" headers = "r-CollaborationPaneIcons__entry__1"><img class = "image" src = "../Icons3DVIA/I_CPSIntersectionLines.png"/></td><td class = "entry" headers = "r-CollaborationPaneIcons__entry__2"><span class = "ph uicontrol">Intersection lines</span></td><td class = "entry" headers = "r-CollaborationPaneIcons__entry__3"><p>Lists intersection lines saved from a clash test. See 
<a class = "xref" href = "cps-r-Workshops-Clearance.htm#cps-r-Workshops-Clearance" title = "The Clearance Checking workshop performs static clash detection, clearance checking, and minimal distance tests.">Clearance Checking</a>.</p></td></tr><tr class = "row"><td class = "entry" headers = "r-CollaborationPaneIcons__entry__1"><img class = "image" src = "../Icons3DVIA/I_CPSLightPositional.png"/></td><td class = "entry" headers = "r-CollaborationPaneIcons__entry__2"><span class = "ph uicontrol">Lights</span></td><td class = "entry" headers = "r-CollaborationPaneIcons__entry__3">Lists 
lights. See <a class = "xref" href = "cps-r-Ribbon-Render.htm#r-LightingCommands" title = "Lighting commands let you control how your model is illuminated. You can select from several standard (predefined) lighting modes, create custom light sources, and apply lighting effects.">Lighting Commands</a>.</td></tr><tr class = "row"><td class = "entry" headers = "r-CollaborationPaneIcons__entry__1"><img class = "image" src = "../Icons3DVIA/I_CPSMagneticLines.png"/></td><td class = "entry" headers = "r-CollaborationPaneIcons__entry__2"><span class = "ph uicontrol">Magnetic lines</span></td><td class = "entry" headers = "r-CollaborationPaneIcons__entry__3">Lists 
magnetic lines. See <a class = "xref" href = "cps-r-Ribbon-Author.htm#r-ToolsCommands" title = "Grids and magnetic lines help you place and align actors in your scene.">Tools Commands</a>.</td></tr><tr class = "row"><td class = "entry" headers = "r-CollaborationPaneIcons__entry__1"><img class = "image" src = "../Icons3DVIA/I_CPSMarkupRedlining.png"/></td><td class = "entry" headers = "r-CollaborationPaneIcons__entry__2"><span class = "ph uicontrol">Markups</span></td><td class = "entry" headers = "r-CollaborationPaneIcons__entry__3">Lists scene 
markup actors, such as arrows, redlines, circles, and polylines. See <a class = "xref" href = "cps-r-Ribbon-Author.htm#r-MarkupsCommands" title = "Markup commands let you create and manage actors that enhance your models, such as arrows and redlining.">Markups Commands</a>.</td></tr><tr class = "row"><td class = "entry" headers = "r-CollaborationPaneIcons__entry__1"><img class = "image" src = "../Icons3DVIA/I_CPSMeasurementLinearLength.png"/></td><td class = "entry" headers = "r-CollaborationPaneIcons__entry__2"><span class = "ph uicontrol">Measurements</span></td><td class = "entry" headers = "r-CollaborationPaneIcons__entry__3">Lists scene 
measurement actors. See <a class = "xref" href = "cps-r-Ribbon-Author.htm#r-MeasurementsCommands" title = "Measurement commands let you create labels from model dimensions, such as angles and distances.">Measurements Commands</a>.</td></tr><tr class = "row"><td class = "entry" headers = "r-CollaborationPaneIcons__entry__1"><img class = "image" src = "../Icons3DVIA/I_CPSMarkupImage2D.png"/></td><td class = "entry" headers = "r-CollaborationPaneIcons__entry__2"><span class = "ph uicontrol">Panels</span></td><td class = "entry" headers = "r-CollaborationPaneIcons__entry__3">Lists 2D and 3D 
panels, including the 
BOM table. See  <a class = "xref" href = "cps-r-Ribbon-Author.htm#r-PanelsCommands" title = "Panel commands let you insert images (2D and 3D) and 2D text boxes in your 3D scene.">Panels Commands</a> and <a class = "xref" href = "cps-r-Workshops-BOM.htm#cps-r-Workshops-BOM" title = "The BOM workshop lets you manage the bill of materials (BOM) list and table. A BOM is a list of parts, which is an essential part of the design and manufacture of most products.">BOM Workshop</a>.</td></tr><tr class = "row"><td class = "entry" headers = "r-CollaborationPaneIcons__entry__1"><img class = "image" src = "../Icons3DVIA/I_CPSPathCreateNonAssociativePath.png"/></td><td class = "entry" headers = "r-CollaborationPaneIcons__entry__2"><span class = "ph uicontrol">Paths</span></td><td class = "entry" headers = "r-CollaborationPaneIcons__entry__3">Lists associative and non-associative 
paths. See <a class = "xref" href = "cps-r-Ribbon-Author.htm#r-PathsCommands" title = "Path commands let you create associative and non-associative lines that show actor displacement in views or during animations.">Paths Commands</a>.</td></tr><tr class = "row"><td class = "entry" headers = "r-CollaborationPaneIcons__entry__1"/><td class = "entry" headers = "r-CollaborationPaneIcons__entry__2"/><td class = "entry" headers = "r-CollaborationPaneIcons__entry__3"/></tr><tr class = "row"><td class = "entry" headers = "r-CollaborationPaneIcons__entry__1"><br/><img class = "image" src = "../CpsUserImages/PanelAssemblyTreeSelections.png"/><br/></td><td class = "entry" headers = "r-CollaborationPaneIcons__entry__2"><span class = "ph uicontrol">Selection sets</span></td><td class = "entry" headers = "r-CollaborationPaneIcons__entry__3">Lists the 
selection sets containing at least one collaborative actor. See <a class = "xref" href = "cps-r-LeftPane-Assembly.htm#cps-r-LeftPane-Assembly" title = "The Assembly pane lets you view and manage the structure of your models.">Assembly Pane</a>.</td></tr></tbody></table></div>
</article><article class = "topic reference nested1" aria-labelledby = "ariaid-title4" id = "r-Right-clickCommands"><p><map name = "FPMap1"><area href = "#hj-top" title = "Back to Top" shape = "rect" coords = "416, 0, 435, 10"/></map><span class = "itemsprite"/></p><h2 class = "title topictitle2">Right-click Commands</h2>
<div class = "body refbody"><p class = "abstract"><span class = "shortdesc">Right-click group or actor to display a context menu.</span>
<p>
<div class = "note collapse"><span class = "run-in.note">Note:
    		</span><span class = "notecontent"> You can also copy, cut, and paste collaborative actors with 
<span class = "ph uicontrol">Ctrl+C</span>, 
<span class = "ph uicontrol">Ctrl+X</span>, and 
<span class = "ph uicontrol">Ctrl+V</span>, respectively. See  
<a class = "xref" href = "cps-c-CopyPaste.htm#cps-c-CopyPaste" title = "Copy/Paste commands let you copy, cut, and paste collaborative and geometry actors. You can also paste text and images from other applications into Composer to create labels and 2D panels, respectively.">About Copy/Paste</a> for details.
</span></div>
</p></p>
<table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead"><tr class = "row"><th class = "entry" id = "r-Right-clickCommands__entry__1">Command Name</th><th class = "entry" id = "r-Right-clickCommands__entry__2">Description</th></tr></thead><tbody class = "tbody"><tr class = "row"><td class = "entry" headers = "r-Right-clickCommands__entry__1"><span class = "ph uicontrol" id = "r-Right-clickCommands__Delete_selected_objects">Delete Actors</span></td><td class = "entry" headers = "r-Right-clickCommands__entry__2">Deletes the selected actors.
<table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.important">Important:
				</span><span class = "notecontent"> Deleting an actor removes it from all views. Consider hiding instead of deleting actors.
</span></td></tr></table>
<table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.tip">Tip:
				</span><span class = "notecontent"> To delete all actors of the same type, right-click the parent node (such as 
<span class = "ph uicontrol">Annotations</span> or 
<span class = "ph uicontrol">Callouts</span>) and click 
<span class = "ph uicontrol">Delete Actors</span>.
</span></td></tr></table>
</td></tr><tr class = "row"><td class = "entry" headers = "r-Right-clickCommands__entry__1"><span class = "ph uicontrol">Rename Actor
</span></td><td class = "entry" headers = "r-Right-clickCommands__entry__2">Renames the selected actor.</td></tr><tr class = "row"><td class = "entry" headers = "r-Right-clickCommands__entry__1"><span class = "ph uicontrol">Add Actors to Selection Set
</span></td><td class = "entry" headers = "r-Right-clickCommands__entry__2">(Available when you right-click a selection set.) Adds the selected actors to the selection set.</td></tr><tr class = "row"><td class = "entry" headers = "r-Right-clickCommands__entry__1"><span class = "ph uicontrol">Remove Actors from Selection Set
</span></td><td class = "entry" headers = "r-Right-clickCommands__entry__2">(Available when you right-click an actor under a selection set.) Removes the selected actors from the selection set.</td></tr><tr class = "row"><td class = "entry" headers = "r-Right-clickCommands__entry__1"><span class = "ph uicontrol">Delete Selection Set
</span></td><td class = "entry" headers = "r-Right-clickCommands__entry__2">(Available when you right-click a selection set.) Deletes the selected selection sets.</td></tr><tr class = "row"><td class = "entry" headers = "r-Right-clickCommands__entry__1"><span class = "ph uicontrol" id = "r-Right-clickCommands__Select_Actors_with_Broken_Associations">
Select Actors with Broken Associations</span></td><td class = "entry" headers = "r-Right-clickCommands__entry__2">Selects all collaborative actors whose associated geometry actors have been deleted. For details about associativity, see <a class = "xref" href = "cps-c-Actors.htm#cps-c-Actors" title = "Author commands let you enhance models with 3D redlining, annotations, dimensions, and other collaborative actors.">About Actors and Associativity</a>.
<p>For example, updating a Composer document with a CAD file with deleted geometry can result in collaborative actors, such as measurements and labels, with broken associations. Use this command to select these collaborative actors and then delete them or associate them with different geometry actors.</p></td></tr><tr class = "row"><td class = "entry" headers = "r-Right-clickCommands__entry__1"><span class = "ph uicontrol">Expand All</span></td><td class = "entry" headers = "r-Right-clickCommands__entry__2">Displays all tree nodes.</td></tr><tr class = "row"><td class = "entry" headers = "r-Right-clickCommands__entry__1"><span class = "ph uicontrol">Collapse All</span></td><td class = "entry" headers = "r-Right-clickCommands__entry__2">Displays only top-level tree nodes.</td></tr></tbody></table></div>
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