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<a name = "hj-top"> </a><table class = "table1" id = "table11"><tr><td><table class = "DocHeader"><tr><td class = "DocHeader1" colspan = "2"><h1>Viewport</h1></td></tr><tr><td class = "DocHeader4" colspan = "2"/></tr><tr><td class = "DocHeader3" colspan = "2"><table class = "DocThemeIntro" id = "table12"><tr><td class = "Intro1Only"><p class = "header"><p class = "abstract">
    <span class = "shortdesc">The Viewport page lets you manage viewport settings.</span>

    
  </p>
<p>This page discusses: </p><ul><li><a href = "#r-General" id = "toc_rg" title = "This section lets you manage general viewport settings.">
General</a></li><li><a href = "#r-Outline" id = "toc_rg" title = "This section lets you manage outline settings.">Outline</a></li><li><a href = "#r-Verticalaxis" id = "toc_rg" title = "This section lets you manage vertical axis settings.">Vertical axis</a></li><li><a href = "#r-Customcameraviews" id = "toc_rg" title = "You can define up to four custom camera view orientations using a spherical coordinate system (polar angles) to define camera position.">Custom camera views</a></li></ul>
</p></td></tr></table></td></tr></table>
  

  
  <article class = "topic reference nested1" aria-labelledby = "ariaid-title2" id = "r-General">
    <h2 class = "title topictitle2">
General</h2>

    
    <div class = "body refbody"><p class = "abstract">
      <span class = "shortdesc">This section lets you manage general viewport settings.</span>

    </p>

      <table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "r-General__entry__1">Command Name</th>
              <th class = "entry" id = "r-General__entry__2">Description</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "r-General__entry__1">
                <span class = "ph uicontrol">Back culling</span>
              </td>
              <td class = "entry" headers = "r-General__entry__2">Enables back faces rendering. Back culling increases speed when activated. Back culling is disabled by default; some front faces might disappear when model faces are not well oriented.
<div class = "note collapse"><span class = "run-in.note">Note:
    		</span><span class = "notecontent"> This setting cannot be configured from Sync. 
</span></div>
</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-General__entry__1">
                <span class = "ph uicontrol">BOM table</span>
              </td>
              <td class = "entry" headers = "r-General__entry__2">Displays the bill of materials (BOM) table in the viewport.
<div class = "note collapse"><span class = "run-in.note">Note:
    		</span><span class = "notecontent"> This setting cannot be configured from Sync. 
</span></div>
</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-General__entry__1">
                <span class = "ph uicontrol">Ground</span>
              </td>
              <td class = "entry" headers = "r-General__entry__2">Displays the ground actor, which adds realism to the scene.<div class = "note collapse"><span class = "run-in.note">Note:
    		</span><span class = "notecontent"> This setting cannot be configured from Sync. 
</span></div>
</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-General__entry__1">
                <span class = "ph uicontrol">Texture path</span>
              </td>
              <td class = "entry" headers = "r-General__entry__2">(Available when 
<span class = "ph uicontrol">Ground</span> is selected.) Specifies the ground image file path.<div class = "note collapse"><span class = "run-in.note">Note:
    		</span><span class = "notecontent"> This setting cannot be configured from Sync. 
</span></div>
</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-General__entry__1">
                <span class = "ph uicontrol">Ghost opacity</span>
              </td>
              <td class = "entry" headers = "r-General__entry__2">
                <p>Specifies the transparency for ghost rendering, from 0 (transparent) to 128 (translucent). 
<div class = "note collapse"><span class = "run-in.note">Note:
    		</span><span class = "notecontent"> You cannot select ghosted actors in the viewport.
</span></div>
</p>
              </td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-General__entry__1">
                <span class = "ph uicontrol">Render mode</span>
              </td>
              <td class = "entry" headers = "r-General__entry__2">(Visible when a specific environment variable has been created.)<p>Defines the render mode used to display actors in the viewport.</p><table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.important">Important:
				</span><span class = "notecontent"><ul class = "ul"><li class = "li">This setting is hidden by default. To make it visible, you must create an environment variable, <span class = "ph filepath filepath">DS_3DVC_OVERRIDE_RENDER_MODE</span>, and set its value to <span class = "ph filepath filepath">1</span>.</li><li class = "li">Composer documents generated from Sync do not contain this setting. Once a document is opened in Composer, the render mode defined in the (default) document properties will be applied when saving the file. </li></ul></span></td></tr></table>
<div class = "note collapse"><span class = "run-in.note">Note:
    		</span><span class = "notecontent"> This setting cannot be configured from Sync. 
</span></div>
</td>
            </tr>
          </tbody></table>
    </div>

  </article>
  <article class = "topic reference nested1" aria-labelledby = "ariaid-title3" id = "r-Outline">
    <p><map name = "FPMap1"><area href = "#hj-top" title = "Back to Top" shape = "rect" coords = "416, 0, 435, 10"/></map><span class = "itemsprite"/></p><h2 class = "title topictitle2">Outline</h2>

    
    <div class = "body refbody"><p class = "abstract">
      <span class = "shortdesc">This section lets you manage outline settings.</span>

    </p>

      <table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "r-Outline__entry__1">Command Name</th>
              <th class = "entry" id = "r-Outline__entry__2">Description</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "r-Outline__entry__1">
                <span class = "ph uicontrol">Minimum angle</span>
              </td>
              <td class = "entry" headers = "r-Outline__entry__2">
                <p>Specifies the minimum angle between two face planes that defines a sharp-edge outline. Smaller values produce more lines.
<table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.tip">Tip:
				</span><span class = "notecontent"> The 
<span class = "ph menucascade"><span class = "ph uicontrol">Outline</span><abbr title = "and then"> &gt; </abbr><span class = "ph uicontrol">Minimum angle</span></span> property (Properties pane) sets the outline angle per geometry actor.
</span></td></tr></table>
</p>
              </td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Outline__entry__1">
                <span class = "ph uicontrol">Same outline color for all actors</span>
              </td>
              <td class = "entry" headers = "r-Outline__entry__2">Sets the default outline color for all actors to the selected color. Set 
<span class = "ph menucascade"><span class = "ph uicontrol">Outline</span><abbr title = "and then"> &gt; </abbr><span class = "ph uicontrol">Color</span></span> (Properties pane) to changes per-actor outline colors. To use outline colors based on actor colors, clear this option.
</td>
            </tr>
          </tbody></table>
    </div>

  </article>
  <article class = "topic reference nested1" aria-labelledby = "ariaid-title4" id = "r-Verticalaxis">
    <p><map name = "FPMap1"><area href = "#hj-top" title = "Back to Top" shape = "rect" coords = "416, 0, 435, 10"/></map><span class = "itemsprite"/></p><h2 class = "title topictitle2">Vertical axis</h2>

    
    <div class = "body refbody"><p class = "abstract">
      <span class = "shortdesc">This section lets you manage vertical axis settings.</span>

    </p>

      <table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "r-Verticalaxis__entry__1">Command Name</th>
              <th class = "entry" id = "r-Verticalaxis__entry__2">Description</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "r-Verticalaxis__entry__1">
                <span class = "ph uicontrol">Vertical axis</span>
              </td>
              <td class = "entry" headers = "r-Verticalaxis__entry__2">Determines the default vertical axis after loading. The vertical axis is used to facilitate navigation and to position the ground. The vertical axis is saved in the Composer file. <div class = "note collapse"><span class = "run-in.note">Note:
    		</span><span class = "notecontent"> This setting cannot be configured from Sync. 
</span></div>
</td>
            </tr>
          </tbody></table>
    </div>

  </article>
  <article class = "topic reference nested1" aria-labelledby = "ariaid-title5" id = "r-Customcameraviews">
    <p><map name = "FPMap1"><area href = "#hj-top" title = "Back to Top" shape = "rect" coords = "416, 0, 435, 10"/></map><span class = "itemsprite"/></p><h2 class = "title topictitle2">Custom camera views</h2>

    
    <div class = "body refbody"><p class = "abstract">
      <span class = "shortdesc">You can define up to four custom camera view orientations using a spherical coordinate system (polar angles) to define camera position. </span>

      <p>Note that Composer uses the best camera rotation to keep verticality of the viewport.
</p>
    </p>

      <table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "r-Customcameraviews__entry__1">Command Name</th>
              <th class = "entry" id = "r-Customcameraviews__entry__2">Description</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "r-Customcameraviews__entry__1">
                <span class = "ph uicontrol">Name</span>
              </td>
              <td class = "entry" headers = "r-Customcameraviews__entry__2">Specifies the name of the custom view, as listed under 
<span class = "ph menucascade"><span class = "ph uicontrol">Home</span><abbr title = "and then"> &gt; </abbr><span class = "ph uicontrol">Navigate</span><abbr title = "and then"> &gt; </abbr><span class = "ph uicontrol">Align Camera <img class = "image" src = "../Icons3DVIA/I_CPSNavigateAlignmentOnFacet.png"/></span></span>.
</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Customcameraviews__entry__1">
                <span class = "ph uicontrol">Theta 
Θ</span>
              </td>
              <td class = "entry" headers = "r-Customcameraviews__entry__2">Specifies the longitude angle (the angle in the X-Y plane about the Z axis).</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Customcameraviews__entry__1">
                <span class = "ph uicontrol">Phi 
Φ</span>
              </td>
              <td class = "entry" headers = "r-Customcameraviews__entry__2">Specifies the latitude angle (the elevation above or below the X-Y plane).</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Customcameraviews__entry__1">
                <span class = "ph uicontrol">Ortho</span>
              </td>
              <td class = "entry" headers = "r-Customcameraviews__entry__2">Creates an orthogonal view. Orthogonal views eliminate the effect of distance from the viewpoint (actor sizes remain constant). To create a perspective view, clear this option.</td>
            </tr>
          </tbody></table>
    </div>

  </article>
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