<?xml version='1.0' encoding='UTF-8' ?>
<!DOCTYPE html
  SYSTEM "about:legacy-compat">
<html xmlns:mml = "http://www.w3.org/1998/Math/MathML" lang = "en"><head><meta charset = "UTF-8"/><meta name = "copyright" content = "(C) Copyright 2020"/><meta name = "DC.rights.owner" content = "(C) Copyright 2020"/><meta name = "DC.type" content = "reference"/><meta name = "abstract" content = "The Project page lets you configure the default preferences when loading a project."/><meta name = "description" content = "The Project page lets you configure the default preferences when loading a project."/><meta name = "DC.format" content = "HTML5"/><meta name = "DC.identifier" content = "cps-r-DocumentProperties-Project"/><meta name = "DC.language" content = "en"/><link rel = "stylesheet" type = "text/css" href = "../DSDocUI_XML34.css"/><title>Project</title>
<script type = "text/javascript" src = "../DSDocUI_Highlight34.js">
  	/* */
  	</script></head><body onLoad = "highlightSearchTerms();" id = "cps-r-DocumentProperties-Project">
<a name = "hj-top"> </a><table class = "table1" id = "table11"><tr><td><table class = "DocHeader"><tr><td class = "DocHeader1" colspan = "2"><h1>Project</h1></td></tr><tr><td class = "DocHeader4" colspan = "2"/></tr><tr><td class = "DocHeader3" colspan = "2"><table class = "DocThemeIntro" id = "table12"><tr><td class = "Intro1Only"><p class = "header"><p class = "abstract">
		<span class = "shortdesc">The Project page lets you configure the default preferences when loading a
			project. </span>

		
	</p>
<p>This page discusses: </p><ul><li><a href = "#r-Geometry" id = "toc_rg" title = "This section lets you configure geometry-related preferences when loading a project.">Geometry </a></li><li><a href = "#r-Launch" id = "toc_rg" title = "This section lets you configure launch preferences when loading a project.">Launch</a></li></ul>
</p></td></tr></table></td></tr></table>
	

	
	<div class = "body refbody"/>

	<article class = "topic reference nested1" aria-labelledby = "ariaid-title2" id = "r-Geometry">
		<h2 class = "title topictitle2">Geometry </h2>

		
		<div class = "body refbody"><p class = "abstract">
			<span class = "shortdesc">This section lets you configure geometry-related preferences when loading a
				project. </span>

			<div class = "note collapse"><span class = "run-in.note">Note:
    		</span><span class = "notecontent">Sync does not support Geometry settings because they are stored in
				project (<span class = "ph filepath filepath">.smgProj</span>) files. </span></div>

		</p>

			<table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
						<tr class = "row">
							<th class = "entry" id = "r-Geometry__entry__1">Command Name </th>
							<th class = "entry" id = "r-Geometry__entry__2">Description </th>
						</tr>
					</thead><tbody class = "tbody">
						<tr class = "row">
							<td class = "entry" headers = "r-Geometry__entry__1"><span class = "ph uicontrol">Load</span>
							</td>
							<td class = "entry" headers = "r-Geometry__entry__2">Loads the assembly-tree structure and geometry for products (
									<span class = "ph filepath filepath">.smgProj</span> and <span class = "ph filepath filepath">.smgXml</span>
								files). When this option is cleared, only the tree structure is
								loaded. To reduce memory usage, clear this option for large models
								or when working with only a portion of a model. </td>
						</tr>
						<tr class = "row">
							<td class = "entry" headers = "r-Geometry__entry__1"><span class = "ph uicontrol">Visible actors only</span>
							</td>
							<td class = "entry" headers = "r-Geometry__entry__2">Loads geometry for visible actors only. </td>
						</tr>
						<tr class = "row">
							<td class = "entry" headers = "r-Geometry__entry__1"><span class = "ph uicontrol">Show only first level assembly tree</span>
							</td>
							<td class = "entry" headers = "r-Geometry__entry__2">(Available when <span class = "ph uicontrol">Load</span> is cleared.) Loads
								the root and first-level tree structure only (not sub-products or
								geometry). <p>
									<div class = "note collapse"><span class = "run-in.note">Note:
    		</span><span class = "notecontent"> When you double-click an assembly or a part
										node in fully shattered structures (i.e. when you click the
										red icon that identifies it), only one level is loaded. To
										load all levels, right-click and click <span class = "ph menucascade"><span class = "ph uicontrol">Product</span><abbr title = "and then"> &gt; </abbr><span class = "ph uicontrol">Load Products</span></span> or in the ribbon click <span class = "ph menucascade"><span class = "ph uicontrol">Home</span><abbr title = "and then"> &gt; </abbr><span class = "ph uicontrol">Visibility</span><abbr title = "and then"> &gt; </abbr><span class = "ph uicontrol">Visibility</span><abbr title = "and then"> &gt; </abbr><span class = "ph uicontrol">Load on Visibility</span></span>. </span></div>

								</p>When this option is cleared, the entire assembly structure is
								loaded. </td>
						</tr>
						<tr class = "row">
							<td class = "entry" headers = "r-Geometry__entry__1"><span class = "ph uicontrol">Use level of detail</span>
							</td>
							<td class = "entry" headers = "r-Geometry__entry__2">
								<p>Specifies the default actor mesh detail to load. For example, a
									screw can have a lower level of detail (LOD) in a car context
									than in an engine context. Select one of the following: <ul class = "ul">
										<li class = "li">
											<span class = "ph uicontrol">Based on bounding box</span> - The LOD
											is based on the size of the geometry as compared to the
											entire model. </li>
										<li class = "li">
											<span class = "ph uicontrol">Low</span>
										</li>
										<li class = "li">
											<span class = "ph uicontrol">Medium</span>
										</li>
										<li class = "li">
											<span class = "ph uicontrol">High</span>
										</li>
									</ul>
									You can define multiple LODs from Sync during the
									conversion process to Composer format. When opening an SMG file
									with LOD in the different Composer products, each actor's
									geometry is chosen as a function of the size of the actor
									compared to the full model size. Note that when resaving the
									file, only the current LOD is saved. Moreover, the refinement
									specified in Input settings is used for the higher LOD.
									Sub-levels are automatically defined. <table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.warning">Warning:
				</span><span class = "notecontent"> If
										an SMG file was converted with several LODs, only the
										selected LOD is saved. To keep an SMG file with all LODs,
										change the file name (to keep the original SMG file). This
										does not apply to project ( <span class = "ph filepath filepath">.smgProj</span>)
										files. </span></td></tr></table>

								</p>
							</td>
						</tr>
						<tr class = "row">
							<td class = "entry" headers = "r-Geometry__entry__1"><span class = "ph uicontrol">Load on visibility</span>
							</td>
							<td class = "entry" headers = "r-Geometry__entry__2">In loading-on-demand mode ( <span class = "ph menucascade"><span class = "ph uicontrol">Home</span><abbr title = "and then"> &gt; </abbr><span class = "ph uicontrol">Visibility</span><abbr title = "and then"> &gt; </abbr><span class = "ph uicontrol">Visibility</span><abbr title = "and then"> &gt; </abbr><span class = "ph uicontrol">Load on Visibility <img class = "image" src = "../Icons3DVIA/I_CPSRenderLoadOnVisibility.png"/></span></span>), loads actor geometry when a product is not loaded
								and visibility is activated. </td>
						</tr>
					</tbody></table>
		</div>

	</article>
	<article class = "topic reference nested1" aria-labelledby = "ariaid-title3" id = "r-Launch">
		<p><map name = "FPMap1"><area href = "#hj-top" title = "Back to Top" shape = "rect" coords = "416, 0, 435, 10"/></map><span class = "itemsprite"/></p><h2 class = "title topictitle2">Launch</h2>

		
		<div class = "body refbody"><p class = "abstract">
			<span class = "shortdesc">This section lets you configure launch preferences when loading a project.
			</span>

		</p>

			<table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
						<tr class = "row">
							<th class = "entry" id = "r-Launch__entry__1">Command Name </th>
							<th class = "entry" id = "r-Launch__entry__2">Description </th>
						</tr>
					</thead><tbody class = "tbody">
						<tr class = "row">
							<td class = "entry" headers = "r-Launch__entry__1"><span class = "ph uicontrol">View mode</span>
							</td>
							<td class = "entry" headers = "r-Launch__entry__2">Starts Composer applications in view mode. When you open a model,
								the first view (as listed in the Views pane) is displayed. To open
								models in animation mode at the beginning of the animation (time=0),
								clear this option. </td>
						</tr>
						<tr class = "row">
							<td class = "entry" headers = "r-Launch__entry__1"><span class = "ph uicontrol">Outlines on demand</span>
							</td>
							<td class = "entry" headers = "r-Launch__entry__2">Calculates outlines when needed instead of when opening a file.
								Outline calculation takes time. Outlines are needed for some
								rendering modes and measurements. </td>
						</tr>
					</tbody></table>
		</div>

	</article>
	
	
</td></tr></table><script type = "text/javascript" src = "../DSDocUI_Bottom34.js">/* */</script></body>
</html>
