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<a name = "hj-top"> </a><table class = "table1" id = "table11"><tr><td><table class = "DocHeader"><tr><td class = "DocHeader1" colspan = "2"><h1>Selection</h1></td></tr><tr><td class = "DocHeader4" colspan = "2"/></tr><tr><td class = "DocHeader3" colspan = "2"><table class = "DocThemeIntro" id = "table12"><tr><td class = "Intro1Only"><p class = "header"><p class = "abstract"><span class = "shortdesc">The Selection page lets you set preferences for actor highlighting and selection behavior.</span>
</p>
<p>This page discusses: </p><ul><li><a href = "#c-General" id = "toc_rg" title = "Customize general selection preferences.">General</a></li><li><a href = "#c-Gizmos" id = "toc_rg" title = "Gizmos are graphic objects that lets you manipulate actors in 3D.">Gizmos</a></li></ul>
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<article class = "topic concept nested1" aria-labelledby = "ariaid-title2" id = "c-General"><h2 class = "title topictitle2">General</h2>
<div class = "body conbody"><p class = "abstract"><span class = "shortdesc">Customize general selection preferences.</span>
</p>

<table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead"><tr class = "row"><th class = "entry" id = "c-General__entry__1">Option</th><th class = "entry" id = "c-General__entry__2">Description
</th></tr></thead><tbody class = "tbody"><tr class = "row"><td class = "entry" headers = "c-General__entry__1"><span class = "ph uicontrol">Highlighting</span></td><td class = "entry" headers = "c-General__entry__2"><p>Highlights the actor under the mouse pointer to help you select the right actor. Highlighting is also known as preselection and previsualization.
</p></td></tr><tr class = "row"><td class = "entry" headers = "c-General__entry__1"><span class = "ph uicontrol">Tooltip</span></td><td class = "entry" headers = "c-General__entry__2"><p>Displays a tooltip for the actor under the mouse pointer.
</p></td></tr><tr class = "row"><td class = "entry" headers = "c-General__entry__1"><span class = "ph uicontrol">Mouse sensitivity</span></td><td class = "entry" headers = "c-General__entry__2">Specifies how reactive 
<span class = "ph uicontrol">Highlighting</span> and 
<span class = "ph uicontrol">ToolTip</span> are to mouse movement.</td></tr><tr class = "row"><td class = "entry" headers = "c-General__entry__1"><span class = "ph uicontrol">Follow viewport selection changes in the tree view</span></td><td class = "entry" headers = "c-General__entry__2">Selects actors in the Assembly or Collaboration pane when selected in the viewport, scrolling the tree view as needed.</td></tr>
                        <tr class = "row">
                            <td class = "entry" headers = "c-General__entry__1"><span class = "ph uicontrol">Highlight in the viewport invisible actors belonging
                                    to the selection</span></td>
                            <td class = "entry" headers = "c-General__entry__2">Highlights invisible actors (that is, actors whose visibility is
                                switched off) in the viewport, when they are selected (in the
                                Assembly tree or using another method). Clear if you do not want
                                invisible actors that are selected to appear highlighted in the
                                viewport. <div class = "notes collapse"><span class = "run-in.notes">Notes:
    		</span><span class = "notecontent">
                                    <ul class = "ul">
                                        <li class = "li">The status of this option has no impact on the selection
                                            itself.</li>
                                        <li class = "li">When an invisible actor is part of a custom hotspot that
                                            is enabled, this actor will remain highlighted in the
                                            viewport in all cases.</li>
                                    </ul>
                                </span></div>
</td>
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</article><article class = "topic concept nested1" aria-labelledby = "ariaid-title3" id = "c-Gizmos"><p><map name = "FPMap1"><area href = "#hj-top" title = "Back to Top" shape = "rect" coords = "416, 0, 435, 10"/></map><span class = "itemsprite"/></p><h2 class = "title topictitle2">Gizmos</h2>
<div class = "body conbody"><p class = "abstract"><span class = "shortdesc">Gizmos are graphic objects that lets you manipulate actors in 3D. </span>
</p>
<table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead"><tr class = "row"><th class = "entry" id = "c-Gizmos__entry__1">Option</th><th class = "entry" id = "c-Gizmos__entry__2">Description
</th></tr></thead><tbody class = "tbody"><tr class = "row"><td class = "entry" headers = "c-Gizmos__entry__1"><span class = "ph uicontrol">Gizmos</span></td><td class = "entry" headers = "c-Gizmos__entry__2">Displays gizmos on actors when performing transformations.
</td></tr><tr class = "row"><td class = "entry" headers = "c-Gizmos__entry__1"><span class = "ph uicontrol">Gizmo size</span></td><td class = "entry" headers = "c-Gizmos__entry__2">Specifies the gizmo size.</td></tr></tbody></table></div>
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