Camera Views Toolbar

Camera commands let you change the camera orientation.

Command Name Description
Camera Perspective Mode Toggles between perspective and orthogonal projection modes. In perspective mode, actor sizes depend on their distance from the camera viewpoint. Perspective mode is the view normally seen by the eye. Parallel lines recede into the distance to a vanishing point. Orthogonal mode eliminates the effect of distance from the camera (actor sizes remain constant).

Note: You can change the default perspective angle. See Camera.

Align Camera on Face

Orients the model so the selected actor face is parallel to the viewport.

To align to a face:

  1. Activate this mode.
  2. Position your mouse so the red arrow is normal to the desired face.
  3. Click the face.
  4. Press Esc to exit the tool.
Align Camera

Orients the model to a predefined camera view.

  • Front/Back
  • Right/Left
  • Top/Bottom
  • 3/4 X+ Y+ Z+
  • 3/4 X+ Y- Z+
  • 3/4 X- Y- Z+
  • 3/4 X- Y+ Z+

To swap between symmetric views (for example, Front and Back views), click the tool again.

These tools also zoom to fit the model, or if actors are selected, zooms to the selection.

You can define 4 custom views in the document properties for the viewport. See Viewport.