Creating BOMs

A bill of materials (BOM) is a part list. You can include a BOM table in your scene and create callouts to number the parts in your model.

See Also
Creating Technical Illustrations
  1. Drag the initial view to the viewport.

  2. Click Workshops > Publishing > BOM .

    The BOM workshop appears in the Workshops pane, and the BOM pane appears in the left pane. The BOM pane displays the BOM tree, which is currently empty.

  3. In the BOM workshop, click Generate BOM IDs .

    The BOM pane now shows the BOM tree for your model.

  4. In the viewport, press Ctrl+A to select all actors.

  5. In the BOM workshop, click Create Callouts .

    Callouts appear in the viewport. Note that callouts are created for geometry actors only, not collaborative actors.

  6. With all callouts still selected, in the Properties pane, change Auto alignment to Circle.

    Callouts are collaborative actors with properties you can modify in the Properties pane. Auto alignment determines the callout arrangement in the viewport.

  7. On the Home ribbon tab, in the Visibility group, select BOM Table.

    The BOM table appears in the viewport. Every Composer document has a BOM table actor that is hidden by default.

  8. In the viewport, click to select the BOM table and then modify properties in the Properties pane.

    For example, you can change the BOM table location, specify text and row colors, and enable model highlighting when you hover over the BOM table.

  9. In the BOM pane, click Configure BOM Columns .

  10. In the Configure Columns dialog box, select Color (Actor.Color) in the Available properties list, click , and then click OK.

    The BOM list in the BOM pane and the BOM table in the viewport now have Color columns. You can include any property or meta-property in the BOM.