Textures Workshop

You can apply 2D images (such as materials and logos) to 3D actor surfaces.

To display this workshop, click Workshops > Properties > Textures .

Notes:

  • Textures are applied to an entire actor, not just the face you apply it to. To apply a texture to one face (like a decal), explode the actor geometry. See Geometry Tab.
  • The camera orientation determines the initial texture orientation. Although you can reposition a texture after applying it, consider setting the correct camera orientation before applying the texture.

See Also
Adding Textures
Icon Command Name Description
Texture Translation Mode

Changes texture position on an actor. To move a texture, click this command, drag the texture, and press Esc when done.

Texture Rotation Mode Changes texture orientation on an actor. To rotate a texture, click this command, drag the texture, and press Esc when done.
Set Texture Projection Axis Aligns textures normal to a face.
  1. Select one or more textured actors.
  2. Click this command.
  3. Hover over your model to see the normal indicator (red arrow), then click to select the normal to align to.

You can also use this command without first selecting a texture:

  1. Click this command.
  2. Click a normal of a textured actor.
Set Texture Projection Camera

Aligns textures to the current camera orientation. For example, use this command to make texture text readable.





Before After
To align textures to the camera orientation:
  1. Select one or more textured actors.
  2. Click this command.
  3. Click anywhere in your model to apply the change.
  4. Press Esc to exit the command.
You can also use this command without first selecting a texture:
  1. Click this command.
  2. Click a textured actor.
  3. Press Esc to exit the command.