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<a name = "hj-top"> </a><table class = "table1" id = "table11"><tr><td><table class = "DocHeader"><tr><td class = "DocHeader1" colspan = "2"><h1>動畫資料庫工場</h1></td></tr><tr><td class = "DocHeader4" colspan = "2"/></tr><tr><td class = "DocHeader3"><table class = "DocHeaderIntro" id = "table12"><tr><td class = "Intro1Only"><p class = "header"><p class = "abstract">
    <span class = "shortdesc">「動畫資料庫」工場可讓您使用預先定義的一般動畫資料庫快速產生簡單動畫。</span>

    <p>您在「動畫資料庫」中產生的動畫會在時間線中抓取。</p>
    <p>若要顯示此工場，請按一下<span class = "ph menucascade"><span class = "ph uicontrol">工場</span><abbr> &gt; </abbr><span class = "ph uicontrol">發佈</span><abbr> &gt; </abbr><span class = "ph uicontrol">動畫資料庫</span><abbr> &gt; </abbr><span class = "ph uicontrol"><img class = "image" src = "../Icons3DVIA/I_CPSWorkshopsRibbon-AnimationLibrary.png"/></span></span>。</p>
    <p>選擇全景項目，然後選擇要套用至該全景項目的動畫，再按一下<span class = "ph uicontrol">產生</span>。</p>
  </p>
<p>此頁面內容包括： </p><ul><li><a href = "#r-Templates" id = "toc_rg" title = "此區域可讓您指定要針對所選的一個或多個全景項目使用哪個動畫範本。">範本</a></li><li><a href = "#r-Properties" id = "toc_rg" title = "您可以為每個動畫動作定義攝影機屬性，並自訂動作屬性。">屬性</a></li><li><a href = "#r-Overview" id = "toc_rg" title = "可提供動畫中動作時序的圖形概覽，以及動畫整體期間的圖形概覽。">概覽</a></li></ul>
</p></td></tr></table></td><td class = "DocHeader2"><table class = "DocTopicsSeeAlso" id = "table13"><tr><td class = "TopicsTitle">另請參閱</td></tr><tr><td><a title = "Composer 會使用以定點畫格為基礎的動畫 (稱為定點畫格)，此類型動畫可讓您透過排列全景項目和及時拍攝快照來建立動畫。Composer 透過「動畫資料庫」工場提供一組預先定義、一般的動畫，讓您能夠快速產生簡單的動畫。精通 XML 的使用者可以產生自己的自訂動畫。" href = "cps-c-Animations.htm#cps-c-Animations">關於動畫資料庫</a></td></tr><tr><td><a title = "您可以使用預先定義的動畫資料庫快速產生簡單的動畫。您將多個動畫加到時間線之後，可輕鬆管理動畫圖塊。" href = "cps-t-Animations.htm#cps-t-Animations">產生預先定義的動畫</a></td></tr></table></td></tr></table>
  

  
  <div class = "related-links"/>
  <article class = "topic reference nested1" aria-labelledby = "ariaid-title2" id = "r-Templates">
    <h2 class = "title topictitle2">範本</h2>

    
    <div class = "body refbody"><p class = "abstract">
      <span class = "shortdesc">此區域可讓您指定要針對所選的一個或多個全景項目使用哪個動畫範本。</span>

    </p>

      <table class = "table frame-none"><caption/><colgroup><col style = "width:50%"/><col style = "width:50%"/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "r-Templates__entry__1">指令名稱</th>
              <th class = "entry" id = "r-Templates__entry__2">說明</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "r-Templates__entry__1">
                <span class = "ph uicontrol">群組</span>
              </td>
              <td class = "entry" headers = "r-Templates__entry__2">可指定要在其中選擇動畫的動畫範本群組。預先定義的群組為<span class = "ph uicontrol">強調顯示</span>與<span class = "ph uicontrol">動作</span>。如果您的動畫資料庫 (位於您的 Composer 使用者設定檔) 中有一些動畫範本自訂群組可用，它們會列於此處。請參閱 <a class = "xref" href = "cps-c-Animations.htm#c-CustomAnimations" title = "如果您非常精通 XML，可以考慮產生自己的自訂動畫群組和動畫。">自訂動畫</a>。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Templates__entry__1">
                <span class = "ph uicontrol">動畫</span>
              </td>
              <td class = "entry" headers = "r-Templates__entry__2">可 (從所選的動畫範本群組中) 指定要使用的動畫。針對預先定義的群組，可用動畫有：<ul class = "ul"><li class = "li">針對<span class = "ph uicontrol">強調顯示</span>群組：<span class = "ph uicontrol">增強</span>、<span class = "ph uicontrol">焦點</span>、<span class = "ph uicontrol">已驗證</span>、<span class = "ph uicontrol">警告</span>。</li><li class = "li">針對<span class = "ph uicontrol">動作</span>群組：<span class = "ph uicontrol">安裝</span>、<span class = "ph uicontrol">移除</span>、<span class = "ph uicontrol">滾轉</span>、<span class = "ph uicontrol">擰入</span>、<span class = "ph uicontrol">擰開</span>、<span class = "ph uicontrol">鬆開</span>。</li></ul></td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Templates__entry__1">
                <span class = "ph uicontrol">產生</span>
              </td>
              <td class = "entry" headers = "r-Templates__entry__2">可為所選全景項目產生動畫。請確定您已編輯動畫屬性 (如果需要)，再按一下此按鈕。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Templates__entry__1">
                <span class = "ph uicontrol">更新動作</span>
              </td>
              <td class = "entry" headers = "r-Templates__entry__2">可更新目前在時間線中選擇之單一動畫圖塊的屬性。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Templates__entry__1">
                <span class = "ph uicontrol">更新選擇</span>
              </td>
              <td class = "entry" headers = "r-Templates__entry__2">可更新目前在時間線中選擇之單一動畫圖塊的屬性。使用此指令可針對階段/預先定義動作中的全景項目進行新增、刪除或取代。</td>
            </tr>
          </tbody></table>
    </div>

  </article>
  <article class = "topic reference nested1" aria-labelledby = "ariaid-title3" id = "r-Properties">
    <p><map name = "FPMap1"><area href = "#hj-top" title = "回到頁首" shape = "rect" coords = "416, 0, 435, 10"/></map><span class = "itemsprite"/></p><h2 class = "title topictitle2">屬性</h2>

    
    <div class = "body refbody"><p class = "abstract">
      <span class = "shortdesc">您可以為每個動畫動作定義攝影機屬性，並自訂動作屬性。</span>

    </p>

      <div class = "section" id = "r-Properties__rs-CameraProperties"><h3 class = "title sectiontitle">攝影機屬性</h3>
        
        <p>您可以在階段的開始和結束時，在動畫圖塊中產生攝影機定點。這有助於在整個階段中定義攝影機行為。<div class = "notes collapse"><span class = "run-in.notes">註:
    		</span><span class = "notecontent"><ul class = "ul"><li class = "li">在時間線上選擇對應的階段後，即可為沒有攝影機定點的現有動畫圖塊更新攝影機屬性。</li><li class = "li">攝影機屬性一次只能套用至單一動畫圖塊。在時間線中選擇數個階段時，這些選項會停用。</li></ul></span></div>
</p>
        <table class = "table"><caption/><colgroup><col style = "width:50%"/><col style = "width:50%"/></colgroup><thead class = "thead">
              <tr class = "row">
                <th class = "entry" id = "r-Properties__rs-CameraProperties__entry__1">攝影機置中模式</th>
                <th class = "entry" id = "r-Properties__rs-CameraProperties__entry__2">說明</th>
              </tr>
            </thead><tbody class = "tbody">
              <tr class = "row">
                <td class = "entry" headers = "r-Properties__rs-CameraProperties__entry__1">
                  <span class = "ph uicontrol">自動置中</span>
                </td>
                <td class = "entry" headers = "r-Properties__rs-CameraProperties__entry__2">在階段的開始和結束時插入攝影機定點。在整個階段中，攝影機會對應該階段中參與的全景項目而保持在中央位置，並根據整個動作進行放大或縮小。這可確保整個動作在整個階段中保持隨時可見。<p>如果您之後以對攝影機有影響的方式修改階段，攝影機定點也會隨之更新。</p><div class = "note"><span class = "run-in.note">註:
			</span><span class = "notecontent">此模式只會影響縮放係數。攝影機方位不會變更。</span></div>
</td>
              </tr>
              <tr class = "row">
                <td class = "entry" headers = "r-Properties__rs-CameraProperties__entry__1">
                  <span class = "ph uicontrol">手動置中</span>
                </td>
                <td class = "entry" headers = "r-Properties__rs-CameraProperties__entry__2">根據攝影機在視埠上的方位和縮放係數，在階段開始和結束時插入攝影機定點。在整個階段中，您可以自由變更此方位和縮放係數。</td>
              </tr>
              <tr class = "row">
                <td class = "entry" headers = "r-Properties__rs-CameraProperties__entry__1">
                  <span class = "ph uicontrol">無 (無置中)</span>
                </td>
                <td class = "entry" headers = "r-Properties__rs-CameraProperties__entry__2">未產生任何攝影機定點。 <div class = "note"><span class = "run-in.note">註:
			</span><span class = "notecontent">如果您為已有攝影機定點的階段選擇此模式，則系統會移除這些攝影機定點。</span></div>
</td>
              </tr>
            </tbody></table>
      </div>

      <div class = "section" id = "r-Properties__rs-MotionProperties"><h3 class = "title sectiontitle">動作屬性</h3>
        
        <p>動畫由不同的動作構成。此區域可讓您自訂所選動畫每個動作的屬性。所有動作屬性都有開始時間、結束時間與其他參數。<div class = "note"><span class = "run-in.note">註:
			</span><span class = "notecontent">以下列出的屬性全都是現有屬性。所有動作都有不同的屬性，因此可用屬性取決於您選擇的動畫。</span></div>
</p>
        <table class = "table frame-none"><caption/><colgroup><col style = "width:50%"/><col style = "width:50%"/></colgroup><thead class = "thead">
              <tr class = "row">
                <th class = "entry" id = "r-Properties__rs-MotionProperties__entry__1">動作屬性類別</th>
                <th class = "entry" id = "r-Properties__rs-MotionProperties__entry__2">參數 (「開始時間」與「結束時間」以外)</th>
              </tr>
            </thead><tbody class = "tbody">
              <tr class = "row">
                <td class = "entry" headers = "r-Properties__rs-MotionProperties__entry__1">
                  <span class = "ph uicontrol">DisplayImage</span>：在視埠中的指定位置顯示影像。</td>
                <td class = "entry" headers = "r-Properties__rs-MotionProperties__entry__2">
                  <ul class = "ul">
                    <li class = "li">
                      <span class = "ph uicontrol">上</span>：影像與視埠頂部的距離</li>
                    <li class = "li">
                      <span class = "ph uicontrol">左</span>：影像與視埠左側的距離</li>
                    <li class = "li">
                      <span class = "ph uicontrol">大小</span>：影像大小 (鎖定高寬比)</li>
                    <li class = "li">
                      <span class = "ph uicontrol">圖片</span>：影像路徑</li>
                  </ul>
                </td>
              </tr>
              <tr class = "row">
                <td class = "entry" headers = "r-Properties__rs-MotionProperties__entry__1">
                  <span class = "ph uicontrol">DisplayText</span>：在視埠中的指定位置顯示文字面板。</td>
                <td class = "entry" headers = "r-Properties__rs-MotionProperties__entry__2">
                  <ul class = "ul">
                    <li class = "li">
                      <span class = "ph uicontrol">上</span>：影像與視埠頂部的距離</li>
                    <li class = "li">
                      <span class = "ph uicontrol">左</span>：影像與視埠左側的距離</li>
                    <li class = "li">
                      <span class = "ph uicontrol">文字</span>：要顯示的文字</li>
                    <li class = "li">
                      <span class = "ph uicontrol">字型大小</span>：要針對文字使用的字型大小</li>
                    <li class = "li">
                      <span class = "ph uicontrol">字型家族</span>：要針對文字使用的字型家族</li>
                    <li class = "li">
                      <span class = "ph uicontrol">字型色彩</span>：要針對文字使用的字型色彩</li>
                    <li class = "li">
                      <span class = "ph uicontrol">背景色彩</span>：要在文字背景中使用的色彩</li>
                  </ul>
                </td>
              </tr>
              <tr class = "row">
                <td class = "entry" headers = "r-Properties__rs-MotionProperties__entry__1">
                  <span class = "ph uicontrol">閃光</span>：強調顯示所選的全景項目。</td>
                <td class = "entry" headers = "r-Properties__rs-MotionProperties__entry__2">
                  <ul class = "ul">
                    <li class = "li">
                      <span class = "ph uicontrol">色彩</span>：閃光時使用的色彩 (可設為「未定義」)</li>
                    <li class = "li">
                      <span class = "ph uicontrol">強度</span>：放射強度</li>
                    <li class = "li">
                      <span class = "ph uicontrol">重複</span>：閃光次數</li>
                  </ul>
                </td>
              </tr>
              <tr class = "row">
                <td class = "entry" headers = "r-Properties__rs-MotionProperties__entry__1">
                  <span class = "ph uicontrol">旋轉</span>：旋轉所選的全景項目。</td>
                <td class = "entry" headers = "r-Properties__rs-MotionProperties__entry__2">
                  <ul class = "ul">
                    <li class = "li">
                      <span class = "ph uicontrol">軸 (X、Y、Z)</span>：旋轉軸。<span class = "ph">您可以按一下<span class = "ph uicontrol">挑選</span>來選擇視埠中的位置，而不必輸入值。您可以使用 Alt 挑選軸的中心，並使用 Shift 還原挑選的軸。</span></li>
                    <li class = "li">
                      <span class = "ph uicontrol">角度</span>：旋轉角度</li>
                  </ul>
                </td>
              </tr>
              <tr class = "row">
                <td class = "entry" headers = "r-Properties__rs-MotionProperties__entry__1">
                  <span class = "ph uicontrol">比例</span>：從轉軸原點重新調整所選全景項目的比例。</td>
                <td class = "entry" headers = "r-Properties__rs-MotionProperties__entry__2">
                  <ul class = "ul">
                    <li class = "li">
                      <span class = "ph uicontrol">比率</span>：所選全景項目的比率</li>
                    <li class = "li">
                      <span class = "ph uicontrol">重複</span>：將比率套用至所選全景項目的次數</li>
                  </ul>
                  <div class = "notes collapse"><span class = "run-in.notes">註:
    		</span><span class = "notecontent">
                    <p>- 轉軸定義不得在時間內製成動畫。請將物件的轉軸定義於階段之前的時間 0。</p>
                    <p>- 階段可套用於全景項目的選擇。所選全景項目之間不得有任何父關係 (否則，如果子全景項目及其父全景項目都透過「比例」或「平移」動作製成動畫，則子全景項目將會移動兩次，一次透過其父項次的動作移動，一次透過它自己的動作移動)。</p>
                  </span></div>

                </td>
              </tr>
              <tr class = "row">
                <td class = "entry" headers = "r-Properties__rs-MotionProperties__entry__1">
                  <span class = "ph uicontrol">SetColor</span>：變更所選全景項目的色彩。</td>
                <td class = "entry" headers = "r-Properties__rs-MotionProperties__entry__2">
                  <ul class = "ul">
                    <li class = "li">
                      <span class = "ph uicontrol">色彩</span>：動畫期間所選全景項目的色彩 (可設為「未定義」)</li>
                  </ul>
                </td>
              </tr>
              <tr class = "row">
                <td class = "entry" headers = "r-Properties__rs-MotionProperties__entry__1">
                  <span class = "ph uicontrol">SetTransparency</span>：變更所選全景項目的不透明度。</td>
                <td class = "entry" headers = "r-Properties__rs-MotionProperties__entry__2">
                  <ul class = "ul">
                    <li class = "li">
                      <span class = "ph uicontrol">透明度</span>：動畫期間所選全景項目的不透明度</li>
                  </ul>
                </td>
              </tr>
              <tr class = "row">
                <td class = "entry" headers = "r-Properties__rs-MotionProperties__entry__1">
                  <span class = "ph uicontrol">轉換</span>隨意移動所選全景項目。</td>
                <td class = "entry" headers = "r-Properties__rs-MotionProperties__entry__2">
                  <ul class = "ul">
                    <li class = "li">
                      <span class = "ph uicontrol">位置 (X、Y、Z)</span>：所選全景項目的最終位置。<span class = "ph">您可以按一下<span class = "ph uicontrol">挑選</span>來選擇視埠中的位置，而不必輸入值。您可以使用 Alt 挑選軸的中心，並使用 Shift 還原挑選的軸。</span></li>
                  </ul>
                </td>
              </tr>
              <tr class = "row">
                <td class = "entry" headers = "r-Properties__rs-MotionProperties__entry__1">
                  <span class = "ph uicontrol">平移</span>：平移所選全景項目。</td>
                <td class = "entry" headers = "r-Properties__rs-MotionProperties__entry__2">
                  <ul class = "ul">
                    <li class = "li">
                      <span class = "ph uicontrol">軸 (X、Y、Z)</span>：平移軸，也即沿其套用平移的法線向量。 <p>請按一下<span class = "ph uicontrol">挑選軸</span>選擇 3D 中的軸。</p><p>請按一下<span class = "ph uicontrol">挑選點</span>選擇 3D 中的點。這會計算世界座標系統中，此點與所選的一或多個全景項目轉軸原點之間的向量。<div class = "notes collapse"><span class = "run-in.notes">註:
    		</span><span class = "notecontent"><p>- 如果選擇了數個全景項目，且所有全景項目都有相同的原點，則會使用共同轉軸原點。否則，會使用邊界方塊的中心。</p><p>- 轉軸定義不得在時間內製成動畫。請將物件的轉軸定義於階段之前的時間 0。</p><p>- 階段可套用於全景項目的選擇。所選全景項目之間不得有任何父關係 (否則，如果子全景項目及其父全景項目都透過「比例」或「平移」動作製成動畫，則子全景項目將會移動兩次，一次透過其父項次的動作移動，一次透過它自己的動作移動)。</p></span></div>
</p></li>
                    <li class = "li">
                      <span class = "ph uicontrol">距離</span>：平移距離</li>
                  </ul>
                </td>
              </tr>
            </tbody></table>
      </div>

    </div>

  </article>
  <article class = "topic reference nested1" aria-labelledby = "ariaid-title4" id = "r-Overview">
    <p><map name = "FPMap1"><area href = "#hj-top" title = "回到頁首" shape = "rect" coords = "416, 0, 435, 10"/></map><span class = "itemsprite"/></p><h2 class = "title topictitle2">概覽</h2>

    
    <div class = "body refbody"><p class = "abstract">
      <span class = "shortdesc">可提供動畫中動作時序的圖形概覽，以及動畫整體期間的圖形概覽。</span>

      <br/><img class = "image" src = "../CpsUserImages/Animations-Overview.png"/><br/>
    </p>
</div>

  </article>
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