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<a name = "hj-top"> </a><table class = "table1" id = "table11"><tr><td><table class = "DocHeader"><tr><td class = "DocHeader1" colspan = "2"><h1>專案</h1></td></tr><tr><td class = "DocHeader4" colspan = "2"/></tr><tr><td class = "DocHeader3" colspan = "2"><table class = "DocThemeIntro" id = "table12"><tr><td class = "Intro1Only"><p class = "header"><p class = "abstract">
    <span class = "shortdesc">「專案」頁面可讓您在載入專案時配置預設喜好設定。</span>

    
  </p>
<p>此頁面內容包括： </p><ul><li><a href = "#r-Geometry" id = "toc_rg" title = "本部分可讓您在載入專案時配置幾何相關喜好設定。">幾何</a></li><li><a href = "#r-Launch" id = "toc_rg" title = "本部分可讓您在載入專案時配置啟動喜好設定。">啟動</a></li></ul>
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  <article class = "topic reference nested1" aria-labelledby = "ariaid-title2" id = "r-Geometry">
    <h2 class = "title topictitle2">幾何</h2>

    
    <div class = "body refbody"><p class = "abstract">
      <span class = "shortdesc">本部分可讓您在載入專案時配置幾何相關喜好設定。</span>

      <div class = "note collapse"><span class = "run-in.note">註:
    		</span><span class = "notecontent">Sync 不支援「幾何」設定，因為這些設定儲存在專案 (<span class = "ph filepath filepath">.smgProj</span>) 檔案中。</span></div>

    </p>

      <table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "r-Geometry__entry__1">指令名稱</th>
              <th class = "entry" id = "r-Geometry__entry__2">說明</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "r-Geometry__entry__1">
                <span class = "ph uicontrol">載入</span>
              </td>
              <td class = "entry" headers = "r-Geometry__entry__2">可載入產品的組合件樹狀結構與幾何 (<span class = "ph filepath filepath">.smgProj</span> 與 <span class = "ph filepath filepath">.smgXml</span> 檔案)。清除此選項時，只會載入樹狀結構。若要減少記憶體用量，請針對大模型或在只處理一部分模型時清除此選項。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Geometry__entry__1">
                <span class = "ph uicontrol">僅限可見全景項目</span>
              </td>
              <td class = "entry" headers = "r-Geometry__entry__2">可僅載入可見全景項目的幾何。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Geometry__entry__1">
                <span class = "ph uicontrol">僅顯示第一層的組合件樹狀結構</span>
              </td>
              <td class = "entry" headers = "r-Geometry__entry__2">(當清除<span class = "ph uicontrol">載入</span>時可用。)可僅載入根與第一層樹狀結構 (非子產品或幾何)。 <p><div class = "note collapse"><span class = "run-in.note">註:
    		</span><span class = "notecontent">當您連按兩下完全粉碎結構中的組合件或零件節點 (亦即當您按一下可予以識別的紅色圖示) 時，僅會載入一層。若要載入所有層，請按一下滑鼠右鍵，然後按一下<span class = "ph menucascade"><span class = "ph uicontrol">產品</span><abbr> &gt; </abbr><span class = "ph uicontrol">載入產品</span></span>，或在功能區中按一下<span class = "ph menucascade"><span class = "ph uicontrol">首頁</span><abbr> &gt; </abbr><span class = "ph uicontrol">顯示情形</span><abbr> &gt; </abbr><span class = "ph uicontrol">顯示情形</span><abbr> &gt; </abbr><span class = "ph uicontrol">在顯示情形上載入</span></span>。</span></div>
</p>清除此選項時，會載入完整組合件結構。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Geometry__entry__1">
                <span class = "ph uicontrol">使用細節程度</span>
              </td>
              <td class = "entry" headers = "r-Geometry__entry__2">
                <p>可指定要載入的預設全景項目網格細節。例如，螺絲在汽車關聯中的細節程度 (LOD) 就比在引擎關聯中的 LOD 要低。請選擇下列其中一項： <ul class = "ul"><li class = "li"><span class = "ph uicontrol">基於邊界方塊</span> - 相較於完整模型，LOD 以幾何大小為基礎。</li><li class = "li"><span class = "ph uicontrol">低</span></li><li class = "li"><span class = "ph uicontrol">中等</span></li><li class = "li"><span class = "ph uicontrol">高</span></li></ul>您可在轉換成 Composer 格式的過程中從 Sync 定義多個 LOD。當您在不同的 Composer 產品中開啟含 LOD 的 SMG 檔案時，相較於完整模型大小，會選擇每個全景項目的幾何作為全景項目大小的功能。請注意，當重新儲存檔案時，只會儲存目前的 LOD。此外，在「輸入」設定中指定的精細化會用於較高的 LOD。會自動定義子層級。 <table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.warning">警告:
				</span><span class = "notecontent"> 如果轉換含有數個 LOD 的 SMG 檔案，則只會儲存所選 LOD。若要保留含所有 LOD 的 SMG 檔案，請變更檔案名稱 (以保留原始 SMG 檔案)。這不適用於專案 (<span class = "ph filepath filepath">.smgProj</span>) 檔案。</span></td></tr></table>
</p>
              </td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Geometry__entry__1">
                <span class = "ph uicontrol">在顯示情形上載入</span>
              </td>
              <td class = "entry" headers = "r-Geometry__entry__2">在隨需載入模式下 (<span class = "ph menucascade"><span class = "ph uicontrol">首頁</span><abbr> &gt; </abbr><span class = "ph uicontrol">顯示情形</span><abbr> &gt; </abbr><span class = "ph uicontrol">顯示情形</span><abbr> &gt; </abbr><span class = "ph uicontrol">在顯示情形上載入 <img class = "image" src = "../Icons3DVIA/I_CPSRenderLoadOnVisibility.png"/></span></span>)，在未載入產品且已啟動顯示情形的情況下，載入全景項目幾何。</td>
            </tr>
          </tbody></table>
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  </article>
  <article class = "topic reference nested1" aria-labelledby = "ariaid-title3" id = "r-Launch">
    <p><map name = "FPMap1"><area href = "#hj-top" title = "回到頁首" shape = "rect" coords = "416, 0, 435, 10"/></map><span class = "itemsprite"/></p><h2 class = "title topictitle2">啟動</h2>

    
    <div class = "body refbody"><p class = "abstract">
      <span class = "shortdesc">本部分可讓您在載入專案時配置啟動喜好設定。</span>

    </p>

      <table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "r-Launch__entry__1">指令名稱</th>
              <th class = "entry" id = "r-Launch__entry__2">說明</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "r-Launch__entry__1">
                <span class = "ph uicontrol">視圖模式</span>
              </td>
              <td class = "entry" headers = "r-Launch__entry__2">可在視圖模式下啟動 Composer 應用程式。當您開啟模型時，會顯示 (列在「視圖」窗格中的) 第一個視圖。若要於動畫開始時 (時間=0) 在動畫模式下開啟模型，請清除此選項。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Launch__entry__1">
                <span class = "ph uicontrol">隨需輪廓</span>
              </td>
              <td class = "entry" headers = "r-Launch__entry__2">可於有需要時，而非於開啟檔案時計算輪廓。輪廓計算需要花費一點時間。某些渲染模式與量測需要輪廓。</td>
            </tr>
          </tbody></table>
    </div>

  </article>
  
  
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