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<a name = "hj-top"> </a><table class = "table1" id = "table11"><tr><td><table class = "DocHeader"><tr><td class = "DocHeader1" colspan = "2"><h1>輸入</h1></td></tr><tr><td class = "DocHeader4" colspan = "2"/></tr><tr><td class = "DocHeader3"><table class = "DocHeaderIntro" id = "table12"><tr><td class = "Intro1Only"><p class = "header"><p class = "abstract">
    <span class = "shortdesc">「輸入」頁面可讓您配置 CAD 檔案的輸入。</span>

    
    <p>
      <div class = "notes collapse"><span class = "run-in.notes">註:
    		</span><span class = "notecontent">
        <ul class = "ul">
          <li class = "li">並非所有選項都適用於所有輸入格式。若要檢視輸入選項一覽表，請參閱<a class = "xref" href = "../CpsUserExamples/SWXImportOptions.pdf" target = "_blank">../CpsUserExamples/SWXImportOptions.pdf</a>。</li>
          
        </ul>
      </span></div>

    </p>
  </p>
<p>此頁面內容包括： </p><ul><li><a href = "#reference_u5j_cx4_x4b" id = "toc_rg" title = "您可以指定要轉換的模型組態並配置輸入選項。">SOLIDWORKS</a></li><li><a href = "#r-Import" id = "toc_rg" title = "您可以配置「輸入」選項。">輸入</a></li><li><a href = "#r-Refinement" id = "toc_rg" title = "「精細化」設定可決定 Composer 為模型鋪嵌紋路 (加上網格) 的方式，這會影響到模型的準確度。">精細化</a></li></ul>
</p></td></tr></table></td><td class = "DocHeader2"><table class = "DocTopicsSeeAlso" id = "table13"><tr><td class = "TopicsTitle">另請參閱</td></tr><tr><td><a title = "此範例顯示了原始 CAD 檔案中的不同鋪嵌紋路層級。" href = "cps-c-TesselationLevelsExample.htm#cps-c-TesselationLevelsExample">範例 - 輸入設定</a></td></tr></table></td></tr></table>
  

  
  <div class = "related-links"/>
  <article class = "topic reference nested1" aria-labelledby = "ariaid-title2" id = "reference_u5j_cx4_x4b">
    <h2 class = "title topictitle2">SOLIDWORKS</h2>

    
    <div class = "body refbody"><p class = "abstract">
      <span class = "shortdesc">您可以指定要轉換的模型組態並配置輸入選項。</span>

      
    </p>

      <table class = "table frame-none" id = "reference_u5j_cx4_x4b__table_qzb_nx4_x4b"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "reference_u5j_cx4_x4b__table_qzb_nx4_x4b__entry__1">指令名稱</th>
              <th class = "entry" id = "reference_u5j_cx4_x4b__table_qzb_nx4_x4b__entry__2">說明</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "reference_u5j_cx4_x4b__table_qzb_nx4_x4b__entry__1">
                <span class = "ph uicontrol">選擇要開啟的模型組態</span>
              </td>
              <td class = "entry" headers = "reference_u5j_cx4_x4b__table_qzb_nx4_x4b__entry__2">從清單中選擇要和 Composer 檔案一同儲存的模型組態。<p><span class = "ph uicontrol">選擇目前的模型組態</span>。將使用中的模型組態與 Composer 檔案一同儲存。</p><p><span class = "ph uicontrol">選擇所有模型組態</span>。將所有模型組態與 Composer 檔案一同儲存。</p><p><span class = "ph uicontrol">選擇以下模型組態</span>。將所選模型組態與 Composer 檔案一同儲存。選擇一個或多個模型組態。</p></td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "reference_u5j_cx4_x4b__table_qzb_nx4_x4b__entry__1">
                <span class = "ph uicontrol">輸入 SOLIDWORKS 外觀</span>
              </td>
              <td class = "entry" headers = "reference_u5j_cx4_x4b__table_qzb_nx4_x4b__entry__2">可輸入 SOLIDWORKS 檔案中的所有外觀。您也可以如下指定此選項： <ul class = "ul"><li class = "li">在 Composer 中按一下<span class = "ph menucascade"><span class = "ph uicontrol">檔案</span><abbr> &gt; </abbr><span class = "ph uicontrol">屬性</span><abbr> &gt; </abbr><span class = "ph uicontrol">預設文件屬性</span><abbr> &gt; </abbr><span class = "ph uicontrol">進階屬性</span></span>。在<span class = "ph uicontrol">輸入 - 輸入</span>之下啟用 <span class = "ph uicontrol">IOSWImportAppearance</span>。</li><li class = "li">在 Composer Sync 中，於視窗底部按一下<span class = "ph menucascade"><span class = "ph uicontrol">更多屬性</span><abbr> &gt; </abbr><span class = "ph uicontrol">進階屬性</span></span>。在<span class = "ph uicontrol">輸入 - 輸入</span>之下啟用 <span class = "ph uicontrol">Batch.IOSWImportAppearance</span>，以啟用批次輸入外觀的功能。</li><li class = "li">在 SOLIDWORKS 軟體中，按一下<span class = "ph menucascade"><span class = "ph uicontrol">工具</span><abbr> &gt; </abbr><span class = "ph uicontrol">選項</span><abbr> &gt; </abbr><span class = "ph uicontrol">系統選項</span><abbr> &gt; </abbr><span class = "ph uicontrol">輸出</span></span>。在<span class = "ph uicontrol">檔案格式</span>之下選擇 <span class = "ph uicontrol">SMG</span>，然後選擇<span class = "ph uicontrol">輸出 SOLIDWORKS 外觀</span>。</li></ul></td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "reference_u5j_cx4_x4b__table_qzb_nx4_x4b__entry__1">
                <span class = "ph uicontrol">輸入 SOLIDWORKS 移畫印花</span>
              </td>
              <td class = "entry" headers = "reference_u5j_cx4_x4b__table_qzb_nx4_x4b__entry__2">將 SOLIDWORKS 檔案中的移畫印花輸入 Composer 檔案。您也可以如下指定此選項：<ul class = "ul"><li class = "li">在 Composer 中按一下<span class = "ph menucascade"><span class = "ph uicontrol">檔案</span><abbr> &gt; </abbr><span class = "ph uicontrol">屬性</span><abbr> &gt; </abbr><span class = "ph uicontrol">預設文件屬性</span><abbr> &gt; </abbr><span class = "ph uicontrol">進階屬性</span></span>。在<span class = "ph uicontrol">輸入 - 輸入</span>下選擇 <span class = "ph uicontrol">IOSWImportDecals</span>。</li><li class = "li">在 Composer Sync 中，於視窗底部按一下<span class = "ph menucascade"><span class = "ph uicontrol">更多屬性</span><abbr> &gt; </abbr><span class = "ph uicontrol">進階屬性</span></span>。在<span class = "ph uicontrol">輸入 - 輸入</span>下選擇 <span class = "ph uicontrol">Batch.IOSWImportDecals</span>，以啟用批次輸入移畫印花的功能。</li><li class = "li">在 SOLIDWORKS 軟體中，按一下<span class = "ph menucascade"><span class = "ph uicontrol">工具</span><abbr> &gt; </abbr><span class = "ph uicontrol">選項</span><abbr> &gt; </abbr><span class = "ph uicontrol">系統選項</span><abbr> &gt; </abbr><span class = "ph uicontrol">輸出</span></span>。在<span class = "ph uicontrol">檔案格式</span>下選擇 <span class = "ph uicontrol">SMG</span>，然後選擇<span class = "ph uicontrol">輸出 SOLIDWORKS 移畫印花</span>。</li></ul><div class = "note"><span class = "run-in.note">註:
			</span><span class = "notecontent">適用情況如下：<ul class = "ul"><li class = "li"><span class = "ph uicontrol">輸入 SOLIDWORKS 移畫印花</span>核取方塊是獨立於<span class = "ph uicontrol">輸入 SOLIDWORKS 外觀</span>核取方塊的。如果您清除<span class = "ph uicontrol">輸入 SOLIDWORKS 外觀</span>並選擇<span class = "ph uicontrol">輸入 SOLIDWORKS 移畫印花</span>，那麼就不會輸入 SOLIDWORKS 檔案的色彩和紋路。只有移畫印花會輸入 Composer 檔案。</li><li class = "li">Composer 中的移畫印花應具有和 SOLIDWORKS 中的移畫印花相同的外觀。Composer 支援移畫印花在 SOLIDWORKS 中的屬性，例如大小、位置、對應和遮罩。</li><li class = "li">如果您輸入具有多個模型組態的 SOLIDWORKS 檔案，那麼將輸入每個模型組態特有的移畫印花。</li><li class = "li">Composer 支援每個面最多有四個移畫印花。</li></ul></span></div>
<p>如要在 SOLIDWORKS Composer 正確地渲染移畫印花：<ul class = "ul"><li class = "li">使用 OpenGL 版本 &gt;= 1.3</li><li class = "li">在<span class = "ph menucascade"><span class = "ph uicontrol">應用程式偏好</span><abbr> &gt; </abbr><span class = "ph uicontrol">硬體支援</span></span>中，於<span class = "ph uicontrol">圖形</span>下選擇<span class = "ph uicontrol">啟用 3D OpenGL 硬體加速</span>。</li></ul></p></td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "reference_u5j_cx4_x4b__table_qzb_nx4_x4b__entry__1">
                <span class = "ph uicontrol">輸入 SOLIDWORKS BOM</span>
                
              </td>
              <td class = "entry" headers = "reference_u5j_cx4_x4b__table_qzb_nx4_x4b__entry__2">可在 SOLIDWORKS 檔案中輸入零件與組合件 BOM。輸入後，您即可在 Composer 中存取和編輯所有的 BOM 屬性。您也可以如下指定此選項： <ul class = "ul"><li class = "li">在 Composer 中按一下<span class = "ph menucascade"><span class = "ph uicontrol">檔案</span><abbr> &gt; </abbr><span class = "ph uicontrol">屬性</span><abbr> &gt; </abbr><span class = "ph uicontrol">預設文件屬性</span><abbr> &gt; </abbr><span class = "ph uicontrol">進階屬性</span></span>。在<span class = "ph uicontrol">輸入 - 輸入</span>之下啟用 <span class = "ph uicontrol">IOSWImportBOM</span>。</li><li class = "li">在 Composer Sync 中，於視窗底部按一下<span class = "ph menucascade"><span class = "ph uicontrol">更多屬性</span><abbr> &gt; </abbr><span class = "ph uicontrol">進階屬性</span></span>。在<span class = "ph uicontrol">輸入 - 輸入</span>之下啟用 <span class = "ph uicontrol">Batch.IOSWImportBOM</span>，以啟用批次輸入 BOM 的功能。</li><li class = "li">在 SOLIDWORKS 軟體中，按一下<span class = "ph menucascade"><span class = "ph uicontrol">工具</span><abbr> &gt; </abbr><span class = "ph uicontrol">選項</span><abbr> &gt; </abbr><span class = "ph uicontrol">系統選項</span><abbr> &gt; </abbr><span class = "ph uicontrol">輸出</span></span>。在<span class = "ph uicontrol">檔案格式</span>下選擇 <span class = "ph uicontrol">SMG</span>，然後選擇<span class = "ph uicontrol">輸出 SOLIDWORKS BOM</span>。</li></ul></td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "reference_u5j_cx4_x4b__table_qzb_nx4_x4b__entry__1">
                <span class = "ph uicontrol">輸入 SOLIDWORKS 爆炸視圖和已儲存視圖</span>
              </td>
              <td class = "entry" headers = "reference_u5j_cx4_x4b__table_qzb_nx4_x4b__entry__2">可在 SOLIDWORKS 檔案中輸入所有爆炸視圖、已儲存視圖及已命名視圖。您也可以如下指定此選項： <ul class = "ul"><li class = "li">在 Composer 中按一下<span class = "ph menucascade"><span class = "ph uicontrol">檔案</span><abbr> &gt; </abbr><span class = "ph uicontrol">屬性</span><abbr> &gt; </abbr><span class = "ph uicontrol">預設文件屬性</span><abbr> &gt; </abbr><span class = "ph uicontrol">進階屬性</span></span>。在<span class = "ph uicontrol">輸入 - 輸入</span>之下啟用 <span class = "ph uicontrol">IOSWImportExplodeViews</span>。</li><li class = "li">在 Composer Sync 中，於視窗底部按一下<span class = "ph menucascade"><span class = "ph uicontrol">更多屬性</span><abbr> &gt; </abbr><span class = "ph uicontrol">進階屬性</span></span>。在<span class = "ph uicontrol">輸入 - 輸入</span>之下啟用 <span class = "ph uicontrol">Batch.IOSWImportExplodeViews</span>，以啟用批次輸入爆炸視圖、已儲存視圖及已命名視圖的功能。</li><li class = "li">在 SOLIDWORKS 軟體中，按一下<span class = "ph menucascade"><span class = "ph uicontrol">工具</span><abbr> &gt; </abbr><span class = "ph uicontrol">選項</span><abbr> &gt; </abbr><span class = "ph uicontrol">系統選項</span><abbr> &gt; </abbr><span class = "ph uicontrol">輸出</span></span>。在<span class = "ph uicontrol">檔案格式</span>之下選擇 <span class = "ph uicontrol">SMG</span>，然後選擇<span class = "ph uicontrol">輸出 SOLIDWORKS 爆炸視圖和已儲存視圖</span>。</li></ul></td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "reference_u5j_cx4_x4b__table_qzb_nx4_x4b__entry__1">
                <span class = "ph uicontrol">輸入 SOLIDWORKS 組合件封包</span>
              </td>
              <td class = "entry" headers = "reference_u5j_cx4_x4b__table_qzb_nx4_x4b__entry__2">可輸入所有的 SOLIDWORKS 組合件封包。您也可以如下指定此選項： <ul class = "ul"><li class = "li">在 Composer 中按一下<span class = "ph menucascade"><span class = "ph uicontrol">檔案</span><abbr> &gt; </abbr><span class = "ph uicontrol">屬性</span><abbr> &gt; </abbr><span class = "ph uicontrol">預設文件屬性</span><abbr> &gt; </abbr><span class = "ph uicontrol">進階屬性</span></span>。在<span class = "ph uicontrol">輸入 - 輸入</span>之下啟用 <span class = "ph uicontrol">IOSWImportEnvelope</span>。</li><li class = "li">在 Composer Sync 中，於視窗底部按一下<span class = "ph menucascade"><span class = "ph uicontrol">更多屬性</span><abbr> &gt; </abbr><span class = "ph uicontrol">進階屬性</span></span>。在<span class = "ph uicontrol">輸入 - 輸入</span>之下啟用 <span class = "ph uicontrol">Batch.IOSWImportEnvelope</span>，以啟用批次輸入封包幾何的功能。</li><li class = "li">在 SOLIDWORKS 軟體中，按一下<span class = "ph menucascade"><span class = "ph uicontrol">工具</span><abbr> &gt; </abbr><span class = "ph uicontrol">選項</span><abbr> &gt; </abbr><span class = "ph uicontrol">系統選項</span><abbr> &gt; </abbr><span class = "ph uicontrol">輸出</span></span>。在<span class = "ph uicontrol">檔案格式</span>之下選擇 <span class = "ph uicontrol">SMG</span>，然後選擇<span class = "ph uicontrol">輸出 SOLIDWORKS 組合件封包</span>。</li></ul></td>
            </tr>
          </tbody></table>
    </div>

  </article>
  <article class = "topic reference nested1" aria-labelledby = "r-Import__Import" id = "r-Import">
    <p><map name = "FPMap1"><area href = "#hj-top" title = "回到頁首" shape = "rect" coords = "416, 0, 435, 10"/></map><span class = "itemsprite"/></p><h2 class = "title topictitle2">輸入</h2>

    
    <div class = "body refbody"><p class = "abstract">
      <span class = "shortdesc">您可以配置「輸入」選項。</span>

    </p>

      <table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "r-Import__entry__1">指令名稱</th>
              <th class = "entry" id = "r-Import__entry__2">說明</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "r-Import__entry__1">
                <span class = "ph uicontrol">輸入設定檔</span>
              </td>
              <td class = "entry" headers = "r-Import__entry__2">可根據針對所選格式的建議設定輸入選項。<div class = "notes collapse"><span class = "run-in.notes">註:
    		</span><span class = "notecontent"><ul class = "ul"><li class = "li">選擇設定檔會使所有輸入選項成為唯讀。若要取代設定檔設定，請選擇<span class = "ph uicontrol">自訂</span>。</li><li class = "li">當您重新造訪「輸入」頁面時，設定檔會還原為<span class = "ph uicontrol">自訂</span>，但輸入選項設定會保留不變。</li><li class = "li">您無法重新定義或產生新的輸入設定檔。</li><li class = "li">Sync 的「輸入選項」頁面中沒有輸入設定檔。請視需要手動設定輸入選項。</li></ul></span></div>
</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Import__entry__1">
                <span class = "ph uicontrol">將檔案合併為每個零件一個全景項目</span>
              </td>
              <td class = "entry" headers = "r-Import__entry__2">可將零件 (包括多本體零件) 輸入為單一全景項目。若要將多本體零件載入為個別全景項目，請清除此選項。<table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.tip">提示:
				</span><span class = "notecontent">請選擇此選項以便於在 CAD 幾何變更時進行更新。識別符號以零件名稱而非本體名稱為基礎。本體名稱可於特徵改變時變更。</span></td></tr></table>
<div class = "notes collapse"><span class = "run-in.notes">註:
    		</span><span class = "notecontent"><ul class = "ul"><li class = "li">對於 SOLIDWORKS 模型，此選項可在 Composer 組合件樹狀結構中合併所有零件幾何並產生同時屬於零件與幾何節點的單一節點。對於其他 CAD 格式，此選項可合併零件幾何，但會與幾何節點一起產生零件節點。</li></ul></span></div>
</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Import__entry__1">
                <span class = "ph uicontrol">輸入副本名稱</span>
              </td>
              <td class = "entry" headers = "r-Import__entry__2">可將副本名稱加入到零件名稱之後：#PN# (#IN#)。#PN# 與 #IN# 也會加入為中繼屬性，因此您可以加入連結至這些中繼屬性的註記。<div class = "note"><span class = "run-in.note">註:
			</span><span class = "notecontent">當輸入包含直接聚集在產品參考根節點之下之 3D 形狀的 3DXML 檔案時，如果您要同時輸入 3D 形狀參考的名稱與 3D 形狀副本的名稱，請確定您選擇此選項。</span></div>
</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Import__entry__1">
                <span class = "ph uicontrol">輸入中繼屬性</span>
              </td>
              <td class = "entry" headers = "r-Import__entry__2">輸入使用者定義的屬性，例如零件編號 (P/N)、名稱與修訂版編號。中繼屬性會在「屬性」窗格中顯示為該字串類型的使用者屬性。 <div class = "note collapse"><span class = "run-in.note">註:
    		</span><span class = "notecontent">您可以從 3DXML (*.3dxml)、Pro/E Creo (*.prt、*.asm) 和 STEP (*.stp、*.step) 檔案輸入中繼屬性。</span></div>
</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Import__entry__1">
                <span class = "ph uicontrol">超載組合件樹狀結構名稱</span>
              </td>
              <td class = "entry" headers = "r-Import__entry__2">可使用與特定中繼屬性相關聯的文字值 (而非預設 Actor.Name 屬性) 來在組合件樹狀結構中顯示全景項目名稱。<p>在文字方塊中，預設為輸入 V_Name 值。這會顯示與 Meta.V_Name 中繼屬性相關聯的值。如果預設名稱不符合您的需要，請輸入其他中繼屬性的名稱。</p><div class = "notes collapse"><span class = "run-in.notes">註:
    		</span><span class = "notecontent"><ul class = "ul"><li class = "li">此選項只有在選擇<span class = "ph uicontrol">輸入中繼屬性</span>時才可用。</li><li class = "li">如果中繼屬性是模型組態的專屬屬性，請在屬性名稱加上後綴詞 _cfg。</li></ul></span></div>
</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Import__entry__1">
                <span class = "ph uicontrol">輸入為本體</span>
              </td>
              <td class = "entry" headers = "r-Import__entry__2">可將零件輸入為實體本體。若要將零件輸入為個別面，請清除此選項並清除<span class = "ph uicontrol">將檔案合併為每個零件一個全景項目</span>。如果您選擇<span class = "ph uicontrol">將檔案合併為每個零件一個全景項目</span>，則您針對<span class = "ph uicontrol">輸入為本體</span>選擇什麼就不重要了；多本體零件會輸入為單一本體。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Import__entry__1">
                <span class = "ph uicontrol">輸入面積、體積、慣性軸</span>
              </td>
              <td class = "entry" headers = "r-Import__entry__2">
                <p>可在組合件層級上將 CAD 模型中的表面與體積資訊顯示為中繼屬性。此選項僅可用於將 CAD 檔案平移至 Composer 格式。</p>
              </td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Import__entry__1">
                <span class = "ph uicontrol">輸入點</span>
              </td>
              <td class = "entry" headers = "r-Import__entry__2">可輸入點幾何。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Import__entry__1">
                <span class = "ph uicontrol">輸入曲線</span>
              </td>
              <td class = "entry" headers = "r-Import__entry__2">可輸入曲線幾何 (曲線、配線、線架構)。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Import__entry__1">
                <span class = "ph uicontrol">輪入自由面</span>
              </td>
              <td class = "entry" headers = "r-Import__entry__2">可輸入表面本體 (結構面)。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Import__entry__1">
                <span class = "ph uicontrol">輪入隱藏的零組件 (未顯示) </span>
              </td>
              <td class = "entry" headers = "r-Import__entry__2">可在組合件中輸入及顯示隱藏零件，並在多本體零件中顯示及隱藏本體。隱藏的零組件儲存在選擇組中。<div class = "note collapse"><span class = "run-in.note">註:
    		</span><span class = "notecontent"> 永遠不會輸入抑制的零組件。</span></div>
</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Import__entry__1">
                <span class = "ph uicontrol">輸入座標系統</span>
              </td>
              <td class = "entry" headers = "r-Import__entry__2">可輸入座標系統。<p><div class = "notes collapse"><span class = "run-in.notes">註:
    		</span><span class = "notecontent"><ul class = "ul"><li class = "li">當選擇<span class = "ph uicontrol">將檔案合併為每個零件一個全景項目</span>時，不會輸入座標系統。</li><li class = "li">使用此選項時請小心。模型可能有大量座標系統。</li></ul></span></div>
</p></td>
            </tr>
            
            
            <tr class = "row">
              <td class = "entry" headers = "r-Import__entry__1">
                <span class = "ph uicontrol"> 輸入紋路</span>
              </td>
              <td class = "entry" headers = "r-Import__entry__2">可在全景項目面上輸入紋路，包括 UV 紋路在內。<div class = "notes collapse"><span class = "run-in.notes">註:
    		</span><span class = "notecontent"><ul class = "ul"><li class = "li">Composer 的每個面可輸入一個紋路 (單一通道)。如果幾何有多通道紋路，Composer 只會輸入第一個通道。</li><li class = "li">變更含有輸入紋路之全景項目的<span class = "ph menucascade"><span class = "ph uicontrol">紋路</span><abbr> &gt; </abbr><span class = "ph uicontrol">對應路徑</span></span>屬性會遺失面的紋路。指定的紋路會套用至所有全景項目面。</li><li class = "li">您可將例如<span class = "ph uicontrol">環境效果</span>、<span class = "ph uicontrol">混合</span>與<span class = "ph uicontrol">透明度</span>等紋路屬性套用至輸入的紋路。</li><li class = "li">針對含有輸入紋路的全景項目，<span class = "ph menucascade"><span class = "ph uicontrol">紋路</span><abbr> &gt; </abbr><span class = "ph uicontrol">投影模式</span></span>屬性會設定為<span class = "ph uicontrol">輸入的紋路</span>。變更投影模式會遺失輸入的紋路。</li><li class = "li"><span class = "ph uicontrol">更新 Composer 文件</span>指令會更新輸入紋路的 UV 座標。會保留在 Composer 中變更的紋路屬性，例如<span class = "ph uicontrol">對應路徑</span>與<span class = "ph uicontrol">比例</span>。</li></ul></span></div>
</td>
            </tr>
            
            <tr class = "row">
              <td class = "entry" headers = "r-Import__entry__1">
                <span class = "ph uicontrol">輸入 PMI</span>
              </td>
              <td class = "entry" headers = "r-Import__entry__2">從 SOLIDWORKS 模型輸入產品製造資訊 (PMI) 資料。Composer 會輸入： <ul class = "ul"><li class = "li">尺寸</li><li class = "li">基準</li><li class = "li">尺寸公差</li><li class = "li">幾何公差</li><li class = "li">特殊符號 (如直徑和度)</li><li class = "li">表面加工</li></ul><p>若要在輸入期間修改 PMI 色彩，請選擇<span class = "ph uicontrol">覆寫色彩</span>並選擇色彩，此色彩會套用至輸入的所有 PMI 資料。將 PMI 資料輸入 <span class = "ph filepath filepath">*.smg</span> 檔案後，即可在 Composer Player 中看到 PMI 資料。</p><p>Composer 會將 PMI 資料儲存在<span class = "keyword wintitle">組合件</span>標籤上根節點之下的 <span class = "ph uicontrol">PMI 資料 (SOLIDWORKS)</span> 資料夾中。選擇或清除核取方塊，以隱藏或顯示 PMI 資料。</p><p>Composer 會輸入視圖資料，例如 SOLIDWORKS 中的註記視圖和 SOLIDWORKS MBD 中的 3D 視圖。Composer 會將這些視圖儲存在<span class = "keyword wintitle">組合件</span>標籤上根節點之下的 <span class = "ph uicontrol">PMI 視圖 (SOLIDWORKS)</span> 資料夾中。<span class = "ph uicontrol">3D 視圖</span>和<span class = "ph uicontrol">註記視圖</span>子資料夾包含這些特定類別的輸入視圖。</p><div class = "note"><span class = "run-in.note">註:
			</span><span class = "notecontent"><p>將 PMI 資料輸入 <span class = "ph filepath filepath">*.smg</span> 檔案後，即可在 Composer Player 中看到 PMI 資料。Composer Sync 也會將 SOLIDWORKS 模型中的 PMI 資料輸入成 <span class = "ph filepath filepath">*.smg</span> 檔案。</p><p>若要從 SOLIDWORKS 軟體啟用此功能，請按一下<span class = "ph menucascade"><span class = "ph uicontrol">工具</span><abbr> &gt; </abbr><span class = "ph uicontrol">選項</span><abbr> &gt; </abbr><span class = "ph uicontrol">系統選項</span><abbr> &gt; </abbr><span class = "ph uicontrol">輸出</span><abbr> &gt; </abbr><span class = "ph uicontrol">SMG</span></span>，然後選擇<span class = "ph uicontrol">輸出 PMI</span>。</p></span></div>
</td>
            </tr>
          </tbody></table>
    </div>

  </article>
  <article class = "topic reference nested1" aria-labelledby = "ariaid-title4" id = "r-Refinement">
    <p><map name = "FPMap1"><area href = "#hj-top" title = "回到頁首" shape = "rect" coords = "416, 0, 435, 10"/></map><span class = "itemsprite"/></p><h2 class = "title topictitle2">精細化</h2>

    
    <div class = "body refbody"><p class = "abstract">
        <span class = "shortdesc">「精細化」設定可決定 Composer 為模型鋪嵌紋路 (加上網格) 的方式，這會影響到模型的準確度。</span>

        <p>設定這些選項可在準確度與檔案大小之間達成最佳的折衷程度。</p>
        
      </p>

      <table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "r-Refinement__entry__1">指令名稱</th>
              <th class = "entry" id = "r-Refinement__entry__2">說明</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "r-Refinement__entry__1">
                <span class = "ph uicontrol">相對</span>
              </td>
              <td class = "entry" headers = "r-Refinement__entry__2">
                <p>可指定三角測量方法：</p>
                <ul class = "ul">
                  <li class = "li">
                    <span class = "ph uicontrol">弦錯誤</span> - 所有幾何都有相同的弦錯誤。弦錯誤是在 Composer 中定義幾何的三角形與原始幾何邊緣之間的距離。當您將滑塊移至<span class = "ph uicontrol">高品質</span>時，您會減少弦錯誤並提高組合件的品質。<p>在此影像中，黑色圓圈是原始幾何。藍色三角形定義了 Composer 中的幾何。弦錯誤是由紅色箭頭呈現的距離。</p><p><br/><img class = "image" src = "../CpsUserImages/ChordalError.png"/><br/></p></li>
                  <li class = "li">
                    <span class = "ph uicontrol">法線偏差</span> - 所有幾何都有相同的法線偏差。法線偏差是定義 Composer 三角形幾何之邊緣法線之間的角。當您將滑塊移至<span class = "ph uicontrol">高品質</span>時，您會減少法線偏差並提高組合件的品質。<p>在此影像中，黑色圓圈是原始幾何。藍色三角形定義了 Composer 中的幾何。法線偏差是紅色箭頭之間的角。</p><p><br/><img class = "image" src = "../CpsUserImages/NormalDeviation.png"/><br/></p></li>
                </ul>
                <p>對於包含各種大小幾何的全景而言，這兩個三角測量方法之間的差異很明顯。請考慮一個非常大的圓柱與一個非常小的圓柱的組合件。</p>
                <p>在<span class = "ph uicontrol">弦錯誤</span>之下，由於弦錯誤是不變的，內切大圓柱的多邊形有更多的面。這會導致大圓柱的幾何看起來比小圓柱要好。</p>
                <p>
                  <br/><img class = "image" src = "../CpsUserImages/ChordalErrorRelative.png"/><br/>
                </p>
                <p>在<span class = "ph uicontrol">法線偏差</span>之下，由於法線偏差是不變的，內切兩個圓柱的多邊形具有相同數目的面。這會導致小圓柱的幾何看起來比大圓柱要好。</p>
                <p>
                  <br/><img class = "image" src = "../CpsUserImages/NormalDeviationRelative.png"/><br/>
                </p>
                <p>您可在<span class = "ph uicontrol">高品質</span> (針對最佳三角測量品質)、<span class = "ph uicontrol">中等</span>與<span class = "ph uicontrol">低品質</span>之間移動滑塊來最佳化幾何降級。</p>
              </td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Refinement__entry__1">
                <span class = "ph uicontrol">絕對 (僅限進階使用者，請小心使用)</span>
              </td>
              <td class = "entry" headers = "r-Refinement__entry__2">
                <p>可定義三角測量的近似。</p>
                <p>
                  <table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.important">重要:
				</span><span class = "notecontent">此選項僅建議專家使用者使用。配置絕對精細化很花時間，只應在相對精細化產生無法接受的結果時使用。</span></td></tr></table>

                </p>
                <p>您可以單獨設定這三個參數。當您設定多於一個參數時，其效果會合併。</p>
                <ul class = "ul">
                  <li class = "li">
                    <span class = "ph uicontrol">弦錯誤</span> - 原始幾何 CAD 與鋪嵌紋路模型之間的公釐變化。</li>
                  <li class = "li">
                    <span class = "ph uicontrol">法線偏差</span> - 在三角形面法線之間形成的角。</li>
                  <li class = "li">
                    <span class = "ph uicontrol">邊緣長度</span> - 三角形邊緣的長度 (公釐)。<p><div class = "note collapse"><span class = "run-in.note">註:
    		</span><span class = "notecontent">不針對 <span class = "ph">SOLIDWORKS</span> 檔案考慮。</span></div>
</p></li>
                </ul>
                <p>請針對每個參數指定定義上限的值。</p>
              </td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Refinement__entry__1">
                <span class = "ph uicontrol">啟用自動修復 (修復相當費時)</span>
              </td>
              <td class = "entry" headers = "r-Refinement__entry__2">可檢查遺失的三角形、網格中不正確的孔、額外的面與其他不連續的問題，並嘗試透過加入三角形來修復問題。此選項會降低輸入速度，因此只有在鋪嵌紋路效果不佳時才使用。若要輸入檔案而不檢查不正確的幾何，請清除此選項。</td>
            </tr>
          </tbody></table>
    </div>

  </article>
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