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<a name = "hj-top"> </a><table class = "table1" id = "table11"><tr><td><table class = "DocHeader"><tr><td class = "DocHeader1" colspan = "2"><h1>動畫</h1></td></tr><tr><td class = "DocHeader4" colspan = "2"/></tr><tr><td class = "DocHeader3" colspan = "2"><table class = "DocThemeIntro" id = "table12"><tr><td class = "Intro1Only"><p class = "header"><p class = "abstract">
    <span class = "shortdesc">「動畫」頁面可讓您配置兩個影像之間的動畫速度與最大畫格。</span>

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        <span class = "ph">您可以為使用中文件設定這些屬性，也可以設為文件預設。</span>
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            <th class = "entry" id = "cps-r-DocumentProperties-Animation__entry__1">指令名稱</th>
            <th class = "entry" id = "cps-r-DocumentProperties-Animation__entry__2">說明</th>
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              <span class = "ph uicontrol">動畫速度</span>
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            <td class = "entry" headers = "cps-r-DocumentProperties-Animation__entry__2">可指定動畫影像以每秒畫格數 (FPS) 顯示的速率。動畫畫格率是文件的一種屬性。例如，如果動畫在 0 和 90 定義 2 個定點，且動畫是以 30 FPS 播放，則動畫的持續時間為 3 秒。<div class = "note collapse"><span class = "run-in.note">註:
    		</span><span class = "notecontent"> 「國家電視系統委員會」標準 (NTSC) 的動畫速度為 30 FPS。「相位交替線」(PAL) 的動畫速度為 25 FPS。</span></div>
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            <td class = "entry" headers = "cps-r-DocumentProperties-Animation__entry__1">
              <span class = "ph uicontrol">畫格間分鐘</span>
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            <td class = "entry" headers = "cps-r-DocumentProperties-Animation__entry__2">可指定兩個影像之間的最小畫格數。根據圖形卡與電腦效能而定，動畫可能會因動畫速度而跳格。定義兩個影像之間的最小畫格數可以消除跳格。請注意，可能無法遵從動畫速度。</td>
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            <td class = "entry" headers = "cps-r-DocumentProperties-Animation__entry__1">
              <span class = "ph uicontrol">動畫轉換</span>
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            <td class = "entry" headers = "cps-r-DocumentProperties-Animation__entry__2">可指定當您將視圖拖曳到視埠中時，兩個視圖之間的轉換速度。</td>
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            <td class = "entry" headers = "cps-r-DocumentProperties-Animation__entry__1">
              <span class = "ph uicontrol">最大物件</span>
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            <td class = "entry" headers = "cps-r-DocumentProperties-Animation__entry__2">可指定視圖之間動畫轉換所允許的最大節點數。節點是文件的任何原子單位 (屬性、全景項目、組合件群組等)。值越大，所產生的轉換越不順。對於大模型或 RAM 有限的電腦而言，降低此值可改善效能。</td>
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