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<a name = "hj-top"> </a><table class = "table1" id = "table11"><tr><td><table class = "DocHeader"><tr><td class = "DocHeader1" colspan = "2"><h1>視埠</h1></td></tr><tr><td class = "DocHeader4" colspan = "2"/></tr><tr><td class = "DocHeader3" colspan = "2"><table class = "DocThemeIntro" id = "table12"><tr><td class = "Intro1Only"><p class = "header"><p class = "abstract">
    <span class = "shortdesc">「視埠」頁面可讓您定義視埠喜好設定，例如高品質渲染效果。</span>

    <p>將會討論以下主題：</p>
  </p>
<p>此頁面內容包括： </p><ul><li><a href = "#c-HighqualityrenderingOndemand" id = "toc_rg" title = "Composer Player 支援產生高品質影像的進階渲染效果。">高品質渲染/隨需</a></li><li><a href = "#c-Jitteringoptions" id = "toc_rg" title = "當您針對邊緣平滑化選擇抖動時，請設定這些選項。">抖動選項</a></li><li><a href = "#c-General" id = "toc_rg" title = "定義一般視埠喜好設定。">一般</a></li></ul>
</p></td></tr></table></td></tr></table>
  

  
  <article class = "topic concept nested1" aria-labelledby = "ariaid-title2" id = "c-HighqualityrenderingOndemand">
    <h2 class = "title topictitle2">高品質渲染/隨需</h2>

    
    <div class = "body conbody"><p class = "abstract">
      <span class = "shortdesc">
        
        <span class = "ph">Composer Player</span> 支援產生高品質影像的進階渲染效果。</span>

      <p>您可以選擇何時將效果套用至模型：<ul class = "ul"><li class = "li"><span class = "ph uicontrol">即時</span> - 可於在視埠中導覽及執行轉換時套用效果。</li><li class = "li"><span class = "ph uicontrol">即時預覽</span> - 可即時套用近似效果，然後於閒置時套用完整效果。例如，如果要即時渲染陰影對應，可能需要花費大量計算時間，但當放置光源時，即時近似很重要。</li><li class = "li"><span class = "ph uicontrol">閒置中</span> - 可自動於電腦閒置時間套用效果 (在導覽或執行轉換時不套用)。</li><li class = "li"><span class = "ph uicontrol">隨需</span> - 不自動套用效果。若要套用隨需效果，請按一下<span class = "ph menucascade"><span class = "ph uicontrol">渲染</span><abbr> &gt; </abbr><span class = "ph uicontrol">隨需</span><abbr> &gt; </abbr><span class = "ph uicontrol">高品質 <img class = "image" src = "../Icons3DVIA/I_CPSRenderAntiAliasing.png"/></span></span> (功能區) 或在視埠中按下 <span class = "ph uicontrol">A</span>。</li></ul><div class = "note"><span class = "run-in.note">註:
			</span><span class = "notecontent">並非所有效果均可使用所有選項。</span></div>
</p>
      <table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.important">重要:
				</span><span class = "notecontent">對於除了<span class = "ph uicontrol">邊緣平滑化</span>以外的所有高品質渲染效果，必須在<span class = "keyword wintitle">進階設定</span>頁面中啟用 <span class = "ph uicontrol">HardwareSupport.Advanced</span> 選項，且您的圖形卡必須支援該效果。請參閱 <a class = "xref" href = "cps-c-cu-ApplicationPreferences-AdvancedSettings.htm#cps-c-cu-ApplicationPreferences-AdvancedSettings" title = "「進階設定」頁面可讓您控制進階功能及解決問題。">進階設定</a>。</span></td></tr></table>

    </p>

      <table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "c-HighqualityrenderingOndemand__entry__1">選項</th>
              <th class = "entry" id = "c-HighqualityrenderingOndemand__entry__2">說明</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "c-HighqualityrenderingOndemand__entry__1">
                <span class = "ph uicontrol">每個像素光源</span>
              </td>
              <td class = "entry" headers = "c-HighqualityrenderingOndemand__entry__2">
                <p>可配置每個像素光源 (PPL)，又稱為 Phong 陰影法。啟用時，<span class = "ph">Composer Player</span> 會根據每個像素的色彩與照度來顯示陰影表面。PPL 可以改善鋪嵌紋路不佳的模型光源。選擇效果狀態：<ul class = "ul"><li class = "li"><span class = "ph uicontrol">已啟用</span> - 已針對所有文件啟用。</li><li class = "li"><span class = "ph uicontrol">已停用</span> - 已針對所有文件停用。</li><li class = "li"><span class = "ph uicontrol">使用文件設定</span> - 遵守<span class = "ph menucascade"><span class = "ph uicontrol">光源</span><abbr> &gt; </abbr><span class = "ph uicontrol">每個像素光源</span></span>視埠屬性。</li></ul></p>
              </td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-HighqualityrenderingOndemand__entry__1">
                <span class = "ph uicontrol">陰影</span>
              </td>
              <td class = "entry" headers = "c-HighqualityrenderingOndemand__entry__2">
                <p>可配置陰影對應。啟用時，幾何全景項目會投射及接收陰影，使光照全景的渲染更加真實。 選擇效果狀態：<ul class = "ul"><li class = "li"><span class = "ph uicontrol">已啟用</span> - 已針對所有文件啟用。</li><li class = "li"><span class = "ph uicontrol">已停用</span> - 已針對所有文件停用。</li><li class = "li"><span class = "ph uicontrol">使用文件設定</span> - 遵守<span class = "ph menucascade"><span class = "ph uicontrol">光源</span><abbr> &gt; </abbr><span class = "ph uicontrol">陰影對應</span></span>視埠屬性。</li></ul></p>
              </td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-HighqualityrenderingOndemand__entry__1">
                <span class = "ph uicontrol">周圍吸收</span>
              </td>
              <td class = "entry" headers = "c-HighqualityrenderingOndemand__entry__2">
                <p>可配置周圍吸收 (AO) 陰影效果。啟用時，表面會考慮來自附近全景項目的光源稀薄度。選擇效果狀態：<ul class = "ul"><li class = "li"><span class = "ph uicontrol">已啟用</span> - 已針對所有文件啟用。</li><li class = "li"><span class = "ph uicontrol">已停用</span> - 已針對所有文件停用。</li><li class = "li"><span class = "ph uicontrol">使用文件設定</span> - 遵守<span class = "ph menucascade"><span class = "ph uicontrol">光源</span><abbr> &gt; </abbr><span class = "ph uicontrol">周圍吸收</span></span>視埠屬性。</li></ul></p>
              </td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-HighqualityrenderingOndemand__entry__1">
                <span class = "ph uicontrol">範圍深度</span>
              </td>
              <td class = "entry" headers = "c-HighqualityrenderingOndemand__entry__2">
                <p>可配置範圍深度 (DOF) 行為。啟用時，全景中遠離攝影機焦點的部分會模糊顯示。選擇效果狀態：<ul class = "ul"><li class = "li"><span class = "ph uicontrol">已啟用</span> - 已針對所有文件啟用。</li><li class = "li"><span class = "ph uicontrol">已停用</span> - 已針對所有文件停用。</li><li class = "li"><span class = "ph uicontrol">使用文件設定</span> - 遵守<span class = "ph uicontrol">範圍深度</span>視埠屬性。</li></ul></p>
              </td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-HighqualityrenderingOndemand__entry__1">
                <span class = "ph uicontrol">邊緣平滑化</span>
              </td>
              <td class = "entry" headers = "c-HighqualityrenderingOndemand__entry__2">
                <p>可配置模型邊緣平滑化。邊緣平滑化可消除粗糙邊緣 (鋸齒)，提供更高解析度的外觀，同時考慮到邊緣相鄰像素的理想重疊程度。</p>
              </td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-HighqualityrenderingOndemand__entry__1">
                <span class = "ph uicontrol">五金器具邊緣平滑化</span>
              </td>
              <td class = "entry" headers = "c-HighqualityrenderingOndemand__entry__2">可啟用即時五金器具多樣本邊緣平滑化 (MSAA) 來增加 3D 與 2D 影像的品質。選擇<span class = "ph uicontrol">停用</span>以停用 MSAA，或選擇取樣解析度：<span class = "ph uicontrol">2</span>、<span class = "ph uicontrol">4</span>、<span class = "ph uicontrol">8</span>、<span class = "ph uicontrol">16</span> 或 <span class = "ph uicontrol">32 個樣本</span>。值越高，所產生的結果越好，但是可能會降低效能。建議值為 8，但是最佳值要視五金器具而定。如果您選擇高於您的圖形卡所支援的值，會使用所支援的最高值。<div class = "notes collapse"><span class = "run-in.notes">註:
    		</span><span class = "notecontent"><ul class = "ul"><li class = "li">即使您的圖形卡支援，<span class = "ph uicontrol">32 個樣本</span>也可能需要比您所擁有更多的視訊記憶體。結果是一個黑色的視埠。若要解決問題，請減少取樣解析度或停用五金器具 MSAA。</li><li class = "li">必須啟用 <span class = "ph uicontrol">HardwareSupport.Advanced</span>。請參閱 <a class = "xref" href = "cps-c-cu-ApplicationPreferences-AdvancedSettings.htm#cps-c-cu-ApplicationPreferences-AdvancedSettings" title = "「進階設定」頁面可讓您控制進階功能及解決問題。">進階設定</a></li></ul></span></div>
</td>
            </tr>
          </tbody></table>
      <p>
        <div class = "note collapse"><span class = "run-in.note">註:
    		</span><span class = "notecontent">在應用程式層級無法配置發光效果。它一定是<span class = "ph uicontrol">使用文件設定</span>與<span class = "ph uicontrol">即時</span>。</span></div>

      </p>
    </div>

  </article>
  <article class = "topic concept nested1" aria-labelledby = "c-Jitteringoptions__Jittering" id = "c-Jitteringoptions">
    <p><map name = "FPMap1"><area href = "#hj-top" title = "回到頁首" shape = "rect" coords = "416, 0, 435, 10"/></map><span class = "itemsprite"/></p><h2 class = "title topictitle2">抖動選項</h2>

    
    <div class = "body conbody"><p class = "abstract">
      <span class = "shortdesc">當您針對<span class = "ph uicontrol">邊緣平滑化</span>選擇<span class = "ph uicontrol">抖動</span>時，請設定這些選項。</span>

    </p>

      <table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "c-Jitteringoptions__entry__1">選項</th>
              <th class = "entry" id = "c-Jitteringoptions__entry__2">說明</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "c-Jitteringoptions__entry__1">
                <span class = "ph uicontrol">通過數量</span>
              </td>
              <td class = "entry" headers = "c-Jitteringoptions__entry__2">
                <p>(當已選擇<span class = "ph uicontrol">抖動</span>時可用。)可指定用來產生效果的內部渲染數。通過數越多，所需的執行時間就越長，但會產生更好的結果。</p>
              </td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Jitteringoptions__entry__1">
                <span class = "ph uicontrol">半徑</span>
              </td>
              <td class = "entry" headers = "c-Jitteringoptions__entry__2">
                <p>(當已選擇<span class = "ph uicontrol">抖動</span>時可用。)可指定要清晰顯示的全景部分。在您從焦點移開時，影像就會變模糊。值越大，範圍深度越深 (較清晰)。</p>
              </td>
            </tr>
          </tbody></table>
    </div>

  </article>
  <article class = "topic concept nested1" aria-labelledby = "ariaid-title4" id = "c-General">
    <p><map name = "FPMap1"><area href = "#hj-top" title = "回到頁首" shape = "rect" coords = "416, 0, 435, 10"/></map><span class = "itemsprite"/></p><h2 class = "title topictitle2">一般</h2>

    
    <div class = "body conbody"><p class = "abstract">
      <span class = "shortdesc">定義一般視埠喜好設定。</span>

    </p>

      <table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "c-General__entry__1">選項</th>
              <th class = "entry" id = "c-General__entry__2">說明</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "c-General__entry__1">
                <span class = "ph uicontrol">顯示統計資料</span>
              </td>
              <td class = "entry" headers = "c-General__entry__2">於導覽期間在視埠底部顯示統計資料 (例如全景項目、三角形與點數)。<table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.tip">提示:
				</span><span class = "notecontent"> 導覽全景時可按 <span class = "ph uicontrol">S</span> 切換此功能。</span></td></tr></table>
</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-General__entry__1">
                <span class = "ph uicontrol">對文字使用預設的 GUI 字型 (必須重新載入開啟的文件)</span>
              </td>
              <td class = "entry" headers = "c-General__entry__2">
                <p>可針對協同作業文字 (例如標籤與文字 2D 面板) 使用 <span class = "ph">Composer Player</span> 圖形介面字型 (視電腦而定)。清除此選項時，協同作業文字預設為 Arial Unicode MS。若要變更全景項目字型，請在「屬性」窗格中設定<span class = "ph menucascade"><span class = "ph uicontrol">文字</span><abbr> &gt; </abbr><span class = "ph uicontrol">字型</span></span>屬性。</p>
                <div class = "note collapse"><span class = "run-in.note">註:
    		</span><span class = "notecontent">使用 Unicode 字型可確保能夠正確處理外國語言字元。如果您經常處理多種語言，請考慮定義 <span class = "ph">Composer Player</span> 樣式以指定字型或安裝 Microsoft 提供的關聯語言套件。</span></div>

              </td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-General__entry__1">
                <span class = "ph uicontrol">顯示紙張</span>
              </td>
              <td class = "entry" headers = "c-General__entry__2">
                <p>可在視埠中顯示紙張邊界。<div class = "note collapse"><span class = "run-in.note">註:
    		</span><span class = "notecontent">在 (預設)「文件屬性」-「紙張空間」中定義紙張空間。請參閱 <a class = "xref" href = "cps-r-DocumentProperties-PaperSpace.htm#cps-r-DocumentProperties-PaperSpace" title = "「紙張空間」頁面可讓您配置紙張空間的邊界與方位。">紙張空間</a></span></div>
</p>
              </td>
            </tr>
          </tbody></table>
    </div>

  </article>
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