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<a name = "hj-top"> </a><table class = "table1" id = "table11"><tr><td><table class = "DocHeader"><tr><td class = "DocHeader1" colspan = "2"><h1>進階設定</h1></td></tr><tr><td class = "DocHeader4" colspan = "2"/></tr><tr><td class = "DocHeader3" colspan = "2"><table class = "DocThemeIntro" id = "table12"><tr><td class = "Intro1Only"><p class = "header"><p class = "abstract">
    <span class = "shortdesc">「進階設定」頁面可讓您控制進階功能及解決問題。</span>

    <p>將會討論以下主題：</p>
  </p>
<p>此頁面內容包括： </p><ul><li><a href = "#c-DisplayCommands" id = "toc_rg" title = "頁面上方的圖示可讓您配置設定清單的顯示方式。">顯示指令</a></li><li><a href = "#c-Settings" id = "toc_rg" title = "「進階設定」可讓您控制進階功能及解決問題。">設定</a></li></ul>
</p></td></tr></table></td></tr></table>
  

  
  <article class = "topic concept nested1" aria-labelledby = "ariaid-title2" id = "c-DisplayCommands">
    <h2 class = "title topictitle2">顯示指令</h2>

    
    <div class = "body conbody"><p class = "abstract">
      <span class = "shortdesc">頁面上方的圖示可讓您配置設定清單的顯示方式。</span>

    </p>

      <table class = "table frame-none"><caption/><colgroup><col/><col/><col/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "c-DisplayCommands__entry__1">圖示</th>
              <th class = "entry" id = "c-DisplayCommands__entry__2">指令名稱</th>
              <th class = "entry" id = "c-DisplayCommands__entry__3">說明</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "c-DisplayCommands__entry__1">
                <img class = "image" src = "../Icons3DVIA/I_CPSCategorized.png"/>
              </td>
              <td class = "entry" headers = "c-DisplayCommands__entry__2">
                <span class = "ph uicontrol">已分類</span>
              </td>
              <td class = "entry" headers = "c-DisplayCommands__entry__3">可按類別列出設定。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-DisplayCommands__entry__1">
                <img class = "image" src = "../Icons3DVIA/I_CPSAlphabeticOrder.png"/>
              </td>
              <td class = "entry" headers = "c-DisplayCommands__entry__2">
                <span class = "ph uicontrol">字母順序</span>
              </td>
              <td class = "entry" headers = "c-DisplayCommands__entry__3">可按字母順序列出設定。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-DisplayCommands__entry__1">
                <img class = "image" src = "../Icons3DVIA/I_CPSShowAdvancedPreferencesOnly.png"/>
              </td>
              <td class = "entry" headers = "c-DisplayCommands__entry__2">
                <span class = "ph uicontrol">僅顯示進階喜好設定</span>
              </td>
              <td class = "entry" headers = "c-DisplayCommands__entry__3">可僅顯示進階設定。若要列出其他 (預設)「文件屬性」頁面中的可用設定，請清除此選項。</td>
            </tr>
          </tbody></table>
    </div>

  </article>
  <article class = "topic concept nested1" aria-labelledby = "ariaid-title3" id = "c-Settings">
    <p><map name = "FPMap1"><area href = "#hj-top" title = "回到頁首" shape = "rect" coords = "416, 0, 435, 10"/></map><span class = "itemsprite"/></p><h2 class = "title topictitle2">設定</h2>

    
    <div class = "body conbody"><p class = "abstract">
      <span class = "shortdesc">「進階設定」可讓您控制進階功能及解決問題。</span>

    </p>

      <table class = "table frame-none"><caption/><colgroup><col/><col/><col/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "c-Settings__entry__1">類別</th>
              <th class = "entry" id = "c-Settings__entry__2">喜好設定</th>
              <th class = "entry" id = "c-Settings__entry__3">說明</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__1" rowspan = "8"/>
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">CreateAsChildIfPossible</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">對於完全粉碎的檔案，可將圖元置於根目錄下，而非作為所選零件的子項目，以避免破壞完全粉碎的結構。通常用於 CSZ、光源以及網格。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">CrossHighlighting</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">可讓您預先選擇及選擇產品製造資訊 (PMI) 及其相關聯幾何的交叉強調顯示。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">IOSaveSmgGeomAs</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">僅供內部使用。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">ProfilesLoadOnDemand</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">
                <p>可僅隨需 (亦即當在指定工場的「設定檔」清單中選擇特殊設定檔時) 載入工場設定檔。當定義了多個設定檔時，或者對於儲存在網路上的設定檔而言，此選項很有用。</p>
                <p>此選項預設為選擇，設定檔預設為隨需載入。若您想要在開啟工場之後立即載入所有工場中的所有設定檔，請清除此方塊。</p>
                <p>若您變更此選項，則需要重新啟動 Composer，此變更才會生效。</p>
                <div class = "note"><span class = "run-in.note">註:
			</span><span class = "notecontent">視要載入之設定檔的數目與位置而定，立即載入所有設定檔可能會非常耗時。</span></div>

              </td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">PropertiesValueNbOfDecimal</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">可在「屬性」窗格中指定針對浮點值顯示的小數位數，包括 <span class = "ph uicontrol">Float</span> 類型的中繼屬性。有效值為 0 到 6。<div class = "notes collapse"><span class = "run-in.notes">註:
    		</span><span class = "notecontent"/></div>
<ul class = "ul"><li class = "li">帶滑塊控制項的浮點屬性一律會顯示 2 位小數位數，而不受此選項的影響。</li><li class = "li">若要為顯示在視埠中的浮點值指定小數位數，請設定 <span class = "keyword wintitle">[預設] 文件屬性 - 單位</span>頁面中的<span class = "ph uicontrol">小數位數</span>。請參閱<a class = "xref" href = "cps-r-DocumentProperties-Units.htm#cps-r-DocumentProperties-Units" title = "「單位」頁面可讓您指定 3D 量測單位。">單位</a>。</li></ul></td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">ShowDiggerCP</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">可顯示 Digger 工具切割平面。若要顯示橫截面而不顯示平面，請清除此選項。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">SimplificationMethod</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">僅供內部使用。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">SplitVideoFiles</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">可產生多個視訊檔案，每個不超過 2 GB。<span class = "ph filepath filepath">.avi</span> 檔案不得超過 2 GB。若清除此選項，較長的動畫可能會超過 2 GB，而這會導致不產生任何檔案。<div class = "note collapse"><span class = "run-in.note">註:
    		</span><span class = "notecontent"> 由於應用程式並不知道您正在使用的視訊轉碼器以及所處的壓縮層級，因此會使用原始視訊計算 2 GB 的限制 (壓縮前)。若在產生壓縮視訊時啟用此選項，可能會產生小於 2G 的子部分 (壓縮後)。</span></div>
</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__1" rowspan = "7">
                <span class = "ph uicontrol">一般</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">AdvancedCurvesDetection</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">可增加對於某些模型的半徑量測的精度，及改善對於具有極高鋪嵌紋路 (低弦錯誤) 之模型的偵測。此選項會對效能產生負面影響，因此請僅在您有問題時才予以啟用。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">AutoSave</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">依照 <span class = "ph uicontrol">AutoSaveInterval</span> 設定指定的間隔，自動備份 <span class = "ph filepath filepath">Bak</span> 資料夾中目前開啟的 Composer 檔案。<span class = "ph filepath filepath">Bak</span> 資料夾位於「應用程式路徑」頁面中指定的 <span class = "ph filepath filepath">User</span> 資料夾中。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">AutoSaveInterval</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">指定將目前開啟的 Composer 檔案在 <span class = "ph filepath filepath">Bak</span> 資料夾中備份的間隔 (分鐘)。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">AutoSaveVersioning</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">可在 <span class = "ph filepath filepath">Bak</span> 資料夾中建立目前開啟 Composer 檔案的額外備份版本，並以 <span class = "ph uicontrol">AutoSaveInterval</span> 設定指定的間隔進行版本變更。在此情況下，就特定 Composer 檔案而言，備份版本會儲存在 <span class = "ph filepath filepath">User\Bak</span> 資料夾的專用資料夾中 (資料夾名稱與檔案名稱相同)。檔案名稱格式為 filename_YYYYMMDD_HHMM (目前年、月、日、小時、分鐘)。<p>若您希望每次備份都覆寫前一個備份，請將其清除。</p></td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">AutoSaveVersioningMaxNumberOfFiles</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">選擇 <span class = "ph uicontrol">AutoSaveVersioning</span> 時，可指定要保留的備份檔案數量上限。數量越多，所需磁碟空間就越多。<div class = "note"><span class = "run-in.note">註:
			</span><span class = "notecontent">您必須輸入介於 1 到 100 之間的值。</span></div>
</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">DisableMatchingProperties</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">可將屬性定義為唯讀，以免值在「屬性」窗格中遭到修改。請指定與要停用之屬性相符的規則運算式 (regexp)。例如，若要避免變更 CAD 中繼資料和幾何全景項目名稱，請指定：<span class = "ph filepath filepath">(Meta\..*)|(Actor\.Name)</span> 此 regexp 與以 <span class = "ph filepath filepath">Meta.</span> 開頭的所有屬性及 <span class = "ph filepath filepath">Actor.Name</span> 屬性相符。如需規則運算式的詳細資訊，請參閱 <cite class = "cite">Composer 使用者指南</cite>。<cite class = "cite">參考資訊：規則運算式語法</cite>。<div class = "note collapse"><span class = "run-in.note">註:
    		</span><span class = "notecontent"> 停用 <span class = "ph filepath filepath">Actor.Name</span> 也會停用「屬性」窗格中對於協同作業全景項目重新命名的功能。若要重新命名協同作業全景項目，請前往「協同作業」窗格，用滑鼠右鍵按一下全景項目，然後按一下<span class = "ph uicontrol">重新命名全景項目 (F2)</span>。</span></div>
<table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.tip">提示:
				</span><span class = "notecontent">若要取得內部屬性名稱 (例如，<span class = "ph filepath filepath">Actor.Name</span>)，請使用「文字」窗格的<span class = "ph uicontrol">插入屬性</span>，或使用<span class = "ph menucascade"><span class = "ph uicontrol">檔案</span><abbr> &gt; </abbr><span class = "ph uicontrol">屬性<img class = "image" src = "../Icons3DVIA/I_CPSFileProperties.png"/></span><abbr> &gt; </abbr><span class = "ph uicontrol">顯示 XML <img class = "image" src = "../Icons3DVIA/I_CPSFileShowXml.png"/></span></span>。管理員可以產生下列字串登錄值來針對電腦中的所有使用者停用屬性：<span class = "ph filepath filepath">HKEY_LOCAL_MACHINE\Software\[</span><span class = "ph filepath filepath">Wow6432Node\]</span><span class = "ph filepath filepath">Dassault Systemes\Composer\Preferences\DisableMatchingProperties</span>此 <span class = "ph filepath filepath">HKEY_LOCAL_MACHINE</span> 值會取代所有使用者指定的值。</span></td></tr></table>
</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">SupportEmailDump</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">可在 Composer 應用程式當機時，準備包含傾印及記錄檔附件的訊息，並以電子郵件形式傳送。之後，您可以提供收件者清單，並傳送電子郵件。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__1" rowspan = "15">
                <span class = "ph uicontrol">輸入</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">ForceNetGUIDResolutionAtLoading</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">僅供內部使用。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">IOCV5FullyShatteredInCacheMode</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">能夠在轉換期間以完全粉碎的模式儲存記憶體。不過，有些 CATProduct 可能不會得到轉換。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">IOCheckTesselation</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">如果轉換原始檔案會產生不良結果，尤其是模型邊界方塊之外出現網格的點或三角形，請選擇此選項。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">IOErrorLevel</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">可指定 Composer Converter (當呼叫 Composer Converter 時為 Sync) 僅會針對成功的平移產生輸出檔案。若要在發生非嚴重錯誤之後產生輸出檔案，例如當找不到資源時，請清除此選項。如需 Composer Converter 傳回值的相關詳細資訊，請參閱 <cite class = "cite">Composer 程式設計指南</cite>。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">IOGenerateUnicodeOBJ</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">當儲存為 Alias Wavefront (.obj) 格式時，可產生含 Unicode 編碼的檔案。若要產生含 ANSI 編碼的 Wavefront 檔案 (以供不支援 Unicode 的應用程式使用)，請清除此選項。<div class = "note collapse"><span class = "run-in.note">註:
    		</span><span class = "notecontent"> 如此一來，幾何名稱中的所有 Unicode 字元都會遺失。</span></div>
</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">IOPreview</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">可控制已開啟檔案之預覽縮圖的產生：<ul class = "ul"><li class = "li"><span class = "ph uicontrol">0</span>：無預覽</li><li class = "li"><span class = "ph uicontrol">1</span>：在硬體上產生預覽 (以避免發生圖形卡問題)</li><li class = "li"><span class = "ph uicontrol">2</span>：使用圖形加速器產生預覽</li></ul></td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">IOProERemoveRevisionNumber</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">可移除由 Pro/ENGINEER 檔案轉換產生之檔案名稱中的修訂版編號。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">
                
              </td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">IOSolidWorksTimeOut</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">可指定在從 SOLIDWORKS 開始另一個轉換之前要等待的時間，以秒為單位。預設值為 120。在完全粉碎的模式下，針對大型組合件，請增加此時間。<div class = "note collapse"><span class = "run-in.note">註:
    		</span><span class = "notecontent"> 使用者介面中沒有此參數。必須將其設定為登錄設定。</span></div>
</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">IOU3dQualityOutput</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">可指定 U3D 輸出品質：<ul class = "ul"><li class = "li"><span class = "ph uicontrol">0</span>：快速輸出，但檔案大小較大</li><li class = "li"><span class = "ph uicontrol">1</span>：慢速輸出，但檔案大小較小</li><li class = "li"><span class = "ph uicontrol">2</span>：在二者之間折衷</li></ul></td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">IOVRMLExportNaming</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">儲存為 VRML 時，若檔案內含有以數字開頭的節點，會在第一個數字前新增一個底線字元「_」(而非僅以底線字元「_」取代數字)。例如，名為 <kbd class = "ph userinput userinput">12345</kbd> 的全景項目將會重新命名為 <kbd class = "ph userinput userinput">_12345</kbd>，而非採用預設名稱 <kbd class = "ph userinput userinput">_2345</kbd>。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">IOVRMLExportWriteNormals</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">當儲存為 VRML 時，可將所有面的法線方向寫入至 VRML (<span class = "ph filepath filepath">.wrl</span>) 檔案。若要省略法線，進而產生較小的檔案，請清除此選項。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">IOVRMLExportZIP</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">當儲存為 VRML 時，可產生壓縮的 VRML (<span class = "ph filepath filepath">.wrl</span>) 檔案，其通常比未壓縮的檔案小很多。但並非所有應用程式都可以讀取壓縮的 VRML。<div class = "note collapse"><span class = "run-in.note">註:
    		</span><span class = "notecontent"> 壓縮及未壓縮之 VRML 檔案的副檔名都是 <span class = "ph filepath filepath">.wrl</span>。</span></div>
</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">IOWriteStatisticsFile</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">僅供內部使用。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">VertexWelding</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">可以 Composer 會將其頂點視為相同並予以合併之全景項目邊界方塊的百分比形式，指定頂點之間的距離。當輪廓 (包括向量輸出) 中存在因網格中小孔所導致產生的額外直線時，請使用此選項。例如，指定 0.01 可合併距離小於邊界方塊 0.01% 的頂點。若要停用此選項，請指定 0。<table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.important">重要:
				</span><span class = "notecontent"><ul class = "ul"><li class = "li">對於 V6R2011 中輪廓計算演算法的變更改善了大多數情況下的向量化，但可能也會導致含小孔的網格產生額外直線。指定值 0.01 可還原預先 V6R2011 輪廓計算。</li><li class = "li">頂點熔接在檔案載入時 (於輪廓計算之前) 執行，而且是永久性的。當您儲存文件時，幾何與原始情況不同。我們建議您僅在輪廓存在問題時使用此選項。</li></ul></span></td></tr></table>
</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__1" rowspan = "3">
                <span class = "ph uicontrol">視埠</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">AnnotationRelativeComposer </span>
                <span class = "ph uicontrol">AnnotationRelativePlayer</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">依預設可針對從 Composer (<span class = "ph uicontrol">AnnotationRelativeComposer</span>) 及 Composer Player (<span class = "ph uicontrol">AnnotationRelativePlayer</span>) 產生的新註記與量測全景項目啟用<span class = "ph uicontrol">紙張空間中的大小</span>文字屬性。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">CurvesHighLighting</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">可在使用需要曲線偵測的指令時，強調顯示全景項目曲線。主要用於偵錯。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">PickingDepth</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">如果您有 3D 選擇問題，請增加此值。值越大，選擇精確度就越高，不過也會對效能產生影響。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__1" rowspan = "6">
                <span class = "ph uicontrol">Hardware</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">HardwareSupport.Advanced</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">與<span class = "keyword wintitle">硬體支援</span>頁面中的<span class = "ph uicontrol">進階</span>相同。請參閱<a class = "xref" href = "cps-c-cu-ApplicationPreferences-HardwareSupport.htm#cps-c-cu-ApplicationPreferences-HardwareSupport" title = "「硬體支援」頁面可讓您修改圖形卡設定。">硬體支援</a>。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">HardwareSupport.DedicatedDepthBuffer</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">可讓 Composer 產生其自己的深度緩衝區。如果周圍吸收或側影輪廓渲染品質較差，請啟用此選項。選擇您圖形卡所支援的格式。<ul class = "ul"><li class = "li"><span class = "ph uicontrol">已停用</span> - 使用您圖形卡的內建深度緩衝區。如果您沒有渲染問題，請勿選擇此選項。</li><li class = "li"><span class = "ph uicontrol">RGBA8</span> - 對於某些較舊卡的最佳選擇。</li><li class = "li"><span class = "ph uicontrol">R32F</span> - 對於最新卡的最佳選擇。</li><li class = "li"><span class = "ph uicontrol">RGBA32F</span> - 對於不支援 <span class = "ph uicontrol">R32F</span> 之較新卡的最佳選擇。</li></ul><div class = "note collapse"><span class = "run-in.note">註:
    		</span><span class = "notecontent">如果視埠變黑，請嘗試其他設定。</span></div>
</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">HardwareSupport.HighLightEffect</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">
                <p>可在強調顯示的全景項目周圍顯示亮綠線。</p>
              </td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">HardwareSupport.MirrorBufferSize</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">可指定鏡射緩衝區的大小。減小此值可以改善效能，但可能會導致鏡射反射像素化。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">HardwareSupport.ShadowBufferSize</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">可指定陰影對應緩衝區的大小。減小此值可以改善效能，但可能會導致陰影品質降低及產生瑕疵。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">HardwareSupport.SilhouetteShader</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">
                <p>可使用 OpenGL 側影輪廓著色器來提供快速側影輪廓渲染。若要使用 Composer 的內部側影輪廓渲染技術，請清除此選項。<table class = "table frame-none"><caption/><colgroup><col/><col/><col/></colgroup><thead class = "thead"><tr class = "row"><th class = "entry" id = "c-Settings__entry__87"/><th class = "entry" id = "c-Settings__entry__88">已停用</th><th class = "entry" id = "c-Settings__entry__89">已啟用</th></tr></thead><tbody class = "tbody"><tr class = "row"><td class = "entry" headers = "c-Settings__entry__87"><span class = "ph uicontrol">速度</span></td><td class = "entry" headers = "c-Settings__entry__88">較慢 (視模型大小而定)</td><td class = "entry" headers = "c-Settings__entry__89">較快</td></tr><tr class = "row"><td class = "entry" headers = "c-Settings__entry__87"><span class = "ph uicontrol">直線色彩與寬度</span></td><td class = "entry" headers = "c-Settings__entry__88">遵循輪廓設定</td><td class = "entry" headers = "c-Settings__entry__89">黑色，固定寬度</td></tr><tr class = "row"><td class = "entry" headers = "c-Settings__entry__87"><span class = "ph uicontrol">準確度</span></td><td class = "entry" headers = "c-Settings__entry__88">精確 (無硬體依存關係)</td><td class = "entry" headers = "c-Settings__entry__89">對於較舊的圖形卡，例如 NVidia Quadro 系列 5 (FX [x]5xx) 及更早版本 (例如：FX 1400、FX 3450、FX 4000、FX 1500、FX 4500)，可能會出現不想要的瑕疵或剖面線。</td></tr></tbody></table><div class = "note collapse"><span class = "run-in.note">註:
    		</span><span class = "notecontent">由於技術上的限制，OpenGL 側影輪廓著色器會針對 3D 面板繪製側影輪廓直線。</span></div>
</p>
              </td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__1" rowspan = "2">
                <span class = "ph uicontrol">視圖</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">Cache.ViewsImages</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">可針對每個產生的視圖產生影像檔案。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__1">
                <span class = "ph uicontrol">ViewScale</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__2">可指定視圖縮圖的比例。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__1">
                <span class = "ph uicontrol">互動式衝突偵測</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">ClashInteractiveRatio</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">僅供內部使用。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__1" rowspan = "5">
                <span class = "ph uicontrol">技術圖示</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">DetailLevel</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">可提升使用「技術圖示」工場發佈之向量影像色彩區域的精度。輸入高於 100 的值時可使用此選項，而<span class = "ph uicontrol">技術圖示</span>工場之<span class = "ph uicontrol">色彩區域</span>標籤中可用的比較不精確的<span class = "ph uicontrol">細節程度</span>滑塊則使用 0 到 100 的值範圍。小於或等於 100 的值不會納入考慮範圍。 <div class = "note"><span class = "run-in.note">註:
			</span><span class = "notecontent">增加此值會增加精度，但在產生技術圖示時可能會影響到效能。此選項允許的最大值取決於您的圖形卡，因此建議您將各個值都測試一下，以在精度與效能之間找出最佳平衡方案。</span></div>
</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">ExternalVectorViewWindow</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">可在 Internet Explorer 視窗中顯示 SVG 預覽 (從「技術圖示」工場)。若要在 Composer 視埠向量窗格中顯示 SVG 預覽，請清除此選項。<p><div class = "note collapse"><span class = "run-in.note">註:
    		</span><span class = "notecontent">由於 64 位元版的 Adobe® SVG Viewer 無法使用，因此在 64 位元的作業系統中，會忽略 <span class = "ph uicontrol">ExternalVectorViewWindow</span>。SVG 預覽一律會顯示在 Internet Explorer 中。</span></div>
</p></td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__1">
                <span class = "ph uicontrol">SvgOutput.ShowPaper</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__2">可在 SVG 影像中的紙張空間內僅包括部分視埠全景。若要包括整個全景，請清除此選項。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__1">
                <span class = "ph uicontrol">SvgOutput.ShowTooltip</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__2">
                <p>可在 SVG 輸出中包括熱點工具提示。若要抑制工具提示，請清除此選項。</p>
              </td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__1">
                <span class = "ph uicontrol">VectoShowEllipsesInBlue</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__2">可以藍色顯示由<span class = "ph uicontrol">橢圓產生</span>選項 (「技術圖示」工場) 產生的橢圓。可用於偵錯。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__1" rowspan = "2">
                <span class = "ph uicontrol">幾何</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">CuttingLinesPrecision</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">
                <p>可指定管理切割線顯示方式的幾何簡化係數。依預設，此簡化係數為切割線寬度的 1/2500。</p>
              </td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__1">
                <span class = "ph uicontrol">MergeKeepDraws</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__2">可以犧牲渲染速度為代價，改善對於<span class = "ph uicontrol">合併幾何</span><img class = "image" src = "../Icons3DVIA/I_CPSGeometryMerge.png"/> 指令產生之幾何的幾何操作效能。此選項會影響合併操作的內部詳細資訊；「組合件」窗格中顯示的結果相同。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Settings__entry__1">
                <span class = "ph uicontrol">偵錯資訊</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__2">
                <span class = "ph uicontrol">ShowDebugPropertiesInPropertiesPane</span>
              </td>
              <td class = "entry" headers = "c-Settings__entry__3">可在<span class = "keyword wintitle">屬性</span>窗格中包括偵錯屬性。偵錯屬性僅供參考，並不會變更 3D 全景。</td>
            </tr>
          </tbody></table>
    </div>

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