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<a name = "hj-top"> </a><table class = "table1" id = "table11"><tr><td><table class = "DocHeader"><tr><td class = "DocHeader1" colspan = "2"><h1>修復/精細化</h1></td></tr><tr><td class = "DocHeader4" colspan = "2"/></tr><tr><td class = "DocHeader3" colspan = "2"><table class = "DocThemeIntro" id = "table12"><tr><td class = "Intro1Only"><p class = "header"><p class = "abstract">
    <span class = "shortdesc">「修復/精細化」頁面可讓您定義平移原始 CAD 檔案所需的各種視覺參數。</span>

  </p>
<p>此頁面內容包括： </p><ul><li><a href = "#r-Refinement" id = "toc_rg" title = "「精細化」設定可決定 Composer 為模型鋪嵌紋路 (加上網格) 的方式，這會影響到模型的準確度。">精細化</a></li><li><a href = "#r-Occlusion" id = "toc_rg" title = "「吸收」可根據大小或零件是否在內部而因此不可見來從模型中移除零件。">吸收</a></li><li><a href = "#r-SMGoutput" id = "toc_rg" title = "這些選項會影響到儲存的 Composer 檔案。">SMG 輸出</a></li></ul>
</p></td></tr></table></td></tr></table>
  

  
  <article class = "topic reference nested1" aria-labelledby = "ariaid-title2" id = "r-Refinement">
    <h2 class = "title topictitle2">精細化</h2>

    
    <div class = "body refbody"><p class = "abstract">
        <span class = "shortdesc">「精細化」設定可決定 Composer 為模型鋪嵌紋路 (加上網格) 的方式，這會影響到模型的準確度。</span>

        <p>設定這些選項可在準確度與檔案大小之間達成最佳的折衷程度。</p>
        
      </p>

      <table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "r-Refinement__entry__1">指令名稱</th>
              <th class = "entry" id = "r-Refinement__entry__2">說明</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "r-Refinement__entry__1">
                <span class = "ph uicontrol">相對</span>
              </td>
              <td class = "entry" headers = "r-Refinement__entry__2">
                <p>可指定三角測量方法：</p>
                <ul class = "ul">
                  <li class = "li">
                    <span class = "ph uicontrol">弦錯誤</span> - 所有幾何都有相同的弦錯誤。弦錯誤是在 Composer 中定義幾何的三角形與原始幾何邊緣之間的距離。當您將滑塊移至<span class = "ph uicontrol">高品質</span>時，您會減少弦錯誤並提高組合件的品質。<p>在此影像中，黑色圓圈是原始幾何。藍色三角形定義了 Composer 中的幾何。弦錯誤是由紅色箭頭呈現的距離。</p><p><br/><img class = "image" src = "../CpsUserImages/ChordalError.png"/><br/></p></li>
                  <li class = "li">
                    <span class = "ph uicontrol">法線偏差</span> - 所有幾何都有相同的法線偏差。法線偏差是定義 Composer 三角形幾何之邊緣法線之間的角。當您將滑塊移至<span class = "ph uicontrol">高品質</span>時，您會減少法線偏差並提高組合件的品質。<p>在此影像中，黑色圓圈是原始幾何。藍色三角形定義了 Composer 中的幾何。法線偏差是紅色箭頭之間的角。</p><p><br/><img class = "image" src = "../CpsUserImages/NormalDeviation.png"/><br/></p></li>
                </ul>
                <p>對於包含各種大小幾何的全景而言，這兩個三角測量方法之間的差異很明顯。請考慮一個非常大的圓柱與一個非常小的圓柱的組合件。</p>
                <p>在<span class = "ph uicontrol">弦錯誤</span>之下，由於弦錯誤是不變的，內切大圓柱的多邊形有更多的面。這會導致大圓柱的幾何看起來比小圓柱要好。</p>
                <p>
                  <br/><img class = "image" src = "../CpsUserImages/ChordalErrorRelative.png"/><br/>
                </p>
                <p>在<span class = "ph uicontrol">法線偏差</span>之下，由於法線偏差是不變的，內切兩個圓柱的多邊形具有相同數目的面。這會導致小圓柱的幾何看起來比大圓柱要好。</p>
                <p>
                  <br/><img class = "image" src = "../CpsUserImages/NormalDeviationRelative.png"/><br/>
                </p>
                <p>您可在<span class = "ph uicontrol">高品質</span> (針對最佳三角測量品質)、<span class = "ph uicontrol">中等</span>與<span class = "ph uicontrol">低品質</span>之間移動滑塊來最佳化幾何降級。</p>
              </td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Refinement__entry__1">
                <span class = "ph uicontrol">絕對 (僅限進階使用者，請小心使用)</span>
              </td>
              <td class = "entry" headers = "r-Refinement__entry__2">
                <p>可定義三角測量的近似。</p>
                <p>
                  <table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.important">重要:
				</span><span class = "notecontent">此選項僅建議專家使用者使用。配置絕對精細化很花時間，只應在相對精細化產生無法接受的結果時使用。</span></td></tr></table>

                </p>
                <p>您可以單獨設定這三個參數。當您設定多於一個參數時，其效果會合併。</p>
                <ul class = "ul">
                  <li class = "li">
                    <span class = "ph uicontrol">弦錯誤</span> - 原始幾何 CAD 與鋪嵌紋路模型之間的公釐變化。</li>
                  <li class = "li">
                    <span class = "ph uicontrol">法線偏差</span> - 在三角形面法線之間形成的角。</li>
                  <li class = "li">
                    <span class = "ph uicontrol">邊緣長度</span> - 三角形邊緣的長度 (公釐)。<p><div class = "note collapse"><span class = "run-in.note">註:
    		</span><span class = "notecontent">不針對 <span class = "ph">SOLIDWORKS</span> 檔案考慮。</span></div>
</p></li>
                </ul>
                <p>請針對每個參數指定定義上限的值。</p>
              </td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Refinement__entry__1">
                <span class = "ph uicontrol">啟用自動修復 (修復相當費時)</span>
              </td>
              <td class = "entry" headers = "r-Refinement__entry__2">可檢查遺失的三角形、網格中不正確的孔、額外的面與其他不連續的問題，並嘗試透過加入三角形來修復問題。此選項會降低輸入速度，因此只有在鋪嵌紋路效果不佳時才使用。若要輸入檔案而不檢查不正確的幾何，請清除此選項。</td>
            </tr>
          </tbody></table>
    </div>

  </article>
  <article class = "topic reference nested1" aria-labelledby = "ariaid-title3" id = "r-Occlusion">
    <p><map name = "FPMap1"><area href = "#hj-top" title = "回到頁首" shape = "rect" coords = "416, 0, 435, 10"/></map><span class = "itemsprite"/></p><h2 class = "title topictitle2">吸收</h2>

    
    <div class = "body refbody"><p class = "abstract">
        <span class = "shortdesc">「吸收」可根據大小或零件是否在內部而因此不可見來從模型中移除零件。</span>

        
        <table class = "table frame-none"><caption/><colgroup><col/><col/><col/></colgroup><tbody class = "tbody">
              <tr class = "row">
                <td class = "entry">
                  <br/><img class = "image" src = "../CpsUserImages/ExampleOcclusion1.png"/><br/>
                </td>
                <td class = "entry">
                  <br/><img class = "image" src = "../CpsUserImages/ExampleOcclusion2.png"/><br/>
                </td>
                <td class = "entry">
                  <br/><img class = "image" src = "../CpsUserImages/ExampleOcclusion3.png"/><br/>
                </td>
              </tr>
              <tr class = "row">
                <td class = "entry">原始模型</td>
                <td class = "entry" colspan = "2">偵測到的內部零件</td>
              </tr>
            </tbody></table>
      </p>

      <table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "r-Occlusion__entry__6">指令名稱</th>
              <th class = "entry" id = "r-Occlusion__entry__7">說明</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "r-Occlusion__entry__6">
                <span class = "ph uicontrol">移除小型零件</span>
              </td>
              <td class = "entry" headers = "r-Occlusion__entry__7">可移除比總全景大小的指定百分比小的零件。計算會使用邊界方塊的體積，而非實際零件體積。例如，如果您指定 10%，則只會移除可放進邊界方塊之內且為完整全景 10% 的零件。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Occlusion__entry__6">
                <span class = "ph uicontrol">移除內部零件</span>
              </td>
              <td class = "entry" headers = "r-Occlusion__entry__7">可移除在內部且因此不可見的零件。<span class = "ph">僅適用於 .smg、.smgXml 或 .smgProj 檔案。</span></td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Occlusion__entry__6">
                <span class = "ph uicontrol">套用至</span>
              </td>
              <td class = "entry" headers = "r-Occlusion__entry__7">(當已選擇<span class = "ph uicontrol">移除內部零件</span>時可用。)可對以下項目執行吸收：<ul class = "ul"><li class = "li"><span class = "ph uicontrol">正在載入的視圖</span></li><li class = "li"><span class = "ph uicontrol">視圖</span></li><li class = "li"><span class = "ph uicontrol">動畫</span></li><li class = "li"><span class = "ph uicontrol">全部</span></li></ul><div class = "note collapse"><span class = "run-in.note">註:
    		</span><span class = "notecontent">不會考慮吸收含有不透明度、位移或透明紋路屬性定點的全景項目。</span></div>
</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Occlusion__entry__6">
                <span class = "ph uicontrol">3D</span>
              </td>
              <td class = "entry" headers = "r-Occlusion__entry__7">(當已選擇<span class = "ph uicontrol">移除內部零件</span>時可用。)可對 3D 模型執行吸收。會從不同的視角拍攝快照。針對動畫模式，會跟著攝影機動畫的過程同時拍攝快照。請選擇下列其中一項：<ul class = "ul"><li class = "li"><span class = "ph uicontrol">速度</span> - 可使用較少的攝影機位置，使計算速度更快。</li><li class = "li"><span class = "ph uicontrol">品質</span> - 可使用更多攝影機位置。</li></ul>若要對 2D 視圖執行吸收，請清除此選項。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Occlusion__entry__6">
                <span class = "ph uicontrol">剪下三角形</span>
              </td>
              <td class = "entry" headers = "r-Occlusion__entry__7">(當已選擇<span class = "ph uicontrol">移除內部零件</span>時可用。)可對全景項目三角形而非全景項目執行吸收。分析之後，您可以移除隱藏的三角形。輪廓會保持可見，直到重新開啟檔案為止。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Occlusion__entry__6">
                <span class = "ph uicontrol">產生包藏的全景項目選擇組</span>
              </td>
              <td class = "entry" headers = "r-Occlusion__entry__7">產生由所有包藏的全景項目所組成之單一選擇組。<div class = "note"><span class = "run-in.note">註:
			</span><span class = "notecontent">此選項可讓您在轉換後於 Composer 中手動檢查結果。</span></div>
</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Occlusion__entry__6">
                <span class = "ph uicontrol">移除包藏的全景項目</span>
              </td>
              <td class = "entry" headers = "r-Occlusion__entry__7">從產生的 Composer 檔案 (輸出檔案) 刪除包藏的全景項目。<table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.important">重要:
				</span><span class = "notecontent">此作業無法復原。從輸出檔案中刪除包藏的全景項目之後，您將無法進行復取。</span></td></tr></table>
</td>
            </tr>
            
          </tbody></table>
    </div>

  </article>
  <article class = "topic reference nested1" aria-labelledby = "ariaid-title4" id = "r-SMGoutput">
    <p><map name = "FPMap1"><area href = "#hj-top" title = "回到頁首" shape = "rect" coords = "416, 0, 435, 10"/></map><span class = "itemsprite"/></p><h2 class = "title topictitle2">SMG 輸出</h2>

    
    <div class = "body refbody"><p class = "abstract">
      <span class = "shortdesc">這些選項會影響到儲存的 Composer 檔案。</span>

    </p>

      <table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "r-SMGoutput__entry__1">指令名稱</th>
              <th class = "entry" id = "r-SMGoutput__entry__2">說明</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "r-SMGoutput__entry__1">
                <span class = "ph uicontrol">壓縮</span>
              </td>
              <td class = "entry" headers = "r-SMGoutput__entry__2">可設定檔案中的壓縮量，這會影響到模型鋪嵌紋路的品質。<ul class = "ul"><li class = "li"><span class = "ph uicontrol">低 (高品質)</span> - 32 位元組/點，高量測品質，大檔案</li><li class = "li"><span class = "ph uicontrol">中等</span> - 16 位元組/點</li><li class = "li"><span class = "ph uicontrol">高 (低品質)</span> - 8 位元組/點，低量測品質，小檔案</li></ul>壓縮演算法使用其座標所定義的邊界方塊：xmin、xmax、ymin、ymax、zmin、zmax。此邊界方塊可根據所選壓縮品質細分為一些立方體：<ul class = "ul"><li class = "li">低 (高品質)：2^32 * 2^32 * 2^32</li><li class = "li">中等：2^16 * 2^16 * 2^16</li><li class = "li">高 (低品質)：2^8 * 2^8 * 2^8</li></ul>三角測量的所有頂點 (xi、yi、zi) 都鋪展在邊界方塊中所含的立方體頂點之上。<div class = "notes collapse"><span class = "run-in.notes">註:
    		</span><span class = "notecontent"><p>當以中等或高壓縮等級儲存檔案時，您應考慮以下幾點：</p><ul class = "ul"><li class = "li">您無法恢復至原始品質。如果您想要這麼做，您必須重新輸入您的 CAD 檔案。</li><li class = "li">中等或高壓縮會影響幾何精度。對於大部分精度都由物件位置決定的大型零件而言，少部分精度會留給例如小面、直線或頂點等元素。</li><li class = "li">中等或高壓縮可能會導致在「技術圖示」工場所產生的向量輸出中發生顯示方面的問題 (例如在零件的網格中出現可見的小孔、z 衝突、在技術圖示中出現不想要的直線等)。</li></ul><p>簡單來說，如果您很重視幾何精度，則建議使用<span class = "ph uicontrol">低 (高品質)</span> 選項。</p></span></div>
</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-SMGoutput__entry__1">
                <span class = "ph uicontrol">寫入法線</span>
              </td>
              <td class = "entry" headers = "r-SMGoutput__entry__2">針對檔案中的所有面儲存法線方向。Composer 需要有此資訊才能顯示零件與組合件的外向或外部面。選擇時，檔案大小較大，但檔案載入時間較短，因為 Composer 不必計算此資訊。平坦表面的法線是一個垂直於表面的三維向量。位於表面「p」點上的非平坦表面法線是在表面「p」點上垂直於相切平面的向量。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-SMGoutput__entry__1">
                <span class = "ph uicontrol">細節程度</span>
              </td>
              <td class = "entry" headers = "r-SMGoutput__entry__2">可指定在平移期間，要在 <span class = "ph filepath filepath">.smgGeom</span> 檔案中為每個幾何全景項目產生及儲存多少細節程度 (LOD)。LOD 可指定全景項目網格細節。例如，螺絲在汽車關聯中的 LOD 就比在引擎關聯中的 LOD 要低。此選項可與<span class = "ph uicontrol">相對</span>精細化選項搭配使用；LOD 值為<span class = "ph uicontrol">相對</span>滑塊值除以 LOD 數目：<ul class = "ul"><li class = "li"><span class = "ph uicontrol">1</span> - 可使用<span class = "ph uicontrol">相對</span>滑塊值產生一個 LOD。</li><li class = "li"><span class = "ph uicontrol">2</span> - 可產生兩個 LOD。例如，如果<span class = "ph uicontrol">相對</span>是 0.8，則兩個 LOD 值為 0.8 與 0.4。</li><li class = "li"><span class = "ph uicontrol">3</span> - 產生三個 LOD。例如，如果<span class = "ph uicontrol">相對</span>是 0.8，則三個 LOD 為 0.8、0.4 與 0.26。</li></ul><div class = "notes collapse"><span class = "run-in.notes">註:
    		</span><span class = "notecontent"><ul class = "ul"><li class = "li">選擇<span class = "ph uicontrol">將檔案合併為每個零件一個全景項目</span>輸入選項時，會忽略<span class = "ph uicontrol">細節程度</span>。</li></ul>在 Composer 中，<span class = "ph uicontrol">使用細節程度</span>選項 ([預設]「文件屬性」-「專案」) 可指定開啟專案時要使用的 LOD。您也可以載入指定 LOD 的個別零件；在「組合件」樹狀結構中，用滑鼠右鍵按一下零件並選擇<span class = "ph menucascade"><span class = "ph uicontrol">產品</span><abbr> &gt; </abbr><span class = "ph uicontrol">載入產品 (選擇 LOD)</span></span>。</span></div>
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          </tbody></table>
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  </article>
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