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<a name = "hj-top"> </a><table class = "table1" id = "table11"><tr><td><table class = "DocHeader"><tr><td class = "DocHeader1" colspan = "2"><h1>管理属性</h1></td></tr><tr><td class = "DocHeader4" colspan = "2"/></tr><tr><td class = "DocHeader3"><table class = "DocHeaderIntro" id = "table12"><tr><td class = "Intro1Only"><p class = "header"><p class = "abstract">
    <span class = "shortdesc">所有角色和视口背景都有定义其特性的属性，如颜色和不透明度。</span>

    <p>您可以从 Composer 窗口左下角的“属性”窗格查看和编辑属性。</p>
  </p>

</p></td></tr></table></td><td class = "DocHeader2"><table class = "DocTopicsSeeAlso" id = "table13"><tr><td class = "TopicsTitle">另请参阅</td></tr><tr><td><a title = "在上一个主题中，您修改了 LPattern 零件的颜色。在您修改视图时，您必须决定是更新该视图、创建新视图，还是放弃您的更改。" href = "cps-t-GettingStarted-ViewsCreateUpdate.htm#cps-t-GettingStarted-ViewsCreateUpdate">创建和更新视图</a></td></tr></table></td></tr></table>
  

  
  <div class = "body taskbody">
    <section><ol class = "ol steps"><li class = "li step stepexpand">
        将<span class = "ph uicontrol">初始</span>视图拖到视口。
      </li><li class = "li step stepexpand">
        在视口中，单击以选择 <span class = "ph uicontrol">LPattern2</span> 零件。
        <div class = "itemgroup stepresult">
          <p>“属性”窗格将显示 <span class = "ph uicontrol">LPattern2</span> 属性。</p>
        </div>
      </li><li class = "li step stepexpand">
        在“属性”窗格中，对于<span class = "ph uicontrol">颜色</span>属性，单击以选择一种新颜色。
        <div class = "itemgroup stepresult">
          <p>视口将更新以显示新颜色。</p>
        </div>
      </li><li class = "li step stepexpand">
        将<span class = "ph uicontrol">不透明度</span>滑块拖动到大约 120 的位置。
        <div class = "itemgroup stepresult">
          <p>零件现在部分透明。</p>
        </div>
      </li><li class = "li step stepexpand">
        当<span class = "ph uicontrol">不透明度</span>仍处于选定状态时，单击<span class = "ph uicontrol">属性</span>工具栏中的<span class = "ph uicontrol">恢复中性属性</span><img class = "image" src = "../Icons3DVIA/I_CPSNeutralPropertiesRestore.png"/>。
        <div class = "itemgroup stepresult">
          <p>默认不透明度将恢复。</p>
          <table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.tip">提示:
				</span><span class = "notecontent">您可以通过单击<span class = "ph uicontrol">属性</span>工具栏中的<span class = "ph uicontrol">设为中性属性</span><img class = "image" src = "../Icons3DVIA/I_CPSNeutralPropertiesSet.png"/> 来保存新的默认属性值。更改中性值会影响包含角色的所有视图。</span></td></tr></table>

        </div>
      </li><li class = "li step stepexpand">
        在视口中，选择任意两个几何图形角色，并更改某些属性值。
        <div class = "itemgroup stepresult">
          <p>“属性”窗格只显示所选角色所共有的属性。属性更改会影响所有选定角色。</p>
        </div>
      </li><li class = "li step stepexpand">
        在“属性”窗格中，在没有选中任何属性时，单击<span class = "ph uicontrol">恢复中性属性</span><img class = "image" src = "../Icons3DVIA/I_CPSNeutralPropertiesRestore.png"/>。
        <div class = "itemgroup stepresult">
          <p>此操作将所有属性恢复为中性值。</p>
          <table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.tip">提示:
				</span><span class = "notecontent">使用 <span class = "ph uicontrol">Ctrl</span> 键可添加或移除属性选择。</span></td></tr></table>

        </div>
      </li><li class = "li step stepexpand">
        选择 <span class = "ph uicontrol">LPattern2</span>，然后再次更改它的颜色。
        <div class = "itemgroup stepresult">
          <table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.tip">提示:
				</span><span class = "notecontent">使用样式可定义一组要应用到角色的属性值。请参见 <a class = "xref" href = "cps-r-Workshops-Styles.htm#cps-r-Workshops-Styles" title = "样式工作间允许您创建和管理样式。">样式工作间</a>。</span></td></tr></table>

        </div>
      </li></ol></section>
  </div>

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