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<a name = "hj-top"> </a><table class = "table1" id = "table11"><tr><td><table class = "DocHeader"><tr><td class = "DocHeader1" colspan = "2"><h1>添加协同角色</h1></td></tr><tr><td class = "DocHeader4" colspan = "2"/></tr><tr><td class = "DocHeader3"><table class = "DocHeaderIntro" id = "table12"><tr><td class = "Intro1Only"><p class = "header"><p class = "abstract">
    <span class = "shortdesc">使用协同角色来改进您的模型。</span>
Composer 提供了大量协同角色，包括标记、标注、测量和切除面。</p>

</p></td></tr></table></td><td class = "DocHeader2"><table class = "DocTopicsSeeAlso" id = "table13"><tr><td class = "TopicsTitle">另请参阅</td></tr><tr><td><a title = "Digger 工具允许您对模型的零件进行缩放、更改不透明度和可视性以及捕获 2D 图像。" href = "cps-t-GettingStarted-DiggerUse.htm#cps-t-GettingStarted-DiggerUse">使用 Digger</a></td></tr></table></td></tr></table>
  

  
  <div class = "body taskbody">
    <section><ol class = "ol steps"><li class = "li step stepexpand">
        将<span class = "ph uicontrol">初始</span>视图拖到视口。
      </li><li class = "li step stepexpand">
        单击<span class = "ph menucascade"><span class = "ph uicontrol">创作者</span><abbr> &gt; </abbr><span class = "ph uicontrol">标记</span><abbr> &gt; </abbr><span class = "ph uicontrol">箭头</span></span><img class = "image" src = "../Icons3DVIA/I_CPSMarkupArrow.png"/>。
      </li><li class = "li step stepexpand">
        将鼠标指针移动到视口中。
        <div class = "itemgroup stepresult">
          <p>一个红色箭头附在鼠标指针上。Composer 窗口底部的状态栏将显示箭头的创建说明。</p>
        </div>
      </li><li class = "li step stepexpand">
        单击以定位箭头的起点。
        <div class = "itemgroup stepresult">
          <p>
            <table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.tip">提示:
				</span><span class = "notecontent">如果您单击一个角色，则箭头会与该角色关联起来。例如，移动角色也会移动关联的箭头。</span></td></tr></table>

          </p>
        </div>
      </li><li class = "li step stepexpand">
        移动鼠标指针，以更改箭头长度和方向，然后单击以放置箭头终点。
        <div class = "itemgroup stepresult">箭头将添加到视口中，而另一个箭头则附在鼠标指针上。</div>
      </li><li class = "li step stepexpand">
        向视口添加第二个箭头，然后按下 <span class = "ph uicontrol">Esc</span> 以退出箭头工具。
      </li><li class = "li step stepexpand">
        当第二个箭头仍处于选定状态时，更改“属性”窗格中的箭头<span class = "ph uicontrol">不透明度</span>和<span class = "ph uicontrol">背景颜色</span>。
        <p>与几何图形角色一样，协同角色也有属性。</p>
      </li><li class = "li step stepexpand">
        在视口中，拖动各种箭头锚点（黄色三角形和红点），以更改箭头形状和尺寸属性。
      </li><li class = "li step stepexpand">
        单击<span class = "ph menucascade"><span class = "ph uicontrol">创作者</span><abbr> &gt; </abbr><span class = "ph uicontrol">标注</span><abbr> &gt; </abbr><span class = "ph uicontrol">标签</span></span><img class = "image" src = "../Icons3DVIA/I_CPSAnnotationLabel.png"/>。
      </li><li class = "li step stepexpand">
        单击视口中的某个角色，再次单击以定位标签，然后按下 <span class = "ph uicontrol">Esc</span> 以退出工具。
        <p>默认情况下，标签文本是附加该标签的角色的名称。</p>
      </li><li class = "li step stepexpand">
        当标签仍处于选定状态时，在“属性”窗格中，在<span class = "ph uicontrol">文本</span>下为<span class = "ph uicontrol">文本</span>选择<span class = "ph uicontrol">字符串</span>。
      </li><li class = "li step stepexpand">
        对于<span class = "ph uicontrol">文本字符串</span>属性，键入 <span class = "ph filepath filepath">My Label</span>，然后按下 <span class = "ph uicontrol">Enter</span>。
        <div class = "itemgroup stepresult">
          <p>标签文本将从角色名称更改为 <span class = "ph filepath filepath">My Label</span>。</p>
          <p>
            <table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.tip">提示:
				</span><span class = "notecontent">要键入多行文本，单击<span class = "ph uicontrol">文本字符串</span>字段中的 <img class = "image" src = "../CpsUserImages/Dotdotdot.png"/>，在“文本”对话框中键入文本，然后单击<span class = "ph uicontrol">确定</span>。</span></td></tr></table>

          </p>
        </div>
      </li><li class = "li step stepexpand">
        在“视图”窗格中，单击<span class = "ph uicontrol">更新视图</span><img class = "image" src = "../Icons3DVIA/I_CPSViewUpdate.png"/>，以保存您的更改。
      </li><li class = "li step stepexpand">
        在视口右侧，单击蓝色向上箭头。
        <div class = "itemgroup stepresult">
          <p>箭头周围出现一个带有白圈角的橙色框，表明箭头已被选中。这是一个名为 2D 图像面板的协同角色，用来向场景添加图像。</p>
          <p>
            <img class = "image" src = "../CpsUserImages/GettingStartedBlueArrow.png"/>
          </p>
        </div>
      </li><li class = "li step stepexpand">
        在“属性”窗格中，在<span class = "ph uicontrol">事件</span>组中，检查<span class = "ph uicontrol">链接</span>属性。
        <div class = "itemgroup stepresult">
          <p>事件是一个在单击角色时发生的操作。<span class = "ph uicontrol">view://up</span> 链接将激活名为<span class = "ph uicontrol">向上</span>的 Composer 视图。您单击箭头以进行选择，但没有任何反应。这是因为事件仅在 Composer Player 中或者 Composer 正在仿真 Player 时处于活动状态。</p>
        </div>
      </li><li class = "li step stepexpand">
        在 Composer 窗口的右下角，单击<span class = "ph uicontrol">设计模式</span><img class = "image" src = "../Icons3DVIA/I_CPSEditDesignMode.png"/> 以清除它。
        <div class = "itemgroup stepresult">
          <p>Composer 现在处于播放模式而不是设计模式。</p>
        </div>
      </li><li class = "li step stepexpand">
        在视口中，单击蓝色向上箭头。
        <div class = "itemgroup stepresult">
          <p>滑块组件向上移动。</p>
        </div>
      </li><li class = "li step stepexpand">
        单击所有其它图标：
        <ul class = "ul choices">
          <li class = "li choice">向下箭头激活<span class = "ph uicontrol">向下</span>视图。</li>
          <li class = "li choice">停止按钮（方框）显示<span class = "ph uicontrol">初始</span>视图。</li>
          <li class = "li choice">视口左下角中的面板显示<span class = "ph uicontrol">分解</span>视图。</li>
        </ul>
      </li><li class = "li step stepexpand">
        单击<span class = "ph uicontrol">设计模式</span><img class = "image" src = "../Icons3DVIA/I_CPSEditDesignMode.png"/>，以打开设计模式。
      </li></ol></section>
  </div>

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