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<a name = "hj-top"> </a><table class = "table1" id = "table11"><tr><td><table class = "DocHeader"><tr><td class = "DocHeader1" colspan = "2"><h1>在角色之间创建运动机构链接</h1></td></tr><tr><td class = "DocHeader4" colspan = "2"/></tr><tr><td class = "DocHeader3"><table class = "DocHeaderIntro" id = "table12"><tr><td class = "Intro1Only"><p class = "header"><p class = "abstract">
    <span class = "shortdesc">“运动机构”命令允许您管理装配体树结构和使用运动机构约束来以动画显示装配体。您可以为零件和装配体应用运动机构链接。</span>

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</p></td></tr></table></td><td class = "DocHeader2"><table class = "DocTopicsSeeAlso" id = "table13"><tr><td class = "TopicsTitle">另请参阅</td></tr><tr><td><a title = "您可使用枢轴对齐来将局部坐标系移至定义的运动机构条件。" href = "cps-t-ActorsTransform-AlignPivotsUse.htm#cps-t-ActorsTransform-AlignPivotsUse">使用对齐枢轴</a></td></tr><tr><td><a title = "“变换”命令允许您转换和旋转对齐，并分解角色。" href = "cps-r-Ribbon-Transform.htm#cps-r-Ribbon-Transform">“变换”选项卡</a></td></tr></table></td></tr></table>
  

  
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    <section><ol class = "ol steps"><li class = "li step stepexpand">
        单击<span class = "ph menucascade"><span class = "ph uicontrol">变换</span><abbr> &gt; </abbr><span class = "ph uicontrol">链接子级对象到父级对象</span></span><img class = "image" src = "../Icons3DVIA/I_CPSKinematicLinkChildToParent.png"/> 来在角色之间创建子-父关系。您还可通过将角色拖入装配体树中的装配体来实现这一点。
        <div class = "itemgroup stepresult">
          <div class = "note collapse"><span class = "run-in.note">注:
    		</span><span class = "notecontent">一个子对象只能有一个父对象，但一个父对象却可以有多个子对象。</span></div>

        </div>
      </li><li class = "li step stepexpand">
        单击<span class = "ph menucascade"><span class = "ph uicontrol">变换</span><abbr> &gt; </abbr><span class = "ph uicontrol">枢轴变换模式</span></span><img class = "image" src = "../Icons3DVIA/I_CPSTransformPivotTransform.png"/> 和枢轴对齐工具来对齐每个子-父组的枢轴。
        <div class = "itemgroup stepresult">
          <div class = "note"><span class = "run-in.note">注:
			</span><span class = "notecontent">为使运动机构运动起作用，子对象的枢轴必须处于与其父对象的枢轴相同的对齐，而且子-父关系链中的所有枢轴必须以相同的方向对齐。子枢轴位置决定应用链接的位置，而父枢轴位置决定链接方向和移动。例如，所有枢轴可以具有朝上或朝下的 Z 方向。使用<span class = "ph uicontrol">对齐枢轴</span>复制指定角色之间的枢轴对齐。</span></div>

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      </li><li class = "li step stepexpand">
        在针对选定子对象或父对象的“属性”窗格中，指定相应的<span class = "ph uicontrol">链接类型</span>（例如<span class = "ph uicontrol">自由</span>或<span class = "ph uicontrol">线性</span>）和轴。
        <div class = "itemgroup stepresult">选择<span class = "ph uicontrol">显示/隐藏自由度</span>以便查看运动方向。</div>
      </li><li class = "li step stepexpand">
        另外，选择<span class = "ph uicontrol">受限接合</span>并指定运动限制。
      </li><li class = "li step stepexpand">
        选择<span class = "ph uicontrol">运动机构自由拖动</span>并拖动角色，以便观察它们的运动。
      </li></ol></section>
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