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<a name = "hj-top"> </a><table class = "table1" id = "table11"><tr><td><table class = "DocHeader"><tr><td class = "DocHeader1" colspan = "2"><h1>交互式冲突检测工作间</h1></td></tr><tr><td class = "DocHeader4" colspan = "2"/></tr><tr><td class = "DocHeader3" colspan = "2"><table class = "DocThemeIntro" id = "table12"><tr><td class = "Intro1Only"><p class = "header"><p class = "abstract">
    <span class = "shortdesc">交互式冲突检测工作间检查动画期间或移动选定对象时角色是否会与其他角色冲突。</span>

    <p>要显示此工作间，请单击<span class = "ph menucascade"><span class = "ph uicontrol">工作间</span><abbr> &gt; </abbr><span class = "ph uicontrol">交互式冲突检测</span><abbr> &gt; </abbr><span class = "ph uicontrol"><img class = "image" src = "../Icons3DVIA/I_CPSWorkshopsInteractiveCollisionDetection.png"/></span></span>。</p>
    <p>冲突代表应加以纠正的可服务性问题。例如，如果因检查孔没有对齐导致无法从装配体上取下螺栓，则发生冲突。<div class = "note collapse"><span class = "run-in.note">注:
    		</span><span class = "notecontent">此工作间需要 Composer Check 许可证。</span></div>
</p>
  </p>
<p>此页面讨论： </p><ul><li><a href = "#r-Workingset" id = "toc_rg" title = "工作集允许您指定要参与到测试中的角色。">工作集</a></li><li><a href = "#r-Geometricaltransformation" id = "toc_rg" title = "计算或清除几何变换。">几何变换</a></li><li><a href = "#r-Runapplication" id = "toc_rg" title = "激活或停止交互式冲突检测。">运行应用程序</a></li><li><a href = "#r-Displaymode" id = "toc_rg" title = "这些选项允许您控制冲突的显示模式。">显示模式</a></li></ul>
</p></td></tr></table></td></tr></table>
  

  
  <article class = "topic reference nested1" aria-labelledby = "ariaid-title2" id = "r-Workingset">
    <h2 class = "title topictitle2">工作集</h2>

    
    <div class = "body refbody"><p class = "abstract">
      <span class = "shortdesc">工作集允许您指定要参与到测试中的角色。</span>

    </p>

      <table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "r-Workingset__entry__1">命令名称</th>
              <th class = "entry" id = "r-Workingset__entry__2">描述</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "r-Workingset__entry__1">
                <span class = "ph uicontrol">选择集 1</span>
              </td>
              <td class = "entry" headers = "r-Workingset__entry__2">指定移动角色：<ul class = "ul"><li class = "li"><span class = "ph uicontrol">当前</span> - 当前的选择对象</li><li class = "li"><span class = "ph uicontrol">移动</span> - 动画的移动角色</li><li class = "li"><cite class = "cite">选择集</cite> - 命名的选择集或热点</li></ul></td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Workingset__entry__1">
                <span class = "ph uicontrol">选择集 2</span>
              </td>
              <td class = "entry" headers = "r-Workingset__entry__2">指定要接受冲突检测的角色：<ul class = "ul"><li class = "li"><span class = "ph uicontrol">全部</span> - 所有其他角色（不在<span class = "ph uicontrol">选择集 1</span> 中）</li><li class = "li"><span class = "ph uicontrol">当前</span> - 当前的选择对象</li><li class = "li"><span class = "ph uicontrol">无</span></li><li class = "li"><cite class = "cite">选择集</cite> - 命名的选择集或热点</li></ul></td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Workingset__entry__1">
                <span class = "ph uicontrol">在选择集 1 中自动碰撞</span>
              </td>
              <td class = "entry" headers = "r-Workingset__entry__2">仅在当前选定对象已经包含冲突角色时检测。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Workingset__entry__1">
                <span class = "ph uicontrol">仅在可视角色上进行</span>
              </td>
              <td class = "entry" headers = "r-Workingset__entry__2">仅在可见角色上运行分析。</td>
            </tr>
          </tbody></table>
    </div>

  </article>
  <article class = "topic reference nested1" aria-labelledby = "ariaid-title3" id = "r-Geometricaltransformation">
    <p><map name = "FPMap1"><area href = "#hj-top" title = "返回页面顶部" shape = "rect" coords = "416, 0, 435, 10"/></map><span class = "itemsprite"/></p><h2 class = "title topictitle2">几何变换</h2>

    
    <div class = "body refbody"><p class = "abstract">
      <span class = "shortdesc">计算或清除几何变换。</span>

    </p>

      <table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "r-Geometricaltransformation__entry__1">命令名称</th>
              <th class = "entry" id = "r-Geometricaltransformation__entry__2">描述</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "r-Geometricaltransformation__entry__1">
                <span class = "ph uicontrol">计算</span>
              </td>
              <td class = "entry" headers = "r-Geometricaltransformation__entry__2">执行预计算，以加速未来计算。在激活交互式冲突检测之前必须进行预计算。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Geometricaltransformation__entry__1">
                <span class = "ph uicontrol">清除</span>
              </td>
              <td class = "entry" headers = "r-Geometricaltransformation__entry__2">从内存移除预计算。</td>
            </tr>
          </tbody></table>
    </div>

  </article>
  <article class = "topic reference nested1" aria-labelledby = "ariaid-title4" id = "r-Runapplication">
    <p><map name = "FPMap1"><area href = "#hj-top" title = "返回页面顶部" shape = "rect" coords = "416, 0, 435, 10"/></map><span class = "itemsprite"/></p><h2 class = "title topictitle2">运行应用程序</h2>

    
    <div class = "body refbody"><p class = "abstract">
      <span class = "shortdesc">激活或停止交互式冲突检测。</span>

    </p>

      <table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "r-Runapplication__entry__1">命令名称</th>
              <th class = "entry" id = "r-Runapplication__entry__2">描述</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "r-Runapplication__entry__1">
                <span class = "ph uicontrol">激活</span>
              </td>
              <td class = "entry" headers = "r-Runapplication__entry__2">激活交互式冲突检测。在执行交互式冲突检测之前必须执行预计算（单击<span class = "ph uicontrol">计算</span>）。一旦激活，则运行动画以检查冲突。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Runapplication__entry__1">
                <span class = "ph uicontrol">停止</span>
              </td>
              <td class = "entry" headers = "r-Runapplication__entry__2">禁用交互式冲突检测。</td>
            </tr>
          </tbody></table>
    </div>

  </article>
  <article class = "topic reference nested1" aria-labelledby = "ariaid-title5" id = "r-Displaymode">
    <p><map name = "FPMap1"><area href = "#hj-top" title = "返回页面顶部" shape = "rect" coords = "416, 0, 435, 10"/></map><span class = "itemsprite"/></p><h2 class = "title topictitle2">显示模式</h2>

    
    <div class = "body refbody"><p class = "abstract">
      <span class = "shortdesc">这些选项允许您控制冲突的显示模式。</span>

    </p>

      <table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "r-Displaymode__entry__1">命令名称</th>
              <th class = "entry" id = "r-Displaymode__entry__2">描述</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "r-Displaymode__entry__1">
                <span class = "ph uicontrol">显示模式</span>
              </td>
              <td class = "entry" headers = "r-Displaymode__entry__2">指定如何显示冲突：<ul class = "ul"><li class = "li">柔亮 - 冲突零件被照亮。<p><br/><img class = "image" src = "../CpsUserImages/ModulesInteractiveCollisionDetectionLite.png"/><br/></p></li><li class = "li">颜色 - 冲突零件为红色（选择集 1）和蓝色（选择集 2）。<p><br/><img class = "image" src = "../CpsUserImages/ModulesInteractiveCollisionDetectionColor.png"/><br/></p></li><li class = "li">虚化 - 显示冲突零件。其他零件以虚化模式显示。<p><br/><img class = "image" src = "../CpsUserImages/ModulesInteractiveCollisionDetectionGhost.png"/><br/></p></li></ul></td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Displaymode__entry__1">
                <span class = "ph uicontrol">碰撞时停止</span>
              </td>
              <td class = "entry" headers = "r-Displaymode__entry__2">动画期间如发生碰撞或在位移模式下移动选中对象时，停止位移。考虑运动机构条件。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Displaymode__entry__1">
                <span class = "ph uicontrol">碰撞时放大</span>
              </td>
              <td class = "entry" headers = "r-Displaymode__entry__2">（在选定<span class = "ph uicontrol">碰撞时停止</span>时可用。）停止动画，并在发生碰撞时缩放至碰撞区域。</td>
            </tr>
          </tbody></table>
    </div>

  </article>
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