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<a name = "hj-top"> </a><table class = "table1" id = "table11"><tr><td><table class = "DocHeader"><tr><td class = "DocHeader1" colspan = "2"><h1>视口</h1></td></tr><tr><td class = "DocHeader4" colspan = "2"/></tr><tr><td class = "DocHeader3" colspan = "2"><table class = "DocThemeIntro" id = "table12"><tr><td class = "Intro1Only"><p class = "header"><p class = "abstract">
    <span class = "shortdesc">“视口”页面允许您管理视口设置。</span>

    <p>
        <span class = "ph">您可为活动文档设置这些属性或者将其设为文档默认值。</span>
      </p>
    <p>将讨论以下主题：</p>
  </p>
<p>此页面讨论： </p><ul><li><a href = "#r-General" id = "toc_rg" title = "此部分允许您管理常规视口设置。">常规</a></li><li><a href = "#r-Outline" id = "toc_rg" title = "此部分允许您管理轮廓设置。">轮廓</a></li><li><a href = "#r-Verticalaxis" id = "toc_rg" title = "此部分允许您管理垂直轴设置。">垂直轴</a></li><li><a href = "#r-Customcameraviews" id = "toc_rg" title = "通过使用球面坐标系（极角）来定义相机位置，可以最多定义四个自定义相机视图方向。">自定义照相机视图</a></li></ul>
</p></td></tr></table></td></tr></table>
  

  
  <article class = "topic reference nested1" aria-labelledby = "ariaid-title2" id = "r-General">
    <h2 class = "title topictitle2">常规</h2>

    
    <div class = "body refbody"><p class = "abstract">
      <span class = "shortdesc">此部分允许您管理常规视口设置。</span>

    </p>

      <table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "r-General__entry__1">命令名称</th>
              <th class = "entry" id = "r-General__entry__2">描述</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "r-General__entry__1">
                <span class = "ph uicontrol">背面剔除</span>
              </td>
              <td class = "entry" headers = "r-General__entry__2">启用背面渲染。激活后，背面剔除可增加速度。默认情况下，禁用背面剔除；如果模型面的方向不正确，某些正面可能会消失。<div class = "note collapse"><span class = "run-in.note">注:
    		</span><span class = "notecontent">无法从 Sync 配置此设置。</span></div>
</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-General__entry__1">
                <span class = "ph uicontrol">BOM 表格</span>
              </td>
              <td class = "entry" headers = "r-General__entry__2">在视口中显示材料明细表 (BOM)。<div class = "note collapse"><span class = "run-in.note">注:
    		</span><span class = "notecontent">无法从 Sync 配置此设置。</span></div>
</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-General__entry__1">
                <span class = "ph uicontrol">地面</span>
              </td>
              <td class = "entry" headers = "r-General__entry__2">显示地面角色，这样可以为场景添加逼真度。<div class = "note collapse"><span class = "run-in.note">注:
    		</span><span class = "notecontent">无法从 Sync 配置此设置。</span></div>
</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-General__entry__1">
                <span class = "ph uicontrol">纹理路径</span>
              </td>
              <td class = "entry" headers = "r-General__entry__2">（在选定<span class = "ph uicontrol">地面</span>时可用。）指定地面图像文件路径。<div class = "note collapse"><span class = "run-in.note">注:
    		</span><span class = "notecontent">无法从 Sync 配置此设置。</span></div>
</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-General__entry__1">
                <span class = "ph uicontrol">虚影不透明度</span>
              </td>
              <td class = "entry" headers = "r-General__entry__2">
                <p>指定虚化渲染的透明度，范围从 0（透明）到 128（半透明）。<div class = "note collapse"><span class = "run-in.note">注:
    		</span><span class = "notecontent">不能在视口中选择虚化的角色。</span></div>
<table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><tbody class = "tbody"><tr class = "row"><td class = "entry"><br/><img class = "image" src = "../CpsUserImages/GhostOpacity20.png"/><br/></td><td class = "entry"><br/><img class = "image" src = "../CpsUserImages/GhostOpacity128.png"/><br/></td></tr><tr class = "row"><td class = "entry">20</td><td class = "entry">128</td></tr></tbody></table></p>
              </td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-General__entry__1">
                <span class = "ph uicontrol">渲染模式</span>
              </td>
              <td class = "entry" headers = "r-General__entry__2">（创建特定环境变量时可视。）<p>定义用于在视口中显示角色的渲染模式。</p><table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.important">重要:
				</span><span class = "notecontent"><ul class = "ul"><li class = "li">默认情况下将会隐藏该设置。若要使其可视，您必须创建环境变量 <span class = "ph filepath filepath">DS_3DVC_OVERRIDE_RENDER_MODE</span>，然后将其值设为 <span class = "ph filepath filepath">1</span>。</li><li class = "li">从 Sync 中生成的 Composer 文档不包含此设置。如果在 Composer 中打开一个文档，当保存文件时，将会应用在（默认）文档属性中定义的渲染模式。</li></ul></span></td></tr></table>
<div class = "note collapse"><span class = "run-in.note">注:
    		</span><span class = "notecontent">无法从 Sync 配置此设置。</span></div>
</td>
            </tr>
          </tbody></table>
    </div>

  </article>
  <article class = "topic reference nested1" aria-labelledby = "ariaid-title3" id = "r-Outline">
    <p><map name = "FPMap1"><area href = "#hj-top" title = "返回页面顶部" shape = "rect" coords = "416, 0, 435, 10"/></map><span class = "itemsprite"/></p><h2 class = "title topictitle2">轮廓</h2>

    
    <div class = "body refbody"><p class = "abstract">
      <span class = "shortdesc">此部分允许您管理轮廓设置。</span>

    </p>

      <table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "r-Outline__entry__1">命令名称</th>
              <th class = "entry" id = "r-Outline__entry__2">描述</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "r-Outline__entry__1">
                <span class = "ph uicontrol">最小角度</span>
              </td>
              <td class = "entry" headers = "r-Outline__entry__2">
                <p>指定定义锐边轮廓的两个面之间的最小角度。值越小，生成的线条就越多。<table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><tbody class = "tbody"><tr class = "row"><td class = "entry"><br/><img class = "image" src = "../CpsUserImages/OutlineAngle5.png"/><br/></td><td class = "entry"><br/><img class = "image" src = "../CpsUserImages/OutlineAngle100.png"/><br/></td></tr><tr class = "row"><td class = "entry">5</td><td class = "entry">100</td></tr></tbody></table><table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.tip">提示:
				</span><span class = "notecontent"><span class = "ph menucascade"><span class = "ph uicontrol">轮廓</span><abbr> &gt; </abbr><span class = "ph uicontrol">最小角度</span></span>属性（“属性”窗格）设置每个几何图形角色的轮廓角度。</span></td></tr></table>
</p>
              </td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Outline__entry__1">
                <span class = "ph uicontrol">所有角色的轮廓颜色相同</span>
              </td>
              <td class = "entry" headers = "r-Outline__entry__2">将所有角色的默认轮廓颜色设置为选定颜色。设置<span class = "ph menucascade"><span class = "ph uicontrol">轮廓</span><abbr> &gt; </abbr><span class = "ph uicontrol">颜色</span></span>（“属性”窗格）以更改每个角色的轮廓颜色。要使用基于角色颜色的轮廓颜色，请清除此选项。</td>
            </tr>
          </tbody></table>
    </div>

  </article>
  <article class = "topic reference nested1" aria-labelledby = "ariaid-title4" id = "r-Verticalaxis">
    <p><map name = "FPMap1"><area href = "#hj-top" title = "返回页面顶部" shape = "rect" coords = "416, 0, 435, 10"/></map><span class = "itemsprite"/></p><h2 class = "title topictitle2">垂直轴</h2>

    
    <div class = "body refbody"><p class = "abstract">
      <span class = "shortdesc">此部分允许您管理垂直轴设置。</span>

    </p>

      <table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "r-Verticalaxis__entry__1">命令名称</th>
              <th class = "entry" id = "r-Verticalaxis__entry__2">描述</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "r-Verticalaxis__entry__1">
                <span class = "ph uicontrol">垂直轴</span>
              </td>
              <td class = "entry" headers = "r-Verticalaxis__entry__2">确定加载后的默认垂直轴。垂直轴用于帮助导航和定位到地面。垂直轴保存在 Composer 文件中。<div class = "note collapse"><span class = "run-in.note">注:
    		</span><span class = "notecontent">无法从 Sync 配置此设置。</span></div>
</td>
            </tr>
          </tbody></table>
    </div>

  </article>
  <article class = "topic reference nested1" aria-labelledby = "ariaid-title5" id = "r-Customcameraviews">
    <p><map name = "FPMap1"><area href = "#hj-top" title = "返回页面顶部" shape = "rect" coords = "416, 0, 435, 10"/></map><span class = "itemsprite"/></p><h2 class = "title topictitle2">自定义照相机视图</h2>

    
    <div class = "body refbody"><p class = "abstract">
      <span class = "shortdesc">通过使用球面坐标系（极角）来定义相机位置，可以最多定义四个自定义相机视图方向。</span>

      <p>请注意，Composer 使用最佳照相机旋转来保持视口的垂直度。<br/><img class = "image" src = "../CpsUserImages/DocumentPropertiesViewportsPolar.png"/><br/></p>
    </p>

      <table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "r-Customcameraviews__entry__1">命令名称</th>
              <th class = "entry" id = "r-Customcameraviews__entry__2">描述</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "r-Customcameraviews__entry__1">
                <span class = "ph uicontrol">名称</span>
              </td>
              <td class = "entry" headers = "r-Customcameraviews__entry__2">指定自定义视图的名称，如在<span class = "ph menucascade"><span class = "ph uicontrol">主页</span><abbr> &gt; </abbr><span class = "ph uicontrol">导航</span><abbr> &gt; </abbr><span class = "ph uicontrol">对齐照相机 <img class = "image" src = "../Icons3DVIA/I_CPSNavigateAlignmentOnFacet.png"/></span></span>下所列示。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Customcameraviews__entry__1">
                <span class = "ph uicontrol">Theta Θ</span>
              </td>
              <td class = "entry" headers = "r-Customcameraviews__entry__2">指定经度角（X-Y 基准面中关于 Z 坐标轴的角）。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Customcameraviews__entry__1">
                <span class = "ph uicontrol">Phi Φ</span>
              </td>
              <td class = "entry" headers = "r-Customcameraviews__entry__2">指定纬度角（高于或低于 X-Y 基准面的仰角）。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Customcameraviews__entry__1">
                <span class = "ph uicontrol">正交</span>
              </td>
              <td class = "entry" headers = "r-Customcameraviews__entry__2">创建正交视图。正交视图可消除远离视口的影响（角色大小保持不变）。要创建透视视图，请清除此选项。</td>
            </tr>
          </tbody></table>
    </div>

  </article>
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