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<a name = "hj-top"> </a><table class = "table1" id = "table11"><tr><td><table class = "DocHeader"><tr><td class = "DocHeader1" colspan = "2"><h1>方案</h1></td></tr><tr><td class = "DocHeader4" colspan = "2"/></tr><tr><td class = "DocHeader3" colspan = "2"><table class = "DocThemeIntro" id = "table12"><tr><td class = "Intro1Only"><p class = "header"><p class = "abstract">
    <span class = "shortdesc">“方案”页面允许您配置加载方案时的默认首选项。</span>

    
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<p>此页面讨论： </p><ul><li><a href = "#r-Geometry" id = "toc_rg" title = "此部分允许您在加载方案时配置几何图形相关的首选项。">几何图形</a></li><li><a href = "#r-Launch" id = "toc_rg" title = "此部分允许您在加载方案时配置启动首选项。">启动</a></li></ul>
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  <article class = "topic reference nested1" aria-labelledby = "ariaid-title2" id = "r-Geometry">
    <h2 class = "title topictitle2">几何图形</h2>

    
    <div class = "body refbody"><p class = "abstract">
      <span class = "shortdesc">此部分允许您在加载方案时配置几何图形相关的首选项。</span>

      <div class = "note collapse"><span class = "run-in.note">注:
    		</span><span class = "notecontent">Sync 不支持“几何图形”设置，因为它们都存储在方案 (<span class = "ph filepath filepath">.smgProj</span>) 文件中。</span></div>

    </p>

      <table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "r-Geometry__entry__1">命令名称</th>
              <th class = "entry" id = "r-Geometry__entry__2">描述</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "r-Geometry__entry__1">
                <span class = "ph uicontrol">加载</span>
              </td>
              <td class = "entry" headers = "r-Geometry__entry__2">加载产品的装配体树结构和几何图形（<span class = "ph filepath filepath">.smgProj</span> 和 <span class = "ph filepath filepath">.smgXml</span> 文件）。清除此选项后，仅加载树结构。要减少内存使用量，对于大型模型或仅当使用模型的某部分时清除此选项。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Geometry__entry__1">
                <span class = "ph uicontrol">仅可视角色</span>
              </td>
              <td class = "entry" headers = "r-Geometry__entry__2">仅加载可视角色的几何图形。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Geometry__entry__1">
                <span class = "ph uicontrol">仅显示第一级装配结构树</span>
              </td>
              <td class = "entry" headers = "r-Geometry__entry__2">（清除<span class = "ph uicontrol">加载</span>时可用。）仅加载根和第一层树结构（不加载子产品或几何图形）。 <p><div class = "note collapse"><span class = "run-in.note">注:
    		</span><span class = "notecontent">当您双击完全分解结构中的装配体或零件节点时（即当您单击对其进行标识的红色图标时），将仅加载一个级别。要加载所有级别，请右键单击，然后单击<span class = "ph menucascade"><span class = "ph uicontrol">产品</span><abbr> &gt; </abbr><span class = "ph uicontrol">加载产品</span></span>，或者在功能区中，单击<span class = "ph menucascade"><span class = "ph uicontrol">主页</span><abbr> &gt; </abbr><span class = "ph uicontrol">可视性</span><abbr> &gt; </abbr><span class = "ph uicontrol">可视性</span><abbr> &gt; </abbr><span class = "ph uicontrol">可视时加载</span></span>。</span></div>
</p>清除此选项后，加载整个装配体结构。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Geometry__entry__1">
                <span class = "ph uicontrol">使用细节级别</span>
              </td>
              <td class = "entry" headers = "r-Geometry__entry__2">
                <p>指定要加载的默认角色网格细节。例如，螺钉可以在汽车环境中拥有比在引擎环境中较低的细节级别 (LOD)。选择下列内容之一： <ul class = "ul"><li class = "li"><span class = "ph uicontrol">基于边界框</span> - 当与整个模型相比时，LOD 基于几何图形的大小。</li><li class = "li"><span class = "ph uicontrol">低</span></li><li class = "li"><span class = "ph uicontrol">中</span></li><li class = "li"><span class = "ph uicontrol">高</span></li></ul>在转换为 Composer 格式的过程中，可以从 Sync 定义多个 LOD。当使用 LOD 在不同的 Composer 产品中打开 SMG 文件时，选择每个角色的几何图形作为角色大小相对于整个模型大小的函数。请注意，重新保存文件时，只保存当前的 LOD。此外，在“输入”设置中指定的精化适用于更高的 LOD。已自动定义子级别。 <table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.warning">警告:
				</span><span class = "notecontent"> 如果转换的 SMG 文件带有多个 LOD，则将仅保存选定 LOD。要使用所有 LOD 保持 SMG 文件，请更改文件名（以保持原始的 SMG 文件）。此选项不适用于方案 (<span class = "ph filepath filepath">.smgProj</span>) 文件。</span></td></tr></table>
</p>
              </td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Geometry__entry__1">
                <span class = "ph uicontrol">可视时加载</span>
              </td>
              <td class = "entry" headers = "r-Geometry__entry__2">在按需加载模式（<span class = "ph menucascade"><span class = "ph uicontrol">主页</span><abbr> &gt; </abbr><span class = "ph uicontrol">可视性</span><abbr> &gt; </abbr><span class = "ph uicontrol">可视性</span><abbr> &gt; </abbr><span class = "ph uicontrol">可视时加载 <img class = "image" src = "../Icons3DVIA/I_CPSRenderLoadOnVisibility.png"/></span></span>）中，在尚未加载产品且已激活可视性时加载角色几何图形。</td>
            </tr>
          </tbody></table>
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  </article>
  <article class = "topic reference nested1" aria-labelledby = "ariaid-title3" id = "r-Launch">
    <p><map name = "FPMap1"><area href = "#hj-top" title = "返回页面顶部" shape = "rect" coords = "416, 0, 435, 10"/></map><span class = "itemsprite"/></p><h2 class = "title topictitle2">启动</h2>

    
    <div class = "body refbody"><p class = "abstract">
      <span class = "shortdesc">此部分允许您在加载方案时配置启动首选项。</span>

    </p>

      <table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "r-Launch__entry__1">命令名称</th>
              <th class = "entry" id = "r-Launch__entry__2">描述</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "r-Launch__entry__1">
                <span class = "ph uicontrol">视图模式</span>
              </td>
              <td class = "entry" headers = "r-Launch__entry__2">在视图模式中，启动 Composer 应用程序。打开模型时，显示第一个视图（如“视图”窗格所列）。要在动画开始（时间 = 0）时在动画模式中打开模型，请清除此选项。</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "r-Launch__entry__1">
                <span class = "ph uicontrol">需要时计算轮廓</span>
              </td>
              <td class = "entry" headers = "r-Launch__entry__2">需要时计算轮廓，而不是在打开文件时计算。轮廓计算需要时间。某些渲染模式和测量需要轮廓。</td>
            </tr>
          </tbody></table>
    </div>

  </article>
  
  
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