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<a name = "hj-top"> </a><table class = "table1" id = "table11"><tr><td><table class = "DocHeader"><tr><td class = "DocHeader1" colspan = "2"><h1>动画</h1></td></tr><tr><td class = "DocHeader4" colspan = "2"/></tr><tr><td class = "DocHeader3" colspan = "2"><table class = "DocThemeIntro" id = "table12"><tr><td class = "Intro1Only"><p class = "header"><p class = "abstract">
    <span class = "shortdesc">“动画”页面允许您配置动画速度和两个图像之间的最大帧数。</span>

    <p>
        <span class = "ph">您可为活动文档设置这些属性或者将其设为文档默认值。</span>
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            <th class = "entry" id = "cps-r-DocumentProperties-Animation__entry__1">命令名称</th>
            <th class = "entry" id = "cps-r-DocumentProperties-Animation__entry__2">描述</th>
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            <td class = "entry" headers = "cps-r-DocumentProperties-Animation__entry__1">
              <span class = "ph uicontrol">动画速度</span>
            </td>
            <td class = "entry" headers = "cps-r-DocumentProperties-Animation__entry__2">指定显示动画图像的速率，以每秒帧数 (FPS) 为单位。动画的帧速率是文档的一个属性。例如，如果动画在 0 和 90 定义了 2 个关键帧，且动画以 30 FPS 的速度播放，则动画的持续时间为 3 秒。<div class = "note collapse"><span class = "run-in.note">注:
    		</span><span class = "notecontent">美国国家电视标准委员会 (NTSC) 标准的动画速度是 30 FPS。逐行倒相 (PAL) 的动画速度是 25 FPS。</span></div>
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            <td class = "entry" headers = "cps-r-DocumentProperties-Animation__entry__1">
              <span class = "ph uicontrol">最小帧数</span>
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            <td class = "entry" headers = "cps-r-DocumentProperties-Animation__entry__2">指定两个图像之间的最小帧数。根据显卡和计算机性能，由于动画速度，动画可能会跳跃。定义两个图像之间的最小帧数可以消除跳跃。请注意，动画速度可能会被忽略。</td>
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            <td class = "entry" headers = "cps-r-DocumentProperties-Animation__entry__1">
              <span class = "ph uicontrol">视图转换速度</span>
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            <td class = "entry" headers = "cps-r-DocumentProperties-Animation__entry__2">指定在将视图拖动到视口时两个视图之间的转换速度。</td>
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            <td class = "entry" headers = "cps-r-DocumentProperties-Animation__entry__1">
              <span class = "ph uicontrol">最大对象</span>
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            <td class = "entry" headers = "cps-r-DocumentProperties-Animation__entry__2">指定允许在两个视图之间动画转换的最大节点数。节点是文档的任何原子单位（属性、角色、装配体组等）。值越大，转换越不稳定。对于大型模型或配备有限 RAM 的计算机，减小该值可提高性能。</td>
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