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<a name = "hj-top"> </a><table class = "table1" id = "table11"><tr><td><table class = "DocHeader"><tr><td class = "DocHeader1" colspan = "2"><h1>视口</h1></td></tr><tr><td class = "DocHeader4" colspan = "2"/></tr><tr><td class = "DocHeader3" colspan = "2"><table class = "DocThemeIntro" id = "table12"><tr><td class = "Intro1Only"><p class = "header"><p class = "abstract">
    <span class = "shortdesc">“视口”页面允许您定义视口首选项，例如高品质渲染效果。</span>

    <p>将讨论以下主题：</p>
  </p>
<p>此页面讨论： </p><ul><li><a href = "#c-HighqualityrenderingOndemand" id = "toc_rg" title = "Composer 支持用于创建高质量图像的高级渲染效果。">高质量渲染/需要时</a></li><li><a href = "#c-Jitteringoptions" id = "toc_rg" title = "在为抗锯齿选择抖动后，设置这些选项。">抖动选项</a></li><li><a href = "#c-General" id = "toc_rg" title = "定义常规视口首选项。">常规</a></li></ul>
</p></td></tr></table></td></tr></table>
  

  
  <article class = "topic concept nested1" aria-labelledby = "ariaid-title2" id = "c-HighqualityrenderingOndemand">
    <h2 class = "title topictitle2">高质量渲染/需要时</h2>

    
    <div class = "body conbody"><p class = "abstract">
      <span class = "shortdesc">
        <span class = "ph">Composer</span>
         支持用于创建高质量图像的高级渲染效果。</span>

      <p>您可选择何时对模型应用效果：<ul class = "ul"><li class = "li"><span class = "ph uicontrol">实时</span> - 在视口中导航和执行变换的同时应用效果。</li><li class = "li"><span class = "ph uicontrol">实时预览</span> - 实时应用近似效果，然后在空闲时应用全部效果。例如，阴影映射也可计算密集的实时渲染，但在定位光源时的实时近似渲染很重要。</li><li class = "li"><span class = "ph uicontrol">空闲时</span> - 在计算机空闲时自动应用效果（而非在导航或执行变换时）。</li><li class = "li"><span class = "ph uicontrol">按需</span> - 不自动应用效果。要应用按需效果，请单击<span class = "ph menucascade"><span class = "ph uicontrol">渲染</span><abbr> &gt; </abbr><span class = "ph uicontrol">按需</span><abbr> &gt; </abbr><span class = "ph uicontrol">高质量 <img class = "image" src = "../Icons3DVIA/I_CPSRenderAntiAliasing.png"/></span></span>（功能区）或在视口中时按下 <span class = "ph uicontrol">A</span>。</li></ul><div class = "note"><span class = "run-in.note">注:
			</span><span class = "notecontent">并非所有选项都可用于所有效果。</span></div>
</p>
      <table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.important">重要:
				</span><span class = "notecontent">对于除<span class = "ph uicontrol">抗锯齿</span>以外的所有高质量渲染效果，必须启用<span class = "keyword wintitle">高级设置</span>页面上的 <span class = "ph uicontrol">HardwareSupport.Advanced</span> 选项，并且您的显卡必须支持该效果。请参见 <a class = "xref" href = "cps-c-cu-ApplicationPreferences-AdvancedSettings.htm#cps-c-cu-ApplicationPreferences-AdvancedSettings" title = "“高级设置”页面允许您控制高级功能和解决问题。">高级设置</a>。</span></td></tr></table>

    </p>

      <table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "c-HighqualityrenderingOndemand__entry__1">选项</th>
              <th class = "entry" id = "c-HighqualityrenderingOndemand__entry__2">描述</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "c-HighqualityrenderingOndemand__entry__1">
                <span class = "ph uicontrol">每像素照明</span>
              </td>
              <td class = "entry" headers = "c-HighqualityrenderingOndemand__entry__2">
                <p>配置每像素照明 (PPL)，也称为 Phong 着色。启用后，<span class = "ph">Composer</span> 将根据每个像素的颜色和照明显示着色曲面。PPL 可以改善面片化欠佳的模型的照明。<span class = "ph">有关详细信息，请参见<a class = "xref" href = "cps-r-Properties-Viewport.htm#cps-r-Properties-Viewport" title = "可以在“属性”窗格中设置视口属性。">视口属性</a>中的<span class = "ph uicontrol">每像素照明</span>。</span>选择效果状态：<ul class = "ul"><li class = "li"><span class = "ph uicontrol">已启用</span> - 对所有文档都启用。</li><li class = "li"><span class = "ph uicontrol">已禁用</span> - 对所有文档都禁用。</li><li class = "li"><span class = "ph uicontrol">使用文档设置</span> - 遵循<span class = "ph menucascade"><span class = "ph uicontrol">照明</span><abbr> &gt; </abbr><span class = "ph uicontrol">每像素照明</span></span>视口属性。</li></ul><table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><tbody class = "tbody"><tr class = "row"><td class = "entry"><img class = "image" src = "../CpsUserImages/PerPixelLightingOff.png"/></td><td class = "entry"><img class = "image" src = "../CpsUserImages/PerPixelLightingOn.png"/></td></tr><tr class = "row"><td class = "entry">已禁用</td><td class = "entry">已启用</td></tr></tbody></table></p>
              </td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-HighqualityrenderingOndemand__entry__1">
                <span class = "ph uicontrol">阴影</span>
              </td>
              <td class = "entry" headers = "c-HighqualityrenderingOndemand__entry__2">
                <p>配置阴影映射。启用后，几何图形角色投射和接收阴影，使照明场景的渲染更逼真。<span class = "ph">有关详细信息，请参见<a class = "xref" href = "cps-r-Properties-Viewport.htm#cps-r-Properties-Viewport" title = "可以在“属性”窗格中设置视口属性。">视口属性</a>中的<span class = "ph uicontrol">阴影</span>。</span> 选择效果状态：<ul class = "ul"><li class = "li"><span class = "ph uicontrol">已启用</span> - 对所有文档都启用。</li><li class = "li"><span class = "ph uicontrol">已禁用</span> - 对所有文档都禁用。</li><li class = "li"><span class = "ph uicontrol">使用文档设置</span> - 遵循<span class = "ph menucascade"><span class = "ph uicontrol">照明</span><abbr> &gt; </abbr><span class = "ph uicontrol">阴影映射</span></span>视口属性。</li></ul><table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><tbody class = "tbody"><tr class = "row"><td class = "entry"><img class = "image" src = "../CpsUserImages/ShadowMappingOff.png"/></td><td class = "entry"><img class = "image" src = "../CpsUserImages/ShadowMappingOn.png"/></td></tr><tr class = "row"><td class = "entry">已禁用</td><td class = "entry">已启用</td></tr></tbody></table></p>
              </td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-HighqualityrenderingOndemand__entry__1">
                <span class = "ph uicontrol">环境封闭</span>
              </td>
              <td class = "entry" headers = "c-HighqualityrenderingOndemand__entry__2">
                <p>配置环境光遮挡 (AO) 阴影效果。启用后，曲面会考虑从附近角色衰减的光源。<span class = "ph">有关详细信息，请参见<a class = "xref" href = "cps-r-Properties-Viewport.htm#cps-r-Properties-Viewport" title = "可以在“属性”窗格中设置视口属性。">视口属性</a>中的<span class = "ph uicontrol">环境光遮挡</span>。</span>选择效果状态：<ul class = "ul"><li class = "li"><span class = "ph uicontrol">已启用</span> - 对所有文档都启用。</li><li class = "li"><span class = "ph uicontrol">已禁用</span> - 对所有文档都禁用。</li><li class = "li"><span class = "ph uicontrol">使用文档设置</span> - 遵循<span class = "ph menucascade"><span class = "ph uicontrol">照明</span><abbr> &gt; </abbr><span class = "ph uicontrol">环境光遮挡</span></span>视口属性。</li></ul><table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><tbody class = "tbody"><tr class = "row"><td class = "entry"><img class = "image" src = "../CpsUserImages/AmbientOcclusionOff.png"/></td><td class = "entry"><img class = "image" src = "../CpsUserImages/AmbientOcclusionOn.png"/></td></tr><tr class = "row"><td class = "entry">已禁用</td><td class = "entry">已启用</td></tr></tbody></table></p>
              </td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-HighqualityrenderingOndemand__entry__1">
                <span class = "ph uicontrol">景深</span>
              </td>
              <td class = "entry" headers = "c-HighqualityrenderingOndemand__entry__2">
                <p>配置景深 (DOF) 行为。启用后，远离照相机焦点的部分场景显示模糊。<span class = "ph">有关详细信息，请参见<a class = "xref" href = "cps-r-Properties-Viewport.htm#cps-r-Properties-Viewport" title = "可以在“属性”窗格中设置视口属性。">视口属性</a>中的<span class = "ph uicontrol">景深</span>。</span>选择效果状态：<ul class = "ul"><li class = "li"><span class = "ph uicontrol">已启用</span> - 对所有文档都启用。</li><li class = "li"><span class = "ph uicontrol">已禁用</span> - 对所有文档都禁用。</li><li class = "li"><span class = "ph uicontrol">使用文档设置</span> - 遵循<span class = "ph uicontrol">景深</span>视口属性。</li></ul><table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><tbody class = "tbody"><tr class = "row"><td class = "entry"><img class = "image" src = "../CpsUserImages/FieldOfDepthOff.png"/></td><td class = "entry"><img class = "image" src = "../CpsUserImages/FieldOfDepthOn05.png"/></td></tr><tr class = "row"><td class = "entry">已禁用</td><td class = "entry">已启用</td></tr></tbody></table></p>
              </td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-HighqualityrenderingOndemand__entry__1">
                <span class = "ph uicontrol">抗锯齿</span>
              </td>
              <td class = "entry" headers = "c-HighqualityrenderingOndemand__entry__2">
                <p>配置模型抗锯齿。抗锯齿平滑粗糙边线（锯齿状）通过考虑理想的边线覆盖多少相邻像素以指定高分辨率的外观。<span class = "ph">有关详细信息，请参见 <a class = "xref" href = "cps-r-Workshops-HighResolution.htm#r-AntiAliasingTab" title = "抗锯齿平滑粗糙边线（锯齿状）通过考虑理想的边线覆盖多少相邻像素以指定高分辨率的外观。">“抗锯齿”选项卡</a>。</span><table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><tbody class = "tbody"><tr class = "row"><td class = "entry"><img class = "image" src = "../CpsUserImages/AntialiasOff.png"/></td><td class = "entry"><img class = "image" src = "../CpsUserImages/AntialiasOn.png"/></td></tr><tr class = "row"><td class = "entry">已禁用</td><td class = "entry">已启用</td></tr></tbody></table></p>
              </td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-HighqualityrenderingOndemand__entry__1">
                <span class = "ph uicontrol">硬件抗锯齿</span>
              </td>
              <td class = "entry" headers = "c-HighqualityrenderingOndemand__entry__2">启用实时硬件多个示例抗锯齿 (MSAA) 以提高 3D 和 2D 图像的质量。选择<span class = "ph uicontrol">禁用</span>以禁用 MSAA，或选择采样分辨率：<span class = "ph uicontrol">2</span>、<span class = "ph uicontrol">4</span>、<span class = "ph uicontrol">8</span>、<span class = "ph uicontrol">16</span> 或 <span class = "ph uicontrol">32 个样本</span>。值越高，产生的效果就越好，但会降低性能。建议值为 8，但最佳值取决于硬件。如果选择高于显卡支持的值，则使用支持的最高值。<div class = "notes collapse"><span class = "run-in.notes">注:
    		</span><span class = "notecontent"><ul class = "ul"><li class = "li">即使显卡支持，<span class = "ph uicontrol">32 个示例</span>可能需要比可用内存更多的视频内存。结果是黑色视口。要解决此问题，请降低采样分辨率或禁用硬件 MSAA。</li><li class = "li">必须启用 <span class = "ph uicontrol">HardwareSupport.Advanced</span>。请参见 <a class = "xref" href = "cps-c-cu-ApplicationPreferences-AdvancedSettings.htm#cps-c-cu-ApplicationPreferences-AdvancedSettings" title = "“高级设置”页面允许您控制高级功能和解决问题。">高级设置</a></li></ul></span></div>
</td>
            </tr>
          </tbody></table>
      <p>
        <div class = "note collapse"><span class = "run-in.note">注:
    		</span><span class = "notecontent">在应用级别不可配置发光效果。它始终为<span class = "ph uicontrol">使用文档设置</span>和<span class = "ph uicontrol">实时</span>。</span></div>

      </p>
    </div>

  </article>
  <article class = "topic concept nested1" aria-labelledby = "c-Jitteringoptions__Jittering" id = "c-Jitteringoptions">
    <p><map name = "FPMap1"><area href = "#hj-top" title = "返回页面顶部" shape = "rect" coords = "416, 0, 435, 10"/></map><span class = "itemsprite"/></p><h2 class = "title topictitle2">抖动选项</h2>

    
    <div class = "body conbody"><p class = "abstract">
      <span class = "shortdesc">在为<span class = "ph uicontrol">抗锯齿</span>选择<span class = "ph uicontrol">抖动</span>后，设置这些选项。</span>

    </p>

      <table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "c-Jitteringoptions__entry__1">选项</th>
              <th class = "entry" id = "c-Jitteringoptions__entry__2">描述</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "c-Jitteringoptions__entry__1">
                <span class = "ph uicontrol">通道数量</span>
              </td>
              <td class = "entry" headers = "c-Jitteringoptions__entry__2">
                <p>（在选定<span class = "ph uicontrol">抖动</span>时可用。）指定进行内部渲染的数量以创建效果。通道越多，执行时间就越长，但产生的效果更好。</p>
              </td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-Jitteringoptions__entry__1">
                <span class = "ph uicontrol">半径</span>
              </td>
              <td class = "entry" headers = "c-Jitteringoptions__entry__2">
                <p>（在选定<span class = "ph uicontrol">抖动</span>时可用。）指定要清晰显示的场景部分。当远离焦点时，图像变得模糊不清。值越高，景深越大（越清晰）。</p>
              </td>
            </tr>
          </tbody></table>
    </div>

  </article>
  <article class = "topic concept nested1" aria-labelledby = "ariaid-title4" id = "c-General">
    <p><map name = "FPMap1"><area href = "#hj-top" title = "返回页面顶部" shape = "rect" coords = "416, 0, 435, 10"/></map><span class = "itemsprite"/></p><h2 class = "title topictitle2">常规</h2>

    
    <div class = "body conbody"><p class = "abstract">
      <span class = "shortdesc">定义常规视口首选项。</span>

    </p>

      <table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><thead class = "thead">
            <tr class = "row">
              <th class = "entry" id = "c-General__entry__1">选项</th>
              <th class = "entry" id = "c-General__entry__2">描述</th>
            </tr>
          </thead><tbody class = "tbody">
            <tr class = "row">
              <td class = "entry" headers = "c-General__entry__1">
                <span class = "ph uicontrol">显示统计资料</span>
              </td>
              <td class = "entry" headers = "c-General__entry__2">在导航过程中，在视口底部显示统计信息（例如角色、三角形和点的数量）。<table class = "Remark" id = "table132"><tr><td class = "Remark"><span class = "run-in.tip">提示:
				</span><span class = "notecontent">导航场景时，按下 <span class = "ph uicontrol">S</span> 可切换此功能。</span></td></tr></table>
</td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-General__entry__1">
                <span class = "ph uicontrol">文本中使用默认 GUI 字体（需要重载已打开的文档）</span>
              </td>
              <td class = "entry" headers = "c-General__entry__2">
                <p>使用协同文本的 <span class = "ph">Composer</span> 图形界面字体（取决于计算机），例如标签和文本 2D 面板。清除此选项后，默认情况下，协同文本为 Arial Unicode MS。要更改角色字体，在“属性”窗格中设置<span class = "ph menucascade"><span class = "ph uicontrol">文本</span><abbr> &gt; </abbr><span class = "ph uicontrol">字体</span></span>属性。</p>
                <div class = "note collapse"><span class = "run-in.note">注:
    		</span><span class = "notecontent">使用 Unicode 字体可确保能够正确渲染外国语言字符。如果频繁使用多种语言，考虑定义一种 <span class = "ph">Composer</span> 样式以指定字体或安装 Microsoft 提供的相关语言包。</span></div>

              </td>
            </tr>
            <tr class = "row">
              <td class = "entry" headers = "c-General__entry__1">
                <span class = "ph uicontrol">显示纸张</span>
              </td>
              <td class = "entry" headers = "c-General__entry__2">
                <p>在视口中显示纸张边界。<table class = "table frame-none"><caption/><colgroup><col/><col/></colgroup><tbody class = "tbody"><tr class = "row"><td class = "entry"><br/><img class = "image" src = "../CpsUserImages/ShowPaperOff.png"/><br/></td><td class = "entry"><br/><img class = "image" src = "../CpsUserImages/ShowPaperOn.png"/><br/></td></tr><tr class = "row"><td class = "entry">已禁用</td><td class = "entry">已启用 A4 横向</td></tr></tbody></table><div class = "note collapse"><span class = "run-in.note">注:
    		</span><span class = "notecontent">在“（默认）文档属性 - 纸张空间”中定义纸张空间。请参见 <a class = "xref" href = "cps-r-DocumentProperties-PaperSpace.htm#cps-r-DocumentProperties-PaperSpace" title = "“纸张空间”页面允许您配置纸张空间的边界和方向。">纸张空间</a></span></div>
</p>
              </td>
            </tr>
          </tbody></table>
    </div>

  </article>
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