<?xml-stylesheet href="./_c74_ref.xsl" type="text/xsl"?>

<c74object box="0" name="Jitter GL Object (OB3D) Messages" category="Unlisted" module="jit">
	<digest>
		Messages and attributes common to the GL group
	</digest>
	<description>
		Jitter GL objects have a common set of attributes for how to do their 3D rendering, and messages related to drawing. This includes things like position, rotation, scaling, blending mode, texture, lighting, material properties and other useful tasks.
	</description>
	<metadatalist />
	<inletlist />
	<outletlist />
	<!--ARGUMENTS-->
	<objarglist>
		<objarg name="context-name" optional="1" type="symbol">
			<digest>
				Rendering context name
			</digest>
			<description>
				Explicitly sets the OpenGL rendering context by name. If this is absent, the Jitter GL object will use the next higher <o>jit.gl.render</o> or <o>jit.gl.node</o> object in the patcher hierarchy as the rendering context.
			</description>
		</objarg>
	</objarglist>
	<!-- ===================================================
      METHODS
  =================================================== -->
	<methodlist>
		<method name="bang">
			<arglist />
			<digest>
				Equivalent to the <m>draw</m> message.
			</digest>
			<description>
				Equivalent to the <m>draw</m> message.
			</description>
		</method>
		<method name="draw">
			<arglist />
			<digest>
				Draws the object in the named drawing destination. If the <at>matrixoutput</at> attribute is supported and set to 1, the geometry matrices are sent out the object's left outlet.
			</digest>
			<description>
				Draws the object in the named drawing destination. If the <at>matrixoutput</at> attribute is supported and set to 1, the geometry matrices are sent out the object's left outlet.
			</description>
		</method>
		<method name="drawraw">
			<arglist />
			<digest>
				Equivalent to <m>draw</m> with the <at>inherit_all</at> attribute set to 1.
			</digest>
			<description>
				Equivalent to <m>draw</m> with the <at>inherit_all</at> attribute set to 1.
			</description>
		</method>
		<method name="drawimmediate">
			<arglist />
			<digest>
				Equivalent to <m>draw</m> but ignoring any potential renderer setup
			</digest>
			<description>
				Equivalent to <m>draw</m> but ignoring any potential renderer setup
			</description>
		</method>
		<method name="anim_move">
			<arglist>
				<arg name="x" type="float" />
				<arg name="y" type="float" />
				<arg name="z" type="float" />
			</arglist>
			<digest>
				Move the node
			</digest>
			<description>
				Move the object along the axis provided, relative to the space indicated by <at>animmode</at>.
			</description>
		</method>
		<method name="anim_turn">
			<arglist>
				<arg name="x" type="float" />
				<arg name="y" type="float" />
				<arg name="z" type="float" />
			</arglist>
			<digest>
				Rotate along axis
			</digest>
			<description>
				Rotate the object along each axis by the amount provided, relative to the space indicated by <at>animmode</at>.
			</description>
		</method>
		<method name="anim_grow">
			<arglist>
				<arg name="x" type="float" />
				<arg name="y" type="float" />
				<arg name="z" type="float" />
			</arglist>
			<digest>
				Scale along axis
			</digest>
			<description>
				Scale the object along each axis by the amount provided.
			</description>
		</method>
		<method name="anim_reset">
			<arglist />
			<digest>
				Reset the transformation
			</digest>
			<description>
				Reset the local transformation attributes to their default values (position = 0 0 0, rotatexyz = 0 0 0, and scale = 1 1 1)
			</description>
		</method>
		<method name="update_node">
			<arglist />
			<digest>
				Update the transformation
			</digest>
			<description>
				Update the node transformation attributes.
			</description>
		</method>
		<method name="import_material">
			<arglist />
			<digest>
				Import a Jitter material file
			</digest>
			<description>
				Import a Jitter material file (.jitmtl).
			</description>
		</method>
		<method name="export_material">
			<arglist />
			<digest>
				Export material state as a material file
			</digest>
			<description>
				Export material state as a material file (.jitmtl).
			</description>
		</method>
	</methodlist>
	<!-- ===================================================
      ATTRIBUTES
  =================================================== -->
	<attributelist>
		<attribute get="1" name="anim" size="1" set="1" type="symbol">
			<digest>
				The instance anim name (default = UID)
			</digest>
			<description>
				The name of a <o>jit.anim.node</o> object that handles all spatial transforms for this instance (default = UID). The default value references an internal object, but can be overridden by setting to the name of an existing external <o>jit.anim.node</o> instance. This allows for more advanced control of the spatial transform.
			</description>
		</attribute>
		<attribute get="1" name="anchor" size="3" set="1" type="float">
			<digest>
				The anchor position in local space (default = 0. 0. 2.)
			</digest>
			<description>
				The anchor position in local space (default = 0. 0. 0.). Allows for offsetting the local 3D origin around which transforms are applied.
			</description>
		</attribute>
		<attribute get="1" name="animmode" set="1" size="1" type="symbol">
			<digest>
				Determines which space the <m>anim_move</m> and <m>anim_turn</m> messages will affect the this object.
			</digest>
			<description>
				Determines which space the <m>anim_move</m> and <m>anim_turn</m> messages will affect the position and orientation of this object (default = parent).
				<br />
				local = Rotate relative to local axis
				<br />
				parent = Rotate relative to parent axis
				<br />
				world = Rotate relative to world axis
			</description>
		</attribute>
		<attribute get="1" name="antialias" size="1" set="1" type="int">
			<digest>
				Antialiasing flag (default = 0)
			</digest>
			<description>
				Antialiasing flag (default = 0) On some hardware, the blend_enable attribute must also be enabled for antialiasing to work.
			</description>
		</attribute>
		<attribute get="1" name="automatic" size="1" set="1" type="int">
			<digest>
				Automatic rendering flag (default = 1)
			</digest>
			<description>
				Automatic rendering flag (default = 1) When the flag is set, rendering occurs when the associated jit.gl.render object receives a bang message
			</description>
		</attribute>
		<attribute get="1" name="auto_material" size="1" set="1" type="int">
			<digest>
				Automatic material attributes flag (default = 1)
			</digest>
			<description>
				Automatic material attributes flag (default = 1) When the flag is set, and lighting is enabled for the object, the diffuse and ambient material components for the object will be set to the object's color, and the specular and emissive lighting components are disabled.
			</description>
		</attribute>
		<attribute get="1" name="aux_color" size="4" set="1" type="float">
			<digest>
				The auxiliary color in the form red green blue alpha (default = 0. 0. 0. 0.)
			</digest>
			<description>
				The auxiliary color in the form red green blue alpha (default = 0. 0. 0. 0.) The list elements should be in the range 0.-1.
			</description>
		</attribute>
		<attribute get="1" name="axes" size="1" set="1" type="int">
			<digest>
				x/y/z axis rendering off/on (default = 0)
			</digest>
			<description>
				x/y/z axis rendering off/on (default = 0)
			</description>
		</attribute>
		<attribute get="1" name="blend" size="1" set="1" type="symbol">
			<digest>
				The named blending mode
			</digest>
			<description>
				The named blending mode.  The possible values are:
				<br />
				add = <m>blend_mode</m> 1 1
				<br />
				multiply = <m>blend_mode</m> 2 1
				<br />
				screen = <m>blend_mode</m> 4 1
				<br />
				exclusion = <m>blend_mode</m> 4 5
				<br />
				colorblend = <m>blend_mode</m> 3 4
				<br />
				alphablend = <m>blend_mode</m> 6 7
				<br />
				coloradd = <m>blend_mode</m> 3 1
				<br />
				alphaadd = <m>blend_mode</m> 6 1
			</description>
		</attribute>
		<attribute get="1" name="blend_enable" size="1" set="1" type="int">
			<digest>
				Blending flag (default = 0)
			</digest>
			<description>
				Blending flag (default = 0) When the flag is set, blending is enabled for all rendered objects.
			</description>
		</attribute>
		<attribute get="1" name="blend_mode" size="2" set="1" type="int">
			<digest>
				The source and destination planes associated with the blend mode (default = 6 7)
			</digest>
			<description>
				The source and destination planes associated with the blend mode (default = 6 7) Blend modes are specified in the form src_blend_mode dst_blend_mode. The supported modes are:
				<br />
				0 = zero
				<br />
				1 = one
				<br />
				2 = destination color
				<br />
				3 = source color
				<br />
				4 = one minus destination color
				<br />
				5 = one minus source color
				<br />
				6 = source alpha
				<br />
				7 = one minus source alpha
				<br />
				8 = destination alpha
				<br />
				9 = one minus destination alpha
				<br />
				10 = source alpha saturate
			</description>
		</attribute>
		<attribute get="1" name="camera" size="3" set="1" type="float">
			<digest>
				The camera position in 3D space (default = 0. 0. 2.)
			</digest>
			<description>
				The camera position in 3D space (default = 0. 0. 2.) Camera position is specified as a set of floating point numbers that correspond to a camera position with respect to the x, y, and z axes.
			</description>
		</attribute>
		<attribute get="1" name="capture" size="1" set="1" type="symbol">
			<digest>
				The name of a texture to be rendered to
			</digest>
			<description>
				The name of a texture to be rendered to - e.g. <m>jit.gl.nurbs @capture mytex</m> will capture to <m>jit.gl.texture @name mytex</m>.
			</description>
		</attribute>
		<attribute get="1" name="color" size="4" set="1" type="float">
			<digest>
				The draw color in the form red green blue alpha (default = 1. 1. 1. 1.)
			</digest>
			<description>
				The draw color in the form red green blue alpha (default = 1. 1. 1. 1.) The list elements should be in the range 0.-1.
			</description>
		</attribute>
		<attribute get="1" name="cull_face" size="1" set="1" type="int">
			<digest>
				Face culling mode (default = 0 (no culling))
			</digest>
			<description>
				Face culling mode (default = 0 (no culling))
				<br />
				0 = no culling
				<br />
				1 = cull back faces
				<br />
				2 = cull front faces
			</description>
		</attribute>
		<attribute get="1" name="depth_clear" size="1" set="1" type="int">
			<digest>
				Depth buffer clear flag (default = 0)
			</digest>
			<description>
				Depth buffer clear flag (default = 0) When the flag is set, the depth buffer is cleared before rendering the object.
			</description>
		</attribute>
		<attribute get="1" name="depth_enable" size="1" set="1" type="int">
			<digest>
				Depth buffering flag (default = 1)
			</digest>
			<description>
				Depth buffering flag (default = 1) When the flag is set, depth buffering is enabled.
			</description>
		</attribute>
		<attribute get="1" name="depth_write" set="1" size="1" type="int">
			<digest>
				Depth write flag (default = 1)
			</digest>
			<description>
				Depth write flag (default = 1). When the flag is set, writing to the depth buffer is enabled. This will have no effect if <at>depth_enable</at> is turned off.
			</description>
		</attribute>
		<attribute get="1" name="dest_dim" size="2" set="1" type="int">
			<digest>
				Destination dimensions width height (default = jit.gl.render destination dimensions)
			</digest>
			<description>
				Destination dimensions width height (default = jit.gl.render destination dimensions)
			</description>
		</attribute>
		<attribute get="1" name="drawto" size="1" set="1" type="symbol">
			<digest>
				The named drawing context in which to draw (default = none)
			</digest>
			<description>
				The named drawing context in which to draw (default = none) A named drawing context is a named instance of a jit.window, jit.pwindow, or jit.matrix object that has an instance of the jit.gl.render object associated with it.
			</description>
		</attribute>
		<attribute get="1" name="enable" size="1" set="1" type="int">
			<digest>
				Enable flag (default = 1)
			</digest>
			<description>
				Enable flag (default = 1) When the flag is set, drawing is enabled.
			</description>
		</attribute>
		<attribute get="1" name="filterclass" set="1" size="1" type="symbol">
			<digest>
				The name of this object's pick filter class
			</digest>
			<description>
				The name of this object's pick filter class (default = default). This controls the visibility of objects to the <o>jit.gl.handle</o> and <o>jit.gl.picker</o> objects. In order to select this object, the filterclass value must be in the picking object's <at>filters</at> list.
			</description>
		</attribute>
		<attribute get="1" name="far_clip" size="1" set="1" type="float">
			<digest>
				The far clipping plane distance in 3D world (default = 100.)
			</digest>
			<description>
				The far clipping plane distance in 3D world (default = 100.)
			</description>
		</attribute>
		<attribute get="1" name="fog_params" size="7" set="1" type="float">
			<digest>
				The fog parameters in the form red green blue alpha density start end (default = 0. 0. 0. 0. 0. 0. 0.)
			</digest>
			<description>
				The fog parameters in the form red green blue alpha density start end (default = 0. 0. 0. 0. 0. 0. 0.) The list's color elements should be in the range 0.-1.
			</description>
		</attribute>
		<attribute get="1" name="fog" size="1" set="1" type="float">
			<digest>
				The amount of fog effect (default = 0.)
			</digest>
			<description>
				The amount of fog effect (default = 0.)
			</description>
		</attribute>
		<attribute get="1" name="inherit_all" size="1" set="1" type="int">
			<digest>
				Inherit all flag (default = 0)
			</digest>
			<description>
				Inherit all flag (default = 0) When the flag is set, all GL attributes from named drawing context are inherited.
			</description>
		</attribute>
		<attribute get="1" name="inherit_color" size="1" set="1" type="int">
			<digest>
				Inherit color flag (default = 0)
			</digest>
			<description>
				Inherit color flag (default = 0) When the flag is set, all color attributes from the named drawing context are inherited.
			</description>
		</attribute>
		<attribute get="1" name="inherit_depth" size="1" set="1" type="int">
			<digest>
				Inherit depth buffer flag (default = 0)
			</digest>
			<description>
				Inherit depth buffer flag (default = 0) When the flag is set, all depth buffer attributes from the named drawing context are inherited.
			</description>
		</attribute>
		<attribute get="1" name="inherit_fog" size="1" set="1" type="int">
			<digest>
				Inherit fog attributes flag (default = 0)
			</digest>
			<description>
				Inherit fog attributes flag (default = 0) When the flag is set, all fog attributes from the named drawing context are inherited.
			</description>
		</attribute>
		<attribute get="1" name="inherit_material" size="1" set="1" type="int">
			<digest>
				Inherit material attributes flag (default = 0)
			</digest>
			<description>
				Inherit material attributes flag (default = 0) When the flag is set, all lighting and material attributes from the named drawing context are inherited.
			</description>
		</attribute>
		<attribute get="1" name="inherit_poly" size="1" set="1" type="int">
			<digest>
				Inherit polygon attributes flag (default = 0)
			</digest>
			<description>
				Inherit polygon attributes flag (default = 0) When the flag is set, all polygon attributes from the named drawing context are inherited.
			</description>
		</attribute>
		<attribute get="1" name="inherit_texture" size="1" set="1" type="int">
			<digest>
				Inherit texture attributes flag (default = 0)
			</digest>
			<description>
				Inherit texture attributes flag (default = 0) When the flag is set, all texture attributes from the named drawing context are inherited.
			</description>
		</attribute>
		<attribute get="1" name="inherit_transform" size="1" set="1" type="int">
			<digest>
				Inherit transform attributes flag (default = 0)
			</digest>
			<description>
				Inherit transform attributes flag (default = 0) When the flag is set, all transform attributes from the named drawing context are inherited.
			</description>
		</attribute>
		<attribute get="1" name="layer" size="1" set="1" type="int">
			<digest>
				Object layer number (default = 0)
			</digest>
			<description>
				Object layer number (default = 0) When in automatic mode, the layer number determines the rendering order (low to high). Objects in the same layer have no guarantee which will be rendered first.
			</description>
		</attribute>
		<attribute get="1" name="lens_angle" size="1" set="1" type="float">
			<digest>
				The lens angle of the OpenGL camera (default = 45.)
			</digest>
			<description>
				The lens angle of the OpenGL camera (default = 45.)
			</description>
		</attribute>
		<attribute get="1" name="lighting_enable" size="1" set="1" type="int">
			<digest>
				Lighting enabled flag (default = 0)
			</digest>
			<description>
				Lighting enabled flag (default = 0) When the flag is set, lighting is calculated.
			</description>
		</attribute>
		<attribute get="1" name="light_ambient" size="4" set="1" type="float">
			<digest>
				The color and opacity of the ambient light component in the form <m>red green blue opacity</m> (default = 0. 0. 0. 1. (opaque black))
			</digest>
			<description>
				The color and opacity of the ambient light component in the form <m>red green blue opacity</m> (default = 0. 0. 0. 1. (opaque black)) All values should be in the range 0.-1.
			</description>
		</attribute>
		<attribute get="1" name="light_diffuse" size="4" set="1" type="float">
			<digest>
				The color and opacity of the diffuse light component in the form <m>red green blue opacity</m> (default = 1. 1. 1. 1. (opaque white))
			</digest>
			<description>
				The color and opacity of the diffuse light component in the form <m>red green blue opacity</m> (default = 1. 1. 1. 1. (opaque white)) All values should be in the range 0.-1.
			</description>
		</attribute>
		<attribute get="1" name="light_global_ambient" size="4" set="1" type="float">
			<digest>
				The color and opacity of the global ambient light component in the form <m>red green blue opacity</m> (default = 0.2 0.2 0.2 1.)
			</digest>
			<description>
				The color and opacity of the global ambient light component in the form <m>red green blue opacity</m> (default = 0.2 0.2 0.2 1.) All values should be in the range 0.-1.
			</description>
		</attribute>
		<attribute get="1" name="light_position" size="4" set="1" type="float">
			<digest>
				The position of the light source in XYZ coordinates and the light type (default = 1. 1. 1. 0.)
			</digest>
			<description>
				The position of the light source in XYZ coordinates and the light type (default = 1. 1. 1. 0.)
				<br />
				When the last number is 0., t The light is treated as a directional source if 0. is the final number. Otherwise, diffuse and specular lighting calculations are based on the actual location of the light in eye coordinates, and attenuation is enabled.
			</description>
		</attribute>
		<attribute get="1" name="light_specular" size="4" set="1" type="float">
			<digest>
				Color and opacity of specular light component (default = 1.
			</digest>
			<description>
				Color and opacity of specular light component (default = 1. 1. 1. 1. (opaque white)) The first three floats in the range 0.-1. specify the RGB components of the specular light color. The fourth float (also in the range 0.-1.) specifies opacity.
			</description>
		</attribute>
		<attribute get="1" name="line_width" size="1" set="1" type="float">
			<digest>
				The drawing line width (default = 1.)
			</digest>
			<description>
				The drawing line width (default = 1.)
			</description>
		</attribute>
		<attribute get="1" name="lookat" size="3" set="1" type="float">
			<digest>
				3D position at which the camera is pointed (default = 0. 0. 0.)
			</digest>
			<description>
				3D position at which the camera is pointed (default = 0. 0. 0.)
			</description>
		</attribute>
		<attribute get="1" name="mat_ambient" size="4" set="1" type="float">
			<digest>
				The ambient light material property in the form red green blue alpha (default = 0. 0. 0. 0.)
			</digest>
			<description>
				The ambient light material property in the form red green blue alpha (default = 0. 0. 0. 0.) The list elements should be in the range 0.-1.
			</description>
		</attribute>
		<attribute get="1" name="mat_diffuse" size="4" set="1" type="float">
			<digest>
				The diffuse light material property in the form red green blue alpha (default = 0. 0. 0. 0.)
			</digest>
			<description>
				The diffuse light material property in the form red green blue alpha (default = 0. 0. 0. 0.) The list elements should be in the range 0.-1.
			</description>
		</attribute>
		<attribute get="1" name="mat_emission" size="4" set="1" type="float">
			<digest>
				The material emission property in the form red green blue alpha (default = 0. 0. 0. 0.)
			</digest>
			<description>
				The material emission property in the form red green blue alpha (default = 0. 0. 0. 0.) The list elements should be in the range 0.-1.
			</description>
		</attribute>
		<attribute get="1" name="mat_specular" size="4" set="1" type="float">
			<digest>
				The specular light material property in the form red green blue alpha (default = 0. 0. 0. 0.)
			</digest>
			<description>
				The specular light material property in the form red green blue alpha (default = 0. 0. 0. 0.) The list elements should be in the range 0.-1.
			</description>
		</attribute>
		<attribute get="1" name="matfile" size="1" set="1" type="symbol">
			<digest>
				The Jitter material file to apply
			</digest>
			<description>
				The Jitter material file to apply (.jitmtl)
			</description>
		</attribute>
		<attribute get="1" name="matrixoutput" size="1" set="1" type="int">
			<digest>
				Matrix output mode (default = 0)
			</digest>
			<description>
				Matrix output mode (default = 0)
				<br />
				0 = issue render commands
				<br />
				1 = output geometry matrices
				<br />
				2 = output geometry matrices with local transform applied
			</description>
		</attribute>
		<attribute get="1" name="name" size="1" set="1" type="symbol">
			<digest>
				The instance name (default = UID)
			</digest>
			<description>
				The instance name (default = UID)
			</description>
		</attribute>
		<attribute get="1" name="near_clip" size="1" set="1" type="float">
			<digest>
				The near clipping plane distance in 3D world (default = 0.1)
			</digest>
			<description>
				The near clipping plane distance in 3D world (default = 0.1)
			</description>
		</attribute>
		<attribute get="1" name="ortho" size="1" set="1" type="int">
			<digest>
				Orthographic projection mode (default = 0)
			</digest>
			<description>
				Orthographic projection mode (default = 0)
				<br />
				0 = orthographic projection off (perspective projection)
				<br />
				1 = orthographic projection on, using lens angle
				<br />
				2 = orthographic projection on, ignoring lens angle
			</description>
		</attribute>
		<attribute get="1" name="point_size" size="1" set="1" type="float">
			<digest>
				The draw point size (default = 1.)
			</digest>
			<description>
				The draw point size (default = 1.)
			</description>
		</attribute>
		<attribute get="1" name="poly_mode" size="2" set="1" type="int">
			<digest>
				Polygon rendering modes (default 0 0)
			</digest>
			<description>
				Polygon rendering modes (default 0 0) Rendering modes are expressed in the form frontface backface. Supported rendering modes are:
				<br />
				0 = render as filled polygons
				<br />
				1 = render as lines
				<br />
				2 = render as points
			</description>
		</attribute>
		<attribute get="1" name="position" size="3" set="1" type="float">
			<digest>
				The 3D origin in the form x y z
			</digest>
			<description>
				The 3D origin in the form x y z (default = 0. 0. 0.)
			</description>
		</attribute>
		<attribute get="1" name="quat" size="4" set="1" type="float">
			<digest>
				The current rotation as a quaternion
			</digest>
			<description>
				The current rotation as a quaternion(default = 0. 0. 0. 1.). A quaternion is a mathematical construct that is a four dimensional vector, and can be visualized as a rotation around an arbitrary axis. Quaternions are a useful representation of an orientation in 3D space.
			</description>
		</attribute>
		<attribute get="1" name="rotate" size="4" set="1" type="float">
			<digest>
				The angle of rotation and the xyz vector about which the rotation is performed.
			</digest>
			<description>
				The angle of rotation and the xyz vector about which the rotation is performed in the form rotation-angle x y z (default = 0. 0. 0. 1.)
			</description>
		</attribute>
		<attribute get="1" name="rotatexyz" size="3" set="1" type="float">
			<digest>
				Sets the current rotation in degrees
			</digest>
			<description>
				Sets the current rotation to the concatenation of rotations about the positive x, y, and z axes, also known as Euler angles (default = 0. 0. 0.). The default order is yzx and can be changed with the <o>jit.gl.render</o> rotate_order attribute. Angles are expressed in degrees.
			</description>
		</attribute>
		<attribute get="1" name="scale" size="3" set="1" type="float">
			<digest>
				The 3D scaling factor in the form x y z
			</digest>
			<description>
				The 3D scaling factor in the form x y z (default = 1. 1. 1.)
			</description>
		</attribute>
		<attribute get="1" name="shadow_caster" size="1" set="1" type="int">
			<digest>
				Shadow caster flag (default = 1)
			</digest>
			<description>
				Shadow caster flag (default = 0) When the flag is set, object will cast shadows.
			</description>
		</attribute>
		<attribute get="1" name="shininess" size="1" set="1" type="float">
			<digest>
				The material shininess value (default = 16.0)
			</digest>
			<description>
				The material shininess value (default = 16.0) The value should be a float in the range 0.-255.
			</description>
		</attribute>
		<attribute get="1" name="smooth_shading" size="1" set="1" type="int">
			<digest>
				Smooth shading flag (default = 0)
			</digest>
			<description>
				Smooth shading flag (default = 0) When the flag is set, smooth shading is used when rendering.
			</description>
		</attribute>
		<attribute get="1" name="tex_map" size="1" set="1" type="int">
			<digest>
				Mode for automatic generation of texture coordinate controls (default = 0)
			</digest>
			<description>
				Mode for automatic generation of texture coordinate controls (default = 0)
				<br />
				0 = no coordinates are generated.
				<br />
				1 = OpenGL's texture generation is used with mode GL_OBJECT_LINEAR. This applies the texture in a fixed orientation relative to the object.
				<br />
				2 = OpenGL's texture generation is used with mode GL_SPHERE_MAP. This can be used to create a reflection effect.
				<br />
				3 = OpenGL's texture generation is used with mode GL_EYE_LINEAR. This applies the texture in a fixed orientation relative to OpenGL's eye coordinates.
				<br />
				Modes 1 and 3 are affected by the value of the tex_plane_s and tex_plane_t attributes listed below.
			</description>
		</attribute>
		<attribute get="1" name="tex_plane_s" size="4" set="1" type="float">
			<digest>
				The texture generation coefficients a b c d that apply to tex_map modes 1 and 3.
			</digest>
			<description>
				The texture generation coefficients a b c d that apply to tex_map modes 1 and 3. (default = 1. 0. 0. 0.)
				<br />
				The four coefficients define a plane used to generate the s texture coordinate, which corresponds to the x axis of the texture image. If the tex_map mode is 1, s = ax + by + cz + dw, where x, y, z, and w are the homogeneous coordinates of the vertex.
			</description>
		</attribute>
		<attribute get="1" name="tex_plane_t" size="4" set="1" type="float">
			<digest>
				The texture generation coefficients a b c d, which apply to tex_map modes 1 and 3.
			</digest>
			<description>
				The texture generation coefficients a b c d, which apply to tex_map modes 1 and 3. (default = 0. 1. 0. 0)
				<br />
				The four coefficients define a plane which is used to generate the t texture coordinate, which corresponds to the y axis of the texture image.
			</description>
		</attribute>
		<attribute get="1" name="shader" size="1" set="1" type="symbol">
			<digest>
				The name of the shader to be applied (default = none)
			</digest>
			<description>
				The name of the shader to be applied (default = none)
			</description>
		</attribute>
		<attribute get="1" name="texture" size="8" set="1" type="symbol">
			<digest>
				The name of the texture to be applied (default = none)
			</digest>
			<description>
				The name of the texture to be applied (default = none). If multiple textures are specified, uses multi-texturing.
			</description>
		</attribute>
		<attribute get="1" name="transform_reset" size="1" set="1" type="int">
			<digest>
				Modelview and projection transform reset flag (default = 0)
			</digest>
			<description>
				Modelview and projection transform reset flag (default = 0) When the flag is set, the modelview and projection transforms are set to the identity transform before rendering the object. This is useful for sprite or billboard overlays, or automatic scaling to window size. The transform_reset flag modes are:
				<br />
				0 = do nothing (default)
				<br />
				1 = proportional orthographic glOrtho(-aspect, aspect, -1.0, 1.0, near_clip, far_clip);
				<br />
				2 = orthographic normalized glOrtho(-1.0, 1.0, -1.0, 1.0, near_clip, far_clip);
				<br />
				3 = proportional perspective with near clip = 0.001 gluPerspective(lens_angle, aspect, 0.001/*near_clip*/, far_clip);
				<br />
				4 = normalized perspective with near clip = 0.001 gluPerspective(lens_angle, 1.0, 0.001/*near_clip*/, far_clip);
			</description>
		</attribute>
		<attribute get="1" name="up" size="3" set="1" type="float">
			<digest>
				The 3D vector towards which the top of the camera points (default = 0. 1. 0.)
			</digest>
			<description>
				The 3D vector towards which the top of the camera points (default = 0. 1. 0.)
			</description>
		</attribute>
		<attribute get="1" name="verbose" size="1" set="1" type="int">
			<digest>
				Toggles printing messages to the Max Console.
			</digest>
			<description>
				Toggles printing messages to the Max Console.
			</description>
		</attribute>
		<attribute get="1" name="viewalign" size="1" set="1" type="int">
			<digest>
				View aligned transformation flag (default = 0)
			</digest>
			<description>
				View aligned transformation flag (default = 0)
			</description>
		</attribute>
	</attributelist>
</c74object>
