<?xml version="1.0" encoding="utf-8" standalone="yes"?>

<?xml-stylesheet href="./_c74_ref.xsl" type="text/xsl"?>

<!--This is an automatically generated file. DO NOT EDIT THIS FILE DIRECTLY. Rather, use the _ref.xml files found in the 'edits' folder.-->
<c74object name="jit.gl.render" module="jit" category="Jitter OpenGL">
	<digest>
		Render Jitter OpenGL objects
	</digest>
	<description>
		Use <o>jit.gl.render</o> to render Jitter OpenGL objects to a rendering destination. <o>jit.gl.render</o> drives the rendering of 3D graphics, setting up and invoking the drawing of each frame. <o>jit.gl.render</o> can draw to <o>jit.window</o>, <o>jit.pwindow</o>, and <o>jit.matrix</o>.
	</description>
	<!--METADATA-->
	<metadatalist>
		<metadata name="author">
			Cycling '74
		</metadata>
		<metadata name="tag">
			Jitter
		</metadata>
		<metadata name="tag">
			Jitter OpenGL
		</metadata>
	</metadatalist>
	<!--INLETS-->
	<inletlist>
		<inlet id="0" type="INLET_TYPE">
			<digest>
				messages to this 3d object
			</digest>
			<description>
				TEXT_HERE
			</description>
		</inlet>
		<inlet id="1" type="INLET_TYPE">
			<digest>
			</digest>
			<description>
				TEXT_HERE
			</description>
		</inlet>
	</inletlist>
	<!--OUTLETS-->
	<outletlist>
		<outlet id="0" type="OUTLET_TYPE">
			<digest>
				bang upon render completion
			</digest>
			<description>
				TEXT_HERE
			</description>
		</outlet>
		<outlet id="1" type="OUTLET_TYPE">
			<digest>
				dumpout
			</digest>
			<description>
				TEXT_HERE
			</description>
		</outlet>
	</outletlist>
	<!--OB3D-->
	<OB3D />
	<!--MESSAGES-->
	<methodlist>
		<method name="erase">
			<arglist />
			<digest>
				Erase the render destination contents
			</digest>
			<description>
				TEXT_HERE
			</description>
		</method>
		<method name="depth_clear">
			<arglist />
			<digest>
				TEXT_HERE
			</digest>
			<description>
				TEXT_HERE
			</description>
		</method>
		<method name="drawclients">
			<arglist>
				<arg name="layer" optional="1" type="int" />
			</arglist>
			<digest>
				Draw all automatic clients
			</digest>
			<description>
				TEXT_HERE
			</description>
		</method>
		<method name="drawswap">
			<arglist />
			<digest>
				Draw all automatic clients and swap buffers
			</digest>
			<description>
				TEXT_HERE
			</description>
		</method>
		<method name="quads">
			<arglist />
			<digest>
				Set the draw primitive to quads
			</digest>
			<description>
				TEXT_HERE
			</description>
		</method>
		<method name="screentoworld">
			<arglist>
				<arg name="x" type="float" />
				<arg name="y" type="float" />
				<arg name="z" type="float" />
			</arglist>
			<digest>
				Converts screen coordinates to world coordinates.
			</digest>
			<description>
				Converts screen coordinates to world coordinates, output out the dump outlet. The input x and y input coordinates are in pixels, and the input z coordinate is in normalized distance from camera (0.-1.), where 0. is the near clipping plane and 1. is the far clipping plane.
			</description>
		</method>
		<method name="swap">
			<arglist />
			<digest>
				Swap rendering buffers
			</digest>
			<description>
				TEXT_HERE
			</description>
		</method>
		<method name="updateclients">
			<arglist />
			<digest>
				Update the render list
			</digest>
			<description>
				TEXT_HERE
			</description>
		</method>
		<method name="tri_fan">
			<arglist />
			<digest>
				Set the draw primitive to triangle fans
			</digest>
			<description>
				TEXT_HERE
			</description>
		</method>
		<method name="worldtoscreen">
			<arglist>
				<arg name="x" type="float" />
				<arg name="y" type="float" />
				<arg name="z" type="float" />
			</arglist>
			<digest>
				Converts world coordinates to screen coordinates
			</digest>
			<description>
				TEXT_HERE
			</description>
		</method>
	</methodlist>
	<jittermethodlist>
		<jittermethod name="bang" />
		<jittermethod name="draw" />
		<jittermethod name="drawimmediate" />
		<jittermethod name="drawraw" />
		<jittermethod name="export_material" />
		<jittermethod name="exportattrs" />
		<jittermethod name="exportsummary" />
		<jittermethod name="getattributes" />
		<jittermethod name="getstate" />
		<jittermethod name="import_material" />
		<jittermethod name="importattrs" />
		<jittermethod name="summary" />
	</jittermethodlist>
	<!--ATTRIBUTES-->
	<attributelist>
		<attribute name="accelerated" get="1" set="1" type="int" size="1">
			<digest>
				Enable hardware-accelerated rendering
			</digest>
			<description>
				TEXT_HERE
			</description>
			<attributelist>
				<attribute name="label" get="1" set="1" type="symbol" size="1" value="Accelerated" />
			</attributelist>
		</attribute>
		<attribute name="aux_buffers" get="1" set="1" type="int" size="1">
			<digest>
				Number of auxiliary buffers available
			</digest>
			<description>
				TEXT_HERE
			</description>
			<attributelist>
				<attribute name="label" get="1" set="1" type="symbol" size="1" value="Aux Buffers" />
			</attributelist>
		</attribute>
		<attribute name="camera" get="1" set="1" type="float" size="3">
			<digest>
				Camera position
			</digest>
			<description>
				TEXT_HERE
			</description>
			<attributelist>
				<attribute name="basic" get="1" set="1" type="int" size="1" value="1" />
				<attribute name="label" get="1" set="1" type="symbol" size="1" value="Camera" />
			</attributelist>
		</attribute>
		<attribute name="copy_texture" get="1" set="1" type="symbol" size="1">
			<digest>
				Named texture to copy the framebuffer to
			</digest>
			<description>
				TEXT_HERE
			</description>
			<attributelist>
				<attribute name="invisible" get="1" set="1" type="int" size="1" value="1" />
				<attribute name="label" get="1" set="1" type="symbol" size="1" value="Copy Texture" />
				<attribute name="obsolete" get="1" set="1" type="int" size="1" value="1" />
			</attributelist>
		</attribute>
		<attribute name="debug" get="1" set="1" type="int" size="1">
			<digest>
				Enable debugging
			</digest>
			<description>
				TEXT_HERE
			</description>
		</attribute>
		<attribute name="doublebuffer" get="1" set="1" type="int" size="1">
			<digest>
				Enable double buffering
			</digest>
			<description>
				TEXT_HERE
			</description>
			<attributelist>
				<attribute name="label" get="1" set="1" type="symbol" size="1" value="Double Buffer" />
			</attributelist>
		</attribute>
		<attribute name="draw_buffer" get="1" set="1" type="symbol" size="1">
			<digest>
				Drawing buffer
			</digest>
			<description>
				TEXT_HERE
			</description>
			<attributelist>
				<attribute name="enumvals" get="1" set="1" type="atom" size="10">
					<enumlist>
						<enum name="default">
							<digest>
								TEXT_HERE
							</digest>
							<description>
								TEXT_HERE
							</description>
						</enum>
						<enum name="back">
							<digest>
								TEXT_HERE
							</digest>
							<description>
								TEXT_HERE
							</description>
						</enum>
						<enum name="front">
							<digest>
								TEXT_HERE
							</digest>
							<description>
								TEXT_HERE
							</description>
						</enum>
						<enum name="back_left">
							<digest>
								TEXT_HERE
							</digest>
							<description>
								TEXT_HERE
							</description>
						</enum>
						<enum name="back_right">
							<digest>
								TEXT_HERE
							</digest>
							<description>
								TEXT_HERE
							</description>
						</enum>
						<enum name="front_left">
							<digest>
								TEXT_HERE
							</digest>
							<description>
								TEXT_HERE
							</description>
						</enum>
						<enum name="front_right">
							<digest>
								TEXT_HERE
							</digest>
							<description>
								TEXT_HERE
							</description>
						</enum>
						<enum name="left">
							<digest>
								TEXT_HERE
							</digest>
							<description>
								TEXT_HERE
							</description>
						</enum>
						<enum name="right">
							<digest>
								TEXT_HERE
							</digest>
							<description>
								TEXT_HERE
							</description>
						</enum>
						<enum name="front_and_back">
							<digest>
								TEXT_HERE
							</digest>
							<description>
								TEXT_HERE
							</description>
						</enum>
					</enumlist>
				</attribute>
				<attribute name="label" get="1" set="1" type="symbol" size="1" value="Draw Buffer" />
				<attribute name="style" get="1" set="1" type="symbol" size="1" value="enum" />
			</attributelist>
		</attribute>
		<attribute name="drawto" get="1" set="1" type="symbol" size="1">
			<digest>
				Drawto
			</digest>
			<description>
				TEXT_HERE
			</description>
			<attributelist>
				<attribute name="basic" get="1" set="1" type="int" size="1" value="1" />
				<attribute name="label" get="1" set="1" type="symbol" size="1" value="Drawto" />
			</attributelist>
		</attribute>
		<attribute name="erase_color" get="1" set="1" type="float" size="4">
			<digest>
				Erase color
			</digest>
			<description>
				TEXT_HERE
			</description>
			<attributelist>
				<attribute name="basic" get="1" set="1" type="int" size="1" value="1" />
				<attribute name="label" get="1" set="1" type="symbol" size="1" value="Erase Color" />
				<attribute name="style" get="1" set="1" type="symbol" size="1" value="rgba" />
			</attributelist>
		</attribute>
		<attribute name="erase_mode" get="1" set="1" type="symbol" size="1">
			<digest>
				Erase mode
			</digest>
			<description>
				Erase mode sets how jit.gl.render clears out the frame when the <m>erase</m> message is sent.  The default mode blends the previous frame with the next frame.  The clearcolor mode calls
				<a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearColor.xml">
					glClearColor
				</a>
				with jit.gl.render's current
				<attr>
					erase_color
				</attr>
				value.
			</description>
			<attributelist>
				<attribute name="enumvals" get="1" set="1" type="atom" size="2">
					<enumlist>
						<enum name="default">
							<digest>
								Frame blending
							</digest>
							<description>
								TEXT_HERE
							</description>
						</enum>
						<enum name="clearcolor">
							<digest>
								call to glClearColor
							</digest>
							<description>
								TEXT_HERE
							</description>
						</enum>
					</enumlist>
				</attribute>
				<attribute name="label" get="1" set="1" type="symbol" size="1" value="Erase Mode" />
				<attribute name="style" get="1" set="1" type="symbol" size="1" value="enum" />
			</attributelist>
		</attribute>
		<attribute name="far_clip" get="1" set="1" type="float" size="1">
			<digest>
				Far clipping plane distance
			</digest>
			<description>
				TEXT_HERE
			</description>
			<attributelist>
				<attribute name="label" get="1" set="1" type="symbol" size="1" value="Far Clip" />
			</attributelist>
		</attribute>
		<attribute name="fsaa" get="1" set="1" type="int" size="1">
			<digest>
				Enable Full-Scene Anti-Aliased drawing
			</digest>
			<description>
				TEXT_HERE
			</description>
			<attributelist>
				<attribute name="label" get="1" set="1" type="symbol" size="1" value="FSAA" />
			</attributelist>
		</attribute>
		<attribute name="geom_rows" get="1" set="1" type="int" size="1">
			<digest>
				Vertex connection mode
			</digest>
			<description>
				Vertex connection mode (default = 0 (connect along columns))
				<br />
				0 = connect vertices in 2D geometry matrix along columns
				<br />
				1 = connect vertices in 2D geometry matrix along rows
			</description>
			<attributelist>
				<attribute name="label" get="1" set="1" type="symbol" size="1" value="Geom Rows" />
			</attributelist>
		</attribute>
		<attribute name="high_res" get="1" set="1" type="int" size="1">
			<digest>
				High Res
			</digest>
			<description>
				TEXT_HERE
			</description>
			<attributelist>
				<attribute name="introduced" get="1" set="1" type="symbol" size="1" value="7.0.0" />
				<attribute name="label" get="1" set="1" type="symbol" size="1" value="High Res" />
				<attribute name="style" get="1" set="1" type="symbol" size="1" value="onoff" />
			</attributelist>
		</attribute>
		<attribute name="lens_angle" get="1" set="1" type="float" size="1">
			<digest>
				Camera lens angle
			</digest>
			<description>
				TEXT_HERE
			</description>
			<attributelist>
				<attribute name="label" get="1" set="1" type="symbol" size="1" value="Lens Angle" />
			</attributelist>
		</attribute>
		<attribute name="light_ambient" get="1" set="1" type="float" size="4">
			<digest>
				Ambient lighting color
			</digest>
			<description>
				TEXT_HERE
			</description>
			<attributelist>
				<attribute name="label" get="1" set="1" type="symbol" size="1" value="Light Ambient" />
				<attribute name="style" get="1" set="1" type="symbol" size="1" value="rgba" />
			</attributelist>
		</attribute>
		<attribute name="light_diffuse" get="1" set="1" type="float" size="4">
			<digest>
				Diffuse lighting color
			</digest>
			<description>
				TEXT_HERE
			</description>
			<attributelist>
				<attribute name="basic" get="1" set="1" type="int" size="1" value="1" />
				<attribute name="label" get="1" set="1" type="symbol" size="1" value="Light Diffuse" />
				<attribute name="style" get="1" set="1" type="symbol" size="1" value="rgba" />
			</attributelist>
		</attribute>
		<attribute name="light_global_ambient" get="1" set="1" type="float" size="4">
			<digest>
				Global ambient lighting color
			</digest>
			<description>
				TEXT_HERE
			</description>
			<attributelist>
				<attribute name="label" get="1" set="1" type="symbol" size="1" value="Light Global Ambient" />
				<attribute name="style" get="1" set="1" type="symbol" size="1" value="rgba" />
			</attributelist>
		</attribute>
		<attribute name="light_position" get="1" set="1" type="float" size="4">
			<digest>
				Light position
			</digest>
			<description>
				TEXT_HERE
			</description>
			<attributelist>
				<attribute name="basic" get="1" set="1" type="int" size="1" value="1" />
				<attribute name="label" get="1" set="1" type="symbol" size="1" value="Light Position" />
			</attributelist>
		</attribute>
		<attribute name="light_specular" get="1" set="1" type="float" size="4">
			<digest>
				Specular lighting color
			</digest>
			<description>
				TEXT_HERE
			</description>
			<attributelist>
				<attribute name="basic" get="1" set="1" type="int" size="1" value="1" />
				<attribute name="label" get="1" set="1" type="symbol" size="1" value="Light Specular" />
				<attribute name="style" get="1" set="1" type="symbol" size="1" value="rgba" />
			</attributelist>
		</attribute>
		<attribute name="lookat" get="1" set="1" type="float" size="3">
			<digest>
				Camera lookat position
			</digest>
			<description>
				TEXT_HERE
			</description>
			<attributelist>
				<attribute name="label" get="1" set="1" type="symbol" size="1" value="Lookat" />
			</attributelist>
		</attribute>
		<attribute name="matrixoutput" get="1" set="1" type="int" size="1">
			<digest>
				Matrix Output
			</digest>
			<description>
				TEXT_HERE
			</description>
			<attributelist>
				<attribute name="enumvals" get="1" set="1" type="atom" size="3">
					<enumlist>
						<enum name="Off">
							<digest>
								TEXT_HERE
							</digest>
							<description>
								TEXT_HERE
							</description>
						</enum>
						<enum name="On">
							<digest>
								TEXT_HERE
							</digest>
							<description>
								TEXT_HERE
							</description>
						</enum>
						<enum name="On With Transform">
							<digest>
								TEXT_HERE
							</digest>
							<description>
								TEXT_HERE
							</description>
						</enum>
					</enumlist>
				</attribute>
				<attribute name="label" get="1" set="1" type="symbol" size="1" value="Matrix Output" />
				<attribute name="style" get="1" set="1" type="symbol" size="1" value="enumindex" />
			</attributelist>
		</attribute>
		<attribute name="near_clip" get="1" set="1" type="float" size="1">
			<digest>
				Near clipping plane distance
			</digest>
			<description>
				TEXT_HERE
			</description>
			<attributelist>
				<attribute name="label" get="1" set="1" type="symbol" size="1" value="Near Clip" />
			</attributelist>
		</attribute>
		<attribute name="point_atten" get="1" set="1" type="float" size="3">
			<digest>
				Point attenuation factor for point sprites
			</digest>
			<description>
				TEXT_HERE
			</description>
			<attributelist>
				<attribute name="label" get="1" set="1" type="symbol" size="1" value="Point Atten" />
			</attributelist>
		</attribute>
		<attribute name="point_fade" get="1" set="1" type="float" size="1">
			<digest>
				Point fade threshold for point sprites
			</digest>
			<description>
				TEXT_HERE
			</description>
			<attributelist>
				<attribute name="label" get="1" set="1" type="symbol" size="1" value="Point Fade" />
			</attributelist>
		</attribute>
		<attribute name="primitive" get="1" set="1" type="symbol" size="1">
			<digest>
				Current drawing primitive
			</digest>
			<description>
				TEXT_HERE
			</description>
			<attributelist>
				<attribute name="label" get="1" set="1" type="symbol" size="1" value="Primitive" />
			</attributelist>
		</attribute>
		<attribute name="quality" get="1" set="1" type="int" size="1">
			<digest>
				Enable quality rendering
			</digest>
			<description>
				TEXT_HERE
			</description>
			<attributelist>
				<attribute name="label" get="1" set="1" type="symbol" size="1" value="Quality" />
			</attributelist>
		</attribute>
		<attribute name="rotate_order" get="1" set="1" type="symbol" size="1">
			<digest>
				Set the axis order of <at>rotatexyz</at> 
			</digest>
			<description>
				Set the order rotations are applied for the <at>rotatexyz</at> attribute for all child gl objects (default = auto). E.G. if set to <ar>xyz</ar>, the object is first rotated around its X axis, then Y, and finally Z. The default of <ar>auto</ar> implements <ar>yzx</ar> ordering. To replicate Max 5, use <ar>zyx</ar>.
			</description>
			<attributelist>
				<attribute name="enumvals" get="1" set="1" type="atom" size="7">
					<enumlist>
						<enum name="auto">
							<digest>
								TEXT_HERE
							</digest>
							<description>
								TEXT_HERE
							</description>
						</enum>
						<enum name="xyz">
							<digest>
								TEXT_HERE
							</digest>
							<description>
								TEXT_HERE
							</description>
						</enum>
						<enum name="xzy">
							<digest>
								TEXT_HERE
							</digest>
							<description>
								TEXT_HERE
							</description>
						</enum>
						<enum name="yxz">
							<digest>
								TEXT_HERE
							</digest>
							<description>
								TEXT_HERE
							</description>
						</enum>
						<enum name="yzx">
							<digest>
								TEXT_HERE
							</digest>
							<description>
								TEXT_HERE
							</description>
						</enum>
						<enum name="zxy">
							<digest>
								TEXT_HERE
							</digest>
							<description>
								TEXT_HERE
							</description>
						</enum>
						<enum name="zyx">
							<digest>
								TEXT_HERE
							</digest>
							<description>
								TEXT_HERE
							</description>
						</enum>
					</enumlist>
				</attribute>
				<attribute name="label" get="1" set="1" type="symbol" size="1" value="Rotate Order" />
				<attribute name="style" get="1" set="1" type="symbol" size="1" value="enum" />
			</attributelist>
		</attribute>
		<attribute name="shared_context" get="1" set="1" type="symbol" size="1">
			<digest>
				Context name to share resources with
			</digest>
			<description>
				TEXT_HERE
			</description>
			<attributelist>
				<attribute name="label" get="1" set="1" type="symbol" size="1" value="Shared Context" />
			</attributelist>
		</attribute>
		<attribute name="stereo" get="1" set="1" type="int" size="1">
			<digest>
				Enable stereo rendering
			</digest>
			<description>
				TEXT_HERE
			</description>
			<attributelist>
				<attribute name="label" get="1" set="1" type="symbol" size="1" value="Stereo" />
			</attributelist>
		</attribute>
		<attribute name="sync" get="1" set="1" type="int" size="1">
			<digest>
				Enable vertical sync
			</digest>
			<description>
				TEXT_HERE
			</description>
			<attributelist>
				<attribute name="label" get="1" set="1" type="symbol" size="1" value="Sync" />
			</attributelist>
		</attribute>
		<attribute name="up" get="1" set="1" type="float" size="3">
			<digest>
				Camera up vector
			</digest>
			<description>
				TEXT_HERE
			</description>
			<attributelist>
				<attribute name="label" get="1" set="1" type="symbol" size="1" value="Up" />
			</attributelist>
		</attribute>
		<attribute name="verbose" get="1" set="1" type="int" size="1">
			<digest>
				Enable printing messages to the Max Console
			</digest>
			<description>
				TEXT_HERE
			</description>
			<attributelist>
				<attribute name="label" get="1" set="1" type="symbol" size="1" value="Verbose" />
			</attributelist>
		</attribute>
	</attributelist>
	<jitterattributelist>
		<jitterattribute name="anchor" />
		<jitterattribute name="antialias" />
		<jitterattribute name="auto_material" />
		<jitterattribute name="automatic" />
		<jitterattribute name="aux_color" />
		<jitterattribute name="axes" />
		<jitterattribute name="blend" />
		<jitterattribute name="blend_enable" />
		<jitterattribute name="blend_mode" />
		<jitterattribute name="color" />
		<jitterattribute name="cull_face" />
		<jitterattribute name="depth_enable" />
		<jitterattribute name="depth_write" />
		<jitterattribute name="dest_dim" />
		<jitterattribute name="enable" />
		<jitterattribute name="fog" />
		<jitterattribute name="fog_color" />
		<jitterattribute name="fog_density" />
		<jitterattribute name="fog_params" />
		<jitterattribute name="fog_range" />
		<jitterattribute name="gl_color" />
		<jitterattribute name="inherit_all" />
		<jitterattribute name="inherit_color" />
		<jitterattribute name="inherit_depth" />
		<jitterattribute name="inherit_fog" />
		<jitterattribute name="inherit_material" />
		<jitterattribute name="inherit_poly" />
		<jitterattribute name="inherit_texture" />
		<jitterattribute name="inherit_transform" />
		<jitterattribute name="lighting_enable" />
		<jitterattribute name="line_width" />
		<jitterattribute name="mat_ambient" />
		<jitterattribute name="mat_diffuse" />
		<jitterattribute name="mat_emission" />
		<jitterattribute name="mat_specular" />
		<jitterattribute name="material" />
		<jitterattribute name="matfile" />
		<jitterattribute name="name" />
		<jitterattribute name="ortho" />
		<jitterattribute name="point_size" />
		<jitterattribute name="poly_mode" />
		<jitterattribute name="position" />
		<jitterattribute name="quat" />
		<jitterattribute name="rotate" />
		<jitterattribute name="rotatexyz" />
		<jitterattribute name="scale" />
		<jitterattribute name="shader" />
		<jitterattribute name="shadow_caster" />
		<jitterattribute name="shininess" />
		<jitterattribute name="smooth_shading" />
		<jitterattribute name="transform_reset" />
		<jitterattribute name="two_sided" />
		<jitterattribute name="viewalign" />
	</jitterattributelist>
	<!--EXAMPLE-->
	<examplelist>
		<example img="jit.gl.render.png" />
	</examplelist>
	<!--SEEALSO-->
	<seealsolist>
		<seealso name="jit.gl.graph" />
		<seealso name="jit.gl.gridshape" />
		<seealso name="jit.gl.handle" />
		<seealso name="jit.gl.isosurf" />
		<seealso name="jit.gl.mesh" />
		<seealso name="jit.gl.model" />
		<seealso name="jit.gl.nurbs" />
		<seealso name="jit.gl.plato" />
		<seealso name="jit.gl.shader" />
		<seealso name="jit.gl.sketch" />
		<seealso name="jit.gl.slab" />
		<seealso name="jit.gl.text2d" />
		<seealso name="jit.gl.text3d" />
		<seealso name="jit.gl.texture" />
		<seealso name="jit.gl.videoplane" />
		<seealso name="jit.gl.volume" />
		<seealso name="jitterchapter30" module="jit" type="tutorial" />
		<seealso name="jitterchapter31" module="jit" type="tutorial" />
		<seealso name="jitterchapter32" module="jit" type="tutorial">
			Jitter Tutorial 32: Camera View
		</seealso>
		<seealso name="jitterchapter33" module="jit" type="tutorial">
			Jitter Tutorial 33: Polygon Modes, Colors and Blending
		</seealso>
		<seealso name="jitterchapter34" module="jit" type="tutorial" />
		<seealso name="jitterchapter35" module="jit" type="tutorial">
			Jitter Tutorial 35: Lighting and Fog
		</seealso>
		<seealso name="jitterchapter37" module="jit" type="tutorial">
			Jitter Tutorial 37: Geometry Under the Hood
		</seealso>
		<seealso name="jitterchapter47" module="jit" type="tutorial">
			Jitter Tutorial 47: Using Jitter Object Callbacks in JavaScript
		</seealso>
	</seealsolist>
</c74object>
