module Base { sound MolotovCocktailExplode { category = Item, clip { event = Weapon/Throwable/MolotovCocktail/Explode, } } sound MolotovCocktailThrow { category = Item, clip { event = Weapon/Throwable/MolotovCocktail/Throw, } } sound MolotovCocktailEquip { category = Item, clip { event = Weapon/Throwable/MolotovCocktail/Equip, } } sound AerosolBombExplode { category = Item, clip { event = Weapon/Throwable/AerosolBomb/Explode, } } sound AerosolBombEquip { category = Item, clip { event = Weapon/Throwable/AerosolBomb/Equip, } } sound AerosolBombThrow { category = Item, clip { event = Weapon/Throwable/AerosolBomb/Throw, } } sound FlameTrapExplode { category = Item, clip { event = Weapon/Throwable/FlameTrap/Explode, } } sound AerosolBombEquip { category = Item, clip { event = Weapon/Throwable/AerosolBomb/Equip, } } sound FlameTrapExplode { category = Item, clip { event = Weapon/Throwable/FlameTrap/Explode, } } sound FlameTrapThrow { category = Item, clip { event = Weapon/Throwable/FlameTrap/Throw, } } sound FlameTrapEquip { category = Item, clip { event = Weapon/Throwable/FlameTrap/Equip, } } sound PipeBombThrow { category = Item, clip { event = Weapon/Throwable/PipeBomb/Throw, } } sound PipeBombExplode { category = Item, clip { event = Weapon/Throwable/PipeBomb/Explode, } } sound PipeBombEquip { category = Item, clip { event = Weapon/Throwable/PipeBomb/Equip, } } sound SmokeBombThrow { category = Item, clip { event = Weapon/Throwable/SmokeBomb/Throw, } } sound SmokeBombExplode { category = Item, clip { event = Weapon/Throwable/SmokeBomb/Explode, } } sound SmokeBombEquip { category = Item, clip { event = Weapon/Throwable/SmokeBomb/Equip, } } sound NoiseMakerThrow { category = Item, clip { event = Weapon/Throwable/NoiseMaker/Throw, } } sound NoiseMakerActivate { category = Item, clip { event = Weapon/Throwable/NoiseMaker/Activate, } } sound NoiseMakerEquip { category = Item, clip { event = Weapon/Throwable/NoiseMaker/Equip, } } sound NoiseGeneratorActivate { category = Item, clip { event = Weapon/Throwable/NoiseGenerator/Activate, } } sound TrapTimerExpired { category = Item, clip { event = Weapon/Throwable/Timer/Expired, } } sound TrapTimerLoop { category = Item, clip { event = Weapon/Throwable/Timer/Beep, } } }