module Base { sound PenHit { category = Item, clip { event = Weapon/Melee/BluntShort/Pen/Hit, } } sound PenBreak { category = Item, clip { event = Weapon/Melee/BluntShort/Pen/Break, } } sound PenSwing { category = Item, clip { event = Weapon/Melee/BluntShort/Pen/Swing, } } /* BreadKnife */ sound SpearBreadKnifeBreak { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Break, } } sound SpearBreadKnifeHit { category = Item, clip { event = Weapon/Melee/BladeShort/BreadKnife/Hit, } } sound SpearBreadKnifeSwing { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Swing, } } sound SpearBreadKnifeStab { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Stab, } } /* ButterKnife */ sound SpearButterKnifeBreak { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Break, } } sound SpearButterKnifeHit { category = Item, clip { event = Weapon/Melee/BladeShort/ButterKnife/Hit, } } sound SpearButterKnifeSwing { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Swing, } } sound SpearButterKnifeStab { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Stab, } } /* Crafted */ sound SpearCraftedBreak { category = Item, clip { event = Weapon/Melee/BluntLong/CraftedSpear/Break, } } sound SpearCraftedHit { category = Item, clip { event = Weapon/Melee/BluntLong/CraftedSpear/Hit, } } sound SpearCraftedSwing { category = Item, clip { event = Weapon/Melee/BluntLong/CraftedSpear/Swing, } } sound SpearCraftedStab { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Stab, } } /* Fork */ sound SpearForkBreak { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Break, } } sound SpearForkHit { category = Item, clip { event = Weapon/Melee/BladeShort/Fork/Hit, } } sound SpearForkSwing { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Swing, } } sound SpearForkStab { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Stab, } } /* HandFork */ sound SpearHandForkBreak { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Break, } } sound SpearHandForkHit { category = Item, clip { event = Weapon/Melee/BladeShort/HandFork/Hit, } } sound SpearHandForkSwing { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Swing, } } sound SpearHandForkStab { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Stab, } } /* HuntingKnife */ sound SpearHuntingKnifeBreak { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Break, } } sound SpearHuntingKnifeHit { category = Item, clip { event = Weapon/Melee/BladeShort/HuntingKnife/Hit, } } sound SpearHuntingKnifeSwing { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Swing, } } sound SpearHuntingKnifeStab { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Stab, } } /* IcePick */ sound SpearIcePickBreak { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Break, } } sound SpearIcePickHit { category = Item, clip { event = Weapon/Melee/BladeShort/IcePick/Hit, } } sound SpearIcePickSwing { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Swing, } } sound SpearIcePickStab { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Stab, } } /* Knife */ sound SpearKnifeBreak { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Break, } } sound SpearKnifeHit { category = Item, clip { event = Weapon/Melee/BladeShort/KitchenKnife/Hit, } } sound SpearKnifeSwing { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Swing, } } sound SpearKnifeStab { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Stab, } } /* LetterOpener */ sound SpearLetterOpenerBreak { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Break, } } sound SpearLetterOpenerHit { category = Item, clip { event = Weapon/Melee/BladeShort/LetterOpener/Hit, } } sound SpearLetterOpenerSwing { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Swing, } } sound SpearLetterOpenerStab { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Stab, } } /* Machete */ sound SpearMacheteBreak { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Break, } } sound SpearMacheteHit { category = Item, clip { event = Weapon/Melee/BladeLong/Machete/Hit, } } sound SpearMacheteSwing { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Swing, } } sound SpearMacheteStab { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Stab, } } /* Scalpel */ sound SpearScalpelBreak { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Break, } } sound SpearScalpelHit { category = Item, clip { event = Weapon/Melee/BladeShort/Scalpel/Hit, } } sound SpearScalpelSwing { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Swing, } } sound SpearScalpelStab { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Stab, } } /* Scissors */ sound SpearScissorsBreak { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Break, } } sound SpearScissorsHit { category = Item, clip { event = Weapon/Melee/BladeShort/Scissors/Hit, } } sound SpearScissorsSwing { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Swing, } } sound SpearScissorsStab { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Stab, } } /* Screwdriver */ sound SpearScrewdriverBreak { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Break, } } sound SpearScrewdriverHit { category = Item, clip { event = Weapon/Melee/BladeShort/Screwdriver/Hit, } } sound SpearScrewdriverSwing { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Swing, } } sound SpearScrewdriverStab { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Stab, } } /* Spoon */ sound SpearSpoonBreak { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Break, } } sound SpearSpoonHit { category = Item, clip { event = Weapon/Melee/BladeShort/Spoon/Hit, } } sound SpearSpoonSwing { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Swing, } } sound SpearSpoonStab { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Stab, } } /* WoodenLance */ sound WoodenLanceBreak { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Break, } } sound WoodenLanceHit { category = Item, clip { event = Weapon/Melee/BladeShort/Stake/Hit, } } sound WoodenLanceSwing { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Swing, } } sound WoodenLanceStab { category = Item, clip { event = Weapon/Melee/BluntLong/WoodenSpear/Stab, } } }