module Base { sound SniperRifleShoot { category = Item, maxInstancesPerEmitter = 2, clip { event = Weapon/Firearm/SniperRifle/Shoot, } } sound SniperRifleRack { category = Item, clip { event = Weapon/Firearm/SniperRifle/Rack, } } sound SniperRifleJam { category = Item, clip { event = Weapon/Firearm/SniperRifle/Jam, } } sound SniperRifleBringToBear { category = Item, clip { event = Weapon/Firearm/SniperRifle/BringToBear, } } sound SniperRifleEquip { category = Item, clip { event = Weapon/Firearm/SniperRifle/Equip, } } sound SniperRifleUnEquip { category = Item, clip { event = Weapon/Firearm/SniperRifle/UnEquip, } } sound SniperRifleBreak { category = Item, clip { event = Weapon/Firearm/SniperRifle/Break, } } }