module Base { sound SawnOffJS2000ShotgunShoot { category = Item, maxInstancesPerEmitter = 2, clip { event = Weapon/Firearm/SawnOffJS2000Shotgun/Shoot, } } sound SawnOffJS2000ShotgunInsertAmmo { category = Item, clip { event = Weapon/Firearm/SawnOffJS2000Shotgun/InsertAmmo, } } sound SawnOffJS2000ShotgunInsertAmmoStart { category = Item, clip { event = Weapon/Firearm/SawnOffJS2000Shotgun/InsertAmmoStart, } } sound SawnOffJS2000ShotgunInsertAmmoStop { category = Item, clip { event = Weapon/Firearm/SawnOffJS2000Shotgun/InsertAmmoStop, } } sound SawnOffJS2000ShotgunEjectAmmoStart { category = Item, clip { event = Weapon/Firearm/SawnOffJS2000Shotgun/EjectAmmoStart, } } sound SawnOffJS2000ShotgunEjectAmmoStop { category = Item, clip { event = Weapon/Firearm/SawnOffJS2000Shotgun/EjectAmmoStop, } } sound SawnOffJS2000ShotgunRack { category = Item, clip { event = Weapon/Firearm/SawnOffJS2000Shotgun/Rack, } } sound SawnOffJS2000ShotgunJam { category = Item, clip { event = Weapon/Firearm/SawnOffJS2000Shotgun/Jam, } } sound SawnOffJS2000ShotgunBringToBear { category = Item, clip { event = Weapon/Firearm/SawnOffJS2000Shotgun/BringToBear, } } sound SawnOffJS2000ShotgunEquip { category = Item, clip { event = Weapon/Firearm/SawnOffJS2000Shotgun/Equip, } } sound SawnOffJS2000ShotgunUnEquip { category = Item, clip { event = Weapon/Firearm/SawnOffJS2000Shotgun/UnEquip, } } sound SawnOffJS2000ShotgunBreak { category = Item, clip { event = Weapon/Firearm/SawnOffJS2000Shotgun/Break, } } sound SawnOffJS2000ShotgunCartridgeFall { category = Item, clip { event = Weapon/Firearm/SawnOffJS2000Shotgun/CartridgeFall, } } }