module Base { sound PistolShoot { category = Item, maxInstancesPerEmitter = 2, clip { event = Weapon/Firearm/Pistol/Shoot, } } sound PistolInsertAmmo { category = Item, clip { event = Weapon/Firearm/Pistol/InsertAmmo, } } sound PistolEjectAmmo { category = Item, clip { event = Weapon/Firearm/Pistol/EjectAmmo, } } sound PistolInsertAmmoStart { category = Item, clip { event = Weapon/Firearm/Pistol/InsertAmmoStart, } } sound PistolInsertAmmoStop { category = Item, clip { event = Weapon/Firearm/Pistol/InsertAmmoStop, } } sound PistolEjectAmmoStart { category = Item, clip { event = Weapon/Firearm/Pistol/EjectAmmoStart, } } sound PistolEjectAmmoStop { category = Item, clip { event = Weapon/Firearm/Pistol/EjectAmmoStop, } } sound PistolRack { category = Item, clip { event = Weapon/Firearm/Pistol/Rack, } } sound PistolJam { category = Item, clip { event = Weapon/Firearm/Pistol/Jam, } } sound PistolBringToBear { category = Item, clip { event = Weapon/Firearm/Pistol/BringToBear, } } sound PistolEquip { category = Item, clip { event = Weapon/Firearm/Pistol/Equip, } } sound PistolUnEquip { category = Item, clip { event = Weapon/Firearm/Pistol/UnEquip, } } sound PistolBreak { category = Item, clip { event = Weapon/Firearm/Pistol/Break, } } sound PistolCartridgeFall { category = Item, clip { event = Weapon/Firearm/Pistol/CartridgeFall, } } }