module Base { sound MSR788Shoot { category = Item, maxInstancesPerEmitter = 2, clip { event = Weapon/Firearm/MSR788/Shoot, } } sound MSR788InsertAmmo { category = Item, clip { event = Weapon/Firearm/MSR788/InsertAmmo, } } sound MSR788EjectAmmo { category = Item, clip { event = Weapon/Firearm/MSR788/EjectAmmo, } } sound MSR788InsertAmmoStart { category = Item, clip { event = Weapon/Firearm/MSR788/InsertAmmoStart, } } sound MSR788InsertAmmoStop { category = Item, clip { event = Weapon/Firearm/MSR788/InsertAmmoStop, } } sound MSR788EjectAmmoStart { category = Item, clip { event = Weapon/Firearm/MSR788/EjectAmmoStart, } } sound MSR788EjectAmmoStop { category = Item, clip { event = Weapon/Firearm/MSR788/EjectAmmoStop, } } sound MSR788Rack { category = Item, clip { event = Weapon/Firearm/MSR788/Rack, } } sound MSR788Jam { category = Item, clip { event = Weapon/Firearm/MSR788/Jam, } } sound MSR788BringToBear { category = Item, clip { event = Weapon/Firearm/MSR788/BringToBear, } } sound MSR788Equip { category = Item, clip { event = Weapon/Firearm/MSR788/Equip, } } sound MSR788UnEquip { category = Item, clip { event = Weapon/Firearm/MSR788/UnEquip, } } sound MSR788Break { category = Item, clip { event = Weapon/Firearm/MSR788/Break, } } sound MSR788CartridgeFall { category = Item, clip { event = Weapon/Firearm/MSR788/CartridgeFall, } } }