module Base { sound MagnumShoot { category = Item, maxInstancesPerEmitter = 2, clip { event = Weapon/Firearm/Magnum/Shoot, } } sound MagnumInsertAmmo { category = Item, clip { event = Weapon/Firearm/Magnum/InsertAmmo, } } sound MagnumEjectAmmo { category = Item, clip { event = Weapon/Firearm/Magnum/EjectAmmo, } } sound MagnumInsertAmmoStart { category = Item, clip { event = Weapon/Firearm/Magnum/InsertAmmoStart, } } sound MagnumInsertAmmoStop { category = Item, clip { event = Weapon/Firearm/Magnum/InsertAmmoStop, } } sound MagnumEjectAmmoStart { category = Item, clip { event = Weapon/Firearm/Magnum/EjectAmmoStart, } } sound MagnumEjectAmmoStop { category = Item, clip { event = Weapon/Firearm/Magnum/EjectAmmoStop, } } sound MagnumJam { category = Item, clip { event = Weapon/Firearm/Magnum/Jam, } } sound MagnumBringToBear { category = Item, clip { event = Weapon/Firearm/Magnum/BringToBear, } } sound MagnumEquip { category = Item, clip { event = Weapon/Firearm/Magnum/Equip, } } sound MagnumUnEquip { category = Item, clip { event = Weapon/Firearm/Magnum/UnEquip, } } sound MagnumBreak { category = Item, clip { event = Weapon/Firearm/Magnum/Break, } } sound MagnumCartridgeFall { category = Item, clip { event = Weapon/Firearm/Magnum/CartridgeFall, } } }