module Base { sound M1911Shoot { category = Item, maxInstancesPerEmitter = 2, clip { event = Weapon/Firearm/M1911/Shoot, } } sound M1911InsertAmmo { category = Item, clip { event = Weapon/Firearm/M1911/InsertAmmo, } } sound M1911EjectAmmo { category = Item, clip { event = Weapon/Firearm/M1911/EjectAmmo, } } sound M1911InsertAmmoStart { category = Item, clip { event = Weapon/Firearm/M1911/InsertAmmoStart, } } sound M1911InsertAmmoStop { category = Item, clip { event = Weapon/Firearm/M1911/InsertAmmoStop, } } sound M1911EjectAmmoStart { category = Item, clip { event = Weapon/Firearm/M1911/EjectAmmoStart, } } sound M1911EjectAmmoStop { category = Item, clip { event = Weapon/Firearm/M1911/EjectAmmoStop, } } sound M1911Rack { category = Item, clip { event = Weapon/Firearm/M1911/Rack, } } sound M1911Jam { category = Item, clip { event = Weapon/Firearm/M1911/Jam, } } sound M1911BringToBear { category = Item, clip { event = Weapon/Firearm/M1911/BringToBear, } } sound M1911Equip { category = Item, clip { event = Weapon/Firearm/M1911/Equip, } } sound M1911UnEquip { category = Item, clip { event = Weapon/Firearm/M1911/UnEquip, } } sound M1911Break { category = Item, clip { event = Weapon/Firearm/M1911/Break, } } sound M1911CartridgeFall { category = Item, clip { event = Weapon/Firearm/M1911/CartridgeFall, } } }