module Base { sound M16Shoot { category = Item, maxInstancesPerEmitter = 2, clip { event = Weapon/Firearm/M16/Shoot, } } sound M16InsertAmmo { category = Item, clip { event = Weapon/Firearm/M16/InsertAmmo, } } sound M16EjectAmmo { category = Item, clip { event = Weapon/Firearm/M16/EjectAmmo, } } sound M16InsertAmmoStart { category = Item, clip { event = Weapon/Firearm/M16/InsertAmmoStart, } } sound M16InsertAmmoStop { category = Item, clip { event = Weapon/Firearm/M16/InsertAmmoStop, } } sound M16EjectAmmoStart { category = Item, clip { event = Weapon/Firearm/M16/EjectAmmoStart, } } sound M16EjectAmmoStop { category = Item, clip { event = Weapon/Firearm/M16/EjectAmmoStop, } } sound M16Rack { category = Item, clip { event = Weapon/Firearm/M16/Rack, } } sound M16Jam { category = Item, clip { event = Weapon/Firearm/M16/Jam, } } sound M16BringToBear { category = Item, clip { event = Weapon/Firearm/M16/BringToBear, } } sound M16Equip { category = Item, clip { event = Weapon/Firearm/M16/Equip, } } sound M16UnEquip { category = Item, clip { event = Weapon/Firearm/M16/UnEquip, } } sound M16Break { category = Item, clip { event = Weapon/Firearm/M16/Break, } } sound M16CartridgeFall { category = Item, clip { event = Weapon/Firearm/M16/CartridgeFall, } } }