module Base { sound M14Shoot { category = Item, maxInstancesPerEmitter = 2, clip { event = Weapon/Firearm/M14/Shoot, } } sound M14InsertAmmo { category = Item, clip { event = Weapon/Firearm/M14/InsertAmmo, } } sound M14EjectAmmo { category = Item, clip { event = Weapon/Firearm/M14/EjectAmmo, } } sound M14InsertAmmoStart { category = Item, clip { event = Weapon/Firearm/M14/InsertAmmoStart, } } sound M14InsertAmmoStop { category = Item, clip { event = Weapon/Firearm/M14/InsertAmmoStop, } } sound M14EjectAmmoStart { category = Item, clip { event = Weapon/Firearm/M14/EjectAmmoStart, } } sound M14EjectAmmoStop { category = Item, clip { event = Weapon/Firearm/M14/EjectAmmoStop, } } sound M14Rack { category = Item, clip { event = Weapon/Firearm/M14/Rack, } } sound M14Jam { category = Item, clip { event = Weapon/Firearm/M14/Jam, } } sound M14BringToBear { category = Item, clip { event = Weapon/Firearm/M14/BringToBear, } } sound M14Equip { category = Item, clip { event = Weapon/Firearm/M14/Equip, } } sound M14UnEquip { category = Item, clip { event = Weapon/Firearm/M14/UnEquip, } } sound M14Break { category = Item, clip { event = Weapon/Firearm/M14/Break, } } sound M14CartridgeFall { category = Item, clip { event = Weapon/Firearm/M14/CartridgeFall, } } }