module Base { sound DoubleBarrelShotgunShoot { category = Item, maxInstancesPerEmitter = 2, clip { event = Weapon/Firearm/DoubleBarrelShotgun/Shoot, } } sound DoubleBarrelShotgunInsertAmmo { category = Item, clip { event = Weapon/Firearm/DoubleBarrelShotgun/InsertAmmo, } } sound DoubleBarrelShotgunEjectAmmo { category = Item, clip { event = Weapon/Firearm/DoubleBarrelShotgun/EjectAmmo, } } sound DoubleBarrelShotgunInsertAmmoStart { category = Item, clip { event = Weapon/Firearm/DoubleBarrelShotgun/InsertAmmoStart, } } sound DoubleBarrelShotgunInsertAmmoStop { category = Item, clip { event = Weapon/Firearm/DoubleBarrelShotgun/InsertAmmoStop, } } sound DoubleBarrelShotgunEjectAmmoStart { category = Item, clip { event = Weapon/Firearm/DoubleBarrelShotgun/EjectAmmoStart, } } sound DoubleBarrelShotgunEjectAmmoStop { category = Item, clip { event = Weapon/Firearm/DoubleBarrelShotgun/EjectAmmoStop, } } sound DoubleBarrelShotgunJam { category = Item, clip { event = Weapon/Firearm/DoubleBarrelShotgun/Jam, } } sound DoubleBarrelShotgunBringToBear { category = Item, clip { event = Weapon/Firearm/DoubleBarrelShotgun/BringToBear, } } sound DoubleBarrelShotgunEquip { category = Item, clip { event = Weapon/Firearm/DoubleBarrelShotgun/Equip, } } sound DoubleBarrelShotgunUnEquip { category = Item, clip { event = Weapon/Firearm/DoubleBarrelShotgun/UnEquip, } } sound DoubleBarrelShotgunBreak { category = Item, clip { event = Weapon/Firearm/DoubleBarrelShotgun/Break, } } sound DoubleBarrelShotgunCartridgeFall { category = Item, clip { event = Weapon/Firearm/DoubleBarrelShotgun/CartridgeFall, } } }