module Base { sound DesertEagleShoot { category = Item, maxInstancesPerEmitter = 2, clip { event = Weapon/Firearm/DesertEagle/Shoot, } } sound DesertEagleInsertAmmo { category = Item, clip { event = Weapon/Firearm/DesertEagle/InsertAmmo, } } sound DesertEagleEjectAmmo { category = Item, clip { event = Weapon/Firearm/DesertEagle/EjectAmmo, } } sound DesertEagleInsertAmmoStart { category = Item, clip { event = Weapon/Firearm/DesertEagle/InsertAmmoStart, } } sound DesertEagleInsertAmmoStop { category = Item, clip { event = Weapon/Firearm/DesertEagle/InsertAmmoStop, } } sound DesertEagleEjectAmmoStart { category = Item, clip { event = Weapon/Firearm/DesertEagle/EjectAmmoStart, } } sound DesertEagleEjectAmmoStop { category = Item, clip { event = Weapon/Firearm/DesertEagle/EjectAmmoStop, } } sound DesertEagleRack { category = Item, clip { event = Weapon/Firearm/DesertEagle/Rack, } } sound DesertEagleJam { category = Item, clip { event = Weapon/Firearm/DesertEagle/Jam, } } sound DesertEagleBringToBear { category = Item, clip { event = Weapon/Firearm/DesertEagle/BringToBear, } } sound DesertEagleEquip { category = Item, clip { event = Weapon/Firearm/DesertEagle/Equip, } } sound DesertEagleUnEquip { category = Item, clip { event = Weapon/Firearm/DesertEagle/UnEquip, } } sound DesertEagleBreak { category = Item, clip { event = Weapon/Firearm/DesertEagle/Break, } } sound DesertEagleCartridgeFall { category = Item, clip { event = Weapon/Firearm/DesertEagle/CartridgeFall, } } }