module Base { sound BoxOfRoundsOpenAll { category = Item, clip { event = Weapon/Firearm/BoxOfRounds/OpenAll, } } sound BoxOfRoundsOpenOne { category = Item, clip { event = Weapon/Firearm/BoxOfRounds/OpenOne, } } sound BoxOfRoundsPlaceAll { category = Item, clip { event = Weapon/Firearm/BoxOfRounds/PlaceAll, } } sound BoxOfRoundsPlaceOne { category = Item, clip { event = Weapon/Firearm/BoxOfRounds/PlaceOne, } } }