module Base { model Vehicles_Trailer { mesh = vehicles/vehicle_utilitytrailer, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.01, } vehicle Trailer { mechanicType = 1, offRoadEfficiency = 0.8, engineRepairLevel = 4, playerDamageProtection = 0.8, model { file = Vehicles_Trailer, scale = 1.8200, offset = 0.0000 0.1868 0.1374, } spawnOffsetY = 0.19392952, skin { texture = Vehicles/vehicle_utilitytrailershell, } textureMask = Vehicles/vehicle_utilitytrailer_mask, textureLights = Vehicles/vehicle_utilitytrailer_lights, textureDamage1Overlay = Vehicles/Veh_Blood_Mask, textureDamage2Overlay = Vehicles/Veh_Blood_Hvy, textureDamage1Shell = Vehicles/Veh_Damage1, textureDamage2Shell = Vehicles/Veh_Damage2, textureRust = Vehicles/Veh_Rust, extents = 0.6264 0.2198 0.9341, mass = 200, physicsChassisShape = 0.6264 0.2198 0.9341, centerOfMassOffset = 0.0000 0.2198 -0.1813, engineForce = 3600, engineQuality = 60, engineLoudness = 55, maxSpeed = 70f, brakingForce = 1, stoppingMovementForce = 2.0f, rollInfluence = 1.0f, steeringIncrement = 0.03, steeringClamp = 0.3, suspensionStiffness = 40, suspensionCompression = 2.83, suspensionDamping = 2.88, maxSuspensionTravelCm = 10, suspensionRestLength = 0.2, wheelFriction = 4.0f, frontEndHealth = 150, rearEndHealth = 150, seats = 2, physics box { offset = 0.1099 0.0989 0.5385, extents = 0.0549 0.0549 0.5385, rotate = 0.0000 -20.0000 0.0000, } physics box { offset = -0.1099 0.0989 0.5385, extents = 0.0549 0.0549 0.5385, rotate = 0.0000 20.0000 0.0000, } physics sphere { offset = 0.0000 0.0989 0.7582, radius = 0.0549, } wheel FrontLeft { front = true, offset = 0.3736 -0.1868 -0.3022, radius = 0.15f, width = 0.2f, } wheel FrontRight { front = true, offset = -0.3736 -0.1868 -0.3022, radius = 0.15f, width = 0.2f, } area TruckBed { xywh = 0.0000 -0.3132 1.5055 1.7143, } area TireFrontLeft { xywh = 0.5330 -0.1703 0.4396 0.4725, } area TireFrontRight { xywh = -0.5330 -0.1703 0.4396 0.4725, } template = Trunk/part/TrailerTrunk, template = Tire/part/TireFrontLeft, template = Tire/part/TireFrontRight, part TireFrontLeft { table install { requireInstalled = SuspensionFrontLeft, } } part TireFrontRight { table install { requireInstalled = SuspensionFrontRight, } } template = Suspension/part/SuspensionFrontLeft, template = Suspension/part/SuspensionFrontRight, attachment trailer { offset = 0.0000 -0.0879 0.7747, rotate = 0.0000 0.0000 0.0000, canAttach = trailer, updateconstraint = false, } } }