module Base { template vehicle PassengerPosition2 { passenger FrontLeft { position inside { offset = 0.2 0.0 0.4, rotate = 0.0 0.0 0.0, } position outside { offset = 0.6 0.0 0.4, rotate = 0.0 0.0 0.0, } } passenger FrontRight { position inside { offset = -0.2 0.0 0.4, rotate = 0.0 0.0 0.0, } position outside { offset = -0.6 0.0 0.4, rotate = 0.0 0.0 0.0, } } } template vehicle PassengerPosition4 { template! = PassengerPosition2, passenger RearLeft { position inside { offset = 0.2 0.0 -0.3, rotate = 0.0 0.0 0.0, } position outside { offset = 0.6 0.0 -0.3, rotate = 0.0 0.0 0.0, } } passenger RearRight { position inside { offset = -0.2 0.0 -0.3, rotate = 0.0 0.0 0.0, } position outside { offset = -0.6 0.0 -0.3, rotate = 0.0 0.0 0.0, } } } template vehicle PassengerPosition6 { template! = PassengerPosition2, passenger MiddleLeft { position inside { offset = 0.2 0.0 -0.0651, rotate = 0.0 0.0 0.0, } position outside { offset = 0.6 0.0 -0.0651, rotate = 0.0 0.0 0.0, } } passenger MiddleRight { position inside { offset = -0.2 0.0 -0.0651, rotate = 0.0 0.0 0.0, } position outside { offset = -0.6 0.0 -0.0651, rotate = 0.0 0.0 0.0, } } passenger RearLeft { position inside { offset = 0.2 0.0 -0.7, rotate = 0.0 0.0 0.0, } position outside { offset = 0.6 0.0 -0.7, rotate = 0.0 0.0 0.0, } } passenger RearRight { position inside { offset = -0.2 0.0 -0.7, rotate = 0.0 0.0 0.0, } position outside { offset = -0.6 0.0 -0.7, rotate = 0.0 0.0 0.0, } } } template vehicle PassengerCommon { passenger * { hasRoof = true, /* Set to true if this passenger is protected from rain. */ anim enter { anim = Climb_WindowA, rate = 0.33, } anim idle { anim = Idle, rate = 1.0, } anim exit { anim = Climb_WindowB, rate = 0.23, } anim openDoor { anim = WindowOpenSuccess, rate = 0.3, } anim closeDoor { anim = Attack_Shove, rate = 0.3, } } } template vehicle PassengerSeat2 { template = PassengerPosition2, /* The first passenger is always the driver. */ passenger FrontLeft { door = DoorFrontLeft, area = SeatFrontLeft, /* Used for zombie attacks */ switchSeat FrontRight { anim = Climb_WindowB, rate = 0.23, sound = , } } passenger FrontRight { door = DoorFrontRight, area = SeatFrontRight, switchSeat FrontLeft { anim = Climb_WindowB, rate = 0.23, sound = , } } template! = PassengerCommon, } template vehicle PassengerSeat4 { template = PassengerPosition4, template = PassengerSeat2, passenger FrontLeft { switchSeat RearLeft { anim = Climb_WindowB, rate = 0.23, sound = , } switchSeat RearRight { anim = Climb_WindowB, rate = 0.23, sound = , } } passenger FrontRight { switchSeat RearLeft { anim = Climb_WindowB, rate = 0.23, sound = , } switchSeat RearRight { anim = Climb_WindowB, rate = 0.23, sound = , } } passenger RearLeft { door = DoorRearLeft, area = SeatRearLeft, switchSeat FrontLeft { anim = Climb_WindowB, rate = 0.23, sound = , } switchSeat FrontRight { anim = Climb_WindowB, rate = 0.23, sound = , } switchSeat RearRight { anim = Climb_WindowB, rate = 0.23, sound = , } } passenger RearRight { door = DoorRearRight, area = SeatRearRight, switchSeat FrontLeft { anim = Climb_WindowB, rate = 0.23, sound = , } switchSeat FrontRight { anim = Climb_WindowB, rate = 0.23, sound = , } switchSeat RearLeft { anim = Climb_WindowB, rate = 0.23, sound = , } } template! = PassengerCommon, } template vehicle PassengerSeat6 { template = PassengerSeat4/passenger/FrontLeft, template = PassengerSeat4/passenger/FrontRight, passenger FrontLeft { switchSeat MiddleLeft { anim = Climb_WindowB, rate = 0.23, sound = , } switchSeat MiddleRight { anim = Climb_WindowB, rate = 0.23, sound = , } } passenger FrontRight { switchSeat MiddleLeft { anim = Climb_WindowB, rate = 0.23, sound = , } switchSeat MiddleRight { anim = Climb_WindowB, rate = 0.23, sound = , } } passenger MiddleLeft { door = DoorMiddleLeft, area = SeatMiddleLeft, switchSeat FrontLeft { anim = Climb_WindowB, rate = 0.23, sound = , } switchSeat FrontRight { anim = Climb_WindowB, rate = 0.23, sound = , } switchSeat MiddleRight { anim = Climb_WindowB, rate = 0.23, sound = , } switchSeat RearLeft { anim = Climb_WindowB, rate = 0.23, sound = , } switchSeat RearRight { anim = Climb_WindowB, rate = 0.23, sound = , } } passenger MiddleRight { door = DoorMiddleRight, area = SeatMiddleRight, switchSeat FrontLeft { anim = Climb_WindowB, rate = 0.23, sound = , } switchSeat FrontRight { anim = Climb_WindowB, rate = 0.23, sound = , } switchSeat MiddleLeft { anim = Climb_WindowB, rate = 0.23, sound = , } switchSeat RearLeft { anim = Climb_WindowB, rate = 0.23, sound = , } switchSeat RearRight { anim = Climb_WindowB, rate = 0.23, sound = , } } template = PassengerSeat4/passenger/RearLeft, template = PassengerSeat4/passenger/RearRight, passenger RearLeft { switchSeat MiddleLeft { anim = Climb_WindowB, rate = 0.23, sound = , } switchSeat MiddleRight { anim = Climb_WindowB, rate = 0.23, sound = , } } passenger RearRight { switchSeat MiddleLeft { anim = Climb_WindowB, rate = 0.23, sound = , } switchSeat MiddleRight { anim = Climb_WindowB, rate = 0.23, sound = , } } template! = PassengerPosition6, template! = PassengerCommon, } }