module Base { /* // The name XXX is used in these places: // items.txt weaponSprite= or StaticModel= // recipes.txt Prop1: or Prop2: // BaseTimedAction:setOverrideHandModels(XXX, XXX) model XXX { // Path is relative to "media/models_x/". Extension is optional. mesh = Weapons/1Handed/SaucePan, // Path is relative to "media/textures/". Extension is optional. texture = Weapons/1Handed/SaucePan, // Default is "basicEffect". shader = basicEffect, // Default is TRUE. static = TRUE, // Default is 1.0. scale = 1.0, } */ model Vehicles_Wheel { mesh = Vehicles_Wheel, texture = Vehicles/vehicle_wheel, shader = vehiclewheel, } }