module Base { model Vehicles_PickUpBurnt { mesh = vehicles/Vehicles_PickUpBurnt, shader = vehicle, static = TRUE, scale = 0.01, } vehicle PickupBurnt { model { file = Vehicles_PickupBurnt, scale = 1.8200, offset = 0.0000 0.3462 0.0000, } spawnOffsetY = 0.24999994, skin { texture = Vehicles/vehicles_pickupburnt, } extents = 0.8022 0.7033 2.1868, mass = 500, centerOfMassOffset = 0.0000 0.3462 0.0000, physicsChassisShape = 0.8022 0.7033 2.1868, attachment trailer { offset = 0.0000 -0.3352 -1.1648, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = 0.0000 -0.3626 1.1374, rotate = 0.0000 0.0000 0.0000, } } model Vehicles_PickUpVanBurnt { mesh = vehicles/Vehicles_PickUpVanBurnt, shader = vehicle, scale = 0.01, } vehicle PickUpVanBurnt { model { file = Vehicles_PickUpVanBurnt, scale = 1.8200, offset = 0.0000 0.3516 0.0000, } spawnOffsetY = 0.24999994, skin { texture = Vehicles/vehicles_pickupvanburnt, } extents = 0.6813 0.6374 2.1868, mass = 500, centerOfMassOffset = 0.0000 0.3297 0.0000, physicsChassisShape = 0.6813 0.6374 2.1868, attachment trailer { offset = 0.0000 -0.3516 -1.1978, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = 0.0000 -0.3352 1.1758, rotate = 0.0000 0.0000 0.0000, } } model Vehicles_CarNormal_Burnt { mesh = vehicles/Vehicles_CarNormal_Burnt, shader = vehicle, scale = 0.01, } vehicle CarNormalBurnt { model { file = Vehicles_CarNormal_Burnt, scale = 1.8200, offset = 0.0000 0.3297 0.0000, } spawnOffsetY = 0.19999991, skin { texture = Vehicles/vehicles_carnormal_burnt, } extents = 0.8022 0.6593 2.6044, mass = 500, centerOfMassOffset = 0.0000 0.3242 0.0000, physicsChassisShape = 0.8022 0.6593 2.6044, attachment trailer { offset = 0.0000 -0.2637 -1.3242, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = 0.0000 -0.3352 1.3297, rotate = 0.0000 0.0000 0.0000, } } vehicle TaxiBurnt { model { file = Vehicles_CarNormal_Burnt, scale = 1.8200, offset = 0.0000 0.3297 0.0000, } spawnOffsetY = 0.19999991, skin { texture = Vehicles/vehicles_taxi_burnt, } extents = 0.9011 0.6593 2.5055, mass = 500, centerOfMassOffset = 0.0000 0.3297 0.0000, physicsChassisShape = 0.9011 0.6593 2.5055, attachment trailer { offset = 0.0000 -0.1923 -1.3736, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = 0.0000 -0.3242 1.3462, rotate = 0.0000 0.0000 0.0000, } } model Vehicles_ModernCar02Burnt { mesh = vehicles/Vehicles_ModernCar02_Burnt, shader = vehicle, scale = 0.01, } vehicle ModernCar02Burnt { model { file = Vehicles_ModernCarBurnt, scale = 1.8200, offset = 0.0000 0.2912 0.0000, } spawnOffsetY = 0.099999994, skin { texture = Vehicles/vehicles_moderncar02_burnt, } extents = 0.6813 0.6374 2.1868, mass = 500, centerOfMassOffset = 0.0000 0.2912 0.0000, physicsChassisShape = 0.6813 0.6374 2.1868, attachment trailer { offset = 0.0000 -0.2802 -1.1538, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = 0.0000 -0.3242 1.1978, rotate = 0.0000 0.0000 0.0000, } } model Vehicles_ModernCarBurnt { mesh = vehicles/Vehicles_ModernCarBurnt, shader = vehicle, scale = 0.01, } vehicle ModernCarBurnt { model { file = Vehicles_ModernCarBurnt, scale = 1.8200, offset = 0.0000 0.2912 0.0000, } spawnOffsetY = 0.099999994, skin { texture = Vehicles/vehicles_moderncar_burnt, } extents = 1.0000 0.5604 2.1868, mass = 500, centerOfMassOffset = 0.0000 0.2912 0.0000, physicsChassisShape = 1.0000 0.5604 2.1868, attachment trailer { offset = 0.0000 -0.2857 -1.1484, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = 0.0000 -0.3077 1.1758, rotate = 0.0000 0.0000 0.0000, } } model Vehicles_SportsCar_Burnt { mesh = vehicles/Vehicles_SportsCar_Burnt, shader = vehicle, static = TRUE, scale = 0.01, } vehicle SportsCarBurnt { model { file = Vehicles_SportsCar_Burnt, scale = 1.8200, offset = 0.0000 0.0000 0.0000, } spawnOffsetY = -0.20000005, skin { texture = Vehicles/vehicles_sportscar_burnt, } extents = 0.8022 0.4725 2.1868, mass = 400, centerOfMassOffset = 0.0000 0.0000 0.0000, physicsChassisShape = 0.8022 0.4725 2.1868, attachment trailer { offset = 0.0000 -0.1923 -1.0549, rotate = 0.0000 0.0000 0.0000, zoffset = -1, } attachment trailerfront { offset = 0.0000 -0.2198 1.0604, rotate = 0.0000 0.0000 0.0000, zoffset = 1, } } model Vehicles_SmallCar02Burnt { mesh = vehicles/Vehicles_SmallCar02Burnt, shader = vehicle, scale = 0.01, } vehicle SmallCar02Burnt { model { file = Vehicles_SmallCar02Burnt, scale = 1.8200, offset = 0.0000 0.3352 0.0000, } spawnOffsetY = 0.19999991, skin { texture = Vehicles/vehicles_smallcar02_burnt, } extents = 0.8022 0.6703 2.1868, mass = 400, centerOfMassOffset = 0.0000 0.3352 0.0000, physicsChassisShape = 0.8022 0.6703 2.1868, attachment trailer { offset = 0.0000 -0.3352 -1.0714, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = 0.0000 -0.2967 1.1099, rotate = 0.0000 0.0000 0.0000, } } model Vehicles_SmallCar_Burnt { mesh = vehicles/Vehicles_SmallCar_Burnt, shader = vehicle, static = TRUE, scale = 0.01, } vehicle SmallCarBurnt { model { file = Vehicles_SmallCar_Burnt, scale = 1.8200, offset = 0.0000 0.3022 0.0000, } spawnOffsetY = -0.10000008, skin { texture = Vehicles/vehicles_smallcar_burnt, } extents = 0.7473 0.6044 1.8571, mass = 400, centerOfMassOffset = 0.0000 0.3022 0.0000, physicsChassisShape = 0.7473 0.6044 1.8571, attachment trailerfront { offset = 0.0000 -0.2418 0.6264, rotate = 0.0000 0.0000 0.0000, } attachment trailer { offset = 0.0000 -0.2088 -0.9231, rotate = 0.0000 0.0000 0.0000, } } model Vehicles_VanSeats_Burnt { mesh = vehicles/Vehicles_VanSeats_Burnt, shader = vehicle, static = TRUE, scale = 0.01, } vehicle VanSeatsBurnt { model { file = Vehicles_VanSeats_Burnt, scale = 1.8200, offset = 0.0000 0.3626 0.0000, } spawnOffsetY = 0.5499999, skin { texture = Vehicles/vehicles_vanseats_burnt, } physicsChassisShape = 0.9341 0.7253 2.3297, centerOfMassOffset = 0.0000 0.3626 0.0000, mass = 500, extents = 0.9341 0.7253 2.3297, attachment trailer { offset = 0.0000 -0.3352 -1.2363, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = 0.0000 -0.3352 1.2253, rotate = 0.0000 0.0000 0.0000, } } model Vehicles_Van_Burnt { mesh = vehicles/Vehicles_Van_Burnt, shader = vehicle, static = TRUE, scale = 0.01, } vehicle VanBurnt { model { file = Vehicles_Van_Burnt, scale = 1.8200, offset = 0.0000 0.3462 0.0000, } spawnOffsetY = 0.5499999, skin { texture = Vehicles/vehicles_van_burnt, } physicsChassisShape = 0.9341 0.7253 2.3297, centerOfMassOffset = 0.0000 0.3626 0.0000, mass = 500, extents = 0.9341 0.7253 2.3297, attachment trailer { offset = 0.0000 -0.3352 -1.2692, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = 0.0000 -0.3462 1.2198, rotate = 0.0000 0.0000 0.0000, } } model Vehicles_SUV_Burnt { mesh = vehicles/Vehicles_SUV_Burnt, shader = vehicle, scale = 0.01, } vehicle SUVBurnt { model { file = Vehicles_SUV_Burnt, scale = 1.8200, offset = 0.0000 0.3297 0.0000, } spawnOffsetY = 0.24999978, skin { texture = Vehicles/vehicles_suv_burnt, } extents = 0.9011 0.6593 2.1868, mass = 500, centerOfMassOffset = 0.0000 0.3297 0.0000, physicsChassisShape = 0.9011 0.6593 2.1868, attachment trailer { offset = 0.0000 -0.3297 -1.0989, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = 0.0000 -0.3297 1.0989, rotate = 0.0000 0.0000 0.0000, } } model Vehicles_OffRoadBurnt { mesh = vehicles/Vehicles_OffRoadBurnt, shader = vehicle, scale = 0.01, } vehicle OffRoadBurnt { model { file = Vehicles_OffRoadBurnt, scale = 1.8200, offset = 0.0000 0.3407 0.0000, } spawnOffsetY = 0.24999978, skin { texture = Vehicles/vehicles_offroad_burnt, } extents = 0.8022 0.7143 1.7473, mass = 400, centerOfMassOffset = 0.0000 0.3571 0.0000, physicsChassisShape = 0.8022 0.7143 1.7473, attachment trailer { offset = 0.0000 -0.3846 -0.8846, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = 0.0000 -0.3462 0.9286, rotate = 0.0000 0.0000 0.0000, } } model Vehicles_LuxuryCarBurnt { mesh = vehicles/Vehicles_LuxuryCarBurnt, shader = vehicle, scale = 0.01, } vehicle LuxuryCarBurnt { model { file = Vehicles_LuxuryCarBurnt, scale = 1.6200, offset = 0.0000 0.3889 0.0000, } spawnOffsetY = 0.19999991, skin { texture = Vehicles/vehicles_luxurycar_burnt, } extents = 1.0988 0.8025 2.8025, mass = 500, centerOfMassOffset = 0.0000 0.3889 0.0000, physicsChassisShape = 1.0988 0.8025 2.8025, attachment trailer { offset = 0.0000 -0.3333 -1.4815, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = 0.0000 -0.3765 1.5185, rotate = 0.0000 0.0000 0.0000, } } model Vehicles_PickUpVanLightsBurnt { mesh = vehicles/Vehicles_PickUpVanLightsBurnt, shader = vehicle, static = TRUE, scale = 0.01, } vehicle PickUpVanLightsBurnt { model { file = Vehicles_PickUpVanLightsBurnt, scale = 1.8200, offset = 0.0000 0.3407 0.0000, } spawnOffsetY = 0.24999994, skin { texture = Vehicles/vehicles_pickupvanlightsburnt, } extents = 0.6813 0.7033 2.1868, mass = 500, centerOfMassOffset = 0.0000 0.3407 0.0000, physicsChassisShape = 0.6813 0.7033 2.1868, attachment trailer { offset = 0.0000 -0.3297 -1.1758, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = 0.0000 -0.3242 1.1868, rotate = 0.0000 0.0000 0.0000, } } model Vehicles_Ambulance_Burnt { mesh = vehicles/Vehicles_Ambulance_Burnt, shader = vehicle, scale = 0.01, } vehicle AmbulanceBurnt { model { file = Vehicles_Ambulance_Burnt, scale = 1.8200, offset = 0.0000 0.3516 0.0000, } spawnOffsetY = 0.7999999, skin { texture = Vehicles/vehicles_ambulance_burnt, } extents = 0.9011 0.8791 2.3077, mass = 500, centerOfMassOffset = 0.0000 0.4396 0.0000, physicsChassisShape = 0.9011 0.8791 2.3077, attachment trailer { offset = 0.0000 -0.4011 -1.2198, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = 0.0000 -0.3956 1.2033, rotate = 0.0000 0.0000 0.0000, } } model Vehicles_VanRadio_Burnt { mesh = vehicles/Vehicles_VanRadio_Burnt, shader = vehicle, static = TRUE, scale = 0.01, } vehicle VanRadioBurnt { model { file = Vehicles_VanRadio_Burnt, scale = 1.8200, offset = 0.0000 0.3846 0.0000, } spawnOffsetY = 0.7999999, skin { texture = Vehicles/vehicles_vanradio_burnt, } extents = 0.9011 0.9341 2.3077, mass = 500, centerOfMassOffset = 0.0000 0.4670 0.0000, physicsChassisShape = 0.9011 0.9341 2.3077, attachment trailer { offset = 0.0000 -0.3626 -1.2857, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = 0.0000 -0.3242 1.2253, rotate = 0.0000 0.0000 0.0000, } } vehicle PickupSpecialBurnt { model { file = Vehicles_PickupBurnt, scale = 1.8200, offset = 0.0000 0.3462 0.0000, } spawnOffsetY = 0.1499999, skin { texture = Vehicles/vehicles_pickupburnt_fire, } skin { texture = Vehicles/vehicles_pickupburnt_fossoil, } skin { texture = Vehicles/vehicles_pickupburnt_police, } skin { texture = Vehicles/vehicles_pickupburnt_ranger, } extents = 0.8022 0.6593 2.1868, mass = 500, centerOfMassOffset = 0.0000 0.3462 0.0000, physicsChassisShape = 0.8022 0.6593 2.1868, attachment trailer { offset = 0.0000 -0.2967 -1.1648, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = 0.0000 -0.3187 1.1374, rotate = 0.0000 0.0000 0.0000, } } model Vehicles_NormalCar_BurntPolice { mesh = vehicles/Vehicles_NormalCar_BurntPolice, shader = vehicle, static = TRUE, scale = 0.01, } vehicle NormalCarBurntPolice { model { file = Vehicles_NormalCar_BurntPolice, scale = 1.7000, offset = 0.0000 0.3176 0.0000, } spawnOffsetY = 0.64999986, skin { texture = Vehicles/vehicles_normalcar_burntpolice, } extents = 0.9059 0.6000 2.6000, mass = 500, centerOfMassOffset = 0.0000 0.3176 0.0000, physicsChassisShape = 0.9059 0.6000 2.6000, attachment trailer { offset = 0.0000 -0.3353 -1.3059, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = 0.0000 -0.3294 1.3529, rotate = 0.0000 0.0000 0.0000, } } }