module Base { sound WorldAmbiance { category = World, master = Ambient, loop = true, clip { event = World/Ambiance, } } sound TentAmbiance { category = World, master = Ambient, loop = true, clip { event = World/Object/Tent, } } sound TreeAmbiance { category = World, master = Ambient, loop = true, clip { event = World/Object/Tree, } } sound VehicleAmbiance { category = World, master = Ambient, loop = true, clip { event = World/Object/Vehicle, } } sound StrikeWithFishingSpear { category = World, clip { event = Character/Survival/Fishing/SpearStrike, } } sound LureHitWater { category = World, clip { event = Character/Survival/Fishing/LureHitWater, } } sound CatchFish { category = World, clip { event = Character/Survival/Fishing/CatchFish, } } sound CatchTrashWithRod { category = World, clip { event = Character/Survival/Fishing/CatchTrash, } } sound CheckFishingNet { category = World, clip { event = Character/Survival/Fishing/CheckFishingNet, } } sound PlaceFishingNet { category = World, clip { event = Character/Survival/Fishing/CheckFishingNet, } } sound RemoveFishingNet { category = World, clip { event = Character/Survival/Fishing/CheckFishingNet, } } sound HouseAlarm { category = World, clip { event = Meta/HouseAlarm, } } sound CorpseFlies { category = World, clip { event = Meta/Flies, } } sound Thunder { category = World, clip { event = World/Weather/Thunder, } } sound RumbleThunder { category = World, clip { event = World/Weather/Thunder, } } sound FactoryMachineAmbiance { category = World, master = Ambient, loop = true, clip { event = World/Object/FactoryMachine, } } sound HotdogMachineAmbiance { category = World, master = Ambient, loop = true, clip { event = World/Object/HotdogMachine, } } sound PayPhoneAmbiance { category = World, master = Ambient, loop = true, clip { event = World/Object/PayPhone, } } sound StreetLightAmbiance { category = World, master = Ambient, loop = true, clip { event = World/Object/StreetLight, } } sound NeonLightAmbiance { category = World, master = Ambient, loop = true, clip { event = World/Object/NeonLight, } } sound NeonSignAmbiance { category = World, master = Ambient, loop = true, clip { event = World/Object/NeonSign, } } sound JukeboxAmbiance { category = World, master = Ambient, loop = true, clip { event = World/Object/Jukebox, } } sound ControlStationAmbiance { category = World, master = Ambient, loop = true, clip { event = World/Object/ControlStation, } } sound ClockAmbiance { category = World, master = Ambient, loop = true, clip { event = World/Object/Clock, } } sound GasPumpAmbiance { category = World, master = Ambient, loop = true, clip { event = World/Object/GasPump, } } sound LightBulbAmbiance { category = World, master = Ambient, loop = true, clip { event = World/Object/LightBulb, } } sound ArcadeMachineAmbiance { category = World, master = Ambient, loop = true, clip { event = World/Object/AraceMachine, } } sound FountainSmallAmbiance { category = World, master = Ambient, loop = true, clip { event = World/Object/FountainSmall, } } sound FountainBigAmbiance { category = World, master = Ambient, loop = true, clip { event = World/Object/FountainBig, } } sound RadiatorAmbiance { category = World, master = Ambient, loop = true, clip { event = World/Object/Radiator, } } sound WorldEventElectricityShutdown { category = World, master = Ambient, loop = true, clip { event = World/Event/ElectricityShutdown, } } }