module Base { sound GainExperienceLevel { category = Player, clip { event = Game/LevelUp, } } sound PlayerDied { category = Player, clip { event = Game/GameOver, } } sound DrinkingFromGeneric { category = Player, clip { event = Character/Survival/Drink/FromGeneric, } } sound DrinkingFromBottle { category = Player, clip { event = Character/Survival/Drink/FromBottle, } } sound DrinkingFromBottleGlass { category = Player, clip { event = Character/Survival/Drink/FromBottleGlass, } } sound DrinkingFromBottlePlastic { category = Player, clip { event = Character/Survival/Drink/FromBottlePlastic, } } sound DrinkingFromCan { category = Player, clip { event = Character/Survival/Drink/FromCan, } } sound DrinkingFromMug { category = Player, clip { event = Character/Survival/Drink/FromMug, } } sound DrinkingFromCarton { category = Player, clip { event = Character/Survival/Drink/FromCarton, } } sound DrinkingFromPool { category = Player, clip { event = Character/Survival/Drink/FromPool, } } sound DrinkingFromRiver { category = Player, clip { event = Character/Survival/Drink/FromRiver, } } sound DrinkingFromTap { category = Player, clip { event = Character/Survival/Drink/FromTap, } } sound Eating { category = Player, clip { event = Character/Survival/Eat/Default, } } sound EatingCrispy { category = Player, clip { event = Character/Survival/Eat/Crispy, } } sound EatingDeadAnimal { category = Player, clip { event = Character/Survival/Eat/DeadAnimal, } } sound EatingFruit { category = Player, clip { event = Character/Survival/Eat/Fruit, } } sound EatingMushy { category = Player, clip { event = Character/Survival/Eat/Mushy, } } sound EatingSoup { category = Player, clip { event = Character/Survival/Eat/Soup, } } sound Swallowing { category = Player, clip { event = Character/Foley/Swallow, } } sound HumanFootstepsCombined { category = Player, clip { event = Character/Foley/Footsteps, } } sound AttackShove { category = Player, clip { event = Character/Combat/AttackShove, } } sound AttackStomp { category = Player, clip { event = Character/Combat/AttackStomp, } } sound ZombieRipClothing { category = Player, clip { event = Character/Combat/RipCloth, } } sound BareHandsHit { category = Player, clip { event = Weapon/Melee/BareHands/Hit, } } sound ClimbThroughWindow { category = Player, clip { event = Character/Foley/Climb/Window, } } sound HeartBeat { category = Player, clip { event = Character/Foley/Heartbeat, } } sound FemaleBeingEatenDeath { category = Player, clip { event = Character/Death/FemaleEaten, } } sound MaleBeingEatenDeath { category = Player, clip { event = Character/Death/MaleEaten, } } sound WashClothing { category = Player, clip { event = Character/Survival/Hygiene/WashClothing, } } sound WashYourself { category = Player, clip { event = Character/Survival/Hygiene/WashYourself, } } sound ClimbOverFenceLow { category = Player, clip { event = Character/Foley/Climb/FenceLow, } } sound ClimbOverFenceHighStart { category = Player, clip { event = Character/Foley/Climb/FenceHigh/Start, } } sound ClimbOverFenceHighStruggle { category = Player, clip { event = Character/Foley/Climb/FenceHigh/Struggle, } } sound ClimbOverFenceHighSuccess { category = Player, clip { event = Character/Foley/Climb/FenceHigh/Success, } } sound ClimbOverFenceHighFail { category = Player, clip { event = Character/Foley/Climb/FenceHigh/Fail, } } sound TripOverObstacle { category = Player, clip { event = Character/Foley/Trip, } } sound FallHeavy { category = Player, clip { event = Character/Foley/Fall/Heavy, } } sound FallLight { category = Player, clip { event = Character/Foley/Fall/Light, } } sound LandHeavy { category = Player, clip { event = Character/Foley/Land/Heavy, } } sound LandLight { category = Player, clip { event = Character/Foley/Land/Light, } } sound Smoke { category = Player, clip { event = Character/Foley/Smoke, } } sound OpenCannedFood { category = Player, clip { event = Character/Survival/Cooking/OpenCannedFood, } } sound OpenBook { category = Player, clip { event = Character/Survival/Literature/Book/Open, } } sound CloseBook { category = Player, clip { event = Character/Survival/Literature/Book/Close, } } sound PageFlipBook { category = Player, clip { event = Character/Survival/Literature/Book/PageFlip, } } sound OpenMagazine { category = Player, clip { event = Character/Survival/Literature/Magazine/Open, } } sound CloseMagazine { category = Player, clip { event = Character/Survival/Literature/Magazine/Close, } } sound PageFlipMagazine { category = Player, clip { event = Character/Survival/Literature/Magazine/PageFlip, } } sound Painting { category = Player, clip { event = Character/Survival/Carpentry/Painting, } } sound Plastering { category = Player, clip { event = Character/Survival/Carpentry/Plastering, } } sound MakePlaster { category = Player, clip { event = Character/Survival/Carpentry/MakePlaster, } } sound BuildWoodenStructureSmall { category = Player, clip { event = Character/Survival/Carpentry/BuildWoodenStructure/Small, } } sound BuildWoodenStructureMedium { category = Player, clip { event = Character/Survival/Carpentry/BuildWoodenStructure/Medium, } } sound BuildWoodenStructureLarge { category = Player, clip { event = Character/Survival/Carpentry/BuildWoodenStructure/Large, } } sound BuildMetalStructureSmall { category = Player, clip { event = Character/Survival/Carpentry/BuildMetalStructure/Small, } } sound BuildMetalStructureMedium { category = Player, clip { event = Character/Survival/Carpentry/BuildMetalStructure/Medium, } } sound BuildMetalStructureSmallScrap { category = Player, clip { event = Character/Survival/Carpentry/BuildMetalStructure/SmallScrap, } } sound BuildMetalStructureLargePoleFence { category = Player, clip { event = Character/Survival/Carpentry/BuildMetalStructure/LargePoleFence, } } sound BuildMetalStructureSmallPoleFence { category = Player, clip { event = Character/Survival/Carpentry/BuildMetalStructure/SmallPoleFence, } } sound BuildMetalStructureLargeWiredFence { category = Player, clip { event = Character/Survival/Carpentry/BuildMetalStructure/LargeWiredFence, } } sound BuildMetalStructureSmallWiredFence { category = Player, clip { event = Character/Survival/Carpentry/BuildMetalStructure/SmallWiredFence, } } sound BuildMetalStructureWallFrame { category = Player, clip { event = Character/Survival/Carpentry/BuildMetalStructure/LargePoleFence, } } sound BuildFenceCairn { category = Player, clip { event = Character/Survival/Carpentry/BuildFence/Cairn, } } sound BuildFenceSandbag { category = Player, clip { event = Character/Survival/Carpentry/BuildFence/Sandbag, } } sound BuildFenceSandbagFoley { category = Player, clip { event = Character/Survival/Carpentry/BuildFence/SandbagFoley, } } sound BuildFenceGravelbag { category = Player, clip { event = Character/Survival/Carpentry/BuildFence/Gravelbag, } } sound BuildFenceGravelbagFoley { category = Player, clip { event = Character/Survival/Carpentry/BuildFence/GravelFoley, } } sound BuildingGeneric { category = Player, clip { event = Character/Survival/Carpentry/Building, } } sound CleanBloodVehicle { category = Player, clip { event = Character/Foley/CleanBlood/Vehicle, } } sound CleanBloodBleach { category = Player, clip { event = Character/Foley/CleanBlood/Bleach, } } sound CleanBloodScrub { category = Player, clip { event = Character/Foley/CleanBlood/Scrub, } } sound RepairWithWrench { category = Player, clip { event = Character/Survival/Mechanics/RepairWithWrench, } } }