module Base { sound MusicCombined { category = Music, master = Music, clip { event = Music/Main, } } sound NewMusic_WWL_Solo { category = Music, master = Music, clip { event = NewMusic/WWL_Solo, } } sound NewMusic_32 { category = Music, master = Music, clip { event = NewMusic/32, } } sound NewMusic_33 { category = Music, master = Music, clip { event = NewMusic/33, } } sound NewMusic_34 { category = Music, master = Music, clip { event = NewMusic/34, } } sound NewMusic_35 { category = Music, master = Music, clip { event = NewMusic/35, } } sound NewMusic_36 { category = Music, master = Music, clip { event = NewMusic/36, } } sound NewMusic_Travelling { category = Music, master = Music, clip { event = NewMusic/Travelling, } } sound NewMusic_TakeStock { category = Music, master = Music, clip { event = NewMusic/TakeStock, } } sound NewMusic_PassingTime { category = Music, master = Music, clip { event = NewMusic/PassingTime, } } sound NewMusic_NoTime { category = Music, master = Music, clip { event = NewMusic/NoTime, } } sound NewMusic_MoreAreComing { category = Music, master = Music, clip { event = NewMusic/MoreAreComing, } } sound NewMusic_OnlyOneWay { category = Music, master = Music, clip { event = NewMusic/OnlyOneWay, } } sound NewMusic_KeepMoving { category = Music, master = Music, clip { event = NewMusic/KeepMoving, } } sound NewMusic_GoItAlone { category = Music, master = Music, clip { event = NewMusic/GoItAlone, } } sound NewMusic_Sunrise { category = Music, master = Music, clip { event = NewMusic/Sunrise, } } sound NewMusic_HoldingOutHope { category = Music, master = Music, clip { event = NewMusic/HoldingOutHope, } } sound NewMusic_Working { category = Music, master = Music, clip { event = NewMusic/Working, } } sound NewMusic_Sunset { category = Music, master = Music, clip { event = NewMusic/Sunset, } } sound NewMusic_Mourning { category = Music, master = Music, clip { event = NewMusic/Mourning, } } sound NewMusic_LookingAround { category = Music, master = Music, clip { event = NewMusic/LookingAround, } } sound NewMusic_Waiting { category = Music, master = Music, clip { event = NewMusic/Waiting, } } sound NewMusic_Overrun { category = Music, master = Music, clip { event = NewMusic/Overrun, } } sound NewMusic_Rest { category = Music, master = Music, clip { event = NewMusic/Rest, } } sound NewMusic_PressOn { category = Music, master = Music, clip { event = NewMusic/PressOn, } } sound NewMusic_CalmBeforeTheStorm { category = Music, master = Music, clip { event = NewMusic/CalmBeforeTheStorm, } } sound NewMusic_GetReady { category = Music, master = Music, clip { event = NewMusic/GetReady, } } sound NewMusic_EchoesFromBefore { category = Music, master = Music, clip { event = NewMusic/EchoesFromBefore, } } sound NewMusic_Surrounded { category = Music, master = Music, clip { event = NewMusic/Surrounded, } } sound NewMusic_ThePlan { category = Music, master = Music, clip { event = NewMusic/ThePlan, } } sound NewMusic_GearUp { category = Music, master = Music, clip { event = NewMusic/Gear_Up, } } sound NewMusic_FinallyCalm { category = Music, master = Music, clip { event = NewMusic/Finally_Calm, } } sound NewMusic_PatchUp { category = Music, master = Music, clip { event = NewMusic/PatchUp, } } sound NewMusic_TheyreClose { category = Music, master = Music, clip { event = NewMusic/TheyreClose, } } sound NewMusic_ThinkingOfThePast { category = Music, master = Music, clip { event = NewMusic/ThinkingOfThePast, } } sound NewMusic_TouchAndGo { category = Music, master = Music, clip { event = NewMusic/TouchAndGo, } } sound NewMusic_Tread_Carefully { category = Music, master = Music, clip { event = NewMusic/Tread_Carefully, } } sound NewMusic_Everythings_Gone { category = Music, master = Music, clip { event = NewMusic/Everythings_Gone, } } sound AmbientMusic_BrassAmbient { category = Music, master = Music, clip { event = AmbientMusic/BrassAmbient, } } sound AmbientMusic_CreepyAmbient { category = Music, master = Music, clip { event = AmbientMusic/CreepyAmbient, } } sound AmbientMusic_IntenseAmbient { category = Music, master = Music, clip { event = AmbientMusic/IntenseAmbient, } } sound AmbientMusic_PercussiveAmbient { category = Music, master = Music, clip { event = AmbientMusic/PercussiveAmbient, } } sound AmbientMusic_RhythmicAmbient { category = Music, master = Music, clip { event = AmbientMusic/RhythmicAmbient, } } sound AmbientMusic_VoiceAmbient { category = Music, master = Music, clip { event = AmbientMusic/VoiceAmbient, } } sound AmbientMusic_ZombieAmbient { category = Music, master = Music, clip { event = AmbientMusic/ZombieAmbient, } } sound NewMusic_Alone { category = Music, master = Music, clip { event = NewMusic/Alone, } } sound NewMusic_Barricading { category = Music, master = Music, clip { event = NewMusic/Barricading, } } sound NewMusic_Chase { category = Music, master = Music, clip { event = NewMusic/Chase, } } sound NewMusic_DesperateEscape { category = Music, master = Music, clip { event = NewMusic/Desperate Escape, } } sound NewMusic_FightOrFlight { category = Music, master = Music, clip { event = NewMusic/Fight or Flight, } } sound NewMusic_Introduction { category = Music, master = Music, clip { event = NewMusic/Introduction, } } sound NewMusic_MainTheme { category = Music, master = Music, clip { event = NewMusic/Main Theme, } } sound NewMusic_MaybeNot { category = Music, master = Music, clip { event = NewMusic/Maybe Not, } } sound NewMusic_MaybeWeCanWinThis { category = Music, master = Music, clip { event = NewMusic/Maybe We Can Win This, } } sound NewMusic_Run { category = Music, master = Music, clip { event = NewMusic/Run, } } sound NewMusic_SlowSad { category = Music, master = Music, clip { event = NewMusic/Slow Sad, } } sound NewMusic_TheyWereOnceHere { category = Music, master = Music, clip { event = NewMusic/They Were Once Here, } } sound NewMusic_SayingGoodbye { category = Music, master = Music, clip { event = NewMusic/Saying Goodbye, } } sound NewMusic_TheHorde { category = Music, master = Music, clip { event = NewMusic/The Horde, } } sound NewMusic_Death { category = Music, master = Music, clip { event = NewMusic/Death, } } sound NewMusic_TheInevitable { category = Music, master = Music, clip { event = NewMusic/The Inevitable, } } sound NewMusic_TheZombieThreat { category = Music, master = Music, clip { event = NewMusic/The Zombie Threat, } } sound NewMusic_WhatWasLost { category = Music, master = Music, clip { event = NewMusic/What Was Lost, } } sound NewMusic_WhatWasLostActive { category = Music, master = Music, clip { event = NewMusic/What Was Lost Active, } } sound NewMusic_WhatWasLostActive2 { category = Music, master = Music, clip { event = NewMusic/What Was Lost Active 2, } } sound NewMusic_WhereIsEveryone { category = Music, master = Music, clip { event = NewMusic/Where is Everyone, } } sound NewMusic_WorkFast { category = Music, master = Music, clip { event = NewMusic/Work Fast, } } sound NewMusic_Ambient { category = Music, master = Music, clip { event = NewMusic/Ambient, } } sound NewMusic_AmbientGuitar { category = Music, master = Music, clip { event = NewMusic/Ambient Guitar, } } sound NewMusic_AmbientLow { category = Music, master = Music, clip { event = NewMusic/Ambient Low, } } sound NewMusic_AmbientPiano { category = Music, master = Music, clip { event = NewMusic/NoGoingBack, } } sound NewMusic_AmbientRaider { category = Music, master = Music, clip { event = NewMusic/Ambient Raider, } } sound OldMusic_alone { category = Music, master = Music, clip { event = OldMusic/alone, } } sound OldMusic_barricading { category = Music, master = Music, clip { event = OldMusic/barricading, } } sound OldMusic_chase { category = Music, master = Music, clip { event = OldMusic/chase, } } sound OldMusic_desperate_escape { category = Music, master = Music, clip { event = OldMusic/desperate_escape, } } sound OldMusic_fight_or_flight { category = Music, master = Music, clip { event = OldMusic/fight_or_flight, } } sound OldMusic_maybe_not { category = Music, master = Music, clip { event = OldMusic/maybe_not, } } sound OldMusic_maybe_we_can_win_this { category = Music, master = Music, clip { event = OldMusic/maybe_we_can_win_this, } } sound OldMusic_preface { category = Music, master = Music, clip { event = OldMusic/preface, } } sound OldMusic_PZ { category = Music, master = Music, clip { event = OldMusic/PZ, } } sound OldMusic_run { category = Music, master = Music, clip { event = OldMusic/run, } } sound OldMusic_saying_goodbye { category = Music, master = Music, clip { event = OldMusic/saying_goodbye, } } sound OldMusic_the_horde { category = Music, master = Music, clip { event = OldMusic/the_horde, } } sound OldMusic_the_inevitable { category = Music, master = Music, clip { event = OldMusic/the_inevitable, } } sound OldMusic_theme2 { category = Music, master = Music, clip { event = OldMusic/theme2, } } sound OldMusic_they_were_once_here { category = Music, master = Music, clip { event = OldMusic/they_were_once_here, } } sound OldMusic_the_zombie_threat { category = Music, master = Music, clip { event = OldMusic/the_zombie_threat, } } sound OldMusic_tunedeath { category = Music, master = Music, clip { event = OldMusic/tunedeath, } } sound OldMusic_what_was_lost { category = Music, master = Music, clip { event = OldMusic/what_was_lost, } } sound OldMusic_wwl_active { category = Music, master = Music, clip { event = OldMusic/wwl_active, } } sound OldMusic_wwl_tense { category = Music, master = Music, clip { event = OldMusic/wwl_tense, } } sound OldMusic_where_is_everyone { category = Music, master = Music, clip { event = OldMusic/where_is_everyone, } } sound OldMusic_work_fast { category = Music, master = Music, clip { event = OldMusic/work_fast, } } sound OldMusic_ambient1 { category = Music, master = Music, clip { event = OldMusic/ambient1, } } sound OldMusic_ambient2 { category = Music, master = Music, clip { event = OldMusic/ambient2, } } sound OldMusic_guitar { category = Music, master = Music, clip { event = OldMusic/guitar, } } sound OldMusic_low { category = Music, master = Music, clip { event = OldMusic/low, } } sound OldMusic_long_ambient { category = Music, master = Music, clip { event = OldMusic/long_ambient, } } sound OldMusic_piano { category = Music, master = Music, clip { event = OldMusic/piano, } } sound OldMusic_raider { category = Music, master = Music, clip { event = OldMusic/raider, } } }