module Base { sound OpenBag { category = Item, clip { event = Character/Foley/Bag/Open, } } sound CloseBag { category = Item, clip { event = Character/Foley/Bag/Close, } } sound PutItemInBag { category = Item, clip { event = Character/Foley/Bag/StoreItem, } } sound LightbulbBurnedOut { category = Item, clip { event = Object/Light/BulbBurnOut, } } sound CastFishingLine { category = Item, clip { event = Character/Survival/Fishing/CastLine, } } sound BreakFishingLine { category = Item, clip { event = Character/Survival/Fishing/BreakLine, } } sound Sawing { category = Item, clip { event = Character/Survival/Carpentry/Sawing, } } sound Shoveling { category = Item, clip { event = Character/Survival/Farming/Shovel, } } sound SliceBread { category = Item, clip { event = Character/Survival/Cooking/SliceBread, } } sound SliceMeat { category = Item, clip { event = Character/Survival/Cooking/SliceMeat, } } sound ClothesRipping { category = Item, clip { event = Character/Survival/Tailoring/RipCloth, } } sound FixWithTape { category = Item, clip { event = Character/Survival/FixItemWithTape, } } sound FixingItemFailed { category = Item, clip { event = Character/Survival/FixItemWithTapeFail, } } sound BreakMetalItem { category = Item, clip { event = Character/Survival/Carpentry/BreakMetalItem, } } sound BreakWoodItem { category = Item, clip { event = Character/Survival/Carpentry/BreakWoodItem, } } sound BreakGlassItem { category = Item, clip { event = Character/Survival/Carpentry/BreakGlassItem, } } sound AddItemInRecipe { category = Item, clip { event = Character/Survival/Cooking/AddItemInRecipe, } } sound AddItemInBeverage { category = Item, clip { event = Character/Survival/Crafting/AddItemInBeverage, } } sound AlarmClockRingingLoop { category = Item, clip { event = Character/Survival/AlarmClockRinging, } } sound WatchAlarmLoop { category = Item, clip { event = Character/Survival/AlarmWatchRinging, } } sound BlowTorch { category = Item, clip { event = Character/Survival/MetalWorking/Welding, } } sound Hammering { category = Item, clip { event = Character/Survival/Carpentry/Hammering, } } sound Dismantle { category = Item, clip { event = Character/Survival/Electrical/Dismantle, } } sound Screwdriver { category = Item, clip { event = Character/Survival/Carpentry/Screwing, } } sound BloodSplatter { category = Item, clip { event = Character/Combat/BloodSplatter, } } sound BulletHitBody { category = Item, clip { event = Character/Combat/BulletHitBody, } } sound MapOpen { category = Player, clip { event = Character/Survival/Map/Open, } } sound MapClose { category = Player, clip { event = Character/Survival/Map/Close, } } sound MapAddNote { category = Player, clip { event = Character/Survival/Map/AddNote, } } sound MapAddSymbol { category = Player, clip { event = Character/Survival/Map/AddSymbol, } } sound MapRemoveMarking { category = Player, clip { event = Character/Survival/Map/RemoveMarking, } } sound LogAddToStack { category = Player, clip { event = Character/Survival/Carpentry/Logs/AddToStack, } } sound LogRemoveFromStack { category = Player, clip { event = Character/Survival/Carpentry/Logs/RemoveFromStack, } } sound UseMatch { category = Player, clip { event = Character/Survival/Use/Match, } } sound UseLighter { category = Player, clip { event = Character/Survival/Use/Lighter, } } sound BoilingFood { category = Player, clip { event = Character/Survival/Cooking/BoilingFood, } } sound FryingFood { category = Player, clip { event = Character/Survival/Cooking/FryingFood, } } sound DigFurrowWithHands { category = Player, clip { event = Character/Survival/Farming/Furrow/Dig/Hands, } } sound DigFurrowWithShovel { category = Player, clip { event = Character/Survival/Farming/Furrow/Dig/Shovel, } } sound DigFurrowWithTrowel { category = Player, clip { event = Character/Survival/Farming/Furrow/Dig/Trowel, } } sound OpenSeedPacket { category = Player, clip { event = Character/Survival/Farming/Seed/OpenPaket, } } sound SowSeeds { category = Player, clip { event = Character/Survival/Farming/Seed/Sow, } } sound DropSoilFromShovel { category = Player, clip { event = Character/Survival/Farming/Soil/Drop/FromShovel, } } sound DropSoilFromTrowel { category = Player, clip { event = Character/Survival/Farming/Soil/Drop/FromTrowel, } } sound DropSoilFromDirtBag { category = Player, clip { event = Character/Survival/Farming/Soil/Drop/FromDirtBag, } } sound DropSoilFromGravelBag { category = Player, clip { event = Character/Survival/Farming/Soil/Drop/FromGravelBag, } } sound DropSoilFromSandBag { category = Player, clip { event = Character/Survival/Farming/Soil/Drop/FromSandBag, } } sound EmptyPan { category = Player, clip { /* TODO */ event = Character/Survival/Farming/Crops/Harvest, } } sound HarvestCrops { category = Player, clip { event = Character/Survival/Farming/Crops/Harvest, } } sound WaterCrops { category = Player, clip { event = Character/Survival/Farming/Crops/Water, } } }