module Base { model FemaleBody { mesh = Skinned/FemaleBody, static = false, animationsMesh = Human, attachment bighikingbagrighthand { offset = 0.8920 -0.1530 -0.0670, rotate = -178.0000 -15.0000 100.0000, bone = Bip01_R_Hand, } attachment bighikingbaglefthand { offset = 0.8790 0.2000 -0.0740, rotate = 178.0000 -15.0000 77.0000, bone = Bip01_L_Hand, } attachment hikingbagrighthand { offset = 0.8960 -0.1300 -0.0440, rotate = -178.0000 -15.0000 100.0000, bone = Bip01_R_Hand, } attachment hikingbaglefthand { offset = 0.8840 0.1770 -0.0720, rotate = 178.0000 -15.0000 77.0000, bone = Bip01_L_Hand, } attachment duffelbagrighthand { offset = 0.3440 -0.1810 -0.5550, rotate = -7.0000 57.0000 77.0000, bone = Bip01_R_Hand, } attachment duffelbaglefthand { offset = 0.3410 -0.1830 -0.5710, rotate = -7.0000 57.0000 77.0000, bone = Bip01_L_Hand, } attachment 1schoolbagrighthand { offset = 0.8810 -0.0600 0.0920, rotate = -179.0000 -5.0000 95.0000, bone = Bip01_R_Hand, } attachment 1schoolbaglefthand { offset = 0.9030 0.0710 0.0520, rotate = 179.0000 -5.0000 85.0000, bone = Bip01_L_Hand, } attachment walkie_belt_right { offset = -0.0600 -0.1070 -0.0030, rotate = 12.0000 -1.0000 -81.0000, bone = Bip01_Pelvis, } attachment walkie_belt_left { offset = -0.0610 0.1070 -0.0030, rotate = -169.0000 -4.0000 -82.0000, bone = Bip01_Pelvis, } attachment meatcleaver_right { offset = -0.0600 -0.0990 -0.0290, rotate = 178.0000 19.0000 -96.0000, bone = Bip01_Pelvis, } attachment meatcleaver_left { offset = -0.0680 0.1130 -0.0350, rotate = -173.0000 23.0000 -86.0000, bone = Bip01_Pelvis, } attachment belt_rotated_right { offset = -0.1360 -0.1100 -0.0460, rotate = 156.0000 19.0000 -87.0000, bone = Bip01_Pelvis, } attachment belt_rotated_left { offset = -0.1280 0.0810 -0.0470, rotate = -155.0000 13.0000 -98.0000, bone = Bip01_Pelvis, } attachment fryingpan_back_bag { offset = -0.0050 -0.0650 0.0970, rotate = -84.0000 44.0000 -32.0000, bone = Bip01_BackPack, } attachment saucepan_back { offset = -0.0400 -0.0650 0.0840, rotate = -30.0000 38.0000 -34.0000, bone = Bip01_BackPack, } attachment saucepan_back_bag { offset = 0.0150 -0.1460 0.1070, rotate = 82.0000 36.0000 -166.0000, bone = Bip01_BackPack, } attachment knife_belt_back { offset = 0.1490 -0.0010 -0.0820, rotate = 87.0000 9.0000 102.0000, bone = Bip01_Pelvis, } attachment knife_belt_front { offset = 0.1590 0.0410 0.0530, rotate = 88.0000 24.0000 101.0000, bone = Bip01_Pelvis, } attachment wrench_right { offset = -0.2100 -0.1090 -0.0060, rotate = 91.0000 5.0000 -89.0000, bone = Bip01_Pelvis, } attachment wrench_left { offset = -0.2260 0.1090 -0.0060, rotate = 93.0000 -2.0000 -83.0000, bone = Bip01_Pelvis, } attachment fryingpan_back { offset = -0.0300 -0.1020 0.1210, rotate = -60.0000 -49.0000 -3.0000, bone = Bip01_BackPack, } attachment shovel_back { offset = -0.0390 -0.0990 0.1520, rotate = -7.0000 87.0000 -55.0000, bone = Bip01_BackPack, } attachment shovel_back_bag { offset = -0.0040 -0.0980 0.1350, rotate = 90.0000 0.0000 -179.0000, bone = Bip01_BackPack, } attachment racket_back { offset = 0.0030 0.0320 -0.1800, rotate = 22.0000 86.0000 85.0000, bone = Bip01_BackPack, } attachment racket_back_bag { offset = -0.0260 -0.1050 0.2430, rotate = -90.0000 0.0000 -26.0000, bone = Bip01_BackPack, } attachment big_blade_back_bag { offset = -0.0160 -0.1040 0.1630, rotate = -90.0000 0.0000 0.0000, bone = Bip01_BackPack, } attachment big_w_back_bag { offset = -0.0290 -0.1040 0.1190, rotate = 90.0000 -2.0000 -172.0000, bone = Bip01_BackPack, } attachment rifle_back_bag { offset = -0.0020 -0.0760 0.1040, rotate = -170.0000 -80.0000 -73.0000, bone = Bip01_BackPack, } attachment rifle_back { offset = -0.0220 -0.1010 0.0490, rotate = -49.0000 11.0000 0.0000, bone = Bip01_BackPack, } attachment back_guitar { offset = 0.0280 0.1510 -0.4750, rotate = 8.0000 85.0000 100.0000, bone = Bip01_BackPack, } attachment back_guitar_acoustic { offset = 0.0660 0.1480 -0.4610, rotate = 8.0000 85.0000 100.0000, bone = Bip01_BackPack, } attachment blade_back { offset = -0.0240 -0.1220 0.1280, rotate = -62.0000 0.0000 -5.0000, bone = Bip01_BackPack, } attachment big_w_back { offset = -0.0350 -0.0580 0.1110, rotate = 113.0000 -5.0000 -173.0000, bone = Bip01_BackPack, } attachment belt_right_upside { offset = 0.0740 -0.0880 -0.0110, rotate = 150.0000 14.0000 80.0000, bone = Bip01_Pelvis, } attachment belt_left_upside { offset = 0.0570 0.0870 -0.0220, rotate = 144.0000 3.0000 109.0000, bone = Bip01_Pelvis, } attachment belt_right_screwdriver { offset = 0.0290 -0.0880 0.0220, rotate = 20.0000 -3.0000 105.0000, bone = Bip01_Pelvis, } attachment belt_left_screwdriver { offset = 0.0500 0.0830 0.0220, rotate = 163.0000 0.0000 107.0000, bone = Bip01_Pelvis, } attachment belt_right { offset = -0.1360 -0.1100 -0.0460, rotate = 156.0000 19.0000 -87.0000, bone = Bip01_Pelvis, } attachment belt_left { offset = -0.1350 0.1010 -0.0610, rotate = 22.0000 -24.0000 -80.0000, bone = Bip01_Pelvis, } attachment nightstick_right { offset = 0.0850 -0.0880 -0.0060, rotate = 180.0000 2.0000 83.0000, bone = Bip01_Pelvis, } attachment nightstick_left { offset = 0.0850 0.0890 -0.0060, rotate = 179.0000 2.0000 98.0000, bone = Bip01_Pelvis, } attachment holster_right { offset = 0.0860 -0.1100 -0.0060, rotate = -180.0000 2.0000 91.0000, bone = Bip01_Pelvis, } attachment holster_left { offset = 0.0860 0.1040 -0.0050, rotate = 179.0000 2.0000 91.0000, bone = Bip01_Pelvis, } attachment crowbar_back { offset = -0.2770 -0.0310 -0.1520, rotate = -87.0000 5.0000 -108.0000, bone = Bip01_Spine1, } attachment knife_right_leg { offset = 0.0720 -0.0050 0.0820, rotate = -89.0000 -2.0000 -34.0000, bone = Bip01_R_Thigh, } attachment knife_left_leg { offset = 0.0150 -0.0070 0.0840, rotate = -89.0000 -2.0000 -18.0000, bone = Bip01_L_Thigh, } attachment axe_back { offset = -0.1670 -0.0840 -0.2130, rotate = -175.0000 34.0000 -100.0000, bone = Bip01_Spine1, } attachment knife_stomach { offset = 0.0410 0.0020 0.1280, rotate = 3.0000 84.0000 -99.0000, bone = Bip01_Spine, } attachment knife_shoulder { offset = 0.0520 0.1050 -0.0800, rotate = -173.0000 -75.0000 36.0000, bone = Bip01_L_Clavicle, } attachment meatcleaver_in_back { offset = -0.0160 -0.0800 -0.1510, rotate = -175.0000 34.0000 -100.0000, bone = Bip01_Spine1, } attachment backpack_left { offset = -0.0010 0.1290 -0.0010, rotate = 0.0000 0.0000 0.0000, bone = Bip01_BackPack, } attachment back { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, bone = Bip01_BackPack, } attachment knife_head { offset = -0.0570 0.0030 0.0840, rotate = -0.0570 21.0000 -96.0000, bone = Bip01_Head, } attachment stomach { offset = 0.0330 0.0030 0.2750, rotate = 3.0000 84.0000 -99.0000, bone = Bip01_Spine, } attachment knife_in_back { offset = 0.1100 0.0450 -0.1330, rotate = -180.0000 -62.0000 84.0000, bone = Bip01_Spine1, } } model MaleBody { mesh = Skinned/MaleBody, static = false, animationsMesh = Human, attachment bighikingbagrighthand { offset = 0.8920 -0.1530 -0.0670, rotate = -178.0000 -15.0000 100.0000, bone = Bip01_R_Hand, } attachment bighikingbaglefthand { offset = 0.8790 0.2000 -0.0740, rotate = 178.0000 -15.0000 77.0000, bone = Bip01_L_Hand, } attachment hikingbagrighthand { offset = 0.8960 -0.1300 -0.0440, rotate = -178.0000 -15.0000 100.0000, bone = Bip01_R_Hand, } attachment hikingbaglefthand { offset = 0.8840 0.1770 -0.0720, rotate = 178.0000 -15.0000 77.0000, bone = Bip01_L_Hand, } attachment duffelbagrighthand { offset = 0.3440 -0.1810 -0.5550, rotate = -7.0000 57.0000 77.0000, bone = Bip01_R_Hand, } attachment duffelbaglefthand { offset = 0.3410 -0.1830 -0.5710, rotate = -7.0000 57.0000 77.0000, bone = Bip01_L_Hand, } attachment schoolbagrighthand { offset = 0.8800 -0.0570 0.0510, rotate = -179.0000 -5.0000 95.0000, bone = Bip01_R_Hand, } attachment schoolbaglefthand { offset = 0.9030 0.0710 0.0520, rotate = 179.0000 -5.0000 85.0000, bone = Bip01_L_Hand, } attachment walkie_belt_right { offset = -0.0600 -0.1070 -0.0030, rotate = 12.0000 -1.0000 -81.0000, bone = Bip01_Pelvis, } attachment walkie_belt_left { offset = -0.0610 0.1070 -0.0030, rotate = -169.0000 -4.0000 -82.0000, bone = Bip01_Pelvis, } attachment meatcleaver_right { offset = -0.0600 -0.0990 -0.0290, rotate = 178.0000 19.0000 -96.0000, bone = Bip01_Pelvis, } attachment meatcleaver_left { offset = -0.0680 0.1130 -0.0350, rotate = -173.0000 23.0000 -86.0000, bone = Bip01_Pelvis, } attachment belt_rotated_right { offset = -0.1660 -0.1110 -0.0260, rotate = 156.0000 19.0000 -87.0000, bone = Bip01_Pelvis, } attachment belt_rotated_left { offset = -0.1640 0.1150 -0.0340, rotate = -174.0000 9.0000 -85.0000, bone = Bip01_Pelvis, } attachment rifle_back_bag { offset = 0.0230 -0.0860 0.1040, rotate = -170.0000 -80.0000 -73.0000, bone = Bip01_BackPack, } attachment rifle_back { offset = 0.0080 -0.1020 0.0610, rotate = -49.0000 11.0000 0.0000, bone = Bip01_BackPack, } attachment fryingpan_back_bag { offset = -0.0050 -0.0650 0.0970, rotate = -84.0000 44.0000 -32.0000, bone = Bip01_BackPack, } attachment saucepan_back { offset = -0.0040 -0.0650 0.0830, rotate = -30.0000 38.0000 -34.0000, bone = Bip01_BackPack, } attachment saucepan_back_bag { offset = 0.0150 -0.1460 0.1070, rotate = 82.0000 36.0000 -166.0000, bone = Bip01_BackPack, } attachment wrench_right { offset = -0.1930 -0.1320 -0.0080, rotate = 91.0000 5.0000 -89.0000, bone = Bip01_Pelvis, } attachment wrench_left { offset = -0.1980 0.1140 -0.0070, rotate = 93.0000 -2.0000 -83.0000, bone = Bip01_Pelvis, } attachment fryingpan_back { offset = -0.0140 -0.1070 0.1200, rotate = -73.0000 -52.0000 -18.0000, bone = Bip01_BackPack, } attachment shovel_back { offset = -0.0170 -0.1050 0.1630, rotate = -7.0000 87.0000 -53.0000, bone = Bip01_BackPack, } attachment shovel_back_bag { offset = -0.0040 -0.0980 0.1710, rotate = 90.0000 0.0000 -179.0000, bone = Bip01_BackPack, } attachment racket_back { offset = -0.0170 -0.1050 0.1630, rotate = -7.0000 87.0000 -53.0000, bone = Bip01_BackPack, } attachment racket_back_bag { offset = -0.0260 -0.1050 0.2430, rotate = -90.0000 0.0000 -26.0000, bone = Bip01_BackPack, } attachment big_blade_back_bag { offset = -0.0160 -0.1030 0.1610, rotate = -97.0000 0.0000 -4.0000, bone = Bip01_BackPack, } attachment big_w_back_bag { offset = 0.0060 -0.1190 0.1530, rotate = 91.0000 0.0000 180.0000, bone = Bip01_BackPack, } attachment back_guitar { offset = 0.0490 0.1510 -0.4750, rotate = 8.0000 85.0000 100.0000, bone = Bip01_BackPack, } attachment back_guitar_acoustic { offset = 0.0660 0.1480 -0.4610, rotate = 8.0000 85.0000 100.0000, bone = Bip01_BackPack, } attachment blade_back { offset = -0.0020 -0.1190 0.1550, rotate = -61.0000 0.0000 0.0000, bone = Bip01_BackPack, } attachment big_w_back { offset = -0.0030 -0.0580 0.1100, rotate = 113.0000 -5.0000 -173.0000, bone = Bip01_BackPack, } attachment belt_right_screwdriver { offset = 0.0290 -0.0880 0.0220, rotate = 20.0000 -3.0000 105.0000, bone = Bip01_Pelvis, } attachment belt_left_screwdriver { offset = 0.0500 0.0830 0.0220, rotate = 163.0000 0.0000 107.0000, bone = Bip01_Pelvis, } attachment belt_right_upside { offset = 0.0800 -0.0770 0.0160, rotate = 150.0000 14.0000 80.0000, bone = Bip01_Pelvis, } attachment belt_left_upside { offset = 0.0770 0.0730 0.0220, rotate = 144.0000 3.0000 109.0000, bone = Bip01_Pelvis, } attachment belt_right { offset = -0.1660 -0.1110 -0.0260, rotate = 156.0000 19.0000 -87.0000, bone = Bip01_Pelvis, } attachment belt_left { offset = -0.1630 0.1090 -0.0340, rotate = 31.0000 -23.0000 -78.0000, bone = Bip01_Pelvis, } attachment holster_right { offset = 0.0830 -0.1010 -0.0050, rotate = 179.0000 2.0000 91.0000, bone = Bip01_Pelvis, } attachment holster_left { offset = 0.0860 0.0950 -0.0050, rotate = 179.0000 2.0000 91.0000, bone = Bip01_Pelvis, } attachment nightstick_right { offset = 0.0820 -0.0830 -0.0060, rotate = 179.0000 2.0000 83.0000, bone = Bip01_Pelvis, } attachment nightstick_left { offset = 0.0860 0.0800 -0.0060, rotate = 179.0000 2.0000 96.0000, bone = Bip01_Pelvis, } attachment crowbar_back { offset = -0.2130 0.0600 -0.1820, rotate = -103.0000 21.0000 -94.0000, bone = Bip01_Spine1, } attachment knife_right_leg { offset = 0.0720 -0.0050 0.0820, rotate = -89.0000 -2.0000 -34.0000, bone = Bip01_R_Thigh, } attachment knife_left_leg { offset = 0.0150 -0.0070 0.0840, rotate = -89.0000 -2.0000 -18.0000, bone = Bip01_L_Thigh, } attachment axe_back { offset = -0.1300 -0.0820 -0.2360, rotate = -175.0000 34.0000 -100.0000, bone = Bip01_Spine1, } attachment knife_stomach { offset = 0.0400 0.0020 0.1390, rotate = 3.0000 84.0000 -99.0000, bone = Bip01_Spine, } attachment knife_shoulder { offset = 0.1110 0.1160 -0.0440, rotate = -22.0000 -1.0000 147.0000, bone = Bip01_L_Clavicle, } attachment meatcleaver_in_back { offset = -0.0160 -0.0800 -0.1510, rotate = -175.0000 34.0000 -100.0000, bone = Bip01_Spine1, } attachment backpack_left { offset = -0.0010 0.1290 -0.0010, rotate = -0.0010 0.0000 0.0000, bone = Bip01_BackPack, } attachment back { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, bone = Bip01_BackPack, } attachment knife_head { offset = -0.0570 0.0030 0.0840, rotate = -0.0570 21.0000 -96.0000, bone = Bip01_Head, } attachment stomach { offset = 0.0350 0.0020 0.2220, rotate = 3.0000 84.0000 -99.0000, bone = Bip01_Spine, } attachment knife_in_back { offset = 0.1080 0.0020 -0.1830, rotate = 180.0000 -71.0000 84.0000, bone = Bip01_Spine1, } } model Female_Skeleton { mesh = Skinned/Female_Skeleton, static = false, animationsMesh = Human, } model Male_Skeleton { mesh = Skinned/Male_Skeleton, static = false, animationsMesh = Human, } model Mannequin_Scarecrow { mesh = Skinned/Mannequin_Scarecrow, static = false, animationsMesh = Mannequin_Scarecrow, } model Mannequin_Skeleton { mesh = Skinned/Mannequin_Skeleton, static = false, animationsMesh = Mannequin_Skeleton, } model BlowTorch { mesh = Blowtorch, attachment world { offset = 0.0000 0.2500 0.0000, rotate = -180.0000 0.0000 -180.0000, } } model GunMagazine { mesh = Weapons/Firearm/gun_magazine, } model BleachBottle { mesh = BleachBottle, attachment world { offset = 0.0000 -0.1180 -0.0240, rotate = 0.0000 0.0000 0.0000, } } model Book { mesh = Book, } model Bowl { mesh = Bowl, } model Bucket { mesh = Bucket, } model Burger { mesh = Burger, } model CakeSlice { mesh = CakeSlice, } model CanClosed { mesh = CanClosed, } model Candle { mesh = Candle, } model CanOpen { mesh = CanOpen, } model CanOpenBolognese { mesh = CanOpen, texture = WorldItems/TinnedBolognese, } model CanClosedBolognese { mesh = CanClosed, texture = WorldItems/TinnedBolognese, } model CanOpenCornerBeef { mesh = CanOpen, texture = WorldItems/TinnedCornedBeef, } model CanClosedCornerBeef { mesh = CanClosed, texture = WorldItems/TinnedCornedBeef, } model CanOpenChilli { mesh = CanOpen, texture = WorldItems/TinnedChilli, } model CanClosedChilli { mesh = CanClosed, texture = WorldItems/TinnedChilli, } model CanOpenCarrots { mesh = CanOpen, texture = WorldItems/TinnedCarrots, } model CanClosedCarrots { mesh = CanClosed, texture = WorldItems/TinnedCarrots, } model CanOpenCorn { mesh = CanOpen, texture = WorldItems/TinnedCorn, } model CanClosedCorn { mesh = CanClosed, texture = WorldItems/TinnedCorn, } model CanOpenMushroom { mesh = CanOpen, texture = WorldItems/TinnedMushroom, } model CanClosedMushroom { mesh = CanClosed, texture = WorldItems/TinnedMushroom, } model CanOpenPeas { mesh = CanOpen, texture = WorldItems/TinnedPeas, } model CanClosedPeas { mesh = CanClosed, texture = WorldItems/TinnedPeas, } model CanOpenPotatoes { mesh = CanOpen, texture = WorldItems/TinnedPotatoes, } model CanClosedPotatoes { mesh = CanClosed, texture = WorldItems/TinnedPotatoes, } model CanOpenTomatoes { mesh = CanOpen, texture = WorldItems/TinnedTomatoes, } model CanClosedTomatoes { mesh = CanClosed, texture = WorldItems/TinnedTomatoes, } model CanOpenDogFood { mesh = CanOpen, texture = WorldItems/TinnedDogFood, } model CanClosedDogFood { mesh = CanClosed, texture = WorldItems/TinnedDogFood, } model CanOpenSoup { mesh = CanOpen, texture = WorldItems/TinnedSoup, } model CanClosedSoup { mesh = CanClosed, texture = WorldItems/TinnedSoup, } model CanOpener { mesh = CanClosed, } model CDPlayer { mesh = WorldItems/CDplayer, texture = CDPlayer, scale = 0.4, } model Cigarette { mesh = Cigarette, } model CookingPot { mesh = CookingPot, } model Corndog { mesh = Corndog, } model CubePuzzle { mesh = CubePuzzle, } model FlashLight { mesh = FlashLight, } model HandTorch { mesh = HandTorch, } model FriedChicken { mesh = FriedChicken, } model GasCan { mesh = GasCan, } model GardenSpray { mesh = GardenSpray, } model Hacksaw { mesh = Hacksaw, attachment world { offset = 0.0000 0.1750 0.0150, rotate = 180.0000 0.0000 -90.0000, } } model GardenSaw { mesh = GardenSaw, attachment world { offset = 0.0000 0.2350 0.0150, rotate = 0.0000 0.0000 0.0000, } } model HotDog { mesh = HotDog, } model Kettle { mesh = Kettle, } model Log { mesh = Log, } model Magazine { mesh = Magazine, } model MelonSlice { mesh = MelonSlice, } model MilkCarton { mesh = MilkCarton, } model Molotov { mesh = Molotov, attachment world { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 90.0000 90.0000, } } model Mortar { mesh = Mortar, } model Mug { mesh = Mug, } model MugRed { mesh = Mug, texture = MugRed, } model MugWhite { mesh = Mug, texture = MugWhite, } model MugSpiffo { mesh = Mug, texture = MugYellowSpiffo, } model Newspaper { mesh = Newspaper, } model PaintBrush { mesh = PaintBrush, } model PillBottle { mesh = PillBottle, } model Pillow { mesh = Pillow, } model PopBottle { mesh = PopBottle, } model PopBottleGasoline { mesh = PopBottle, texture = PopBottleGasoline, } model PopCanDiet { mesh = PopCanDiet, } model PopCanRed { mesh = PopCanRed, } model PopCanFizz { mesh = PopCanRed, texture = WorldItems/PopCanFizz, } model RedWineBottle { mesh = RedWineBottle, } model BeerCan { mesh = PopCanDiet, texture = BeerCan, } model BeerBottle { mesh = BeerBottle, texture = BeerBottle, } model Sandwich { mesh = Sandwich, } model Trowel { mesh = Trowel, attachment world { offset = 0.0000 0.1020 0.0000, rotate = 0.0000 -90.0000 0.0000, } } model WaterBottle { mesh = WaterBottle, } model WaterBottleGasoline { mesh = WaterBottle, texture = WaterBottleGasoline, } model WateringCan { mesh = WateringCan, } model WhiskeyBottle { mesh = WhiskeyBottle, attachment world { offset = 0.0000 0.0000 0.0000, rotate = 180.0000 27.0000 -89.0000, } } model WhiskeyBottleGasoline { mesh = WhiskeyBottle, texture = WhiskeyGasoline, attachment world { offset = 0.0000 0.0000 0.0000, rotate = 180.0000 27.0000 -89.0000, } } model WhiteWineBottle { mesh = WhiteWineBottle, } model Zippo { mesh = Zippo, } model SaucePan { mesh = Weapons/1Handed/SaucePan, attachment world { offset = -0.0490 0.1370 -0.0490, rotate = 0.0000 -45.0000 0.0000, } } model DumbBell { mesh = Weapons/1Handed/DumbBell, attachment world { offset = -0.0500 0.0500 0.0000, rotate = 0.0000 0.0000 0.0000, } } model BarBell { mesh = Weapons/2Handed/BarBell, attachment world { offset = -0.0900 0.2000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model LeadPipe { mesh = Weapons/1Handed/LeadPipe, attachment world { offset = 0.0000 0.1530 0.0000, rotate = 0.0000 0.0000 0.0000, } } model HandAxe { mesh = Weapons/1Handed/HandAxe, attachment world { offset = 0.0000 0.1250 0.0000, rotate = 180.0000 0.0000 180.0000, } } model HandScythe { mesh = Weapons/1Handed/HandScythe, attachment world { offset = 0.0100 0.1150 0.0000, rotate = 180.0000 0.0000 180.0000, } } model Machete { mesh = Weapons/1Handed/Machete, attachment world { offset = 0.0000 0.1400 0.0000, rotate = 180.0000 0.0000 180.0000, } } model PipeWrench { mesh = Weapons/1Handed/PipeWrench, attachment world { offset = 0.0000 0.1300 -0.0100, rotate = 0.0000 -90.0000 0.0000, } } model Saxophone { mesh = Weapons/1Handed/Saxophone, attachment world { offset = 0.0000 0.2000 0.0000, rotate = 0.0000 -90.0000 0.0000, } } model Trumpet { mesh = Weapons/1Handed/Trumpet, attachment world { offset = 0.0000 0.1910 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Violin { mesh = Weapons/1Handed/Violin, attachment world { offset = 0.0000 0.1300 0.0000, rotate = -56.0000 90.0000 56.0000, } } model Banjo { mesh = Weapons/1Handed/Banjo, attachment world { offset = 0.0000 0.2050 -0.0350, rotate = 0.0000 -90.0000 0.0000, } } model Drumstick { mesh = Weapons/1Handed/Drumstick, } model Plunger { mesh = Weapons/1Handed/Plunger, attachment world { offset = 0.0000 0.1620 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Flute { mesh = Weapons/1Handed/Flute, attachment world { offset = 0.0000 0.1800 0.0000, rotate = 0.0000 90.0000 0.0000, } } model ChairLeg { mesh = Weapons/1Handed/ChairLeg, attachment world { offset = 0.0000 0.1500 0.0000, rotate = 0.0000 0.0000 0.0000, } } model PickAxeHandle { mesh = Weapons/1Handed/PickAxeHandle, attachment world { offset = 0.0000 0.2400 0.0000, rotate = 0.0000 0.0000 0.0000, } } model PickAxeHandleSpiked { mesh = Weapons/1Handed/PickAxeHandleSpiked, attachment world { offset = 0.0000 0.2400 0.0000, rotate = 0.0000 0.0000 0.0000, } } model TableLeg { mesh = Weapons/1Handed/TableLeg, attachment world { offset = 0.0000 0.2200 0.0000, rotate = 0.0000 0.0000 0.0000, } } model BadmintonRacket { mesh = Weapons/1Handed/BadmintonRacket, attachment world { offset = 0.0000 0.2030 0.0000, rotate = 0.0000 -90.0000 0.0000, } } model TennisRacket { mesh = Weapons/1Handed/TennisRacket, attachment world { offset = 0.0000 0.2200 0.0000, rotate = 180.0000 -90.0000 180.0000, } } model GolfClub { mesh = Weapons/1Handed/GolfClub, attachment world { offset = 0.0000 0.2900 0.0000, rotate = 0.0000 0.0000 0.0000, } } model ClubHammer { mesh = Weapons/1Handed/ClubHammer, attachment world { offset = -0.0250 0.1100 0.0000, rotate = 0.0000 0.0000 0.0000, } } model BallPeenHammer { mesh = Weapons/1Handed/BallPeenHammer, attachment world { offset = 0.0150 0.1100 0.0000, rotate = -180.0000 0.0000 -180.0000, } } model WoodenMallet { mesh = Weapons/1Handed/WoodenMallet, } model Wrench { mesh = Weapons/1Handed/Wrench, attachment world { offset = 0.0000 0.1200 0.0000, rotate = 0.0000 -90.0000 0.0000, } } model Hammer { mesh = Weapons/1Handed/Hammer, attachment world { offset = 0.0150 0.1100 0.0000, rotate = 180.0000 0.0000 180.0000, } } model StoneHammer { mesh = Weapons/1Handed/StoneHammer, attachment world { offset = -0.0300 0.1150 0.0000, rotate = 0.0000 0.0000 0.0000, } } model RollingPin { mesh = Weapons/1Handed/RollingPin, attachment world { offset = 0.0000 0.1500 0.0000, rotate = 0.0000 0.0000 0.0000, } } model FryingPan { mesh = Weapons/1Handed/FryingPan, attachment world { offset = 0.0000 0.1000 0.0000, rotate = 0.0000 45.0000 0.0000, } } model GridlePan { mesh = Weapons/1Handed/GridlePan, attachment world { offset = 0.0000 0.1510 0.0000, rotate = 0.0000 -45.0000 0.0000, } } model Crowbar { mesh = Weapons/1Handed/Crowbar, attachment world { offset = 0.0000 0.1700 0.0000, rotate = 0.0000 90.0000 0.0000, } } model HandFork { mesh = Weapons/1Handed/HandFork, attachment world { offset = 0.0000 0.1000 0.0000, rotate = 0.0000 -90.0000 0.0000, } } model HuntingKnife { mesh = Weapons/1Handed/HuntingKnife, attachment world { offset = 0.0000 0.1150 -0.0100, rotate = 180.0000 0.0000 180.0000, } } model MeatCleaver { mesh = Weapons/1Handed/MeatCleaver, attachment world { offset = 0.0000 0.1000 0.0000, rotate = 180.0000 0.0000 180.0000, } } model BreadKnife { mesh = Weapons/1Handed/BreadKnife, attachment world { offset = 0.0000 0.1480 -0.0080, rotate = 0.0000 0.0000 0.0000, } } model FlintKnife { mesh = Weapons/1Handed/FlintKnife, attachment world { offset = 0.0000 0.0600 -0.0040, rotate = 0.0000 0.0000 0.0000, } } model IcePick { mesh = Weapons/1Handed/IcePick, } model LetterOpener { mesh = Weapons/1Handed/LetterOpener, } model Fork { mesh = Weapons/1Handed/Fork, } model Scissors { mesh = Weapons/1Handed/Scissors, } model Spoon { mesh = Weapons/1Handed/Spoon, } model Scalpel { mesh = Weapons/1Handed/Scalpel, } model ButterKnife { mesh = Weapons/1Handed/ButterKnife, } model Knife { mesh = Weapons/1Handed/Knife, attachment world { offset = 0.0000 0.0900 -0.0100, rotate = 180.0000 0.0000 180.0000, } } model Pen { mesh = Weapons/1Handed/Pen, attachment world { offset = -0.0050 0.0600 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Pencil { mesh = Weapons/1Handed/Pencil, attachment world { offset = -0.0050 0.0600 0.0000, rotate = 0.0000 0.0000 0.0000, } } model SmashedBottle { mesh = Weapons/1Handed/SmashedBottle, } model Screwdriver { mesh = Weapons/1Handed/Screwdriver, attachment world { offset = -0.0100 0.0870 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Stake { mesh = Weapons/1Handed/Stake, } model Nightstick { mesh = Weapons/1Handed/Nightstick, attachment world { offset = 0.0000 0.1630 0.0000, rotate = 180.0000 0.0000 180.0000, } } model Recorder { mesh = Weapons/1Handed/Recorder, } model Keytar { mesh = Weapons/2Handed/Keytar, attachment world { offset = 0.0000 0.3000 0.0000, rotate = 0.0000 90.0000 0.0000, } } model Guitar_Acoustic { mesh = Weapons/2Handed/Guitar_Acoustic, attachment world { offset = 0.0000 0.2800 -0.0650, rotate = 0.0000 -90.0000 0.0000, } } model Katana { mesh = Weapons/2Handed/Katana, attachment world { offset = 0.0000 0.2850 0.0150, rotate = 180.0000 0.0000 180.0000, } } model Guitar_ElectricBassBlack { mesh = Weapons/2Handed/Guitar_ElectricBassBlack, attachment world { offset = 0.0000 0.3050 -0.0250, rotate = 0.0000 -90.0000 0.0000, } } model Guitar_ElectricBassBlue { mesh = Weapons/2Handed/Guitar_ElectricBassBlue, attachment world { offset = 0.0000 0.3050 -0.0250, rotate = 0.0000 -90.0000 0.0000, } } model Guitar_ElectricBassRed { mesh = Weapons/2Handed/Guitar_ElectricBassRed, attachment world { offset = 0.0000 0.3050 -0.0250, rotate = 0.0000 -90.0000 0.0000, } } model Guitar_ElectricBlack { mesh = Weapons/2Handed/Guitar_ElectricBlack, attachment world { offset = 0.0000 0.2900 -0.0250, rotate = 0.0000 -90.0000 0.0000, } } model Guitar_ElectricBlue { mesh = Weapons/2Handed/Guitar_ElectricBlue, attachment world { offset = 0.0000 0.2900 -0.0250, rotate = 0.0000 -90.0000 0.0000, } } model Guitar_ElectricRed { mesh = Weapons/2Handed/Guitar_ElectricBlack, texture = Weapons/2Handed/Guitar_ElectricRed, attachment world { offset = 0.0000 0.2900 -0.0250, rotate = 0.0000 -90.0000 0.0000, } } model StoneAxe { mesh = Weapons/2Handed/StoneAxe, attachment world { offset = 0.0000 0.1720 0.0000, rotate = 0.0000 0.0000 0.0000, } } model SnowShovel { mesh = Weapons/2Handed/SnowShovel, attachment world { offset = 0.0000 0.2580 0.0000, rotate = 0.0000 -90.0000 0.0000, } } model Shovel { mesh = Weapons/2Handed/Shovel, attachment world { offset = 0.0000 0.2270 0.0000, rotate = 0.0000 -90.0000 0.0000, } } model Shovel02 { mesh = Weapons/2Handed/Shovel02, attachment world { offset = 0.0000 0.2450 0.0000, rotate = 0.0000 -90.0000 0.0000, } } model GardenHoe { mesh = Weapons/2Handed/GardenHoe, attachment world { offset = 0.0000 0.2800 0.0000, rotate = 180.0000 0.0000 180.0000, } } model SledgeHammer { mesh = Weapons/2Handed/SledgeHammer, attachment world { offset = 0.0000 0.2970 0.0000, rotate = 0.0000 0.0000 0.0000, } } model SledgeHammer02 { mesh = Weapons/2Handed/SledgeHammer02, attachment world { offset = -0.0290 0.2450 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Plank { mesh = Weapons/2Handed/Plank, attachment world { offset = 0.0000 0.2120 0.0000, rotate = 0.0000 -90.0000 0.0000, } } model NailedPlank { mesh = Weapons/2Handed/NailedPlank, attachment world { offset = 0.0000 0.2070 0.0000, rotate = 0.0000 -90.0000 0.0000, } } model PoolCue { mesh = Weapons/2Handed/PoolCue, attachment world { offset = 0.0000 0.2900 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Broom { mesh = Weapons/2Handed/Broom, attachment world { offset = 0.0000 0.3010 0.0000, rotate = 0.0000 90.0000 0.0000, } } model HockeyStick { mesh = Weapons/2Handed/HockeyStick, attachment world { offset = 0.0000 0.2800 0.0000, rotate = 0.0000 90.0000 0.0000, } } model IceHockeyStick { mesh = Weapons/2Handed/IceHockeyStick, attachment world { offset = 0.0000 0.3000 0.0000, rotate = 0.0000 -90.0000 0.0000, } } model LaCrosseStick { mesh = Weapons/2Handed/LaCrosseStick, attachment world { offset = 0.0000 0.3200 0.0000, rotate = 0.0000 -90.0000 0.0000, } } model PickAxe { mesh = Weapons/2Handed/PickAxe, attachment world { offset = 0.0000 0.2400 0.0000, rotate = 0.0000 0.0000 0.0000, } } model CanoePadel { mesh = Weapons/2Handed/CanoePadel, attachment world { offset = 0.0000 0.2970 0.0000, rotate = 0.0000 -90.0000 0.0000, } } model CanoePadelX2 { mesh = Weapons/2Handed/CanoePadelX2, attachment world { offset = 0.0000 0.1800 0.0000, rotate = 0.0000 -90.0000 0.0000, } } model BaseballBat { mesh = Weapons/2Handed/BaseballBat, attachment world { offset = 0.0000 0.2450 0.0000, rotate = 0.0000 0.0000 0.0000, } } model BaseballBatSpiked { mesh = Weapons/2Handed/BaseballBatSpiked, attachment world { offset = 0.0000 0.2500 0.0000, rotate = 0.0000 0.0000 0.0000, } } model FishingRod_Crafted { mesh = Weapons/2Handed/FishingRod_Crafted, attachment world { offset = 0.0000 0.2500 -0.0220, rotate = 0.0000 0.0000 0.0000, } } model FishingRod_Modern { mesh = Weapons/2Handed/FishingRod_Modern, attachment world { offset = 0.0000 0.2500 0.0000, rotate = 0.0000 0.0000 0.0000, } } model FireAxe { mesh = Weapons/2Handed/FireAxe, attachment world { offset = 0.0170 0.1730 -0.0070, rotate = 180.0000 -21.0000 180.0000, } } model WoodAxe { mesh = Weapons/2Handed/WoodAxe, attachment world { offset = 0.0120 0.2500 0.0000, rotate = 180.0000 0.0000 180.0000, } } model LeafRake { mesh = Weapons/2Handed/LeafRake, attachment world { offset = 0.0000 0.3100 0.0000, rotate = 0.0000 90.0000 0.0000, } } model Rake { mesh = Weapons/2Handed/Rake, attachment world { offset = 0.0000 0.3000 0.0000, rotate = 0.0000 90.0000 0.0000, } } model GardenFork { mesh = Weapons/2Handed/GardenFork, attachment world { offset = 0.0000 0.2600 0.0000, rotate = 0.0000 -90.0000 0.0000, } } model WoodenLance { mesh = Weapons/2Handed/WoodenLance, attachment world { offset = 0.0000 0.2900 0.0000, rotate = 0.0000 0.0000 0.0000, } } model SpearBreadKnife { mesh = Weapons/2Handed/SpearBreadKnife, attachment world { offset = -0.0100 0.3350 0.0000, rotate = 0.0000 0.0000 0.0000, } } model SpearButterKnife { mesh = Weapons/2Handed/SpearButterKnife, attachment world { offset = -0.0100 0.2800 0.0000, rotate = 0.0000 0.0000 0.0000, } } model SpearFork { mesh = Weapons/2Handed/SpearFork, attachment world { offset = 0.0000 0.2700 -0.0150, rotate = 0.0000 -90.0000 0.0000, } } model SpearLetterOpener { mesh = Weapons/2Handed/SpearLetterOpener, attachment world { offset = -0.0100 0.2950 0.0000, rotate = 0.0000 0.0000 0.0000, } } model SpearScalpel { mesh = Weapons/2Handed/SpearScalpel, attachment world { offset = -0.0100 0.2650 0.0000, rotate = 0.0000 0.0000 0.0000, } } model SpearSpoon { mesh = Weapons/2Handed/SpearSpoon, attachment world { offset = 0.0000 0.2750 -0.0050, rotate = 0.0000 -90.0000 0.0000, } } model SpearScissors { mesh = Weapons/2Handed/SpearScissors, attachment world { offset = -0.0100 0.2750 0.0000, rotate = 0.0000 0.0000 0.0000, } } model SpearHandFork { mesh = Weapons/2Handed/SpearHandFork, attachment world { offset = 0.0000 0.2350 -0.0300, rotate = 0.0000 -90.0000 0.0000, } } model SpearScrewdriver { mesh = Weapons/2Handed/SpearScrewdriver, attachment world { offset = -0.0100 0.2850 0.0000, rotate = 0.0000 0.0000 0.0000, } } model SpearHuntingKnife { mesh = Weapons/2Handed/SpearHuntingKnife, attachment world { offset = -0.0100 0.3150 0.0000, rotate = 0.0000 0.0000 0.0000, } } model SpearMachete { mesh = Weapons/2Handed/SpearMachete, attachment world { offset = -0.0100 0.3400 0.0000, rotate = 0.0000 0.0000 0.0000, } } model SpearCrafted { mesh = Weapons/2Handed/SpearCrafted, attachment world { offset = -0.0100 0.2900 0.0000, rotate = 0.0000 0.0000 0.0000, } } model SpearKnife { mesh = Weapons/2Handed/SpearKnife, attachment world { offset = -0.0100 0.3000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model SpearIcePick { mesh = Weapons/2Handed/SpearIcePick, attachment world { offset = 0.0000 0.3350 0.0050, rotate = 0.0000 0.0000 0.0000, } } model AssaultRifle { mesh = Weapons/Firearm/AssaultRifle, attachment muzzle { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment scope { offset = -0.0050 0.0350 0.0780, rotate = 0.0000 0.0000 0.0000, } attachment scope2 { offset = 0.0000 0.0210 0.0610, rotate = 0.0000 0.0000 0.0000, } attachment recoilpad { offset = 0.0000 -0.1450 0.0050, rotate = 0.0000 0.0000 0.0000, } attachment reddot { offset = 0.0010 0.0150 0.0670, rotate = 179.0000 0.0000 -180.0000, } attachment laser { offset = 0.0000 0.2340 0.0020, rotate = 180.0000 0.0000 180.0000, } attachment world { offset = 0.0200 0.1300 0.0000, rotate = 180.0000 0.0000 180.0000, } } model AssaultRifle02 { mesh = Weapons/Firearm/AssaultRifle02, attachment muzzle { offset = 0.0000 0.4270 0.0310, rotate = -90.0000 0.0000 -180.0000, } attachment scope { offset = -0.0050 0.0350 0.0780, rotate = 0.0000 0.0000 0.0000, } attachment scope2 { offset = 0.0000 0.0210 0.0610, rotate = 0.0000 0.0000 0.0000, } attachment recoilpad { offset = 0.0000 -0.1450 0.0050, rotate = 0.0000 0.0000 0.0000, } attachment reddot { offset = 0.0010 0.0150 0.0670, rotate = 179.0000 0.0000 -180.0000, } attachment laser { offset = 0.0000 0.2340 0.0020, rotate = 180.0000 0.0000 180.0000, } attachment world { offset = 0.0120 0.1500 0.0000, rotate = 180.0000 0.0000 180.0000, } } model M14 { mesh = Weapons/Firearm/M14, texture = weapons/firearm/AssaultRifle02, attachment muzzle { offset = 0.0000 0.4750 0.0310, rotate = -90.0000 0.0000 -180.0000, } attachment world { offset = 0.0000 0.1800 0.0000, rotate = 180.0000 0.0000 180.0000, } } model Revolver { mesh = Weapons/Firearm/Revolver, attachment muzzle { offset = 0.0000 0.1460 -0.0280, rotate = -90.0000 0.0000 0.0000, } attachment scope { offset = 0.0000 0.1240 -0.0380, rotate = 180.0000 0.0000 0.0000, } attachment reddot { offset = 0.0010 0.0440 -0.0400, rotate = 1.0000 1.0000 1.0000, } attachment world { offset = -0.0100 0.0690 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Revolver_Long { mesh = Weapons/Firearm/Revolver_Long, attachment muzzle { offset = 0.0000 0.1710 -0.0280, rotate = 0.0000 0.0000 0.0000, } attachment scope { offset = 0.0000 0.1240 -0.0380, rotate = 180.0000 0.0000 0.0000, } attachment reddot { offset = 0.0010 0.0440 -0.0400, rotate = 1.0000 1.0000 1.0000, } attachment world { offset = -0.0110 0.0810 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Revolver_Short { mesh = Weapons/Firearm/Revolver_Short, attachment muzzle { offset = 0.0000 0.1160 -0.0280, rotate = -90.0000 0.0000 0.0000, } attachment scope { offset = 0.0000 0.0400 0.0580, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0110 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Handgun { mesh = Weapons/Firearm/Handgun, attachment muzzle { offset = 0.0000 0.1520 -0.0270, rotate = -90.0000 0.0000 0.0000, } attachment reddot { offset = 0.0010 0.0440 -0.0400, rotate = 1.0000 1.0000 1.0000, } attachment gunlight { offset = 0.0000 0.0800 0.0030, rotate = 1.0000 1.0000 1.0000, } attachment scope { offset = 0.0000 0.1240 -0.0380, rotate = 180.0000 0.0000 0.0000, } attachment laser { offset = 0.0000 0.0900 0.0080, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0110 0.0670 0.0000, rotate = 0.0000 0.0000 0.0000, } } model GunLight { mesh = Weapons/parts/Handgun_Light, } model RedDot { mesh = Weapons/parts/Handgun_RedDotScope, texture = Weapons/parts/Handgun_RedDotScopeTEMP, } model RecoilPad { mesh = Weapons/parts/Rifle_RecoilPad, } model Laser { mesh = Weapons/parts/Handgun_Laser, } model ChokeTube { mesh = Weapons/parts/Shotgun_Choke, } model HandgunRedDot { mesh = Weapons/Firearm/Handgun_RedDot, attachment muzzle { offset = 0.0000 0.1700 -0.0300, rotate = -90.0000 0.0000 0.0000, } } model Handgun02 { mesh = Weapons/Firearm/Handgun02, attachment muzzle { offset = 0.0000 0.1350 -0.0240, rotate = -90.0000 0.0000 0.0000, } attachment reddot { offset = 0.0010 0.0440 -0.0400, rotate = 1.0000 1.0000 1.0000, } attachment gunlight { offset = 0.0000 0.0800 0.0030, rotate = 1.0000 1.0000 1.0000, } attachment scope { offset = 0.0000 0.1240 -0.0380, rotate = 180.0000 0.0000 0.0000, } attachment laser { offset = 0.0000 0.0900 0.0080, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0090 0.0570 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Handgun03 { mesh = Weapons/Firearm/Handgun03, attachment muzzle { offset = 0.0000 0.1370 -0.0260, rotate = -90.0000 0.0000 0.0000, } attachment reddot { offset = 0.0010 0.0440 -0.0400, rotate = 1.0000 1.0000 1.0000, } attachment gunlight { offset = 0.0000 0.0800 0.0030, rotate = 1.0000 1.0000 1.0000, } attachment scope { offset = 0.0000 0.1240 -0.0380, rotate = 180.0000 0.0000 0.0000, } attachment laser { offset = 0.0000 0.0900 0.0080, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0090 0.0620 0.0000, rotate = 0.0000 0.0000 0.0000, } } model HuntingRifle { mesh = Weapons/Firearm/HuntingRifle, attachment muzzle { offset = 0.0000 0.4600 0.0330, rotate = -90.0000 0.0000 180.0000, } attachment bayonnet { offset = 0.0000 0.3510 0.0160, rotate = 0.0000 0.0000 0.0000, } attachment scope { offset = 0.0000 0.0400 0.0580, rotate = 0.0000 0.0000 0.0000, } attachment scope2 { offset = -0.0010 0.1090 0.0450, rotate = 0.0000 6.0000 0.0000, } attachment recoilpad { offset = 0.0000 -0.1630 -0.0210, rotate = 4.0000 0.0000 0.0000, } attachment reddot { offset = -0.0010 0.0990 0.0410, rotate = -179.0000 0.0000 -180.0000, } attachment world { offset = 0.0120 0.1500 0.0000, rotate = 180.0000 0.0000 180.0000, } } model Bayonnet { mesh = Weapons/parts/Rifle_Bayonet, texture = Weapons/parts/Rifle_ImpBayonet, } model x2Scope { mesh = Weapons/parts/Rifle_2XScope, texture = Weapons/parts/Rifle_12XScope, } model x4Scope { mesh = Weapons/parts/Rifle_4XScope, texture = Weapons/parts/Rifle_12XScope, } model x8Scope { mesh = Weapons/parts/Rifle_8XScope, texture = Weapons/parts/Rifle_12XScope, } model x12Scope { mesh = Weapons/parts/Rifle_12XScope, texture = Weapons/parts/Rifle_12XScope, } model IronSight { mesh = Weapons/parts/Rifle_IronSights, } model Shotgun { mesh = Weapons/Firearm/Shotgun, attachment muzzle { offset = 0.0000 0.4700 0.0300, rotate = -90.0000 0.0000 180.0000, } attachment world { offset = 0.0000 0.1660 0.0000, rotate = -180.0000 1.0000 -180.0000, } attachment choketube { offset = 0.0000 0.4700 0.0300, rotate = -180.0000 0.0000 -180.0000, } } model DoubleBarrelShotgun { mesh = Weapons/Firearm/ShotgunDoubleBarrel, attachment muzzle { offset = 0.0000 0.5400 0.0330, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = 0.0000 0.2000 0.0000, rotate = 180.0000 0.0000 180.0000, } } model ShotgunDoubleBarrel_OPEN { mesh = Weapons/Firearm/ShotgunDoubleBarrel_OPEN, } model ShotgunDoubleBarrelSawn { mesh = Weapons/Firearm/ShotgunDoubleBarrelSawn, attachment muzzle { offset = 0.0000 0.3230 0.0330, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = 0.0000 0.2000 0.0000, rotate = 180.0000 0.0000 180.0000, } } model ShotgunDoubleBarrelSawn_OPEN { mesh = Weapons/Firearm/ShotgunDoubleBarrelSawn_OPEN, } model ShotgunSawnOff { mesh = Weapons/Firearm/ShotgunSawnOff, attachment muzzle { offset = 0.0000 0.3200 0.0300, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = 0.0000 0.1000 0.0000, rotate = 180.0000 0.0000 180.0000, } } model VarmintRifle { mesh = weapons/firearm/VarmintRifle, attachment bayonet { offset = 0.0000 0.4340 0.0080, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.5010 0.0330, rotate = -90.0000 0.0000 180.0000, } attachment bayonnet { offset = 0.0000 0.3510 0.0160, rotate = 0.0000 0.0000 0.0000, } attachment scope { offset = 0.0000 0.0400 0.0580, rotate = 0.0000 0.0000 0.0000, } attachment scope2 { offset = -0.0010 0.1090 0.0450, rotate = 0.0000 6.0000 0.0000, } attachment recoilpad { offset = 0.0000 -0.1630 -0.0210, rotate = 4.0000 0.0000 0.0000, } attachment reddot { offset = -0.0010 0.0990 0.0410, rotate = -179.0000 0.0000 -180.0000, } attachment world { offset = 0.0110 0.1600 0.0000, rotate = 180.0000 0.0000 180.0000, } } model RoundFood_Green { mesh = RoundFood, texture = RoundFood_AppleGreen, } model RoundFood_Orange { mesh = RoundFood, texture = RoundFood_Orange, } model RoundFood_Yellow { mesh = RoundFood, texture = RoundFood_Lemon, } model RoundFood_Red { mesh = RoundFood, texture = RoundFood_AppleRed, } model RoundFood_Peach { mesh = RoundFood, texture = RoundFood_Peach, } model CylinderFood_Yellow { mesh = CylinderFood, texture = CylinderFood_Bannana, scale = 1.5, } model CylinderFood_Green { mesh = CylinderFood, texture = CylinderFood_Pickle, scale = 1.5, } model CylinderFood_Orange { mesh = CylinderFood, texture = RoundFood_Orange, scale = 1.5, } model CylinderFood_Purple { mesh = CylinderFood, texture = RoundFood_Purple, scale = 1.5, } model DinnerPlate { mesh = DinnerPlate, } model UmbrellaRed { mesh = Weapons/2Handed/Umbrella_Open, texture = Weapons/2Handed/Umbrella_Red, attachment world { offset = 0.0000 0.2500 0.0000, rotate = 0.0000 0.0000 0.0000, } } model UmbrellaBlue { mesh = Weapons/2Handed/Umbrella_Open, texture = Weapons/2Handed/Umbrella_Blue, attachment world { offset = 0.0000 0.2500 0.0000, rotate = 0.0000 0.0000 0.0000, } } model UmbrellaBlack { mesh = Weapons/2Handed/Umbrella_Open, texture = Weapons/2Handed/Umbrella_Black, attachment world { offset = 0.0000 0.2500 0.0000, rotate = 0.0000 0.0000 0.0000, } } model UmbrellaWhite { mesh = Weapons/2Handed/Umbrella_Open, texture = Weapons/2Handed/Umbrella_White, attachment world { offset = 0.0000 0.2500 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Umbrella_Closed_Red { mesh = Weapons/2Handed/Umbrella_Closed, texture = Weapons/2Handed/Umbrella_Red, attachment world { offset = 0.0000 0.2700 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Umbrella_Closed_Blue { mesh = Weapons/2Handed/Umbrella_Closed, texture = Weapons/2Handed/Umbrella_Blue, attachment world { offset = 0.0000 0.2700 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Umbrella_Closed_White { mesh = Weapons/2Handed/Umbrella_Closed, texture = Weapons/2Handed/Umbrella_White, attachment world { offset = 0.0000 0.2700 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Umbrella_Closed_Black { mesh = Weapons/2Handed/Umbrella_Closed, texture = Weapons/2Handed/Umbrella_Black, attachment world { offset = 0.0000 0.2700 0.0000, rotate = 0.0000 0.0000 0.0000, } } model PlasticBag { mesh = PlasticBag, texture = Clothes/Bag/PlasticBag, } model Purse { mesh = Purse, texture = Clothes/Bag/Purse, } model GarbageBag { mesh = GarbageBag, texture = Clothes/Bag/GarbageBag, } model SandBag { mesh = SandBag, texture = Clothes/Bag/SandBag, } model ToteBag { mesh = Tote, texture = Clothes/Bag/ToteBagTIS, } model Lunchbox { mesh = skinned\backpacks\PlasticLunchBox_LHand, texture = Clothes/Bag/PlasticLunchBox, } model SchoolBag { mesh = skinned\backpacks\m_schoolbag, texture = schoolbag_black, } model DuffelBag_L { mesh = skinned\backpacks\DuffelBag_LHand, texture = duffelbagwhite, } model DuffelBag { mesh = skinned\backpacks\m_duffelbag, texture = duffelbagwhite, } model NormalHikingBag { mesh = skinned\backpacks\m_hikingbag, texture = hikingbagblue, } model BigHikingBag { mesh = skinned\backpacks\m_bighikingbag, texture = bighikingbagblue, } model Bag_ALICEpack_Army { mesh = skinned\backpacks\m_alice_pack, texture = alicepack_camo, } model Bag_ALICEpack { mesh = skinned\backpacks\m_alice_pack, texture = f_alice_pack, } model TVDinner { mesh = TVDinner, } model PieSlice { mesh = PieSlice, } model WalkieTalkieToy { mesh = Weapons/1Handed/WalkieTalkie, texture = weapons/1handed/WalkieTalkie_Toy, } model WalkieTalkieValue { mesh = Weapons/1Handed/WalkieTalkie, texture = weapons/1handed/WalkieTalkie_ValuTech, } model WalkieTalkiePremium { mesh = Weapons/1Handed/WalkieTalkie, texture = weapons/1handed/WalkieTalkie_Premium, } model WalkieTalkieTactical { mesh = Weapons/1Handed/WalkieTalkie, texture = weapons/1handed/WalkieTalkie_Tactical, } model WalkieTalkieMakeshift { mesh = Weapons/1Handed/WalkieTalkie, texture = weapons/1handed/WalkieTalkie_Makeshift, } model WalkieTalkieUSArmy { mesh = Weapons/1Handed/WalkieTalkie, texture = weapons/1handed/WalkieTalkie_USArmy, } model DeadMouse { mesh = DeadMouse, texture = Mouse_Deer, } model MayoJar { mesh = Jar, texture = Jar_Mayo, } model RemouladeJar { mesh = Jar, texture = Jar_Romoulade, } model BaseBall { mesh = WorldItems/BaseBall, texture = WorldItems/BaseBall, scale = 0.4, } model BasketBall { mesh = WorldItems/BasketBall, texture = WorldItems/BasketBall, scale = 0.4, } model Bell { mesh = WorldItems/Bell, texture = WorldItems/Bell, scale = 0.4, } model BlackChessPieces { mesh = WorldItems/BlackChessPieces, texture = WorldItems/BlackChessPieces, scale = 0.6, } model BoxOfJars { mesh = WorldItems/BoxOfJars, texture = WorldItems/BoxOfJars, scale = 0.4, } model BoxOfSparklers { mesh = WorldItems/BoxOfSparklers, texture = WorldItems/BoxOfSparklers, scale = 0.4, } model BrickToys { mesh = WorldItems/BrickToys, texture = WorldItems/BrickToys, scale = 0.6, } model Button { mesh = WorldItems/Button, texture = WorldItems/Button, scale = 0.6, } model CatToy { mesh = WorldItems/CatToy, texture = WorldItems/CatToy, scale = 0.6, } model ChippedStone { mesh = WorldItems/ChippedStone, texture = WorldItems/Stone_ChippedStone, scale = 0.4, } model CleaningLiquid { mesh = WorldItems/CleaningLiquid, texture = WorldItems/WashingLiquid, scale = 0.4, } model ColdPack { mesh = WorldItems/ColdPack, texture = WorldItems/Icepack, scale = 0.4, } model Cologne { mesh = WorldItems/Cologne, texture = WorldItems/Cologne, scale = 0.6, } model CraftedTimer { mesh = WorldItems/CraftedTimer, texture = WorldItems/AlarmClock_CraftedTimer, scale = 0.6, } model CraftedTrigger { mesh = WorldItems/CraftedTrigger, texture = WorldItems/CraftedTrigger, scale = 0.6, } model Crayons { mesh = WorldItems/Crayons, texture = WorldItems/Crayons, scale = 0.6, } model CreditCard { mesh = WorldItems/CreditCard, texture = WorldItems/CreditCard, scale = 0.6, } model Dart { mesh = WorldItems/Dart, texture = WorldItems/Dart, scale = 0.6, } model DogChewToy { mesh = WorldItems/DogChewToy, texture = WorldItems/DogChewToy, scale = 0.6, } model EarBuds { mesh = WorldItems/EarBuds, texture = WorldItems/EarBuds, scale = 0.6, } model EarRings { mesh = WorldItems/EarRings, texture = WorldItems/EarRings, scale = 0.6, } model ElectronicsScrap { mesh = WorldItems/ElectronicsScrap, texture = WorldItems/ElectronicScrap, scale = 0.3, } model Eraser { mesh = WorldItems/Eraser, texture = WorldItems/Eraser, scale = 0.4, } model EyesMakeup { mesh = WorldItems/EyesMakeup, texture = WorldItems/EyesMakeup, scale = 0.6, } model Football { mesh = WorldItems/Football, texture = WorldItems/Football, scale = 0.4, } model FoundationMakeup { mesh = WorldItems/FoundationMakeup, texture = WorldItems/FoundationMakeup, scale = 0.6, } model FourLogsStack { mesh = WorldItems/FourLogsStack, texture = WorldItems/Log, scale = 0.4, } model Frame { mesh = WorldItems/Frame, texture = WorldItems/Frame, scale = 0.4, } model GolfBall { mesh = WorldItems/GolfBall, texture = WorldItems/GolfBall, scale = 0.6, } model GunPowder { mesh = WorldItems/GunPowder, texture = WorldItems/GunPowder, scale = 0.4, } model GunpowderJar { mesh = WorldItems/GunpowderJar, texture = WorldItems/GunpowderJar, scale = 0.4, } model HairSpray { mesh = WorldItems/HairSpray, texture = WorldItems/HairSpray, scale = 0.4, } model HeadPhones { mesh = WorldItems/HeadPhones, texture = WorldItems/HeadPhones, scale = 0.4, } model HomeAlarm { mesh = WorldItems/HomeAlarm, texture = WorldItems/HomeAlarm, scale = 0.4, } model KnittingNeedles { mesh = WorldItems/KnittingNeedles, texture = WorldItems/KnittingNeedles, scale = 0.6, } model Leash { mesh = WorldItems/Leash, texture = WorldItems/Leash, scale = 0.4, } model LightBulb { mesh = WorldItems/LightBulb, texture = WorldItems/LightBulb, scale = 0.4, } model LightBulbBlue { mesh = WorldItems/LightBulb, texture = WorldItems/LightBulb_Blue, scale = 0.4, } model LightBulbCyan { mesh = WorldItems/LightBulb, texture = WorldItems/LightBulb_Cyan, scale = 0.4, } model LightBulbGreen { mesh = WorldItems/LightBulb, texture = WorldItems/LightBulb_Green, scale = 0.4, } model LightBulbMagenta { mesh = WorldItems/LightBulb, texture = WorldItems/LightBulb_Magenta, scale = 0.4, } model LightBulbOrange { mesh = WorldItems/LightBulb, texture = WorldItems/LightBulb_Orange, scale = 0.4, } model LightBulbPink { mesh = WorldItems/LightBulb, texture = WorldItems/LightBulb_Pink, scale = 0.4, } model LightBulbPurple { mesh = WorldItems/LightBulb, texture = WorldItems/LightBulb_Purple, scale = 0.4, } model LightBulbRed { mesh = WorldItems/LightBulb, texture = WorldItems/LightBulb_Red, scale = 0.4, } model LightBulbYellow { mesh = WorldItems/LightBulb, texture = WorldItems/LightBulb_Yellow, scale = 0.4, } model Log { mesh = WorldItems/Log, texture = WorldItems/Log, scale = 0.4, } model Mattress { mesh = WorldItems/Mattress, texture = WorldItems/Mattress, scale = 0.6, } model MetalSheet { mesh = WorldItems/MetalSheet, texture = WorldItems/MetalSheet, scale = 0.008, } model Mop { mesh = WorldItems/Mop, texture = WorldItems/Mop, scale = 0.4, } model MotionSensor { mesh = WorldItems/MotionSensor, texture = WorldItems/MotionSensor, scale = 0.7, } model Perfume { mesh = WorldItems/Perfume, texture = WorldItems/Perfume, scale = 0.6, } model PineCone { mesh = WorldItems/PineCone, texture = WorldItems/PineCone, scale = 0.6, } model PlasticPipe { mesh = WorldItems/PlasticPipe, texture = WorldItems/PlasticPipe, scale = 0.3, } model Receiver { mesh = WorldItems/Receiver, texture = WorldItems/ElectronicScrap_Reciever, scale = 0.6, } model RemoteController { mesh = WorldItems/RemoteController, texture = WorldItems/RemoteController, scale = 0.02, } model RubberBand { mesh = WorldItems/RubberBand, texture = WorldItems/RubberBand, scale = 0.6, } model ScrapMetal { mesh = WorldItems/ScrapMetal, texture = WorldItems/ScrapMetal, scale = 0.4, } model SoccerBall { mesh = WorldItems/SoccerBall, texture = WorldItems/SoccerBall, scale = 0.4, } model Speaker { mesh = WorldItems/Speaker, texture = WorldItems/Speaker, scale = 0.5, } model Sponge { mesh = WorldItems/Sponge, texture = WorldItems/Sponge, scale = 0.5, } model Stone { mesh = WorldItems/Stone, texture = WorldItems/Stone_ChippedStone, scale = 0.5, } model SutureNeedle { mesh = WorldItems/SutureNeedle, texture = WorldItems/SutureNeedle, scale = 0.8, } model SutureNeedleHolder { mesh = WorldItems/SutureNeedleHolder, texture = WorldItems/SutureNeedleHolder, scale = 0.4, } model Tarp { mesh = WorldItems/Tarp, texture = WorldItems/Tarp, scale = 0.3, } model TennisBall { mesh = WorldItems/TennisBall, texture = WorldItems/TennisBall, scale = 0.4, } model ThreeLogsStack { mesh = WorldItems/ThreeLogsStack, texture = WorldItems/Log, scale = 0.4, } model Timer { mesh = WorldItems/Timer, texture = WorldItems/Timer, scale = 0.6, } model ToiletPaper { mesh = WorldItems/ToiletPaper, texture = WorldItems/ToiletPaper, scale = 0.4, } model ToyCar { mesh = WorldItems/ToyCar, texture = WorldItems/ToyCar, scale = 0.6, } model TreeBranch { mesh = WorldItems/TreeBranch, texture = WorldItems/TreeBranch, scale = 0.5, } model Twigs { mesh = WorldItems/Twigs, texture = WorldItems/Twigs, scale = 0.4, } model TwoLogsStack { mesh = WorldItems/TwoLogsStack, texture = WorldItems/Log, scale = 0.4, } model UnusableMetal { mesh = WorldItems/UnusableMetal, texture = WorldItems/UnusableMetal, scale = 0.3, } model UnusableWood { mesh = WorldItems/UnusableWood, texture = WorldItems/UnusableWood, scale = 0.3, } model WaterDish { mesh = WorldItems/WaterDish, texture = WorldItems/WaterDish, scale = 0.4, } model WhiteChessPieces { mesh = WorldItems/WhiteChessPieces, texture = WorldItems/WhiteChessPieces, scale = 0.6, } model Yarn { mesh = WorldItems/Yarn, texture = WorldItems/Yarn, scale = 0.5, } model 38SpecialBullets { mesh = WorldItems/38SpecialBullets, texture = WorldItems/BulletRound, scale = 0.8, } model 9mmRounds { mesh = WorldItems/9mmRounds, texture = WorldItems/BulletRound, scale = 0.8, } model AerosolBomb { mesh = WorldItems/AerosolBomb, texture = WorldItems/AerosolBomb, scale = 0.5, } model AerosolBombSensor { mesh = WorldItems/AerosolBombSensor, texture = WorldItems/AerosolBomb, scale = 0.5, } model AlarmClock { mesh = WorldItems/AlarmClock, texture = WorldItems/AlarmClock_CraftedTimer, scale = 0.6, } model AlcoholWipes { mesh = WorldItems/AlcoholWipes, texture = WorldItems/AlcoholWipes, scale = 0.6, } model Aluminum { mesh = WorldItems/Aluminum, texture = WorldItems/Aluminum, scale = 0.4, } model Antibiotics { mesh = WorldItems/Antibiotics, texture = WorldItems/Antibiotics, scale = 0.6, } model BagofConcretePowder { mesh = WorldItems/BagofConcretePowder, texture = WorldItems/BagofConcretePowder, scale = 0.2, } model BagOfPlasterPowder { mesh = WorldItems/BagOfPlasterPowder, texture = WorldItems/BagOfPlaster, scale = 0.006, } model BakingPan { mesh = WorldItems/BakingPan, texture = WorldItems/BakingPan, scale = 0.4, } model BakingTray { mesh = WorldItems/BakingTray, texture = WorldItems/BakingTray, scale = 0.4, } model Bandage { mesh = WorldItems/Bandage, texture = WorldItems/Bandages, scale = 0.5, } model BandageDirty { mesh = WorldItems/Bandage, texture = WorldItems/BandagesDirty, scale = 0.5, } model BandAid { mesh = WorldItems/BandAid, texture = WorldItems/Bandages, scale = 0.6, } model BarbedWire { mesh = WorldItems/BarbedWire, texture = WorldItems/BarbedWire, scale = 0.2, } model Bass { mesh = WorldItems/Bass, texture = WorldItems/Bass_BaitFish, scale = 0.43, } model BassBurnt { mesh = WorldItems/Bass, texture = WorldItems/Bass_BaitFishBurnt, scale = 0.43, } model BassCooked { mesh = WorldItems/Bass, texture = WorldItems/BassCooked, scale = 0.43, } model BassRotten { mesh = WorldItems/Bass, texture = WorldItems/Bass_BaitFishRotten, scale = 0.43, } model BathTowel { mesh = WorldItems/BathTowel, texture = WorldItems/BathTowel, scale = 0.2, } model Battery { mesh = WorldItems/Battery, texture = WorldItems/Battery, scale = 0.6, } model BeefJerky { mesh = WorldItems/BeefJerky, texture = WorldItems/BeefJerky, scale = 0.6, } model Belt_Ground { mesh = WorldItems/Belt, texture = WorldItems/Belt, scale = 0.3, } model BerryBlack { mesh = WorldItems/BerryGeneric, texture = WorldItems/Berries, scale = 0.015, } model BerryBlackRotten { mesh = WorldItems/BerryGeneric, texture = WorldItems/BerriesRotten, scale = 0.015, } model BerryBlue { mesh = WorldItems/BerryGeneric, texture = WorldItems/BerriesGeneric2, scale = 0.015, } model BerryBlueRotten { mesh = WorldItems/BerryGeneric, texture = WorldItems/BerriesGeneric2Rotten, scale = 0.015, } model BerryGeneric1 { mesh = WorldItems/BerryGeneric, texture = WorldItems/BerriesGeneric1, scale = 0.015, } model BerryGeneric1Rotten { mesh = WorldItems/BerryGeneric, texture = WorldItems/BerriesGeneric1Rotten, scale = 0.015, } model BerryGeneric2 { mesh = WorldItems/BerryGeneric, texture = WorldItems/BerriesGeneric2, scale = 0.015, } model BerryGeneric2Rotten { mesh = WorldItems/BerryGeneric, texture = WorldItems/BerriesGeneric2Rotten, scale = 0.015, } model BerryGeneric3 { mesh = WorldItems/BerryGeneric, texture = WorldItems/BerriesGeneric3, scale = 0.015, } model BerryGeneric3Rotten { mesh = WorldItems/BerryGeneric, texture = WorldItems/BerriesGeneric3Rotten, scale = 0.015, } model BerryGeneric4 { mesh = WorldItems/BerryGeneric, texture = WorldItems/BerriesGeneric4, scale = 0.015, } model BerryGeneric4Rotten { mesh = WorldItems/BerryGeneric, texture = WorldItems/BerriesGeneric4Rotten, scale = 0.015, } model BerryGeneric5 { mesh = WorldItems/BerryGeneric, texture = WorldItems/BerriesGeneric5, scale = 0.017, } model BerryGeneric5Rotten { mesh = WorldItems/BerryGeneric, texture = WorldItems/BerriesGeneric5Rotten, scale = 0.017, } model BerryWhite { mesh = WorldItems/BerryGeneric, texture = WorldItems/BerriesWhite, scale = 0.015, } model BlackSage { mesh = WorldItems/BlackSage, texture = WorldItems/BlackSage, scale = 0.4, } model WaterBottleFull { mesh = WorldItems/Bottle, texture = WorldItems/WaterBottleFull, scale = 0.6, } model WaterBottleFullGasoline { mesh = WorldItems/Bottle, texture = WaterBottleGasoline, scale = 0.6, } model PopBottleFullGasoline { mesh = WorldItems/Bottle, texture = PopBottleGasoline, scale = 0.6, } model WaterBottleEmpty { mesh = WorldItems/Bottle, texture = WorldItems/WaterBottleEmpty, scale = 0.6, } model BoxOfShotGunShells { mesh = WorldItems/BoxOfShotGunShells, texture = WorldItems/BoxOfShotGunShells, scale = 0.6, } model Bread { mesh = WorldItems/Bread, texture = WorldItems/Bread, scale = 0.3, } model BreadRotten { mesh = WorldItems/Bread, texture = WorldItems/BreadRotten, scale = 0.3, } model BreadDough { mesh = WorldItems/BreadDough, texture = WorldItems/dough, scale = 0.01, } model BreadDoughCooked { mesh = WorldItems/BreadDough, texture = WorldItems/Bread_HomeMade_Baked, scale = 0.01, } model BreadSlices { mesh = WorldItems/BreadSlices, texture = WorldItems/CheeseSandwich_PeanutButterSandwich_BreadSlices, scale = 0.3, } model BreadSlicesRotten { mesh = WorldItems/BreadSlices, texture = WorldItems/CheeseSandwich_PeanutButterSandwich_BreadSlicesRotten, scale = 0.3, } model BrokenFishingNet { mesh = WorldItems/BrokenFishingNet, texture = WorldItems/FishingNet, scale = 0.4, } model Butter { mesh = WorldItems/Butter, texture = WorldItems/Butter, scale = 0.4, } model Cake { mesh = WorldItems/Cake, texture = WorldItems/Cake, scale = 0.4, } model CakeRotten { mesh = WorldItems/Cake, texture = WorldItems/CakeRotten, scale = 0.4, } model CakeBatter { mesh = WorldItems/CakeBatter, texture = WorldItems/CakeBatter, scale = 0.4, } model CakePreparation { mesh = WorldItems/CakePreparation, texture = WorldItems/CakePreparation, scale = 0.4, } model CampfireMaterials { mesh = WorldItems/CampfireMaterials, texture = WorldItems/CampfireMaterials, scale = 0.6, } model CandyCane { mesh = WorldItems/CandyCane, texture = WorldItems/CandyCane, scale = 0.4, } model CandyPackage { mesh = WorldItems/CandyPackage, texture = WorldItems/CandyPackage, scale = 0.4, } model CanOfOats { mesh = WorldItems/CanOfOats, texture = WorldItems/CanOfOats, scale = 0.4, } model CardDeck { mesh = WorldItems/CardDeck, texture = WorldItems/PlayingCards, scale = 0.8, } model Catfish { mesh = WorldItems/Catfish, texture = WorldItems/Catfish, scale = 0.2, } model CatfishCooked { mesh = WorldItems/Catfish, texture = WorldItems/CatfishCooked, scale = 0.2, } model CatfishBurnt { mesh = WorldItems/Catfish, texture = WorldItems/CatfishBurnt, scale = 0.2, } model CatfishRotten { mesh = WorldItems/Catfish, texture = WorldItems/CatfishRotten, scale = 0.2, } model Cereal { mesh = WorldItems/Cereal, texture = WorldItems/Cereal, scale = 0.4, } model Cheese { mesh = WorldItems/Cheese, texture = WorldItems/Cheese, scale = 0.4, } model CheeseRotten { mesh = WorldItems/Cheese, texture = WorldItems/CheeseRotten, scale = 0.4, } model CheeseSandwich { mesh = WorldItems/CheeseSandwich, texture = WorldItems/CheeseSandwich_PeanutButterSandwich_BreadSlices, scale = 0.3, } model CheeseSandwichRotten { mesh = WorldItems/CheeseSandwich, texture = WorldItems/CheeseSandwich_PeanutButterSandwich_BreadSlicesRotten, scale = 0.3, } model Cherry_Ground { mesh = WorldItems/Cherry, scale = 0.6, } model Cherry_GroundRotten { mesh = WorldItems/Cherry, texture = WorldItems/CherryRotten, scale = 0.6, } model Chips { mesh = WorldItems/Chips, texture = WorldItems/Chips, scale = 0.28, } model Chips2 { mesh = WorldItems/Chips2, texture = WorldItems/Chips2, scale = 0.008, } model Chips3 { mesh = WorldItems/Chips3, texture = WorldItems/Chips3, scale = 0.008, } model Chips4 { mesh = WorldItems/Chips4, texture = WorldItems/Chips4, scale = 0.008, } model Chocolate { mesh = WorldItems/Chocolate, texture = WorldItems/Chocolate, scale = 0.4, } model Coffee { mesh = WorldItems/Coffee, texture = WorldItems/Coffee, scale = 0.4, } model Comb { mesh = WorldItems/Comb, texture = WorldItems/Comb, scale = 0.4, } model CombinationPadlock { mesh = WorldItems/CombinationPadlock, texture = WorldItems/CombinationPadlock, scale = 0.6, } model CommonMallow { mesh = WorldItems/CommonMallow, texture = WorldItems/CommonMallowGrapeLeaves, scale = 0.4, } model CompostBag { mesh = WorldItems/CompostBag, texture = WorldItems/CompostBag, scale = 0.4, } model Cookie { mesh = WorldItems/Cookie, texture = WorldItems/Cookie, scale = 0.5, } model CookieJelly { mesh = WorldItems/CookieJelly, texture = WorldItems/RaspberryShortbread, scale = 0.6, } model CordlessPhone { mesh = WorldItems/CordlessPhone, texture = WorldItems/CordlessPhone, scale = 0.4, } model Cork { mesh = WorldItems/Cork, texture = WorldItems/Cork, scale = 0.6, } model Corkscrew { mesh = WorldItems/Corkscrew, texture = WorldItems/Corkscrew, scale = 0.4, } model Cornflour_Ground { mesh = WorldItems/Cornflour, texture = WorldItems/Cornflour, scale = 0.5, } model CottonBalls { mesh = WorldItems/CottonBalls, texture = WorldItems/CottonBall, scale = 0.6, } model Crappie { mesh = WorldItems/Crappie, texture = WorldItems/Crappie, scale = 0.4, } model CrappieBurnt { mesh = WorldItems/Crappie, texture = WorldItems/CrappieBurnt, scale = 0.4, } model CrappieCooked { mesh = WorldItems/Crappie, texture = WorldItems/CrappieCooked, scale = 0.4, } model CrappieRotten { mesh = WorldItems/Crappie, texture = WorldItems/CrappieRotten, scale = 0.4, } model Cupcake { mesh = WorldItems/Cupcake, texture = WorldItems/Cupcake, scale = 0.6, } model DeadBird { mesh = WorldItems/DeadBird, texture = WorldItems/DeadBird, scale = 0.4, } model DeadBirdCooked { mesh = WorldItems/DeadBird, texture = WorldItems/DeadBirdCooked, scale = 0.4, } model DeadBirdBurnt { mesh = WorldItems/DeadBird, texture = WorldItems/DeadBirdCooked, scale = 0.4, } model DeadRabbit { mesh = WorldItems/DeadRabbit, texture = WorldItems/DeadSquirrel, scale = 0.3, } model DeadRabbitBurnt { mesh = WorldItems/DeadRabbit, texture = WorldItems/DeadSquirrelBurnt, scale = 0.3, } model DeadRabbitCooked { mesh = WorldItems/DeadRabbit, texture = WorldItems/DeadSquirrelCooked, scale = 0.3, } model DeadRat { mesh = WorldItems/DeadRat, texture = WorldItems/DeadRat, scale = 0.4, } model DeadRatBurnt { mesh = WorldItems/DeadRat, texture = WorldItems/DeadRatBurnt, scale = 0.4, } model DeadRatCooked { mesh = WorldItems/DeadRat, texture = WorldItems/DeadRatCooked, scale = 0.4, } model DeadMouseWorld { mesh = WorldItems/DeadRat, texture = Mouse_Deer, scale = 0.3, } model DeadMouseWorldBurnt { mesh = WorldItems/DeadRat, texture = WorldItems/Mouse_DeerBurnt, scale = 0.3, } model DeadMouseWorldCooked { mesh = WorldItems/DeadRat, texture = WorldItems/Mouse_DeerCooked, scale = 0.3, } model DeadSquirrel { mesh = WorldItems/DeadSquirrel, texture = WorldItems/DeadSquirrel, scale = 0.3, } model DeadSquirrelBurnt { mesh = WorldItems/DeadSquirrel, texture = WorldItems/DeadSquirrelBurnt, scale = 0.3, } model DeadSquirrelCooked { mesh = WorldItems/DeadSquirrel, texture = WorldItems/DeadSquirrelCooked, scale = 0.3, } model DenimStrips { mesh = WorldItems/DenimStrips, texture = WorldItems/DenimStrips, scale = 0.4, } model DenimStripsDirty { mesh = WorldItems/DenimStrips, texture = WorldItems/DenimStripsDirty, scale = 0.4, } model Dice { mesh = WorldItems/Dice, texture = WorldItems/Dice, scale = 0.6, } model DigitalWatch { mesh = WorldItems/DigitalWatch, texture = WorldItems/DigitalWatch, scale = 0.6, } model DishCloth { mesh = WorldItems/DishCloth, texture = WorldItems/DishCloth, scale = 0.3, } model DishTowel { mesh = WorldItems/DishTowel, texture = WorldItems/DishTowel, scale = 0.3, } model DishTowelWet { mesh = WorldItems/DishTowel, texture = WorldItems/WetDishTowel, scale = 0.3, } model Disinfectant { mesh = WorldItems/Disinfectant, texture = WorldItems/BottleOfDisinfectant, scale = 0.4, } model Disk { mesh = WorldItems/Disk, texture = WorldItems/CD, scale = 0.5, } model Doll { mesh = WorldItems/Doll, texture = WorldItems/Doll, scale = 0.4, } model DoorHinge { mesh = WorldItems/DoorHinge, texture = WorldItems/DoorHinge, scale = 0.6, } model DoorKnob { mesh = WorldItems/DoorKnob, texture = WorldItems/DoorKnob, scale = 0.6, } model Dough { mesh = WorldItems/Dough, texture = WorldItems/DoughRolledDough, scale = 0.4, } model DoughRotten { mesh = WorldItems/Dough, texture = WorldItems/DoughRolledDoughRotten, scale = 0.4, } model Drawer { mesh = WorldItems/Drawer, texture = WorldItems/Drawer, scale = 0.3, } model DryRamenNoodles { mesh = WorldItems/DryRamenNoodles, texture = WorldItems/DryRamenNoodles, scale = 0.4, } model DuctTape { mesh = WorldItems/DuctTape, texture = WorldItems/DuctTape, scale = 0.6, } model Egg { mesh = WorldItems/Egg, texture = WorldItems/Egg, scale = 0.4, } model EggCarton { mesh = WorldItems/EggCarton, texture = WorldItems/EggCarton, scale = 0.4, } model EmptyFertilizer { mesh = WorldItems/EmptyFertilizer, texture = WorldItems/EmptyFertilizer, scale = 0.6, } model EmptyJar { mesh = WorldItems/EmptyJar, texture = WorldItems/Jar_Empty, scale = 0.4, } model EmptyNotebook { mesh = WorldItems/EmptyNotebook, texture = WorldItems/EmptyNotePad, scale = 0.6, } model EmptyPopBottle { mesh = WorldItems/EmptyPopBottle, texture = WorldItems/EmptyPopBottle, scale = 0.017, } model PopBottleWorld { mesh = WorldItems/EmptyPopBottle, texture = PopBottle, scale = 0.017, } model PopBottleWorldGasoline { mesh = WorldItems/EmptyPopBottle, texture = PopBottleGasoline, scale = 0.017, } model PopCanDietWorld { mesh = WorldItems/EmptyPopCan, texture = WorldItems/PopCanDiet, scale = 0.011, attachment world { offset = 0.0000 -0.0500 -0.0300, rotate = 0.0000 0.0000 0.0000, } } model BeerCanEmptyWorld { mesh = WorldItems/EmptyPopCan, texture = BeerCan, scale = 0.011, attachment world { offset = 0.0000 -0.0500 -0.0300, rotate = 0.0000 0.0000 0.0000, } } model PopCanFizzWorld { mesh = WorldItems/EmptyPopCan, texture = WorldItems/PopCanFizz, scale = 0.011, } model PopCanRedWorld { mesh = WorldItems/EmptyPopCan, texture = WorldItems/PopCanRed, scale = 0.011, } model Extinguisher { mesh = WorldItems/Extinguisher_test4, texture = WorldItems/Extinguisher, scale = 0.5, } model Fertiizer { mesh = WorldItems/Fertiizer, texture = WorldItems/Fertiizer, scale = 0.6, } model FertiizerEmpty { mesh = WorldItems/FertiizerEmpty, texture = WorldItems/FertiizerEmpty, scale = 0.6, } model FishFillet { mesh = WorldItems/FishFillet, texture = WorldItems/FishFillet, scale = 0.3, } model FishFilletBurnt { mesh = WorldItems/FishFillet, texture = WorldItems/FishFilletBurnt, scale = 0.3, } model FishFilletCooked { mesh = WorldItems/FishFillet, texture = WorldItems/FishFilletCooked, scale = 0.3, } model FishFilletRotten { mesh = WorldItems/FishFillet, texture = WorldItems/FishFilletRotten, scale = 0.3, } model FishingLine { mesh = WorldItems/FishingLine, texture = WorldItems/FishingLine, scale = 0.6, } model FishingNet { mesh = WorldItems/FishingNet, texture = WorldItems/FishingNet, scale = 0.4, } model FishingTackle { mesh = WorldItems/FishingTackle, texture = WorldItems/FishingTackle, scale = 0.6, } model FishingTackle2 { mesh = WorldItems/FishingTackle, texture = WorldItems/FishingTackle2, scale = 0.6, } model FlameTrap { mesh = WorldItems/FlameTrap, texture = WorldItems/FlameTrap, scale = 0.6, } model FlameTrapSensor { mesh = WorldItems/FlameTrapSensor, texture = WorldItems/FlameTrap, scale = 0.6, } model FlintAndSteel { mesh = WorldItems/FlintAndSteel, texture = WorldItems/FlintAndSteel, scale = 0.6, } model Flour { mesh = WorldItems/Flour, texture = WorldItems/Flour, scale = 0.4, } model Fries { mesh = WorldItems/Fries, texture = WorldItems/Fries, scale = 0.5, } model FriesRotten { mesh = WorldItems/Fries, texture = WorldItems/FriesRotten, scale = 0.5, } model Ginseng { mesh = WorldItems/Ginseng, texture = WorldItems/Ginseng, scale = 0.6, } model Glue { mesh = WorldItems/Glue, texture = WorldItems/Glue, scale = 0.4, } model GrapeLeaves { mesh = WorldItems/GrapeLeaves, texture = WorldItems/CommonMallowGrapeLeaves, scale = 0.4, } model Grapes_Ground { mesh = WorldItems/Grapes, scale = 0.3, } model Grapes_GroundRotten { mesh = WorldItems/Grapes, texture = WorldItems/GrapesRotten, scale = 0.3, } model GravelBag { mesh = WorldItems/GravelBag, texture = WorldItems/GravelBag, scale = 0.3, } model GrilledCheese { mesh = WorldItems/GrilledCheese, texture = WorldItems/CheeseSandwich_PeanutButterSandwich_BreadSlices, scale = 0.3, } model GrilledCheeseRotten { mesh = WorldItems/GrilledCheese, texture = WorldItems/CheeseSandwich_PeanutButterSandwich_BreadSlicesRotten, scale = 0.3, } model HairDyeYellowBlond { mesh = WorldItems/HairDye, texture = WorldItems/HairDyeYellowBlond, scale = 0.6, } model HairDyeBlond { mesh = WorldItems/HairDye, texture = WorldItems/HairDyeBlond, scale = 0.6, } model HairDyeBlackDarkBrown { mesh = WorldItems/HairDye, texture = WorldItems/HairDyeBlackDarkBrown, scale = 0.6, } model HairDyeBrown { mesh = WorldItems/HairDye, texture = WorldItems/HairDyeBrown, scale = 0.6, } model HairDyeBlackWhite { mesh = WorldItems/HairDye, texture = WorldItems/HairDyeBlackWhite, scale = 0.6, } model HairDyePink { mesh = WorldItems/HairDye, texture = WorldItems/HairDyePink, scale = 0.6, } model HairDyeRedStrawberryBlond { mesh = WorldItems/HairDye, texture = WorldItems/HairDyeRedStrawberryBlond, scale = 0.6, } model HairDyeGreen { mesh = WorldItems/HairDye, texture = WorldItems/HairDyeGreen, scale = 0.6, } model HairDyeBlue { mesh = WorldItems/HairDye, texture = WorldItems/HairDyeBlue, scale = 0.6, } model Ham { mesh = WorldItems/Ham, texture = WorldItems/Ham, scale = 0.4, } model HamSlice { mesh = WorldItems/HamSlice, texture = WorldItems/Ham_HamSlice, scale = 0.4, } model HandGunAmmoBox { mesh = WorldItems/HandGunAmmoBox, texture = WorldItems/BoxOfRounds9MM, scale = 0.4, } model BoxOf38Special { mesh = WorldItems/HandGunAmmoBox, texture = WorldItems/BoxOfRounds38Special, scale = 0.4, } model BoxOf44Magnum { mesh = WorldItems/HandGunAmmoBox, texture = WorldItems/BoxOfRounds44Magnum, scale = 0.4, } model BoxOf45Auto { mesh = WorldItems/HandGunAmmoBox, texture = WorldItems/BoxOfRounds45Auto, scale = 0.4, } model Handle { mesh = WorldItems/Handle, texture = WorldItems/Handle, scale = 0.4, } model Honey { mesh = WorldItems/Honey, texture = WorldItems/Honey, scale = 0.4, } model IceCream { mesh = WorldItems/IceCream, texture = WorldItems/IceCream, scale = 0.4, } model IcecreamMelted { mesh = WorldItems/IcecreamMelted, texture = WorldItems/IceCream, scale = 0.4, } model JarFoodGreen { mesh = WorldItems/JarFood, texture = WorldItems/JarFoodGreen, scale = 0.6, } model Amplifier { mesh = WorldItems/Amplifier, texture = WorldItems/Amplifier, scale = 0.6, } model JarFoodBrown { mesh = WorldItems/JarFood, texture = WorldItems/JarFoodBrown, scale = 0.6, } model JarFoodRed { mesh = WorldItems/JarFood, texture = WorldItems/JarFoodRed, scale = 0.6, } model JuiceBox { mesh = WorldItems/JuiceBox, texture = WorldItems/JuiceBox, scale = 0.4, } model KatePic { mesh = WorldItems/KatePic, texture = WorldItems/PictureOfKate, scale = 0.4, } model HankPic { mesh = WorldItems/KatePic, texture = WorldItems/PictureOfHankRaider, scale = 0.4, } model MariannePic { mesh = WorldItems/KatePic, texture = WorldItems/PictureOfMarianneBrown, scale = 0.4, } model JamesPic { mesh = WorldItems/KatePic, texture = WorldItems/PictureOfJamesGarcia, scale = 0.4, } model ChrisPic { mesh = WorldItems/KatePic, texture = WorldItems/PictureOfChrisBailey, scale = 0.4, } model CortmanPic { mesh = WorldItems/KatePic, texture = WorldItems/PictureOfDrCortman, scale = 0.4, } model BobPic { mesh = WorldItems/KatePic, texture = WorldItems/PictureOfBob, scale = 0.4, } model CaseyPic { mesh = WorldItems/KatePic, texture = WorldItems/PictureOfCaseyJo, scale = 0.4, } model Ketchup { mesh = WorldItems/Ketchup, texture = WorldItems/Ketchup, scale = 0.4, } model Key { mesh = WorldItems/Key, texture = WorldItems/Key, scale = 0.6, } model Key2 { mesh = WorldItems/Key, texture = WorldItems/Key2, scale = 0.6, } model Key3 { mesh = WorldItems/Key, texture = WorldItems/Key3, scale = 0.6, } model KeyPadlock { mesh = WorldItems/KeyPadlock, texture = WorldItems/KeyPadlock, scale = 0.6, } model LeatherStrips { mesh = WorldItems/LeatherStrips, texture = WorldItems/LeatherStrips, scale = 0.4, } model LeatherStripsDirty { mesh = WorldItems/LeatherStrips, texture = WorldItems/LeatherStripsDirty, scale = 0.4, } model LemonGrass { mesh = WorldItems/LemonGrass, texture = WorldItems/LemonGrass, scale = 0.6, } model LidJar { mesh = WorldItems/LidJar, texture = WorldItems/JarLid, scale = 0.4, } model Lipstick { mesh = WorldItems/Lipstick, texture = WorldItems/Lipstick, scale = 0.7, } model LittleBaitFish { mesh = WorldItems/LittleBaitFish, texture = WorldItems/Bass_BaitFish, scale = 0.6, } model LittleBaitFishCooked { mesh = WorldItems/LittleBaitFish, texture = WorldItems/BassCooked, scale = 0.6, } model LittleBaitFishBurnt { mesh = WorldItems/LittleBaitFish, texture = WorldItems/Bass_BaitFishBurnt, scale = 0.6, } model Locket { mesh = WorldItems/Locket, texture = WorldItems/Locket, scale = 0.6, } model Lollipop { mesh = WorldItems/Lollipop, texture = WorldItems/Lollipop, scale = 0.6, } model MacAndCheese { mesh = WorldItems/MacAndCheese, texture = WorldItems/MacAndCheese, scale = 0.4, } model Map { mesh = WorldItems/Map, texture = WorldItems/Map, scale = 0.6, } model MapInHand { mesh = WorldItems/Map_Hand, texture = WorldItems/Map, } model Marinara { mesh = WorldItems/Marinara, texture = WorldItems/Marinara, scale = 0.4, } model Matches { mesh = WorldItems/Matches, texture = WorldItems/Matches, scale = 0.4, } model MeatPatty { mesh = WorldItems/MeatPatty, texture = WorldItems/MeatPatty, scale = 0.4, } model MeatPattyBurnt { mesh = WorldItems/MeatPatty, texture = WorldItems/MeatPattyBurnt, scale = 0.4, } model MeatPattyCooked { mesh = WorldItems/MeatPatty, texture = WorldItems/MeatPattyCooked, scale = 0.4, } model MeatPattyRotten { mesh = WorldItems/MeatPatty, texture = WorldItems/MeatPattyRotten, scale = 0.4, } model MedicinalHerbsLeafBundle { mesh = WorldItems/MedicinalHerbsLeafBundle, texture = WorldItems/MedicinalHerbsLeafBundle, scale = 0.6, } model MeltedIceCream { mesh = WorldItems/MeltedIceCream, texture = WorldItems/MeltedIceCream, scale = 0.6, } model MetalBar { mesh = WorldItems/MetalBar, texture = WorldItems/MetalBar, scale = 0.6, } model MetalBits { mesh = WorldItems/MetalBits, texture = WorldItems/MetalBits, scale = 0.6, } model MetalPipe { mesh = WorldItems/MetalPipe, texture = WorldItems/MetalPipe, scale = 0.6, } model MetalSheetSmall { mesh = WorldItems/SmallSheetMetal, texture = WorldItems/MetalSheet, scale = 0.6, } model MintCandy { mesh = WorldItems/MintCandy, texture = WorldItems/MintCandy, scale = 0.5, } model Mirror { mesh = WorldItems/Mirror, texture = WorldItems/Mirror, scale = 0.6, } model Modjeska { mesh = WorldItems/Modjeska, texture = WorldItems/Modjeska, scale = 0.6, } model Money { mesh = WorldItems/Money, texture = WorldItems/Money, scale = 0.6, } model Mushroom { mesh = WorldItems/Mushroom, texture = WorldItems/Mushroom, scale = 0.6, } model MushroomRotten { mesh = WorldItems/Mushroom, texture = WorldItems/MushroomRotten, scale = 0.6, } model MushroomGeneric1 { mesh = WorldItems/MushroomGeneric1, texture = WorldItems/Mushroom, scale = 0.6, } model MushroomGeneric1Rotten { mesh = WorldItems/MushroomGeneric1, texture = WorldItems/MushroomRotten, scale = 0.6, } model Mustard { mesh = WorldItems/Mustard, texture = WorldItems/Mustard, scale = 0.4, } model MuttonChop { mesh = WorldItems/MuttonChop, texture = WorldItems/MuttonChop, scale = 0.6, } model MuttonChopBurnt { mesh = WorldItems/MuttonChop, texture = WorldItems/MuttonChopBurnt, scale = 0.6, } model MuttonChopCooked { mesh = WorldItems/MuttonChop, texture = WorldItems/MuttonChopCooked, scale = 0.6, } model MuttonChopRotten { mesh = WorldItems/MuttonChop, texture = WorldItems/MuttonChop, scale = 0.6, } model Nails { mesh = WorldItems/Nails, texture = WorldItems/Nails, scale = 0.6, } model NailsBox { mesh = WorldItems/NailsBox, texture = WorldItems/BoxOfNails, scale = 0.4, } model Needle { mesh = WorldItems/Needle, texture = WorldItems/Needle, scale = 0.6, } model NoiseMaker { mesh = WorldItems/NoiseMaker, texture = WorldItems/NoiseMaker, scale = 0.6, } model NoiseMakerSensor { mesh = WorldItems/NoiseMakerSensor, texture = WorldItems/NoiseMaker, scale = 0.6, } model Padlock { mesh = WorldItems/Padlock, texture = WorldItems/Padlock, scale = 0.6, } model Pancakes { mesh = WorldItems/Pancakes, texture = WorldItems/Pancakes, scale = 0.4, } model Paperclip { mesh = WorldItems/Paperclip, texture = WorldItems/Paperclip, scale = 0.6, } model PaperclipBox { mesh = WorldItems/PaperclipBox, texture = WorldItems/PaperclipsBox, scale = 0.6, } model Pasta { mesh = WorldItems/Pasta, texture = WorldItems/Pasta, scale = 0.4, } model PeanutButter { mesh = WorldItems/PeanutButter, texture = WorldItems/PeanutButter, scale = 0.4, } model PeanutButterSandwich { mesh = WorldItems/PeanutButterSandwich, texture = WorldItems/CheeseSandwich_PeanutButterSandwich_BreadSlices, scale = 0.3, } model PeanutButterSandwichRotten { mesh = WorldItems/PeanutButterSandwich, texture = WorldItems/CheeseSandwich_PeanutButterSandwich_BreadSlicesRotten, scale = 0.3, } model Peanuts { mesh = WorldItems/Peanuts, texture = WorldItems/Peanuts, scale = 0.6, } model Peas { mesh = WorldItems/Peas, texture = WorldItems/Peas, scale = 0.4, } model Pepper { mesh = WorldItems/Pepper, texture = WorldItems/SaltPepper, scale = 0.6, } model PercedWood { mesh = WorldItems/PercedWood, texture = WorldItems/PercedWood, scale = 0.3, } model Pickles { mesh = WorldItems/Pickles, texture = WorldItems/Pickles, scale = 0.6, } model Pie { mesh = WorldItems/PiePumpkin, texture = WorldItems/Pie, scale = 0.4, } model PieRotten { mesh = WorldItems/PiePumpkin, texture = WorldItems/PieRotten, scale = 0.4, } model PiePreparation { mesh = WorldItems/PiePreparation, texture = WorldItems/PiePreparation, scale = 0.45, } model PiePreparationCooked { mesh = WorldItems/PiePreparation, texture = WorldItems/PieCooked, scale = 0.45, } model CakeSlice { mesh = WorldItems/PiePumpkin, texture = WorldItems/CakeSlice, scale = 0.4, } model PiePumpkin { mesh = WorldItems/PiePumpkin, texture = WorldItems/PumpkinPieSlice, scale = 0.4, } model PiePumpkinRotten { mesh = WorldItems/PiePumpkin, texture = WorldItems/PumpkinPieSliceRotten, scale = 0.4, } model Pineapple_Ground { mesh = WorldItems/Pineapple, scale = 0.3, } model Pineapple_GroundRotten { mesh = WorldItems/Pineapple, texture = WorldItems/PineappleRotten, scale = 0.3, } model PipeBomb { mesh = WorldItems/PipeBomb, texture = WorldItems/PipeBomb, scale = 0.4, } model PipeBombSensor { mesh = WorldItems/PipeBombSensor, texture = WorldItems/PipeBomb, scale = 0.6, } model Pizza { mesh = WorldItems/Pizza, texture = WorldItems/PizzaPizzaSlice, scale = 0.4, } model PizzaRecipe { mesh = WorldItems/Pizza, texture = WorldItems/PizzaRecipe, scale = 0.4, } model PizzaRecipeCooked { mesh = WorldItems/Pizza, texture = WorldItems/PizzaRecipeCooked, scale = 0.4, } model PizzaRecipeRotten { mesh = WorldItems/Pizza, texture = WorldItems/PizzaRecipeRotten, scale = 0.4, } model PizzaRotten { mesh = WorldItems/Pizza, texture = WorldItems/PizzaPizzaSliceRotten, scale = 0.4, } model PlasterPowder { mesh = WorldItems/PlasterPowder, texture = WorldItems/PlasterPowder, scale = 0.6, } model PoolBall { mesh = WorldItems/PoolBall, texture = WorldItems/PoolBall, scale = 0.4, } model PopBottleEmpty { mesh = WorldItems/PopBottleEmpty, texture = WorldItems/PopBottleEmpty, scale = 0.6, } model Popcorn { mesh = WorldItems/Popcorn, texture = WorldItems/InstantPopcorn, scale = 0.4, } model PorkChop { mesh = WorldItems/PorkChop, texture = WorldItems/PorkChop, scale = 0.3, } model PorkChopBurnt { mesh = WorldItems/PorkChop, texture = WorldItems/PorkChopBurnt, scale = 0.3, } model PorkChopCooked { mesh = WorldItems/PorkChop, texture = WorldItems/PorkChopCooked, scale = 0.3, } model PorkChopRotten { mesh = WorldItems/PorkChop, texture = WorldItems/PorkChopRotten, scale = 0.3, } model Poultice { mesh = WorldItems/Poultice, texture = WorldItems/Poultice, scale = 0.6, } model ProcessedCheese { mesh = WorldItems/ProcessedCheese, texture = WorldItems/ProcessedCheese, scale = 0.6, } model ProcessedCheeseRotten { mesh = WorldItems/ProcessedCheese, texture = WorldItems/ProcessedCheeseRotten, scale = 0.6, } model PropaneTank { mesh = WorldItems/PropaneTank, texture = WorldItems/PropaneTank, scale = 0.25, } model PumpkinPieSlice { mesh = WorldItems/PumpkinPieSlice, texture = WorldItems/PumpkinPieSlice, scale = 0.4, } model PumpkinPieSliceRotten { mesh = WorldItems/PumpkinPieSlice, texture = WorldItems/PumpkinPieSliceRotten, scale = 0.4, } model RabbitMeat { mesh = WorldItems/RabbitMeat, texture = WorldItems/RabbitMeat, scale = 0.4, } model RabbitMeatBurnt { mesh = WorldItems/RabbitMeat, texture = WorldItems/RabbitMeatBurnt, scale = 0.4, } model RabbitMeatCooked { mesh = WorldItems/RabbitMeat, texture = WorldItems/RabbitMeatCooked, scale = 0.4, } model RadioRed_Ground { mesh = WorldItems/Radio, texture = WorldItems/RadioRed, scale = 0.4, } model RadioBlue_Ground { mesh = WorldItems/Radio, texture = WorldItems/Radio, scale = 0.4, } model RadioBlack_Ground { mesh = WorldItems/Radio, texture = WorldItems/RadioBlack, scale = 0.4, } model Ramen { mesh = WorldItems/Ramen, texture = WorldItems/Ramen, scale = 0.6, } model RaspberryShortbread { mesh = WorldItems/RaspberryShortbread, texture = WorldItems/RaspberryShortbread, scale = 0.6, } model Remote { mesh = WorldItems/Remote, texture = WorldItems/TVRemote, scale = 0.6, } model Rice { mesh = WorldItems/Rice, texture = WorldItems/Rice, scale = 0.4, } model RifleAmmo { mesh = WorldItems/RifleAmmo, texture = WorldItems/BulletRound, scale = 0.6, } model RifleAmmoBox { mesh = WorldItems/RifleAmmoBox, texture = WorldItems/RifleAmmoBox, scale = 0.6, } model RippedSheets { mesh = WorldItems/RippedSheets, texture = WorldItems/RippedSheet, scale = 0.17, } model RippedSheetsDirty { mesh = WorldItems/RippedSheets, texture = WorldItems/RippedSheetDirty, scale = 0.17, } model RoastingPan { mesh = WorldItems/RoastingPan, texture = WorldItems/RoastingPan, scale = 0.3, } model RolledDough { mesh = WorldItems/RolledDough, texture = WorldItems/DoughRolledDough, scale = 0.3, } model RolledDoughRotten { mesh = WorldItems/RolledDough, texture = WorldItems/DoughRolledDoughRotten, scale = 0.3, } model Rolling Pin { mesh = WorldItems/Rolling Pin, texture = WorldItems/Rolling Pin, scale = 0.6, } model Rope { mesh = WorldItems/Rope, texture = WorldItems/Rope, scale = 0.4, } model RoseHips { mesh = WorldItems/RoseHips, texture = WorldItems/RoseHips, scale = 0.6, } model Rubberducky { mesh = WorldItems/Rubberducky, texture = WorldItems/RubberDuck, scale = 0.6, } model Salt { mesh = WorldItems/Salt, texture = WorldItems/SaltPepper, scale = 0.6, } model SandBag { mesh = WorldItems/SandBag, texture = WorldItems/SandBag, scale = 0.3, } model WaterSaucepan { mesh = WorldItems/WaterSaucepanPasta, texture = Weapons/1Handed/SaucePan, scale = 0.35, } model SaucePanPasta { mesh = WorldItems/SaucePanPasta, texture = WorldItems/SaucePanPastaRice, scale = 0.35, } model SaucePanPastaRotten { mesh = WorldItems/SaucePanPasta, texture = WorldItems/SaucePanPastaRiceRotten, scale = 0.35, } model WaterSaucepanPasta { mesh = WorldItems/WaterSaucepanPasta, texture = WorldItems/SaucePanPastaRice, scale = 0.35, } model WaterSaucepanPastaRotten { mesh = WorldItems/WaterSaucepanPasta, texture = WorldItems/SaucePanPastaRiceRotten, scale = 0.35, } model SaucePanRice { mesh = WorldItems/SaucePanRice, texture = WorldItems/SaucePanPastaRice, scale = 0.35, } model SaucePanRiceRotten { mesh = WorldItems/SaucePanRice, texture = WorldItems/SaucePanPastaRiceRotten, scale = 0.35, } model WaterSaucepanRice { mesh = WorldItems/SaucePanRice, texture = WorldItems/SaucePanPastaRice, scale = 0.35, } model WaterSaucepanRiceRotten { mesh = WorldItems/SaucePanRice, texture = WorldItems/SaucePanPastaRiceRotten, scale = 0.35, } model Scotchtape { mesh = WorldItems/ScotchTape, texture = WorldItems/AdhesiveTape, scale = 0.6, } model Screws { mesh = WorldItems/Screws, texture = WorldItems/Screws, scale = 0.6, } model ScrewsBox { mesh = WorldItems/ScrewsBox, texture = WorldItems/BoxOfScrews, scale = 0.4, } model SeedBag { mesh = WorldItems/SeedBag, texture = WorldItems/SeedBag, scale = 0.6, } model Sheet { mesh = WorldItems/Sheet, texture = WorldItems/Sheet, scale = 0.15, } model SheetOfPaper { mesh = WorldItems/SheetOfPaper, texture = WorldItems/SheetOfPaper, scale = 0.02, } model SheetRope { mesh = WorldItems/SheetRope, texture = WorldItems/SheetRope, scale = 0.15, } model ShotGunShells { mesh = WorldItems/ShotGunShells, texture = WorldItems/ShotGunShells, scale = 0.6, } model ShotGunShellstMold { mesh = WorldItems/ShotGunShellstMold, texture = WorldItems/ShotGunShellstMold, scale = 0.6, } model SmokeBomb { mesh = WorldItems/SmokeBomb, texture = WorldItems/SmokeBomb, scale = 0.6, } model SmokeBombSensor { mesh = WorldItems/SmokeBombSensor, texture = WorldItems/SmokeBomb, scale = 0.6, } model Soap { mesh = WorldItems/Soap, texture = WorldItems/Soap, scale = 0.6, } model Splint { mesh = WorldItems/Splint, texture = WorldItems/Splint, scale = 0.4, } model Steak { mesh = WorldItems/Steak, texture = WorldItems/Steak, scale = 0.3, } model SteakCooked { mesh = WorldItems/Steak, texture = WorldItems/SteakCooked, scale = 0.3, } model SteakBurnt { mesh = WorldItems/Steak, texture = WorldItems/SteakBurnt, scale = 0.3, } model SteakRotten { mesh = WorldItems/Steak, texture = WorldItems/SteakRotten, scale = 0.3, } model SteelKnuckle { mesh = WorldItems/SteelKnuckle, texture = WorldItems/SteelKnuckle, scale = 0.6, } model String { mesh = WorldItems/String, texture = WorldItems/String, scale = 0.6, } model Sugar { mesh = WorldItems/Sugar, texture = WorldItems/Sugar, scale = 0.5, } model SunflowerSeeds { mesh = WorldItems/SunflowerSeeds, texture = WorldItems/SunflowerSeeds, scale = 0.6, } model TeaBag { mesh = WorldItems/TeaBag, texture = WorldItems/TeaBag, scale = 0.6, } model Tent { mesh = WorldItems/Tent, texture = WorldItems/Tent, scale = 0.6, } model Thread { mesh = WorldItems/Thread, texture = WorldItems/Thread, scale = 0.6, } model Tissue { mesh = WorldItems/Tissue, texture = WorldItems/Tissue, scale = 0.5, } model Tofu { mesh = WorldItems/Tofu, texture = WorldItems/Tofu, scale = 0.3, } model Tongs { mesh = WorldItems/Tongs, texture = WorldItems/Tongs, scale = 0.4, } model Toothbrush { mesh = WorldItems/Toothbrush, texture = WorldItems/Toothbrush, scale = 0.6, } model Toothpaste { mesh = WorldItems/Toothpaste, texture = WorldItems/Toothpaste, scale = 0.6, } model ToyBear { mesh = WorldItems/ToyBear, texture = WorldItems/ToyBear, scale = 0.6, } model TrapBox { mesh = WorldItems/TrapBox, texture = WorldItems/TrapBox, scale = 0.6, } model TrapCage { mesh = WorldItems/TrapCage, texture = WorldItems/TrapCage, scale = 0.6, } model TrapMouse { mesh = WorldItems/TrapMouse, texture = WorldItems/TrapMouse, scale = 0.6, } model TrapSnare { mesh = WorldItems/TrapSnare, texture = WorldItems/TrapSnare, scale = 0.6, } model TrapStick { mesh = WorldItems/TrapStick, texture = WorldItems/TrapStick, scale = 0.6, } model Tweezers { mesh = WorldItems/Tweezers, texture = WorldItems/Tweezers, scale = 0.6, } model Twine { mesh = WorldItems/Twine, texture = WorldItems/Twine, scale = 0.6, } model VideoGame { mesh = WorldItems/VideoGame, texture = WorldItems/VideoGame, scale = 0.5, } model Vinegar { mesh = WorldItems/Vinegar, texture = WorldItems/Vinegar, scale = 0.4, } model Violets { mesh = WorldItems/Violets, texture = WorldItems/Violets, scale = 0.6, } model WafflesRotten { mesh = WorldItems/Waffles, texture = WorldItems/WafflesRotten, scale = 0.3, } model Wallet { mesh = WorldItems/Wallet, texture = WorldItems/Wallet, scale = 0.6, } model Wallet2 { mesh = WorldItems/Wallet, texture = WorldItems/Wallet2, scale = 0.6, } model Wallet3 { mesh = WorldItems/Wallet, texture = WorldItems/Wallet3, scale = 0.6, } model Wallet4 { mesh = WorldItems/Wallet, texture = WorldItems/Wallet4, scale = 0.6, } model Watermelon_Ground { mesh = WorldItems/Watermelon, scale = 0.3, } model Watermelon_GroundRotten { mesh = WorldItems/Watermelon, texture = WorldItems/WatermelonRotten, scale = 0.3, } model WeldingRods { mesh = WorldItems/WeldingRods, texture = WorldItems/WeldingRods, scale = 0.3, } model WildEggs { mesh = WorldItems/WildEggs, texture = WorldItems/WildEggs, scale = 0.4, } model Wire { mesh = WorldItems/Wire, texture = WorldItems/Wire, scale = 0.25, } model ElectricWire { mesh = WorldItems/Wire, texture = WorldItems/ElectricWire, scale = 0.25, } model WoodenStick { mesh = WorldItems/WoodenStick, texture = WorldItems/SturdyStick, scale = 0.6, } model WoodGlue { mesh = WorldItems/WoodGlue, texture = WorldItems/WoodGlue, scale = 0.6, } model Yeast { mesh = WorldItems/Yeast, texture = WorldItems/Yeast, scale = 0.6, } model Yogurt { mesh = WorldItems/Yogurt, texture = WorldItems/Yogurt, scale = 0.6, } model Yoyo { mesh = WorldItems/Yoyo, texture = WorldItems/Yoyo, scale = 0.6, } model Hoodie_Ground { mesh = WorldItems/Clothing/Bob_Hoodie_Ground, scale = 0.33, } model Jacket_Ground { mesh = WorldItems/Clothing/Bob_Jacket_Ground, scale = 0.33, } model JacketLong_Ground { mesh = WorldItems/Clothing/Bob_LongJacket_Ground, scale = 0.33, } model Bathrobe_Ground { mesh = WorldItems/Clothing/Bob_LongJacket_Ground, scale = 0.4, } model SuitJacket_Ground { mesh = WorldItems/Clothing/Bob_SuitJacket_Ground, scale = 0.33, } model Jumper_Ground { mesh = WorldItems/Clothing/Bob_Jumper_Ground, scale = 0.33, } model JumperSleeveless_Ground { mesh = WorldItems/Clothing/Bob_SleevelessJumper_Ground, scale = 0.33, } model Poncho_Ground { mesh = WorldItems/Clothing/Bob_Poncho_Ground, scale = 0.33, } model JacketCoat_Ground { mesh = WorldItems/Clothing/Bob_CoatArmy_Ground, scale = 0.33, } model GhillieTop_Ground { mesh = WorldItems/Clothing/Bob_GhillieTop_Ground, scale = 0.38, } model WeddingJacket_Ground { mesh = WorldItems/Clothing/Bob_WeddingJacket_Ground, scale = 0.33, } model Trousers_Ground { mesh = WorldItems/Clothing/Bob_Trousers_Ground, scale = 0.33, } model ShortShorts_Ground { mesh = WorldItems/Clothing/Bob_ShortShorts_Ground, scale = 0.33, } model LongShorts_Ground { mesh = WorldItems/Clothing/Bob_LongShorts_Ground, scale = 0.33, } model GhillieTrousers_Ground { mesh = WorldItems/Clothing/Bob_GihillieTrousers_Ground, scale = 0.38, } model Dungarees_Ground { mesh = WorldItems/Clothing/Bob_Dungarees_Ground, scale = 0.33, } model BulletVest_Ground { mesh = WorldItems/Clothing/Bob_BulletVest_Ground, scale = 0.33, } model HuntingVest_Ground { mesh = WorldItems/Clothing/HuntingVest_Ground, scale = 0.33, } model Hazmat_Ground { mesh = WorldItems/Clothing/Bob_Hazmat_Ground, scale = 0.33, } model HospitalGown_Ground { mesh = WorldItems/Clothing/Bob_HospitalGown_Ground, scale = 0.33, } model BoilerSuit_Ground { mesh = WorldItems/Clothing/Bob_BoilerSuit_Ground, scale = 0.33, } model WeddingDress_Ground { mesh = WorldItems/Clothing/Bob_WeddingDress_Ground, texture = WorldItems/WeddingDress, scale = 0.33, } model Tie_Ground { mesh = WorldItems/Clothing/Bob_Tie_Ground, scale = 0.33, } model Scarf_Ground { mesh = WorldItems/Clothing/Bob_Scarf_Ground, scale = 0.33, } model Apron_Ground { mesh = WorldItems/Clothing/Bob_Apron_Ground, scale = 0.33, } model Shirt_Ground { mesh = WorldItems/Clothing/Bob_Shirt_Ground, scale = 0.33, } model Dress_Long_Ground { mesh = WorldItems/Clothing/Bob_Dress_Long_Ground, scale = 0.33, } model Dress_Mid_Ground { mesh = WorldItems/Clothing/Bob_Dress_Mid_Ground, scale = 0.33, } model Dress_Short_Ground { mesh = WorldItems/Clothing/Bob_Dress_Short_Ground, scale = 0.33, } model Skirt_Long_Ground { mesh = WorldItems/Clothing/Bob_Skirt_Long_Ground, scale = 0.33, } model Skirt_Mid_Ground { mesh = WorldItems/Clothing/Bob_Skirt_Mid_Ground, scale = 0.33, } model Skirt_Short_Ground { mesh = WorldItems/Clothing/Bob_Skirt_Short_Ground, scale = 0.33, } model TShirt_Ground { mesh = WorldItems/Clothing/Bob_TShirt_Ground, scale = 0.33, } model Bikini_Ground { mesh = WorldItems/Clothing/Bikini_Ground, scale = 0.42, } model Boots_Ground { mesh = WorldItems/Clothing/Boots_Ground, scale = 0.33, } model Gloves_Ground { mesh = WorldItems/Clothing/Gloves_Ground, scale = 0.33, } model GlovesLong_Ground { mesh = WorldItems/Clothing/GlovesLong_Ground, scale = 0.33, } model Holster_Ground { mesh = WorldItems/Clothing/Holster_Ground, texture = WorldItems/Holster, scale = 0.33, } model Shoes_Ground { mesh = WorldItems/Clothing/Shoes_Ground, scale = 0.33, } model SwimSuit_Ground { mesh = WorldItems/Clothing/SwimSuit_Ground, scale = 0.45, } model SwimTrunks_Ground { mesh = WorldItems/Clothing/SwimTrunks_Ground, scale = 0.33, } model BowTie_Ground { mesh = WorldItems/Clothing/BowTie_Ground, scale = 0.5, } model Shoes_FlipFlops_Ground { mesh = WorldItems/Clothing/Shoes_FlipFlops, scale = 0.5, } model Shoes_Slippers_Ground { mesh = WorldItems/Clothing/Shoes_Slippers, scale = 0.4, } model Sock_Ankle_Ground { mesh = WorldItems/Clothing/Sock_Ankle, scale = 0.45, } model Socks_Long_Ground { mesh = WorldItems/Clothing/Socks_Long, scale = 0.4, } model BellPepper_Ground { mesh = WorldItems/BellPepper, texture = WorldItems/BellPepper, scale = 0.4, } model BellPepper_GroundRotten { mesh = WorldItems/BellPepper, texture = WorldItems/BellPepperRotten, scale = 0.4, } model Broccoli_Ground { mesh = WorldItems/Broccoli, scale = 0.4, } model Broccoli_GroundRotten { mesh = WorldItems/Broccoli, texture = WorldItems/BroccoliRotten, scale = 0.4, } model Chicken { mesh = WorldItems/Chicken, texture = WorldItems/ChickenRaw, scale = 0.3, } model ChickenBurnt { mesh = WorldItems/Chicken, texture = WorldItems/ChickenBurnt, scale = 0.3, } model ChickenCooked { mesh = WorldItems/Chicken, texture = WorldItems/ChickenCooked, scale = 0.3, } model ChickenRotten { mesh = WorldItems/Chicken, texture = WorldItems/ChickenRawRotten, scale = 0.3, } model EggPlant_Ground { mesh = WorldItems/EggPlant, texture = WorldItems/EggPlant, scale = 0.4, } model EggPlant_GroundRotten { mesh = WorldItems/EggPlant, texture = WorldItems/EggPlantRotten, scale = 0.4, } model Leek_Ground { mesh = WorldItems/Leek, scale = 0.4, } model Leek_GroundRotten { mesh = WorldItems/Leek, texture = WorldItems/LeekRotten, scale = 0.4, } model Lemon_Ground { mesh = WorldItems/Lemon, texture = WorldItems/Lemon, scale = 0.4, } model Lemon_GroundRotten { mesh = WorldItems/Lemon, texture = WorldItems/LemonRotten, scale = 0.4, } model Lettuce_Ground { mesh = WorldItems/Lettuce, scale = 0.4, } model Lettuce_GroundRotten { mesh = WorldItems/Lettuce, texture = WorldItems/LettuceRotten, scale = 0.4, } model Salmon { mesh = WorldItems/Salmon, texture = WorldItems/Salmon, scale = 0.25, } model SalmonBurnt { mesh = WorldItems/Salmon, texture = WorldItems/SalmonBurnt, scale = 0.25, } model SalmonCooked { mesh = WorldItems/Salmon, texture = WorldItems/SalmonCooked, scale = 0.25, } model SalmonRotten { mesh = WorldItems/Salmon, texture = WorldItems/SalmonRotten, scale = 0.25, } model SchoolBag_Ground { mesh = WorldItems/Clothing/SchoolBag_Ground, scale = 0.4, } model ALICE_Pack_Ground { mesh = WorldItems/Clothing/ALICE_Pack_Ground, scale = 0.4, } model BigHikingBag_Ground { mesh = WorldItems/Clothing/BigHikingBag_Ground, scale = 0.4, } model Briefcase_Ground { mesh = WorldItems/Clothing/Briefcase_Ground, texture = clothes/bag/Briefcase, scale = 0.4, } model ClassicGuitarCase_Ground { mesh = WorldItems/Clothing/ClassicGuitarCase_Ground, texture = clothes/bag/ClassicGuitarCase, scale = 0.4, attachment world { offset = 0.0240 0.0000 0.0000, rotate = 0.0000 90.0000 0.0000, } } model Cooler_Ground { mesh = WorldItems/Clothing/Cooler_Ground, texture = clothes/bag/Cooler, scale = 0.4, } model DuffelBag_Ground { mesh = WorldItems/Clothing/DuffelBag_Ground, scale = 0.4, } model GarbageBag_Ground { mesh = WorldItems/Clothing/GarbageBag_Ground, texture = clothes/bag/GarbageBag, scale = 0.4, } model GasCan_Ground { mesh = WorldItems/Clothing/GasCan, texture = GasCan, scale = 0.4, } model GuitarCase_Ground { mesh = WorldItems/Clothing/GuitarCase_Ground, texture = clothes/bag/GuitarCase, scale = 0.4, } model Handbag_Ground { mesh = WorldItems/Clothing/Handbag_Ground, texture = clothes/bag/Handbag, scale = 0.4, } model HikingBag_Ground { mesh = WorldItems/Clothing/HikingBag_Ground, scale = 0.4, } model FannyPack_Ground { mesh = WorldItems/Clothing/M_FannyPackFront_Ground, scale = 0.4, } model PlasticBag_Ground { mesh = WorldItems/Clothing/PlasticBag_Ground, texture = clothes/bag/PlasticBag, scale = 0.4, } model LunchBox_Ground { mesh = WorldItems/Clothing/PlasticLunchBox_Ground, texture = clothes/bag/plasticlunchbox_01, scale = 0.4, } model LunchBox2_Ground { mesh = WorldItems/Clothing/PlasticLunchBox_Ground, texture = clothes/bag/plasticlunchbox_02, scale = 0.4, } model LunchBoxMedic_Ground { mesh = WorldItems/Clothing/PlasticLunchBox_Ground, texture = clothes/bag/PlasticLunchBox_Medic, scale = 0.4, } model GunCase_Ground { mesh = WorldItems/Clothing/PlasticLunchBox_Ground, texture = clothes/bag/GunCase, scale = 0.4, } model Purse_Ground { mesh = WorldItems/Clothing/Purse_Ground, texture = clothes/bag/Purse, scale = 0.4, } model SandBag_Ground { mesh = WorldItems/Clothing/SandBag_Ground, texture = clothes/bag/SandBag, scale = 0.4, } model Satchel_Ground { mesh = WorldItems/Clothing/Satchel_Ground, scale = 0.4, } model Suitcase_Ground { mesh = WorldItems/Clothing/Suitecase_Ground, texture = clothes/bag/Suitcase, scale = 0.4, } model ToolBox_Ground { mesh = WorldItems/Clothing/ToolBox_Ground, texture = clothes/bag/ToolBox, scale = 0.4, } model TotesBag_Ground { mesh = WorldItems/Clothing/TotesBag_Ground, texture = clothes/bag/ToteBag, scale = 0.4, } model SpiffoPlushie { mesh = WorldItems/SpiffoPlushie, scale = 0.4, } model SpiffoPlushieBig { mesh = WorldItems/SpiffoPlushie, scale = 1, } model CarBumper { mesh = WorldItems/CarBumper, scale = 0.25, } model CarDoor { mesh = WorldItems/CarDoor, scale = 0.25, } model CarGrille { mesh = WorldItems/CarGrille, scale = 0.25, } model CarHood { mesh = WorldItems/CarHood, scale = 0.25, } model CarJack { mesh = WorldItems/CarJack, scale = 0.25, } model CarParts { mesh = WorldItems/CarParts, scale = 0.25, } model CarSidePanel { mesh = WorldItems/CarParts_SidePanel, scale = 0.25, } model CarTrunkLid { mesh = WorldItems/CarTrunkLid, scale = 0.25, } model CarWindshield { mesh = WorldItems/CarWindShield, scale = 0.25, } model CarWindow { mesh = WorldItems/CarWindShield, scale = 0.18, } model TirePump { mesh = WorldItems/TirePump, scale = 0.4, } model Wheel { mesh = WorldItems/Wheel, texture = Vehicles/vehicle_wheel04, scale = 0.37, } model WheelHub { mesh = WorldItems/WheelHub, scale = 0.4, } model CarKeys { mesh = WorldItems/CarKeys, scale = 0.55, } model VHS { mesh = WorldItems/VhsBox, texture = WorldItems/VhsBox1, scale = 0.3, } model VHSBox { mesh = WorldItems/VhsBox, texture = WorldItems/VhsBox1, scale = 0.3, } model VHSBox2 { mesh = WorldItems/VhsBox, texture = WorldItems/VhsBox2, scale = 0.3, } model VHSBox3 { mesh = WorldItems/VhsBox, texture = WorldItems/VhsBox3, scale = 0.3, } model SewingKit { mesh = WorldItems/SewingKit, scale = 0.6, } model BrakeDisk { mesh = WorldItems/BrakeDisk, scale = 0.32, } model CarBattery { mesh = WorldItems/CarBattery, scale = 0.4, } model CarBatteryCharger { mesh = WorldItems/CarBatteryCharger, scale = 0.4, } model CarSeat { mesh = WorldItems/CarSeat, scale = 0.4, } model EngineParts { mesh = WorldItems/EngineParts, scale = 0.3, } model Muffler { mesh = WorldItems/Muffler, scale = 0.4, } model GasTank { mesh = WorldItems/NormalGasTank1, texture = WorldItems/FuelTank, scale = 0.33, } model BigGasTank { mesh = WorldItems/NormalGasTank1, texture = WorldItems/FuelTank, scale = 0.4, } model SmallGasTank { mesh = WorldItems/NormalGasTank1, texture = WorldItems/FuelTank, scale = 0.27, } model Suspension { mesh = WorldItems/Suspension, scale = 0.4, } model LugWrench { mesh = WorldItems/LugWrench, scale = 0.4, } model Trout { mesh = WorldItems/Trout, scale = 0.4, } model TroutBurnt { mesh = WorldItems/Trout, texture = WorldItems/TroutBurnt, scale = 0.4, } model TroutCooked { mesh = WorldItems/Trout, texture = WorldItems/TroutCooked, scale = 0.4, } model TroutRotten { mesh = WorldItems/Trout, texture = WorldItems/TroutRotten, scale = 0.4, } model Perch { mesh = WorldItems/Perch, scale = 0.4, } model PerchBurnt { mesh = WorldItems/Perch, texture = WorldItems/PerchBurnt, scale = 0.4, } model PerchCooked { mesh = WorldItems/Perch, texture = WorldItems/PerchCooked, scale = 0.4, } model PerchRotten { mesh = WorldItems/Perch, texture = WorldItems/PerchRotten, scale = 0.4, } model SunFish { mesh = WorldItems/SunFish, scale = 0.4, } model SunFishBurnt { mesh = WorldItems/SunFish, texture = WorldItems/SunFishBurnt, scale = 0.4, } model SunFishCooked { mesh = WorldItems/SunFish, texture = WorldItems/SunFishCooked, scale = 0.4, } model SunFishRotten { mesh = WorldItems/SunFish, texture = WorldItems/SunFishRotten, scale = 0.4, } model WatchClassicBlack { mesh = WorldItems/WatchClassic, texture = WorldItems/WatchClassicBlack, scale = 0.4, } model WatchClassicBrown { mesh = WorldItems/WatchClassic, texture = WorldItems/WatchClassicBrown, scale = 0.4, } model WatchClassicGold { mesh = WorldItems/WatchClassic, texture = WorldItems/WatchClassicBlack, scale = 0.4, } model WatchClassicMilitary { mesh = WorldItems/WatchClassic, texture = WorldItems/WatchClassicBlack, scale = 0.4, } model DigitalWatchRed { mesh = WorldItems/DigitalWatch, texture = WorldItems/DigitalWatch, scale = 0.4, } model DigitalWatchBlack { mesh = WorldItems/DigitalWatch, texture = WorldItems/DigitalWatchBlack, scale = 0.4, } model DigitalWatchGold { mesh = WorldItems/DigitalWatch, texture = WorldItems/DigitalWatchGold, scale = 0.4, } model DigitalWatchGold { mesh = WorldItems/DigitalWatch, texture = WorldItems/DigitalWatchGold, scale = 0.4, } model BeerBottleGround { mesh = WorldItems/BeerBottle, texture = BeerBottle, scale = 0.4, } model BlowtorchGround { mesh = WorldItems/Blowtorch, texture = Blowtorch, scale = 0.4, } model BookGrey_Ground { mesh = WorldItems/Book, texture = WorldItems/BookGrey, scale = 0.4, } model BookClosedGrey_Ground { mesh = WorldItems/BookClosed, texture = WorldItems/BookGrey, scale = 0.4, } model BookLightBlue_Ground { mesh = WorldItems/Book, texture = WorldItems/BookLightBlue, scale = 0.4, } model BookClosedLightBlue_Ground { mesh = WorldItems/BookClosed, texture = WorldItems/BookLightBlue, scale = 0.4, } model BookLightGreen_Ground { mesh = WorldItems/Book, texture = WorldItems/BookLightGreen, scale = 0.4, } model BookClosedLightGreen_Ground { mesh = WorldItems/BookClosed, texture = WorldItems/BookLightGreen, scale = 0.4, } model BookYellowBrown_Ground { mesh = WorldItems/Book, texture = WorldItems/BookYellowBrown, scale = 0.4, } model BookClosedYellowBrown_Ground { mesh = WorldItems/BookClosed, texture = WorldItems/BookYellowBrown, scale = 0.4, } model BookPurple_Ground { mesh = WorldItems/Book, texture = WorldItems/BookPurple, scale = 0.4, } model BookClosedPurple_Ground { mesh = WorldItems/BookClosed, texture = WorldItems/BookPurple, scale = 0.4, } model BookRedPink_Ground { mesh = WorldItems/Book, texture = WorldItems/BookRedPink, scale = 0.4, } model BookClosedRedPink_Ground { mesh = WorldItems/BookClosed, texture = WorldItems/BookRedPink, scale = 0.4, } model BookDarkCyan_Ground { mesh = WorldItems/Book, texture = WorldItems/BookDarkCyan, scale = 0.4, } model BookClosedDarkCyan_Ground { mesh = WorldItems/BookClosed, texture = WorldItems/BookDarkCyan, scale = 0.4, } model BookBrown_Ground { mesh = WorldItems/Book, texture = WorldItems/BookBrown, scale = 0.4, } model BookClosedBrown_Ground { mesh = WorldItems/BookClosed, texture = WorldItems/BookBrown, scale = 0.4, } model BookBlue_Ground { mesh = WorldItems/Book, texture = WorldItems/BookBlue, scale = 0.4, } model BookClosedBlue_Ground { mesh = WorldItems/BookClosed, texture = WorldItems/BookBlue, scale = 0.4, } model BookGreen_Ground { mesh = WorldItems/Book, texture = WorldItems/BookGreen, scale = 0.4, } model BookClosedGreen_Ground { mesh = WorldItems/BookClosed, texture = WorldItems/BookGreen, scale = 0.4, } model BookYellow_Ground { mesh = WorldItems/Book, texture = WorldItems/BookYellow, scale = 0.4, } model BookClosedYellow_Ground { mesh = WorldItems/BookClosed, texture = WorldItems/BookYellow, scale = 0.4, } model Book_Ground { mesh = WorldItems/Book, texture = WorldItems/BookRed, scale = 0.4, } model BookClosedGround { mesh = WorldItems/BookClosed, texture = Book, scale = 0.4, } model BowlGround { mesh = WorldItems/Bowl, texture = WorldItems/Bowl, scale = 0.4, } model CandleGround { mesh = WorldItems/Candle, texture = Candle, scale = 0.4, } model CanOpenerGround { mesh = WorldItems/CanOpener, texture = CanOpener, scale = 0.4, } model CookingPotGround { mesh = WorldItems/CookingPot, texture = CookingPot, scale = 0.4, } model FlashLightGround { mesh = WorldItems/FlashLight, texture = FlashLight, scale = 0.4, } model GardenSawGround { mesh = WorldItems/GardenSaw, texture = GardenSaw, scale = 0.4, attachment world { offset = 0.0000 0.0000 0.0000, rotate = 180.0000 0.0000 180.0000, } } model GardenSprayGround { mesh = WorldItems/GardenSpray, texture = GardenSpray, scale = 0.3, } model HacksawGround { mesh = WorldItems/Hacksaw, texture = GardenSaw, scale = 0.4, attachment world { offset = 0.0000 0.0000 0.0000, rotate = 180.0000 0.0000 180.0000, } } model HandTorchGround { mesh = WorldItems/HandTorch, texture = HandTorch, scale = 0.4, } model KettleGround { mesh = WorldItems/Kettle, texture = Kettle, scale = 0.4, } model MagazineGround { mesh = WorldItems/MagazineOpen, texture = WorldItems/MagazineOpen1, scale = 0.4, attachment world { offset = 0.0000 0.0000 -0.6050, rotate = 0.0000 0.0000 0.0000, } } model MagazineOpenGround { mesh = WorldItems/MagazineOpen, texture = Magazine, scale = 0.4, attachment world { offset = 0.0000 0.0000 -0.6050, rotate = 0.0000 0.0000 0.0000, } } model Necklace_Crucifix_Ground { mesh = WorldItems/Necklace_Crucifix_Ground, texture = NecklaceCrucifix, scale = 0.4, } model Necklace_SilverCrucifix_Ground { mesh = WorldItems/Necklace_Crucifix_Ground, texture = Necklace_SilverCrucifix, scale = 0.4, } model Necklace_Pearl_Ground { mesh = WorldItems/Necklace_Pearl_Ground, texture = EarringDiamond, scale = 0.4, } model NecklaceLong_SilverSapphireGround { mesh = WorldItems/NecklaceLong_Stone_Ground, texture = NecklaceLong_SilverSapphire, scale = 0.5, } model NecklaceLong_Amber_Ground { mesh = WorldItems/NecklaceLong_Stone_Ground, texture = NecklaceLong_Amber, scale = 0.5, } model NecklaceLongSilverDiamond_Ground { mesh = WorldItems/NecklaceLong_Stone_Ground, texture = NecklaceLong_SilverDiamond, scale = 0.5, } model NecklaceLongSilverSapphire_Ground { mesh = WorldItems/NecklaceLong_Stone_Ground, texture = NecklaceLong_SilverSapphire, scale = 0.5, } model NecklaceLong_SilverEmerald_Ground { mesh = WorldItems/NecklaceLong_Stone_Ground, texture = NecklaceLong_SilverEmerald, scale = 0.5, } model NecklaceLong_Silver_Ground { mesh = WorldItems/NecklaceLong_Ground, texture = NecklaceLong_Silver, scale = 0.5, } model NecklaceLong_Gold_Ground { mesh = WorldItems/NecklaceLong_Ground, texture = NecklaceLong_Gold, scale = 0.5, } model NecklaceLong_GoldDiamond_Ground { mesh = WorldItems/NecklaceLong_Stone_Ground, texture = NecklaceLong_GoldDiamond, scale = 0.5, } model Necklace_GoldDiamond_Ground { mesh = WorldItems/Necklace_Stone_Ground, texture = Necklace_GoldDiamond, scale = 0.5, } model Necklace_GoldRuby_Ground { mesh = WorldItems/Necklace_Stone_Ground, texture = Necklace_GoldRuby, scale = 0.5, } model Necklace_Gold_Ground { mesh = WorldItems/Necklace_Ground, texture = Necklace_Gold, scale = 0.5, } model Necklace_SilverSapphire_Ground { mesh = WorldItems/Necklace_Stone_Ground, texture = Necklace_SilverSapphire, scale = 0.5, } model Necklace_SilverDiamond_Ground { mesh = WorldItems/Necklace_Stone_Ground, texture = Necklace_SilverDiamond, scale = 0.5, } model Necklace_YingYang_Ground { mesh = WorldItems/Necklace_Stone_Ground, texture = Necklace_YingYang, scale = 0.5, } model Necklace_Silver_Ground { mesh = WorldItems/Necklace_Ground, texture = Necklace_Silver, scale = 0.5, } model PillBottleGround { mesh = WorldItems/PillBottle, texture = PillBottle, scale = 0.4, } model WateringCanGround { mesh = WorldItems/WateringCan, texture = WateringCan, scale = 0.35, } model WhiskeyBottleGround { mesh = WorldItems/WhiskeyBottle, texture = WhiskeyBottle, scale = 0.4, } model WhiskeyBottleGroundGasoline { mesh = WorldItems/WhiskeyBottle, texture = WhiskeyGasoline, scale = 0.4, } model WineRedGround { mesh = WorldItems/Wine, texture = RedWineBottle, scale = 0.4, } model WineWhiteGround { mesh = WorldItems/Wine, texture = WhiteWineBottle, scale = 0.4, } model ZippoGround { mesh = WorldItems/Zippo, texture = zippo, scale = 0.4, } model BalaclavaFace_Ground { mesh = WorldItems/BalaclavaFace_Ground, texture = Balaclava_Full2, scale = 0.4, } model BalaclavaFull_Ground { mesh = WorldItems/BalaclavaFull_Ground, texture = Balaclava_Full2, scale = 0.4, } model Bracelet_Bangle_Ground { mesh = WorldItems/Bracelet_Bangle_Ground, texture = BraceletChain_Gold, scale = 0.4, } model Bracelet_BangleSilver_Ground { mesh = WorldItems/Bracelet_Bangle_Ground, texture = BraceletChain_Silver, scale = 0.4, } model Bracelet_Chain_Ground { mesh = WorldItems/Bracelet_Chain_Ground, texture = BraceletChain_Gold, scale = 0.4, } model Bracelet_ChainSilver_Ground { mesh = WorldItems/Bracelet_Chain_Ground, texture = BraceletChain_Silver, scale = 0.4, } model Bracelet_Friendship_Ground { mesh = WorldItems/Bracelet_Chain_Ground, texture = BraceletChain_White, scale = 0.4, } model Choker_Ground { mesh = WorldItems/Choker_Ground, texture = Choker, scale = 0.4, } model Choker_Sapphire_Ground { mesh = WorldItems/Choker_Stone_Ground, texture = Choker_Sapphire, scale = 0.4, } model Choker_Sapphire_Ground { mesh = WorldItems/Choker_Stone_Ground, texture = Choker_Sapphire, scale = 0.4, } model Choker_Amber_Ground { mesh = WorldItems/Choker_Stone_Ground, texture = Choker_Amber, scale = 0.4, } model Choker_Diamond_Ground { mesh = WorldItems/Choker_Stone_Ground, texture = Choker_Diamond, scale = 0.4, } model Earring_LoopLrg_Ground { mesh = WorldItems/Earring_LoopLrg_Ground, texture = EarringGold, scale = 0.4, } model Earring_LoopLrgSilver_Ground { mesh = WorldItems/Earring_LoopLrg_Ground, texture = EarringSilver, scale = 0.4, } model Earring_LoopMed_Ground { mesh = WorldItems/Earring_LoopMed_Ground, texture = EarringGold, scale = 0.4, } model Earring_LoopMedSilver_Ground { mesh = WorldItems/Earring_LoopMed_Ground, texture = EarringSilver, scale = 0.4, } model Earring_LoopSmall_Ground { mesh = WorldItems/Earring_LoopMed_Ground, texture = EarringGold, scale = 0.3, } model Earring_LoopSmallSilver_Ground { mesh = WorldItems/Earring_LoopMed_Ground, texture = EarringSilver, scale = 0.3, } model Eyepatch_Ground { mesh = WorldItems/Eyepatch_Ground, texture = Eyepatch, scale = 0.4, } model NBC_Mask_Ground { mesh = WorldItems/NBC_Mask_Ground, texture = NBC_Mask, scale = 0.4, } model Necklace_Dogtags_Ground { mesh = WorldItems/Necklace_Dogtags_Ground, texture = Necklace_Dogtags, scale = 0.4, } model Nosering_Ground { mesh = WorldItems/Nosering_Ground, texture = EarringGold, scale = 0.4, } model NoseringSilver_Ground { mesh = WorldItems/Nosering_Ground, texture = EarringSilver, scale = 0.4, } model NoseStud_Ground { mesh = WorldItems/NoseStud_Ground, texture = EarringGold, scale = 0.4, } model NoseStudSilver_Ground { mesh = WorldItems/NoseStud_Ground, texture = EarringSilver, scale = 0.4, } model SpiffoTail_Ground { mesh = WorldItems/SpiffoTail_Ground, texture = Clothes\SpiffoSuit\SpiffoSuit, scale = 0.4, } model GolfBag_Ground { mesh = WorldItems/GolfBag_Ground, scale = 0.4, } model Pillow_Ground { mesh = WorldItems/Pillow, texture = Pillow, scale = 0.35, } model WeddingVeil_Ground { mesh = WorldItems/WeddingVeil_Ground, texture = Clothes/WeddingVeil, scale = 0.4, } model Bucket_Ground { mesh = WorldItems/Bucket, texture = WorldItems/BucketFullConcrete_New, scale = 0.4, } model BucketFullConcrete_Ground { mesh = WorldItems/BucketFull, texture = WorldItems/BucketFullConcrete_New, scale = 0.4, } model BucketFullPlaster_Ground { mesh = WorldItems/BucketFull, texture = WorldItems/BucketFullPlaster_New, scale = 0.4, } model BucketFullWater_Ground { mesh = WorldItems/BucketFull, texture = WorldItems/BucketFullWater_New, scale = 0.4, } model Milk_Ground { mesh = WorldItems/Milk, texture = WorldItems/MilkCarton, scale = 0.4, } model CigarettePack_Ground { mesh = WorldItems/CigarettePack, texture = WorldItems/CigarettePack, scale = 0.4, } model CigarettePack_Ground { mesh = WorldItems/CigarettePack, texture = WorldItems/CigarettePack, scale = 0.4, } model PaintTinGreen_Ground { mesh = WorldItems/PaintTin, texture = WorldItems/PaintTinGreen, scale = 0.4, } model PaintTinGrey_Ground { mesh = WorldItems/PaintTin, texture = WorldItems/PaintTinGrey, scale = 0.4, } model PaintTinPurple_Ground { mesh = WorldItems/PaintTin, texture = WorldItems/PaintTinPurple, scale = 0.4, } model PaintTinRed_Ground { mesh = WorldItems/PaintTin, texture = WorldItems/PaintTinRed, scale = 0.4, } model PaintTinWhite_Ground { mesh = WorldItems/PaintTin, texture = WorldItems/PaintTinWhite, scale = 0.4, } model PaintTinBlack_Ground { mesh = WorldItems/PaintTin, texture = WorldItems/PaintTinBlack, scale = 0.4, } model PaintTinBlue_Ground { mesh = WorldItems/PaintTin, texture = WorldItems/PaintTinBlue, scale = 0.4, } model PaintTinBrown_Ground { mesh = WorldItems/PaintTin, texture = WorldItems/PaintTinBrown, scale = 0.4, } model PaintTinCyan_Ground { mesh = WorldItems/PaintTin, texture = WorldItems/PaintTinCyan, scale = 0.4, } model PaintTinLightBlue_Ground { mesh = WorldItems/PaintTin, texture = WorldItems/PaintTinLightBlue, scale = 0.4, } model PaintTinLightBrown_Ground { mesh = WorldItems/PaintTin, texture = WorldItems/PaintTinLightBrown, scale = 0.4, } model PaintTinOrange_Ground { mesh = WorldItems/PaintTin, texture = WorldItems/PaintTinOrange, scale = 0.4, } model PaintTinPink_Ground { mesh = WorldItems/PaintTin, texture = WorldItems/PaintTinPink, scale = 0.4, } model PaintTinTurquoise_Ground { mesh = WorldItems/PaintTin, texture = WorldItems/PaintTinTurquoise, scale = 0.4, } model PaintTinYellow_Ground { mesh = WorldItems/PaintTin, texture = WorldItems/PaintTinYellow, scale = 0.4, } model PaintTinEmpty_Ground { mesh = WorldItems/PaintTinEmpty, texture = WorldItems/PaintTinEmpty, scale = 0.4, } model TentPegs_Ground { mesh = WorldItems/TentPegs, texture = WorldItems/TentPeg, scale = 0.4, } model DirtBag_Ground { mesh = WorldItems/DirtBag, texture = WorldItems/SandBag, scale = 0.25, } model Burger_Ground { mesh = WorldItems/Burger, scale = 0.4, } model Burger_GroundRotten { mesh = WorldItems/Burger, texture = WorldItems/BurgerRotten, scale = 0.4, } model CannedSardines_Open_Ground { mesh = WorldItems/CannedSardinesOpen, texture = WorldItems/CannedSardines, scale = 0.4, } model CannedSardines_Open_GroundRotten { mesh = WorldItems/CannedSardinesOpen, texture = WorldItems/CannedSardinesRotten, scale = 0.4, } model CannedSardines_Ground { mesh = WorldItems/CannedSardines, scale = 0.4, } model ChickenFried_Ground { mesh = WorldItems/ChickenFried, texture = WorldItems/ChickenCooked, scale = 0.4, } model Corndog_Ground { mesh = WorldItems/Corndog, texture = WorldItems/CornDog, scale = 0.4, } model GriddlePanFriedVegetables_Ground { mesh = WorldItems/GriddlePanFriedVegetables, texture = WorldItems/GriddlePanFriedVegetables, scale = 0.4, } model GriddlePanFriedVegetables_GroundRotten { mesh = WorldItems/GriddlePanFriedVegetables, texture = WorldItems/GriddlePanFriedVegetablesRotten, scale = 0.4, } model PanFriedVegetables_Ground { mesh = WorldItems/PanFriedVegetables, texture = WorldItems/GriddlePanFriedVegetables, scale = 0.4, } model PanFriedVegetables_GroundRotten { mesh = WorldItems/PanFriedVegetables, texture = WorldItems/GriddlePanFriedVegetablesRotten, scale = 0.4, } model Pike_Ground { mesh = WorldItems/Pike, scale = 0.35, } model Pike_GroundCooked { mesh = WorldItems/Pike, texture = WorldItems/PikeCooked, scale = 0.35, } model Pike_GroundBurnt { mesh = WorldItems/Pike, texture = WorldItems/PikeBurnt, scale = 0.35, } model Pike_GroundRotten { mesh = WorldItems/Pike, texture = WorldItems/PikeRotten, scale = 0.35, } model SmallAnimalMeat_Ground { mesh = WorldItems/SmallAnimalMeat, scale = 0.4, } model SmallAnimalMeat_GroundBurnt { mesh = WorldItems/SmallAnimalMeat, texture = WorldItems/SmallAnimalMeatBurnt, scale = 0.4, } model SmallAnimalMeat_GroundCooked { mesh = WorldItems/SmallAnimalMeat, texture = WorldItems/SmallAnimalMeatCooked, scale = 0.4, } model SmallAnimalMeat_GroundRotten { mesh = WorldItems/SmallAnimalMeat, texture = WorldItems/SmallAnimalMeatRotten, scale = 0.4, } model SmallBirdMeat_Ground { mesh = WorldItems/SmallBirdMeat, scale = 0.4, } model SmallBirdMeat_GroundBurnt { mesh = WorldItems/SmallBirdMeat, texture = WorldItems/SmallBirdMeatBurnt, scale = 0.4, } model SmallBirdMeat_GroundCooked { mesh = WorldItems/SmallBirdMeat, texture = WorldItems/SmallBirdMeatCooked, scale = 0.4, } model SmallBirdMeat_GroundRotten { mesh = WorldItems/SmallBirdMeat, texture = WorldItems/SmallBirdMeatRotten, scale = 0.4, } model TinnedTuna_Ground { mesh = WorldItems/TinnedTuna, scale = 0.4, } model TinnedTuna_Open_Ground { mesh = WorldItems/TinnedTunaOpen, texture = WorldItems/TinnedTuna, scale = 0.4, } model TinnedTuna_Open_GroundRotten { mesh = WorldItems/TinnedTunaOpen, texture = WorldItems/TinnedTunaRotten, scale = 0.4, } model TVDinner_Ground { mesh = WorldItems/TVDinner, scale = 0.4, } model Apple_Ground { mesh = WorldItems/Apple, scale = 0.4, } model Apple_GroundRotten { mesh = WorldItems/Apple, texture = WorldItems/AppleRotten, scale = 0.4, } model Avocado_Ground { mesh = WorldItems/Avocado, scale = 0.4, } model Avocado_GroundRotten { mesh = WorldItems/Avocado, texture = WorldItems/AvocadoRotten, scale = 0.4, } model Carrots_Ground { mesh = WorldItems/Carrots, scale = 0.4, } model Carrots_GroundRotten { mesh = WorldItems/Carrots, texture = WorldItems/CarrotsRotten, scale = 0.4, } model Corn_Ground { mesh = WorldItems/Corn, scale = 0.4, } model Corn_GroundRotten { mesh = WorldItems/Corn, texture = WorldItems/CornRotten, scale = 0.4, } model Onion_Ground { mesh = WorldItems/Onion, scale = 0.4, } model Onion_GroundRotten { mesh = WorldItems/Onion, texture = WorldItems/OnionRotten, scale = 0.4, } model Orange_Ground { mesh = WorldItems/Orange, scale = 0.4, } model Orange_GroundRotten { mesh = WorldItems/Orange, texture = WorldItems/OrangeRotten, scale = 0.4, } model Peach_Ground { mesh = WorldItems/Peach, scale = 0.4, } model Peach_GroundRotten { mesh = WorldItems/Peach, texture = WorldItems/PeachRotten, scale = 0.4, } model Zucchini_Ground { mesh = WorldItems/Zucchini, scale = 0.4, } model Zucchini_GroundRotten { mesh = WorldItems/Zucchini, texture = WorldItems/ZucchiniRotten, scale = 0.4, } model Banana_Ground { mesh = WorldItems/Banana, scale = 0.4, } model Banana_GroundRotten { mesh = WorldItems/Banana, texture = WorldItems/BananaRotten, scale = 0.4, } model Cockroach_Ground { mesh = WorldItems/Cockroach, scale = 0.4, } model Cricket_Ground { mesh = WorldItems/Cricket, scale = 0.4, } model FrogMeat_Ground { mesh = WorldItems/FrogMeat, scale = 0.4, } model FrogMeat_GroundBurnt { mesh = WorldItems/FrogMeat, texture = WorldItems/FrogMeatBurnt, scale = 0.4, } model FrogMeat_GroundCooked { mesh = WorldItems/FrogMeat, texture = WorldItems/FrogMeatCooked, scale = 0.4, } model FrogMeat_GroundRotten { mesh = WorldItems/FrogMeat, texture = WorldItems/FrogMeatRotten, scale = 0.4, } model Grasshopper_Ground { mesh = WorldItems/Grasshopper, scale = 0.4, } model Worm_Ground { mesh = WorldItems/Worm, scale = 0.4, } model Bacon_Ground { mesh = WorldItems/Bacon, texture = WorldItems/BaconBaconBits, scale = 0.4, } model Bacon_GroundCooked { mesh = WorldItems/Bacon, texture = WorldItems/BaconBaconBitsCooked, scale = 0.4, } model Bacon_GroundRotten { mesh = WorldItems/Bacon, texture = WorldItems/BaconBaconBitsRotten, scale = 0.4, } model BaconBits_Ground { mesh = WorldItems/BaconBits, texture = WorldItems/BaconBaconBits, scale = 0.4, } model BaconBits_GroundCooked { mesh = WorldItems/BaconBits, texture = WorldItems/BaconBaconBitsCooked, scale = 0.4, } model BaconBits_GroundRotten { mesh = WorldItems/BaconBits, texture = WorldItems/BaconBaconBitsRotten, scale = 0.4, } model PizzaSlice_Ground { mesh = WorldItems/PizzaSlice, scale = 0.4, } model PizzaSlice_GroundRotten { mesh = WorldItems/PizzaSlice, texture = WorldItems/PizzaSliceRotten, scale = 0.4, } model HotDog_Ground { mesh = WorldItems/HotDog, texture = HotDog, scale = 0.4, } model BloomingBroccoli_Ground { mesh = WorldItems/BloomingBroccoli, scale = 0.4, } model BloomingBroccoli_GroundRotten { mesh = WorldItems/BloomingBroccoli, texture = WorldItems/BloomingBroccoliRotten, scale = 0.4, } model BroccoliSeedBag_Ground { mesh = WorldItems/SeedPacket, texture = WorldItems/SeedPacketBroccoli, scale = 0.4, } model CarrotSeedBag_Ground { mesh = WorldItems/SeedPacket, texture = WorldItems/SeedPacketCarrot, scale = 0.4, } model CabbageSeedBag_Ground { mesh = WorldItems/SeedPacket, texture = WorldItems/SeedPacketCabbage, scale = 0.4, } model PotatoSeedBag_Ground { mesh = WorldItems/SeedPacket, texture = WorldItems/SeedPacketPotatoe, scale = 0.4, } model RadishSeedBag_Ground { mesh = WorldItems/SeedPacket, texture = WorldItems/SeedPacketRadish, scale = 0.4, } model StrawberrySeedBag_Ground { mesh = WorldItems/SeedPacket, texture = WorldItems/SeedPacketStrawberry, scale = 0.4, } model TomatoSeedBag_Ground { mesh = WorldItems/SeedPacket, texture = WorldItems/SeedPacketTomatoe, scale = 0.4, } model CarrotSeedBag_Ground { mesh = WorldItems/SeedPacket, texture = WorldItems/SeedPacketCarrot, scale = 0.4, } model Seeds_Ground { mesh = WorldItems/Seeds, scale = 0.4, } model MayoJar_Ground { mesh = WorldItems/JarLid, texture = WorldItems/Jar_Mayo, scale = 0.4, } model MayoJarEmpty_Ground { mesh = WorldItems/JarLid, texture = WorldItems/Jar_Mayo_Empty, scale = 0.4, } model Remoulade_Ground { mesh = WorldItems/JarLid, texture = WorldItems/Jar_Romoulade, scale = 0.4, } model RemouladeEmpty_Ground { mesh = WorldItems/JarLid, texture = WorldItems/Jar_Romoulade_Empty, scale = 0.4, } model Seeds_Ground { mesh = WorldItems/Seeds, scale = 0.4, } model Cabbage_Ground { mesh = WorldItems/Cabbage, scale = 0.4, } model Cabbage_GroundRotten { mesh = WorldItems/Cabbage, texture = WorldItems/CabbageRotten, scale = 0.4, } model Potato_Ground { mesh = WorldItems/Potato, scale = 0.4, } model Potato_GroundRotten { mesh = WorldItems/Potato, texture = WorldItems/PotatoRotten, scale = 0.4, } model RedRadish_Ground { mesh = WorldItems/RedRadish, scale = 0.4, } model RedRadish_GroundRotten { mesh = WorldItems/RedRadish, texture = WorldItems/RedRadishRotten, scale = 0.4, } model Salad_Ground { mesh = WorldItems/Salad, scale = 0.4, } model Salad_GroundRotten { mesh = WorldItems/Salad, texture = WorldItems/SaladRotten scale = 0.4, } model Strawberry_Ground { mesh = WorldItems/Strawberry, scale = 0.4, } model Strawberry_GroundRotten { mesh = WorldItems/Strawberry, texture = WorldItems/StrawberryRotten, scale = 0.4, } model Tomato_Ground { mesh = WorldItems/Tomato, scale = 0.4, } model Tomato_GroundRotten { mesh = WorldItems/Tomato, texture = WorldItems/TomatoRotten, scale = 0.4, } model Newspaper_Ground { mesh = WorldItems/Newspaper, scale = 0.4, } model BeerCan_Ground { mesh = PopCanRed, texture = BeerCan, } model TinCanEmpty_Ground { mesh = CanOpen, texture = WorldItems/TinCanEmpty, } model HairGel_Ground { mesh = WorldItems/HairGel, scale = 0.4, } model Mortar_Ground { mesh = WorldItems/Mortar, scale = 0.4, } model Ring_Silver_Ground { mesh = WorldItems/Ring, texture = WorldItems/RingSilver, scale = 2.4, } model Ring_Gold_Ground { mesh = WorldItems/Ring, texture = WorldItems/RingGold, scale = 0.8, } model Rifle_2XScope_Ground { mesh = WorldItems/Rifle_2XScope, texture = WorldItems/12x_Scope, scale = 0.4, } model Rifle_4XScope_Ground { mesh = WorldItems/Rifle_4XScope, texture = WorldItems/12x_Scope, scale = 0.4, } model Rifle_8XScope_Ground { mesh = WorldItems/Rifle_8XScope, texture = WorldItems/12x_Scope, scale = 0.4, } model Gun_Magazine_Ground { mesh = WorldItems/Gun_Magazine, scale = 0.4, } model Handgun_Laser_Ground { mesh = WorldItems/Handgun_Laser, scale = 0.4, } model Handgun_Light_Ground { mesh = WorldItems/Handgun_Light, scale = 0.4, } model Handgun_RedDotScope_Ground { mesh = WorldItems/Handgun_RedDotScope, scale = 0.4, } model Rifle_Bayonet_Ground { mesh = WorldItems/Rifle_Bayonet, texture = WorldItems/Rifle_ImpBayonet, scale = 0.4, } model Rifle_IronSights_Ground { mesh = WorldItems/Rifle_IronSights, scale = 0.4, } model Rifle_RecoilPad_Ground { mesh = WorldItems/Rifle_RecoilPad, scale = 0.4, } model Shotgun_Choke_Ground { mesh = WorldItems/Shotgun_Choke, scale = 0.4, } model AmmoStrap_Ground { mesh = WorldItems/AmmoStrap, texture = WorldItems/AmmoStrap_Shells, scale = 0.4, } model SleepingTablets_Ground { mesh = WorldItems/SleepingTablets, scale = 0.4, } model Vitamins_Ground { mesh = WorldItems/Vitamins, scale = 0.4, } model PainKillers_Ground { mesh = WorldItems/PainKillers, scale = 0.4, } model Charcoal_Ground { mesh = WorldItems/Charcoal, scale = 0.4, } model PaintBrush_Ground { mesh = WorldItems/PaintBrush, scale = 0.4, } model KeyRing_Ground { mesh = WorldItems/KeyRing, scale = 0.4, } model Cube_Ground { mesh = WorldItems/Cube, scale = 0.4, } model Fertilizer_Ground { mesh = WorldItems/Fertiizer, texture = WorldItems/NPKFertilizer, scale = 0.004, } model Razor_Ground { mesh = WorldItems/Razor, texture = WorldItems/DisposableRazor, scale = 0.4, } model Frog_Ground { mesh = WorldItems/Frog, scale = 0.4, } model BowlRamen_Ground { mesh = WorldItems/BowlRamen, texture = WorldItems/BowlRamen, scale = 0.4, } model BowlRamen_GroundRotten { mesh = WorldItems/BowlRamen, texture = WorldItems/BowlRamenRotten, scale = 0.4, } model BowlSalad_Ground { mesh = WorldItems/BowlRamen, texture = WorldItems/BowlSalad, scale = 0.4, } model BowlSoup_Ground { mesh = WorldItems/BowlSoup, texture = WorldItems/BowlSoup, scale = 0.4, } model BowlSoup_GroundRotten { mesh = WorldItems/BowlSoup, texture = WorldItems/BowlSoupRotten, scale = 0.4, } model BowlWater_Ground { mesh = WorldItems/BowlSoup, texture = WorldItems/BowlWater, scale = 0.4, } model BowlRice_Ground { mesh = WorldItems/BowlRamen, texture = WorldItems/BowlRice, scale = 0.4, } model BowlPasta_Ground { mesh = WorldItems/BowlRamen, texture = WorldItems/BowlPasta, scale = 0.4, } model CookingPotWater_Ground { mesh = WorldItems/CookingPotFull, texture = WorldItems/CookingPotWater, scale = 0.4, } model CookingPotSoup_Ground { mesh = WorldItems/CookingPotFull, texture = WorldItems/CookingPotSoup, scale = 0.4, } model CookingPotRice_Ground { mesh = WorldItems/CookingPotFull, texture = WorldItems/CookingPotRice, scale = 0.4, } model CookingPotPasta_Ground { mesh = WorldItems/CookingPotFull, texture = WorldItems/CookingPotPasta, scale = 0.4, } model JarFoodBellPeppers_Ground { mesh = WorldItems/JarFood, texture = WorldItems/JarFoodBellPeppers, scale = 0.6, } model JarFoodBroccoli_Ground { mesh = WorldItems/JarFood, texture = WorldItems/JarFoodBroccoli, scale = 0.6, } model JarFoodCabbage_Ground { mesh = WorldItems/JarFood, texture = WorldItems/JarFoodCabbage, scale = 0.6, } model JarFoodCarrots_Ground { mesh = WorldItems/JarFood, texture = WorldItems/JarFoodCarrots, scale = 0.6, } model JarFoodEggplants_Ground { mesh = WorldItems/JarFood, texture = WorldItems/JarFoodEggplants, scale = 0.6, } model JarFoodLeeks_Ground { mesh = WorldItems/JarFood, texture = WorldItems/JarFoodLeeks, scale = 0.6, } model JarFoodPotatoes_Ground { mesh = WorldItems/JarFood, texture = WorldItems/JarFoodPotatoes, scale = 0.6, } model JarFoodRadish_Ground { mesh = WorldItems/JarFood, texture = WorldItems/JarFoodRadish, scale = 0.6, } model JarFoodTomatoes_Ground { mesh = WorldItems/JarFood, texture = WorldItems/JarFoodTomatoes, scale = 0.6, } model BunnySuitBlack_Ground { mesh = WorldItems/Clothing/BunnyOutfit_Ground, texture = WorldItems/BunnyOutfit_Black_Ground, scale = 0.5, } model BunnySuitPink_Ground { mesh = WorldItems/Clothing/BunnyOutfit_Ground, texture = WorldItems/BunnyOutfit_Pink_Ground, scale = 0.5, } model BunnyEarsWhite_Ground { mesh = WorldItems/Clothing/BunnyEars_Ground, texture = Clothes/Hat/BunnyEars_White, scale = 0.4, } model BunnyEarsBlack_Ground { mesh = WorldItems/Clothing/BunnyEars_Ground, texture = Clothes/Hat/BunnyEars_Black, scale = 0.4, } model StockingsBlack_Ground { mesh = WorldItems/Clothing/Stockings_Ground, texture = WorldItems/Stockings_Black_80Denier, scale = 0.4, } model StockingsBlackTrans_Ground { mesh = WorldItems/Clothing/Stockings_Ground, texture = WorldItems/Stockings_Black_10Denier, scale = 0.4, } model StockingsWhite_Ground { mesh = WorldItems/Clothing/Stockings_Ground, texture = WorldItems/Stockings_White_Ground, scale = 0.4, } model TightsTrans_Ground { mesh = WorldItems/Clothing/Tights_Ground, texture = WorldItems/Tights_Black_10Denier_Ground, scale = 0.4, } model TightsBlack_Ground { mesh = WorldItems/Clothing/Tights_Ground, texture = WorldItems/Tights_Black_80Denier_Ground, scale = 0.4, } model TightsFishnet_Ground { mesh = WorldItems/Clothing/Tights_Ground, texture = WorldItems/Tights_BlackFishnet_Ground, scale = 0.4, } model Garter_Ground { mesh = WorldItems/Clothing/Garter, texture = WorldItems/Garter, scale = 0.5, } model BunnyTail_Ground { mesh = WorldItems/Clothing/BunnyTail, texture = Clothes/Trousers_Mesh/BunnyTail, scale = 0.4, } model WaterMelonSlice_Ground { mesh = WorldItems/WaterMelonSlice, texture = WorldItems/WaterMelonSliceChunks, scale = 0.4, } model WaterMelonChunks_Ground { mesh = WorldItems/WaterMelonChunks, texture = WorldItems/WaterMelonSliceChunks, scale = 0.4, } model WaterMelonSlice_GroundRotten { mesh = WorldItems/WaterMelonSlice, texture = WorldItems/WaterMelonSliceChunksRotten, scale = 0.4, } model FurryEars_Ground { mesh = WorldItems/FurryEars_Ground, texture = Clothes/Hat/TeddyEars, scale = 0.4, } model HeadBopper_Antlers_Ground { mesh = WorldItems/HeadBopper_Antlers_Ground, texture = Clothes/Hat/Bopper_Antlers, scale = 0.4, } model HeadBopper_GoldStar_Ground { mesh = WorldItems/HeadBopper_GoldStar_Ground, texture = Clothes/Hat/Bopper_GoldStar, scale = 0.4, } model JokeArrow_Ground { mesh = WorldItems/JokeArrow_Ground, texture = Clothes/Hat/Joke_Arrow, scale = 0.4, } model JokeKnife_Ground { mesh = WorldItems/JokeKnife_Ground, texture = Clothes/Hat/Joke_Knife, scale = 0.4, } model Flint_Ground { mesh = WorldItems/Flint, texture = WorldItems/FlintAndSteel, scale = 0.4, } model MagazineMec1Ground { mesh = WorldItems/Magazine, texture = WorldItems/MagazineAutoCommercial, scale = 0.4, } model MagazineMec2Ground { mesh = WorldItems/Magazine, texture = WorldItems/MagazineAutoPerformace, scale = 0.4, } model MagazineMec3Ground { mesh = WorldItems/Magazine, texture = WorldItems/MagazineAutoStandard, scale = 0.4, } model MagazineFarmGround { mesh = WorldItems/Magazine, texture = WorldItems/MagazineFarming, scale = 0.4, } model MagazineFish1Ground { mesh = WorldItems/Magazine, texture = WorldItems/MagazineAngler1, scale = 0.4, } model MagazineFish2Ground { mesh = WorldItems/Magazine, texture = WorldItems/MagazineAngler2, scale = 0.4, } model MagazineHunter1Ground { mesh = WorldItems/Magazine, texture = WorldItems/MagazineHunter1, scale = 0.4, } model MagazineHunter2Ground { mesh = WorldItems/Magazine, texture = WorldItems/MagazineHunter2, scale = 0.4, } model MagazineHunter3Ground { mesh = WorldItems/Magazine, texture = WorldItems/MagazineHunter3, scale = 0.4, } model MagazineHerbGround { mesh = WorldItems/Magazine, texture = WorldItems/MagazineHerbalist, scale = 0.4, } model MagazineMetal1Ground { mesh = WorldItems/Magazine, texture = WorldItems/MagazineMetalWork1, scale = 0.4, } model MagazineMetal2Ground { mesh = WorldItems/Magazine, texture = WorldItems/MagazineMetalWork2, scale = 0.4, } model MagazineMetal3Ground { mesh = WorldItems/Magazine, texture = WorldItems/MagazineMetalWork3, scale = 0.4, } model MagazineMetal4Ground { mesh = WorldItems/Magazine, texture = WorldItems/MagazineMetalWork4, scale = 0.4, } model MagazineCook1Ground { mesh = WorldItems/Magazine, texture = WorldItems/MagazineCooking1, scale = 0.4, } model MagazineCook2Ground { mesh = WorldItems/Magazine, texture = WorldItems/MagazineCooking2, scale = 0.4, } model MagazineElec1Ground { mesh = WorldItems/Magazine, texture = WorldItems/MagazineElectronics1, scale = 0.4, } model MagazineElec2Ground { mesh = WorldItems/Magazine, texture = WorldItems/MagazineElectronics2, scale = 0.4, } model MagazineElec3Ground { mesh = WorldItems/Magazine, texture = WorldItems/MagazineElectronics3, scale = 0.4, } model MagazineElec4Ground { mesh = WorldItems/Magazine, texture = WorldItems/MagazineGenerator1, scale = 0.4, } model MagazineEngi1Ground { mesh = WorldItems/Magazine, texture = WorldItems/MagazineEngineer1, scale = 0.4, } model MagazineRadio1Ground { mesh = WorldItems/Magazine, texture = WorldItems/MagazineGuerilla1, scale = 0.4, } model MagazineRadio2Ground { mesh = WorldItems/Magazine, texture = WorldItems/MagazineGuerilla2, scale = 0.4, } model MagazineRadio3Ground { mesh = WorldItems/Magazine, texture = WorldItems/MagazineGuerilla3, scale = 0.4, } model TVMagazineGround { mesh = WorldItems/Magazine, texture = WorldItems/Magazine, scale = 0.4, } model BoxingGlovesRed_Ground { mesh = WorldItems/Clothing/BoxingGloves_Ground, texture = Clothes/Gloves/BoxingGloves_Red, scale = 0.4, } model BoxingGlovesBlue_Ground { mesh = WorldItems/Clothing/BoxingGloves_Ground, texture = Clothes/Gloves/BoxingGloves_Blue, scale = 0.4, } model CropTop_Ground { mesh = WorldItems/Clothing/BoobTube, texture = WorldItems/BoobTube, scale = 0.6, } model BoobTubeSmall_Ground { mesh = WorldItems/Clothing/BoobTube, texture = WorldItems/BoobTubeSmall, scale = 0.6, } model Boxers_Ground { mesh = WorldItems/Clothing/Boxers, texture = Clothes/Underwear/Male_Boxers_White, scale = 0.4, } model Boxers_Silk_Black { mesh = WorldItems/Clothing/Boxers, texture = Clothes/Underwear/Male_SilkBoxers_Black, scale = 0.4, } model Boxers_Silk_Red { mesh = WorldItems/Clothing/Boxers, texture = Clothes/Underwear/Male_SilkBoxers_Red, scale = 0.4, } model BoxersHearts_Ground { mesh = WorldItems/Clothing/Boxers, texture = Clothes/Underwear/Male_Boxers_Hearts, scale = 0.4, } model BoxersRedStripes_Ground { mesh = WorldItems/Clothing/Boxers, texture = Clothes/Underwear/Male_Boxers_RedStripes, scale = 0.4, } model Briefs_Ground { mesh = WorldItems/Clothing/Male_Briefs, scale = 0.4, } model Underpants_Ground { mesh = WorldItems/Clothing/Female_Underpants, texture = Clothes/Underwear/Female_Underpants_White, scale = 0.4, } model Underpants_AnimalPrint_Ground { mesh = WorldItems/Clothing/Female_Underpants, texture = Clothes/Underwear/Female_Underpants_AnimalPrint, scale = 0.4, } model Underpants_Frilly_Black_Ground { mesh = WorldItems/Clothing/Female_Underpants, texture = Clothes/Underwear/Female_FrillyPants_Black, scale = 0.4, } model Underpants_Frilly_Pink_Ground { mesh = WorldItems/Clothing/Female_Underpants, texture = Clothes/Underwear/Female_FrillyPants_Pink, scale = 0.4, } model Underpants_Frilly_Red_Ground { mesh = WorldItems/Clothing/Female_Underpants, texture = Clothes/Underwear/Female_FrillyPants_Red, scale = 0.4, } model UnderpantsRedSpots_Ground { mesh = WorldItems/Clothing/Female_Underpants, texture = Clothes/Underwear/Female_Underpants_RedSpots, scale = 0.4, } model UnderpantsBlack_Ground { mesh = WorldItems/Clothing/Female_Underpants, texture = Clothes/Underwear/Female_Underpants_Black, scale = 0.4, } model BraStrapless_Ground { mesh = WorldItems/Clothing/Female_Bra_Strapless_White_Ground, texture = Clothes/Underwear/Female_Bra_Strapless_White, scale = 0.4, } model BraStraplessBlack_Ground { mesh = WorldItems/Clothing/Female_Bra_Strapless_White_Ground, texture = Clothes/Underwear/Female_Bra_Strapless_Black, scale = 0.4, } model BraStraplessRedSpots_Ground { mesh = WorldItems/Clothing/Female_Bra_Strapless_White_Ground, texture = Clothes/Underwear/Female_Bra_Strapless_RedSpots, scale = 0.4, } model BraStraplessAnimalPrint_Ground { mesh = WorldItems/Clothing/Female_Bra_Strapless_White_Ground, texture = Clothes/Underwear/Female_Bra_Strapless_AnimalPrint, scale = 0.4, } model BraStraplessFrillyBlack_Ground { mesh = WorldItems/Clothing/Female_Bra_Strapless_White_Ground, texture = Clothes/Underwear/Female_FrillyBra_Strapless_Black, scale = 0.4, } model BraStraplessFrillyPink_Ground { mesh = WorldItems/Clothing/Female_Bra_Strapless_White_Ground, texture = Clothes/Underwear/Female_FrillyBra_Strapless_Pink, scale = 0.4, } model BraStraplessFrillyRed_Ground { mesh = WorldItems/Clothing/Female_Bra_Strapless_White_Ground, texture = Clothes/Underwear/Female_FrillyBra_Strapless_Red, scale = 0.4, } model Bra_Ground { mesh = WorldItems/Clothing/Female_Bra_Straps_White_Ground, texture = Clothes/Underwear/Female_Bra_Straps_White, scale = 0.4, } model BraBlack_Ground { mesh = WorldItems/Clothing/Female_Bra_Straps_White_Ground, texture = Clothes/Underwear/Female_Bra_Straps_Black, scale = 0.4, } model Bra_AnimalPrint_Ground { mesh = WorldItems/Clothing/Female_Bra_Straps_White_Ground, texture = Clothes/Underwear/Female_Bra_Straps_AnimalPrint, scale = 0.4, } model Bra_FrillyBlack_Ground { mesh = WorldItems/Clothing/Female_Bra_Straps_White_Ground, texture = Clothes/Underwear/Female_FrillyBra_Straps_Black, scale = 0.4, } model Bra_FrillyPink_Ground { mesh = WorldItems/Clothing/Female_Bra_Straps_White_Ground, texture = Clothes/Underwear/Female_FrillyBra_Straps_Pink, scale = 0.4, } model Bra_FrillyRed_Ground { mesh = WorldItems/Clothing/Female_Bra_Straps_White_Ground, texture = Clothes/Underwear/Female_FrillyBra_Straps_Red, scale = 0.4, } model Trousers_Shellsuit_Ground { mesh = WorldItems/Clothing/TrousersShellSuit_Ground, scale = 0.3, } model Jacket_Shellsuit_Ground { mesh = WorldItems/Clothing/JacketShellSuit_Ground, scale = 0.3, } model BowlingBallBag_Ground { mesh = WorldItems/Clothing/BowlingBallBag_Ground, scale = 0.4, } model PlasticCup_Ground { mesh = WorldItems/PlasticCup, texture = WorldItems/PlasticCup_Red, scale = 0.25, } model FountainCup_Ground { mesh = WorldItems/PlasticCup, texture = WorldItems/PlasticCup_Fountain, scale = 0.25, } model Bagel_Ground { mesh = WorldItems/Bagel, texture = WorldItems/Bagel, scale = 0.35, } model BagelPoppy_Ground { mesh = WorldItems/Bagel, texture = WorldItems/BagelPoppySeeds, scale = 0.35, } model BagelSesame_Ground { mesh = WorldItems/Bagel, texture = WorldItems/BagelSesameSeeds, scale = 0.35, } model CarrotCake_Ground { mesh = WorldItems/CakeSlice, texture = WorldItems/CakeCarrotCake, scale = 0.4, } model CheeseCake_Ground { mesh = WorldItems/CakeSlice, texture = WorldItems/CakeCheeseCake, scale = 0.4, } model ChocolateCake_Ground { mesh = WorldItems/CakeSlice, texture = WorldItems/CakeChocolate, scale = 0.4, } model RedVelvetCake_Ground { mesh = WorldItems/CakeSlice, texture = WorldItems/CakeRedVelvet, scale = 0.4, } model BlackForestCake_Ground { mesh = WorldItems/CakeSlice_BlackForest, texture = WorldItems/CakeBlackforest, scale = 0.4, } model StrawberryShortcake_Ground { mesh = WorldItems/CakeSlice_StrawberryShortcake, texture = WorldItems/CakeStrawberryShortcake, scale = 0.4, } model Dress_Straps_Ground { mesh = WorldItems/Clothing/Dress_Straps, texture = Clothes/Dress_Textures/Dress_Straps, scale = 0.4, } model Dress_Knees_Straps_Ground { mesh = WorldItems/Clothing/DressKnees_Straps, texture = Clothes/Dress_Textures/DressKnees_Straps, scale = 0.4, } model Dress_Small_Strapless_Ground { mesh = WorldItems/Clothing/DressSmall_Strapless, texture = Clothes/Dress_Textures/DressSmall_Strapless, scale = 0.4, } model Dress_Small_Black_Strapless_Ground { mesh = WorldItems/Clothing/DressSmall_Strapless, texture = Clothes/Dress_Textures/Dress_SmallBlack_Strapless, scale = 0.4, } model Dress_Small_Straps_Ground { mesh = WorldItems/Clothing/DressSmall_Straps, texture = Clothes/Dress_Textures/DressSmall_Straps, scale = 0.4, } model Dress_Small_Black_Straps_Ground { mesh = WorldItems/Clothing/DressSmall_Straps, texture = Clothes/Dress_Textures/Dress_SmallBlack_Straps, scale = 0.4, } model Corset_Ground { mesh = WorldItems/Clothing/Corset_Ground, texture = WorldItems/Corset_White_Ground, scale = 0.4, } model Corset_Black_Ground { mesh = WorldItems/Clothing/Corset_Ground, texture = WorldItems/Corset_Black_Ground, scale = 0.4, } model Corset_Red_Ground { mesh = WorldItems/Clothing/Corset_Ground, texture = WorldItems/Corset_Red_Ground, scale = 0.4, } model Corset_Medical_Ground { mesh = WorldItems/Clothing/Corset_Medical_Ground, texture = WorldItems/Corset_Medical_Ground, scale = 0.4, } model BakingSoda_Ground { mesh = WorldItems/BakingSoda, scale = 0.4, } model Doughnut_Ground { mesh = WorldItems/Doughnut, texture = WorldItems/Doughnut_Plain, scale = 0.4, } model Doughnut_Chocolate_Ground { mesh = WorldItems/Doughnut, texture = WorldItems/Doughnut_Chocolate, scale = 0.4, } model Doughnut_Frosted_Ground { mesh = WorldItems/Doughnut, texture = WorldItems/Doughnut_Frosted, scale = 0.4, } model Doughnut_Jelly_Ground { mesh = WorldItems/Doughnut, texture = WorldItems/Doughnut_Jelly, scale = 0.4, } model Cookie_Ground { mesh = WorldItems/Cookies, texture = WorldItems/CookiesSugar, scale = 0.4, } model Cookie_Chocolate_Ground { mesh = WorldItems/Cookies, texture = WorldItems/CookiesChocolate, scale = 0.4, } model Cookie_Oatmeal_Ground { mesh = WorldItems/Cookies, texture = WorldItems/CookiesOatmeal, scale = 0.4, } model Cookie_Shortbread_Ground { mesh = WorldItems/Cookies_Shortbread, texture = WorldItems/CookiesShortbread, scale = 0.4, } model JamFruit_Ground { mesh = WorldItems/JarLid, texture = WorldItems/JamFruit, scale = 0.4, } model JamMarmalade_Ground { mesh = WorldItems/JarLid, texture = WorldItems/JamMarmalade, scale = 0.4, } model GlassTumbler_Ground { mesh = WorldItems/GlassTumbler, texture = WorldItems/GlassTumblerWine, scale = 0.3, } model GlassWine_Ground { mesh = WorldItems/GlassWine, texture = WorldItems/GlassTumblerWine, scale = 0.3, } model MincedMeat_Ground { mesh = WorldItems/MincedMeat, texture = WorldItems/MincedMeatRaw, scale = 0.4, } model MincedMeat_GroundCooked { mesh = WorldItems/MincedMeat, texture = WorldItems/MincedMeatCooked, scale = 0.4, } model MincedMeat_GroundBurnt { mesh = WorldItems/MincedMeat, texture = WorldItems/MincedMeatBurnt, scale = 0.4, } model MincedMeat_GroundRotten { mesh = WorldItems/MincedMeat, texture = WorldItems/MincedMeatRotten, scale = 0.4, } model Plate_Ground { mesh = WorldItems/Plate, scale = 0.25, } model Plate_Blue_Ground { mesh = WorldItems/Plate, texture = WorldItems/PlateBlue, scale = 0.25, } model Plate_Fancy_Ground { mesh = WorldItems/Plate, texture = WorldItems/PlateFancy, scale = 0.25, } model Plate_Orange_Ground { mesh = WorldItems/Plate, texture = WorldItems/PlateOrange, scale = 0.25, } model Camera_Ground { mesh = WorldItems/Camera, scale = 0.4, } model CameraDisposable_Ground { mesh = WorldItems/CameraDisposable, scale = 0.4, } model CameraExpensive_Ground { mesh = WorldItems/CameraExpensive, scale = 0.4, } model CameraFilm_Ground { mesh = WorldItems/CameraFilm, scale = 0.4, } model Baguette_Ground { mesh = WorldItems/Baguette, scale = 0.4, } model Baloney_Ground { mesh = WorldItems/Baloney, scale = 0.4, } model Blackbeans_Ground { mesh = WorldItems/Blackbeans, scale = 0.4, } model Burrito_Ground { mesh = WorldItems/Burrito, scale = 0.4, } model Crackers_Ground { mesh = WorldItems/Crackers, scale = 0.4, } model Croissant_Ground { mesh = WorldItems/Croissant, scale = 0.4, } model Biscuit_Ground { mesh = WorldItems/Biscuit, scale = 0.4, } model ChickenFoot_Ground { mesh = WorldItems/ChickenFoot, scale = 0.4, } model Chopsticks_Ground { mesh = WorldItems/Chopsticks, scale = 0.4, } model CocoaPowder_Ground { mesh = WorldItems/CocoaPowder, scale = 0.4, } model ChocolateChips_Ground { mesh = WorldItems/ChoccolateChips, scale = 0.4, } model Cornbread_Ground { mesh = WorldItems/Cornbread, scale = 0.4, } model Daikon_Ground { mesh = WorldItems/Daikon, scale = 0.4, } model Daikon_GroundRotten { mesh = WorldItems/Daikon, texture = WorldItems/DaikonRotten, scale = 0.4, } model EggBoiled_Ground { mesh = WorldItems/EggBoiled, scale = 0.4, } model EggOmlette_Ground { mesh = WorldItems/EggOmlette, scale = 0.4, } model Taco_Ground { mesh = WorldItems/Taco, scale = 0.4, } model Grapefruit_Ground { mesh = WorldItems/Grapefruit, scale = 0.4, } model Grapefruit_GroundRotten { mesh = WorldItems/Grapefruit, texture = WorldItems/GrapefruitRotten, scale = 0.4, } model Lime_Ground { mesh = WorldItems/Lime, scale = 0.4, } model Lime_GroundRotten { mesh = WorldItems/Lime, texture = WorldItems/LimeRotten, scale = 0.4, } model FishFried_Ground { mesh = WorldItems/FishFillet, texture = WorldItems/FishFried, scale = 0.3, } model FishFried_GroundRotten { mesh = WorldItems/FishFillet, texture = WorldItems/FishFriedRotten, scale = 0.3, } model SugarBrown_Ground { mesh = WorldItems/Sugar, texture = WorldItems/SugarBrown, scale = 0.4, } model CrackersGraham_Ground { mesh = WorldItems/Crackers, texture = WorldItems/CrackersGraham, scale = 0.4, } model MuffinFruit_Ground { mesh = WorldItems/Muffin, texture = WorldItems/MuffinFruit, scale = 0.4, } model MuffinGeneric_Ground { mesh = WorldItems/Muffin, texture = WorldItems/MuffinGeneric, scale = 0.4, } model RefriedBeans_Ground { mesh = WorldItems/RefriedBeans, scale = 0.4, } model TacoShell_Ground { mesh = WorldItems/TacoShell, scale = 0.4, } model Tortilla_Ground { mesh = WorldItems/Tortilla, scale = 0.4, } model TortillaChips_Ground { mesh = WorldItems/TortillaChips, scale = 0.4, } model Maki_Ground { mesh = WorldItems/Maki, scale = 0.4, } model MeatDumplings_Ground { mesh = WorldItems/MeatDumplings, scale = 0.4, } model MeatSteamBun_Ground { mesh = WorldItems/MeatSteamBun, scale = 0.4, } model Soysauce_Ground { mesh = WorldItems/Soysauce, scale = 0.4, } model Lobster_Ground { mesh = WorldItems/Lobster, texture = WorldItems/LobsterRaw, scale = 0.4, } model Lobster_GroundCooked { mesh = WorldItems/Lobster, texture = WorldItems/LobsterCooked, scale = 0.4, } model Lobster_GroundRotten { mesh = WorldItems/Lobster, texture = WorldItems/LobsterRotten, scale = 0.4, } model Lobster_GroundBurnt { mesh = WorldItems/Lobster, texture = WorldItems/LobsterBurnt, scale = 0.4, } model Sausage_Ground { mesh = WorldItems/Sausage, texture = WorldItems/SausageRaw, scale = 0.4, } model Sausage_GroundCooked { mesh = WorldItems/Sausage, texture = WorldItems/SausageCooked, scale = 0.4, } model Sausage_GroundBurnt { mesh = WorldItems/Sausage, texture = WorldItems/SausageBurnt, scale = 0.4, } model Sausage_GroundBurnt { mesh = WorldItems/Sausage, texture = WorldItems/SausageBurnt, scale = 0.4, } model CanOpenFruitCocktail_Ground { mesh = CanOpen, texture = WorldItems/TinnedFruitCocktail, } model CanClosedPineapple_Ground { mesh = CanClosed, texture = WorldItems/TinnedPinapple, } model CanOpenPineapple_Ground { mesh = CanOpen, texture = WorldItems/TinnedPinapple, } model CanClosedFruitCocktail_Ground { mesh = CanClosed, texture = WorldItems/TinnedFruitCocktail, } model CanOpenPeaches_Ground { mesh = CanOpen, texture = WorldItems/TinnedPeaches, } model CanClosedPeaches_Ground { mesh = CanClosed, texture = WorldItems/TinnedPeaches, } model PancakeMix_Ground { mesh = WorldItems/PancakeMix, scale = 0.4, } model PancakesFruit_Ground { mesh = WorldItems/Pancakes, texture = WorldItems/PancakesFruit, scale = 0.4, } model Pepperoni_Ground { mesh = WorldItems/Pepperoni, scale = 0.4, } model Salami_Ground { mesh = WorldItems/Salami, scale = 0.4, } model Springroll_Ground { mesh = WorldItems/Springroll, scale = 0.4, } model NoodleSoup_Ground { mesh = WorldItems/BowlSoup, texture = WorldItems/NoodleSoup, scale = 0.4, } model NoodleSoup_GroundRotten { mesh = WorldItems/BowlSoup, texture = WorldItems/NoodleSoupRotten, scale = 0.4, } model ChickenNuggets_Ground { mesh = WorldItems/ChickenNuggets, texture = WorldItems/ChickenNuggets, scale = 0.4, } model FishFingers_Ground { mesh = WorldItems/FishFingers, texture = WorldItems/FishFingers, scale = 0.4, } model Jackolantern_Ground { mesh = WorldItems/Pumpkin, texture = WorldItems/Jackolantern, scale = 0.4, } model Pumpkin_Ground { mesh = WorldItems/Pumpkin, texture = WorldItems/Pumpkin, scale = 0.4, } model Pumpkin_GroundRotten { mesh = WorldItems/Pumpkin, texture = WorldItems/PumpkinRotten, scale = 0.4, } model Shrimp_Ground { mesh = WorldItems/Shrimp_Raw_Rotten, texture = WorldItems/ShrimpRaw, scale = 0.4, } model Shrimp_GroundBurnt { mesh = WorldItems/Shrimp_Cooked_Fried_Burnt, texture = WorldItems/ShrimpBurnt, scale = 0.4, } model Shrimp_GroundCooked { mesh = WorldItems/Shrimp_Cooked_Fried_Burnt, texture = WorldItems/ShrimpCooked, scale = 0.4, } model Shrimp_GroundRotten { mesh = WorldItems/Shrimp_Raw_Rotten, texture = WorldItems/ShrimpRotten, scale = 0.4, } model ShrimpFried_Ground { mesh = WorldItems/Shrimp_Cooked_Fried_Burnt, texture = WorldItems/ShrimpFried, scale = 0.4, } model Crayfish_Ground { mesh = WorldItems/Crayfish, scale = 0.4, } model ShrimpFried_Ground { mesh = WorldItems/Shrimp_Cooked_Fried_Burnt, texture = WorldItems/ShrimpFried, scale = 0.4, } model DehydratedMeatStick_Ground { mesh = WorldItems/DehydratedMeatStick, scale = 0.4, } model Edamame_Ground { mesh = WorldItems/Edamame, scale = 0.4, } model FishRoe_Ground { mesh = WorldItems/FishRoe, scale = 0.4, } model GranolaBar_Ground { mesh = WorldItems/GranolaBar, scale = 0.4, } model Gum_Ground { mesh = WorldItems/Gum, scale = 0.4, } model Icing_Ground { mesh = WorldItems/Icing, scale = 0.4, } model Mango_Ground { mesh = WorldItems/Mango, scale = 0.4, } model Mango_GroundRotten { mesh = WorldItems/Mango, texture = WorldItems/MangoRottens, scale = 0.4, } model CinnamonRoll_Ground { mesh = WorldItems/CinnamonRoll, scale = 0.4, } model Cone_Ground { mesh = WorldItems/Cone, texture = WorldItems/Cone_ConeIceCream, scale = 0.4, } model ConeIceCream_Ground { mesh = WorldItems/ConeIceCream, texture = WorldItems/Cone_ConeIceCream, scale = 0.4, } model ConeIceCreamToppings_Ground { mesh = WorldItems/ConeIceCream, texture = WorldItems/ConeIceCreamToppings, scale = 0.4, } model ConeIceCreamMelted_Ground { mesh = WorldItems/ConeIceCream_Melted, texture = WorldItems/Cone_ConeIceCream, scale = 0.4, } model GrillBrush_Ground { mesh = WorldItems/GrillBrush, scale = 0.4, } model Guacamole_Ground { mesh = WorldItems/Guacamole, scale = 0.4, } model MapleSyrup_Ground { mesh = WorldItems/MapleSyrup, scale = 0.4, } model Onigiri_Ground { mesh = WorldItems/Onigiri, scale = 0.4, } model RiceVinegar_Ground { mesh = WorldItems/RiceVinegar, scale = 0.4, } model LicoriceBlack_Ground { mesh = WorldItems/Licorice, texture = WorldItems/LicoriceBlack, scale = 0.4, } model LicoriceRed_Ground { mesh = WorldItems/Licorice, texture = WorldItems/LicoriceRed, scale = 0.4, } model Marshmallows_Ground { mesh = WorldItems/Marshmallows, scale = 0.4, } model Marshmallows_GroundCooked { mesh = WorldItems/Marshmallows, texture = WorldItems/MarshmallowsToasted, scale = 0.4, } model Marshmallows_GroundRotten { mesh = WorldItems/Marshmallows, texture = WorldItems/MarshmallowsBurnt, scale = 0.4, } model OilOlive_Ground { mesh = WorldItems/OilOlive, scale = 0.4, } model OnionRings_Ground { mesh = WorldItems/OnionRings, scale = 0.4, } model OvenMitt_Ground { mesh = WorldItems/OvenMitt, scale = 0.4, } model Marshmallows_GroundRotten { mesh = WorldItems/Marshmallows, texture = WorldItems/MarshmallowsBurnt, scale = 0.4, } model Painauchocolat_Ground { mesh = WorldItems/Painauchocolat, scale = 0.4, } model Pear_Ground { mesh = WorldItems/Pear, scale = 0.4, } model Pear_GroundRotten { mesh = WorldItems/Pear, texture = WorldItems/PearRotten, scale = 0.4, } model CalamariRings_Ground { mesh = WorldItems/CalamariRings, scale = 0.4, } model OilVegetable_Ground { mesh = WorldItems/OilVegetable, scale = 0.4, } model OysterFried_Ground { mesh = WorldItems/OysterFried, texture = WorldItems/OystersFried, scale = 0.4, } model Oysters_Ground { mesh = WorldItems/Oysters, texture = WorldItems/OystersRaw, scale = 0.4, } model Oysters_GroundCooked { mesh = WorldItems/Oysters, texture = WorldItems/OystersCooked, scale = 0.4, } model OysterFried_GroundRotten { mesh = WorldItems/OysterFried, texture = WorldItems/OystersRotten, scale = 0.4, } model Paperbag_Ground { mesh = WorldItems/Paperbag, texture = WorldItems/PaperBag, scale = 0.4, } model PaperbagSpiffo_Ground { mesh = WorldItems/Paperbag, texture = WorldItems/PaperBagSpiffo, scale = 0.4, } model PaperbagJays_Ground { mesh = WorldItems/Paperbag, texture = WorldItems/PaperBagJays, scale = 0.4, } model PepperHabanero_Ground { mesh = WorldItems/PepperHabanero, scale = 0.4, } model PepperJalapeno_Ground { mesh = WorldItems/PepperJalapeno, scale = 0.4, } model Peppermint_Ground { mesh = WorldItems/Peppermint, scale = 0.4, } model Perogies_Ground { mesh = WorldItems/Perogies, scale = 0.4, } model PotatoPancakes_Ground { mesh = WorldItems/PotatoPancakes, scale = 0.4, } model RicePaper_Ground { mesh = WorldItems/RicePaper, scale = 0.4, } model PaperNapkins_Ground { mesh = WorldItems/PaperNapkins, scale = 0.4, } model PlasticTray_Ground { mesh = WorldItems/PlasticTray, scale = 0.4, } model Pretzel_Ground { mesh = WorldItems/Pretzel, scale = 0.4, } model SeaWeed_Ground { mesh = WorldItems/SeaWeed, scale = 0.4, } model SourCream_Ground { mesh = WorldItems/SourCream, scale = 0.4, } model SquidCalimari_Ground { mesh = WorldItems/SquidCalimari, texture = WorldItems/SquidCalimariRaw, scale = 0.4, } model SquidCalimari_GroundCooked { mesh = WorldItems/SquidCalimari, scale = 0.4, } model SushEgg_Ground { mesh = WorldItems/SushEgg, texture = WorldItems/SushiEgg, scale = 0.4, } model TofuFried_Ground { mesh = WorldItems/TofuFried, scale = 0.4, } model Waffles_Ground { mesh = WorldItems/Waffles, scale = 0.4, } model WafflesFruit_Ground { mesh = WorldItems/Waffles, texture = WorldItems/WafflesFruit, scale = 0.4, } model ChocolateHeartbox_Ground { mesh = WorldItems/ChocolateHeartbox, scale = 0.4, } model PlushieBadger_Ground { mesh = WorldItems/PlushieBadger, scale = 0.4, } model PlushieBeaver_Ground { mesh = WorldItems/PlushieBeaver, scale = 0.4, } model PlushieMole_Ground { mesh = WorldItems/PlushieMole, scale = 0.4, } model RockCandy_Ground { mesh = WorldItems/RockCandy, scale = 0.4, } model Smore_Ground { mesh = WorldItems/Smore, scale = 0.4, } model Squid_Ground { mesh = WorldItems/Squid, scale = 0.4, } model Straw_Ground { mesh = WorldItems/Straw, scale = 0.4, } model Cauliflower_Ground { mesh = WorldItems/Cauliflower, scale = 0.4, } model PlushieFox_Ground { mesh = WorldItems/PlushieFox, scale = 0.4, } model PlushieHedgehog_Ground { mesh = WorldItems/PlushieHedgehog, scale = 0.4, } model PlushieRabbit_Ground { mesh = WorldItems/PlushieRabbit, scale = 0.4, } model PlushieSquirrel_Ground { mesh = WorldItems/PlushieSquirrel, scale = 0.4, } model CheckerBoard_Ground { mesh = WorldItems/CheckerBoard, scale = 0.4, } model CuttingBoard_Plastic_Ground { mesh = WorldItems/CuttingBoard_Plastic, scale = 0.4, } model GamePiecesBlack_Ground { mesh = WorldItems/GamePieces, texture = WorldItems/GamePiecesBlack, scale = 0.4, } model GamePiecesWhite_Ground { mesh = WorldItems/GamePieces, texture = WorldItems/GamePiecesWhite, scale = 0.4, } model GamePiecesRed_Ground { mesh = WorldItems/GamePieces, texture = WorldItems/GamePiecesRed, scale = 0.4, } model Pie_Keylime_Ground { mesh = WorldItems/Pie_Keylime, texture = WorldItems/PieKeylime, scale = 0.4, } model PieApple_Ground { mesh = WorldItems/Pie_Slice, texture = WorldItems/PieApple, scale = 0.4, } model PieBlueberry_Ground { mesh = WorldItems/Pie_Slice, texture = WorldItems/PieBlueberry, scale = 0.4, } model PieLemonmeringue_Ground { mesh = WorldItems/Pie_Slice, texture = WorldItems/PieLemonmeringue, scale = 0.4, } model SheepShears_Ground { mesh = WorldItems/SheepShears, scale = 0.4, } model BackgammonBoard_Ground { mesh = WorldItems/BackgammonBoard, scale = 0.4, } model CheeseSoft_Ground { mesh = WorldItems/CheeseSoft, scale = 0.4, } model CheeseSoft_GroundRotten { mesh = WorldItems/CheeseSoft, texture = WorldItems/CheeseSoft_Rotten, scale = 0.4, } model CuttingBoard_Wood_Ground { mesh = WorldItems/CuttingBoard_Wood, scale = 0.4, } model Margerine_Ground { mesh = WorldItems/Margerine, scale = 0.4, } model SheepShears_Electric_Ground { mesh = WorldItems/SheepShears_Electric, scale = 0.4, } model SweetPotato_Ground { mesh = WorldItems/SweetPotato, scale = 0.4, } model SweetPotato_GroundRotten { mesh = WorldItems/SweetPotato, texture = WorldItems/SweetPotatoRotten, scale = 0.4, } model Acorn_Ground { mesh = WorldItems/Acorn, scale = 0.4, } model Bones_Ground { mesh = WorldItems/Bones, scale = 0.4, } model Candelabra_Ground { mesh = WorldItems/Candelabra, scale = 0.4, } model CheeseCloth_Ground { mesh = WorldItems/CheeseCloth, scale = 0.4, } model CoffeetreePod_Ground { mesh = WorldItems/CoffeetreePod, scale = 0.4, } model HardTack_Ground { mesh = WorldItems/HardTack, scale = 0.4, } model HayBale_Ground { mesh = WorldItems/HayBale, scale = 0.4, } model Lard_Ground { mesh = WorldItems/Lard, scale = 0.4, } model Leather_Ground { mesh = WorldItems/Leather, scale = 0.4, } model LeatherString_Ground { mesh = WorldItems/Leather, texture = WorldItems/LeatherString, scale = 0.4, } model Pelt_Ground { mesh = WorldItems/Pelt, scale = 0.4, } model PokerChips_Ground { mesh = WorldItems/PokerChips, scale = 0.4, } model BouillionCube_Ground { mesh = WorldItems/BouillionCube, scale = 0.4, } model Dip_NachoCheese_Ground { mesh = WorldItems/DipJar, texture = WorldItems/Dip_NachoCheese, scale = 0.4, } model Dip_Salsa_Ground { mesh = WorldItems/DipJar, texture = WorldItems/Dip_Salsa, scale = 0.4, } model DriedBlackBeans_Ground { mesh = WorldItems/DriedPulses_Bag, texture = WorldItems/DriedBlackBeans, scale = 0.4, } model DriedChickpeas_Ground { mesh = WorldItems/DriedPulses_Bag, texture = WorldItems/DriedChickpeas, scale = 0.4, } model DriedKidneyBeans_Ground { mesh = WorldItems/DriedPulses_Bag, texture = WorldItems/DriedKidneyBeans, scale = 0.4, } model DriedLentils_Ground { mesh = WorldItems/DriedPulses_Bag, texture = WorldItems/DriedLentils, scale = 0.4, } model DriedWhiteBeans_Ground { mesh = WorldItems/DriedPulses_Bag, texture = WorldItems/DriedWhiteBeans, scale = 0.4, } model DriedSplitPeas_Ground { mesh = WorldItems/DriedPulses_Bag, texture = WorldItems/DriedSplitPeas, scale = 0.4, } model HoneyComb_Ground { mesh = WorldItems/HoneyComb, scale = 0.4, } model Juice_FruitPunch_Ground { mesh = WorldItems/Juice_Bottle, texture = WorldItems/Juice_FruitPunch, scale = 0.4, } model Juice_GrapeJuice_Ground { mesh = WorldItems/Juice_Bottle, texture = WorldItems/Juice_GrapeJuice, scale = 0.4, } model Juice_Lemonade_Ground { mesh = WorldItems/Juice_Bottle, texture = WorldItems/Juice_Lemonade, scale = 0.4, } model Juice_OrangeJuice_Ground { mesh = WorldItems/Juice_Bottle, texture = WorldItems/Juice_OrangeJuice, scale = 0.4, } model MagazineCrossword1_Ground { mesh = WorldItems/Magazine, texture = WorldItems/MagazineCrossword1, scale = 0.4, } model MagazineCrossword2_Ground { mesh = WorldItems/Magazine, texture = WorldItems/MagazineCrossword2, scale = 0.4, } model MagazineCrossword3_Ground { mesh = WorldItems/Magazine, texture = WorldItems/MagazineCrossword3, scale = 0.4, } model MagazineWordSearch1_Ground { mesh = WorldItems/Magazine, texture = WorldItems/MagazineWordSearch1, scale = 0.4, } model MagazineWordSearch2_Ground { mesh = WorldItems/Magazine, texture = WorldItems/MagazineWordSearch2, scale = 0.4, } model MagazineWordSearch3_Ground { mesh = WorldItems/Magazine, texture = WorldItems/MagazineWordSearch3, scale = 0.4, } model MilkPersonalsized_Ground { mesh = WorldItems/MilkPersonalsized, scale = 0.4, } model PineNuts_Ground { mesh = WorldItems/PineNuts, scale = 0.4, } model Present1_Ground { mesh = WorldItems/Present1, scale = 0.4, } model Present2_Ground { mesh = WorldItems/Present2, scale = 0.4, } model Present3_Ground { mesh = WorldItems/Present3, scale = 0.4, } model Present4_Ground { mesh = WorldItems/Present4, scale = 0.4, } model Present5_Ground { mesh = WorldItems/Present5, scale = 0.4, } model RiceRaw_Brown_Grouund { mesh = WorldItems/Rice, texture = WorldItems/RiceRaw_Brown, scale = 0.4, } model AmericanLadyCaterpillar_Ground { mesh = WorldItems/Insect_Caterpillar, texture = WorldItems/Insect_AmericanLadyCaterpillar, scale = 0.4, } model MonarchrCaterpillar_Ground { mesh = WorldItems/Insect_Caterpillar, texture = WorldItems/Insect_MonarchrCaterpillar, scale = 0.4, } model SilkMothCaterpillar_Ground { mesh = WorldItems/Insect_Caterpillar, texture = WorldItems/Insect_SilkMothCaterpillar, scale = 0.4, } model SawflyLarva_Ground { mesh = WorldItems/Insect_Caterpillar, texture = WorldItems/Insect_SawflyLarva, scale = 0.4, } model SwallowtailCaterpillar_Ground { mesh = WorldItems/Insect_Caterpillar, texture = WorldItems/Insect_SwallowtailCaterpillar, scale = 0.4, } model BandedWoolyBearCaterpillar_Ground { mesh = WorldItems/Insect_BandedWoolyBearCaterpillar, scale = 0.4, } model Basil_Ground { mesh = WorldItems/HerbBasil, texture = WorldItems/Basil, scale = 0.4, } model BeautyBerries_Ground { mesh = WorldItems/BeautyBerries, scale = 0.4, } model ChocolateCoveredCoffeeBeans_Ground { mesh = WorldItems/ChocolateCoveredCoffeeBeans, scale = 0.4, } model Dandelion_Ground { mesh = WorldItems/Dandelion, scale = 0.4, } model Feather_Ground { mesh = WorldItems/Feather, scale = 0.4, } model Flatpack_Ground { mesh = WorldItems/Flatpack, scale = 0.4, } model FourLeafClover_Ground { mesh = WorldItems/FourLeafClover, scale = 0.4, } model Ginger_Ground { mesh = WorldItems/Ginger, scale = 0.4, } model HerbChives_Ground { mesh = WorldItems/HerbChives, scale = 0.4, } model HerbCilantro_Ground { mesh = WorldItems/HerbCilantro_HerbParsley, texture = WorldItems/HerbCilantro, scale = 0.4, } model HerbParsley_Ground { mesh = WorldItems/HerbCilantro_HerbParsley, texture = WorldItems/HerbParsley, scale = 0.4, } model HerbOregano_Ground { mesh = WorldItems/HerbOregano, scale = 0.4, } model HerbRosemary_Ground { mesh = WorldItems/HerbRosemary, scale = 0.4, } model HerbSage_Ground { mesh = WorldItems/HerbSage, scale = 0.4, } model HerbThyme_Ground { mesh = WorldItems/HerbThyme, scale = 0.4, } model HolePuncher_Ground { mesh = WorldItems/HolePuncher, scale = 0.4, } model HollyBerries_Ground { mesh = WorldItems/HollyBerries, scale = 0.4, } model Maggots_Ground { mesh = WorldItems/Insect_Maggots, scale = 0.4, } model RabbitFoot_Ground { mesh = WorldItems/RabbitFoot, scale = 0.4, } model Slug1_Ground { mesh = WorldItems/Slug, texture = WorldItems/Slug1, scale = 0.4, } model Slug2_Ground { mesh = WorldItems/Slug, texture = WorldItems/Slug2, scale = 0.4, } model Snail_Ground { mesh = WorldItems/Snail, scale = 0.4, } model Stapler_Ground { mesh = WorldItems/Stapler, scale = 0.4, } model Staples_Ground { mesh = WorldItems/Staples, scale = 0.4, } model SugarPacket_Ground { mesh = WorldItems/SugarPacket, scale = 0.4, } model Thistle_Ground { mesh = WorldItems/Thistle, scale = 0.4, } model TomatoPaste_Ground { mesh = WorldItems/TomatoPaste, scale = 0.4, } model WaspNest_Ground { mesh = WorldItems/WaspNest, scale = 0.4, } model WinterBerries_Ground { mesh = WorldItems/WinterBerries, scale = 0.4, } model WoolRaw_Ground { mesh = WorldItems/WoolRaw, scale = 0.4, } model YarnRaw_Ground { mesh = WorldItems/YarnRaw, scale = 0.4, } model Insect_Centipede_Ground { mesh = WorldItems/Insect_Centipede, scale = 0.4, } model Insect_Centipede2_Ground { mesh = WorldItems/Insect_Centipede, texture = WorldItems/Insect_Centipede2, scale = 0.4, } model Insect_Honeybee_Ground { mesh = WorldItems/Insect_Honeybee, scale = 0.4, } model Insect_Maggots_Ground { mesh = WorldItems/Insect_Maggots, scale = 0.4, } model Insect_Millipede_Ground { mesh = WorldItems/Insect_Millipede, texture = WorldItems/Insect_Millipede1, scale = 0.4, } model Insect_Millipede2_Ground { mesh = WorldItems/Insect_Millipede, texture = WorldItems/Insect_Millipede2, scale = 0.4, } model Insect_Pillbug_Ground { mesh = WorldItems/Insect_Pillbug, scale = 0.4, } model Insect_Termite_Ground { mesh = WorldItems/Insect_Termite, scale = 0.4, } model Insect_Wasp_Ground { mesh = WorldItems/Insect_Wasp, scale = 0.4, } model BaloneySlice { mesh = WorldItems/BaloneySlice, texture = WorldItems/Baloney, scale = 0.4, } model SalamiSlice { mesh = WorldItems/SalamiSlice, texture = WorldItems/Salami, scale = 0.4, } model BaguetteDough { mesh = WorldItems/Baguette, texture = WorldItems/dough, scale = 0.4, } model BakingTray_Cookies { mesh = WorldItems/BakingTray_Cookies, texture = WorldItems/BakingTray_Cookies, scale = 0.4, } model MuffinTray_Batter { mesh = WorldItems/MuffinTray_Batter, texture = WorldItems/MuffinTray, scale = 0.4, } model MuffinTray_BatterCooked { mesh = WorldItems/MuffinTrayCooked, texture = WorldItems/MuffinTray, scale = 0.4, } model MuffinTray { mesh = WorldItems/MuffinTray, texture = WorldItems/MuffinTray, scale = 0.4, } model BreadSlices_Toast { mesh = WorldItems/BreadSlices, texture = WorldItems/BreadSlices_Toast, scale = 0.3, } model BreadSlices_ToastRotten { mesh = WorldItems/BreadSlices, texture = WorldItems/BreadSlices_Toast_Rotten, scale = 0.3, } model CanOpenMilk { mesh = CanOpen, texture = WorldItems/TinnedCondensedMilk, } model CanClosedMilk { mesh = CanClosed, texture = WorldItems/TinnedCondensedMilk, } model GravyBoat_Full { mesh = WorldItems/GravyBoat_Full, texture = WorldItems/GravyBoat, scale = 0.4, } model Snackcake_ChoCakes { mesh = WorldItems/Snackcake_Chocakes, texture = WorldItems/Snackcake_Chocakes, scale = 0.4, } model Snackcake_HiHis { mesh = WorldItems/Snackcake_HiHis, texture = WorldItems/Snackcake_HiHis, scale = 0.4, } model Snackcake_Plonkies { mesh = WorldItems/Snackcake_Plonkies, texture = WorldItems/Snackcake_Plonkies, scale = 0.4, } model Snackcake_QuaggaCakes { mesh = WorldItems/Snackcake_QuaggaCakes, texture = WorldItems/Snackcake_QuaggaCakes, scale = 0.4, } model Snackcake_SnoSpheres { mesh = WorldItems/Snackcake_SnoSpheres, texture = WorldItems/Snackcake_SnoSpheres, scale = 0.4, } model CarvingFork_Ground { mesh = WorldItems/CarvingFork, texture = WorldItems/Spatula_CarvingFork, scale = 0.4, } model Spatula_Ground { mesh = WorldItems/Spatula, texture = WorldItems/Spatula_CarvingFork, scale = 0.4, } model GravyMix_Ground { mesh = WorldItems/GravyMix, texture = WorldItems/GravyMix, scale = 0.4, } model Teacup_Ground { mesh = WorldItems/Teacup, texture = WorldItems/Teacup, scale = 0.4, } model CanClosedFruitBeverage_Ground { mesh = CanClosed, texture = WorldItems/CannedJuice, } model CanOpenFruitBeverage_Ground { mesh = CanClosed, texture = WorldItems/CannedJuice_Open, } model Flatpack { mesh = WorldItems/Flatpack, scale = 0.175, } model DoctorBag_Ground { mesh = WorldItems/Clothing/DoctorBag, scale = 0.4, } model HotSauce { mesh = WorldItems/HotSauce, texture = WorldItems/HotSauce, scale = 0.3, } model CandyCorn_Ground { mesh = WorldItems/CandyCorn, scale = 0.4, } model CandyFruitSlices_Ground { mesh = WorldItems/CandyFruitSlices, scale = 0.4, } model CookiesSugar_Ground { mesh = WorldItems/Cookies, texture = WorldItems/CookiesSugar, scale = 0.4, } model EggScrambled_Ground { mesh = WorldItems/EggScrambled, scale = 0.4, } model EggPoached_Ground { mesh = WorldItems/EggPoached, scale = 0.4, } model CornFrozen_Ground { mesh = WorldItems/FrozenFoodBag, texture = WorldItems/FrozenCorn, scale = 0.4, } model GingerPickled_Ground { mesh = WorldItems/GingerPickled, scale = 0.4, } model GummyBears_Ground { mesh = WorldItems/GummyBears, scale = 0.4, } model GummyWorms_Ground { mesh = WorldItems/GummyWorms, scale = 0.4, } model Jujubes_Ground { mesh = WorldItems/JujuJubes, texture = WorldItems/JujuJubes_JellyBeans, scale = 0.4, } model Nettles_Ground { mesh = WorldItems/Nettle, scale = 0.4, } model RadioReceiver_Ground { mesh = WorldItems/Radio_Receiver, texture = WorldItems/RadioReciever, scale = 0.4, } model RadioTransmitter_Ground { mesh = WorldItems/Radio_Transmitter, texture = WorldItems/RadioTransmitter, scale = 0.4, } model ShotGunShellsMold_Ground { mesh = WorldItems/ShotGunShellstMold, texture = WorldItems/ShotGunShellsMold, scale = 0.4, } model ShrimpDumpling_Ground { mesh = WorldItems/ShrimpDumpling, scale = 0.4, } model SushiFish_Ground { mesh = WorldItems/SushiFish, scale = 0.4, } model CampingTentKit_Ground { mesh = WorldItems/TentKit, scale = 0.2, } }