module Base { animationsMesh Human { meshFile = Skinned/MaleBody, animationDirectory = Bob, animationDirectory = Kate, animationDirectory = Zombie, } animationsMesh Mannequin_Scarecrow { meshFile = Skinned/Mannequin_Scarecrow, animationDirectory = Mannequin_Scarecrow, } animationsMesh Mannequin_Skeleton { meshFile = Skinned/Mannequin_Skeleton, animationDirectory = Mannequin_Skeleton, } }